menu: SPC player (necronomfive, blargg)

This commit is contained in:
Maximilian Rehkopf 2012-06-09 21:25:45 +02:00
parent c07b8f42c2
commit f9c8e62f10
8 changed files with 810 additions and 2 deletions

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@ -1,4 +1,4 @@
OBJS = header.ips reset.o65 main.o65 font.o65 palette.o65 data.o65 const.o65 logo.o65 logospr.o65 text.o65 dma.o65 menu.o65 pad.o65 time.o65 mainmenu.o65 sysinfo.o65 # gfx.o65 # vars.o65
OBJS = header.ips reset.o65 main.o65 font.o65 palette.o65 data.o65 const.o65 logo.o65 logospr.o65 text.o65 dma.o65 menu.o65 pad.o65 time.o65 mainmenu.o65 sysinfo.o65 spc700.o65 spcplay.o65 # gfx.o65 # vars.o65
all: clean menu.bin map

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@ -168,4 +168,24 @@ text_mm_vmode_game .byt "Game video mode", 0
text_mm_sysinfo .byt "System Information", 0
text_statusbar_keys .byt "A:Select B:Back X:Menu", 0
text_last .byt "Run previous ROM: Press Start again to confirm", 0
text_system .byt "PPU1 Rev.: x PPU2 Rev.: y CPU Rev.: z",0
text_spcplay .byt "SPC Music Player", 0
spcplay_win_x .byt 15
spcplay_win_y .byt 15
spcplay_win_w .byt 33
spcplay_win_h .byt 5
text_spcload .byt "Loading SPC data to SPC700...", 0
text_spcstarta .byt "**** Now playing SPC tune ****", 0
text_spcstartb .byt "Name: ",0
text_spcstartc .byt "Song: ",0
text_spcstartd .byt "Artist:",0
spcstart_win_x .byt 10
spcstart_win_y .byt 13
spcstart_win_w .byt 44
spcstart_win_h .byt 9
text_spcid .byt "SNES-SPC700"

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@ -183,5 +183,10 @@ direntry_xscroll
.word 0
direntry_xscroll_wait
.word 0
infloop .byt 0,0 ; to be filled w/ 80 FE
infloop .byt 0,0 ; to be filled w/ 80 FE
;------------------------
saved_sp
.word 0
warm_signature
.word 0
wram_fadeloop .byt 0

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@ -11,6 +11,35 @@ GAME_MAIN:
sta @AVR_PARAM+2
sep #$20 : .as
stz $4200 ; inhibit VBlank NMI
rep #$20 : .al
lda @warm_signature ; Was CMD_RESET issued before reset?
cmp #$fa50 ; If yes, then perform warm boot procedure
bne coldboot
lda #$0000
sta @warm_signature
lda @saved_sp ; Restore previous stack pointer
tcs
sep #$20 : .as
jsr killdma ; The following initialization processes must not touch memory
jsr waitblank ; structures used by the main menu !
jsr snes_init
lda #$01
sta $420d ; fast cpu
jsr setup_gfx
jsr colortest
jsr setup_hdma
jsr tests
jmp @set_bank ; Set bios bank, just to be sure
set_bank:
plp ; Restore processor state
rts ; Jump to the routine which called the sub-routine issuing CMD_RESET
coldboot: ; Regular, cold-start init
sep #$20 : .as
jsr killdma
jsr waitblank
jsr snes_init
@ -70,12 +99,15 @@ killdma:
waitblank:
php
sep #$30 : .as : .xs
- lda $4212
and #$80
bne -
- lda $4212
and #$80
beq -
plp
rts
colortest:
@ -225,6 +257,7 @@ tests:
sta $212e
sta $212f
stz $2121
jsr waitblank
lda #$0f
sta $2100 ;screen on, full brightness
lda #9

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@ -6,6 +6,11 @@
/* These must be defined as constants, because they're used
* in calculation that is sent to PPU as parameters */
#define APUIO0 $2140
#define APUIO1 $2141
#define APUIO2 $2142
#define APUIO3 $2143
#define BG1_TILE_BASE $5800
#define BG2_TILE_BASE $5000
@ -27,3 +32,9 @@
#define ROOT_DIR $C10000
#define CMD_SYSINFO $03
#define CMD_LOADSPC $05
#define CMD_RESET $06
#define SPC_DATA $DD0000
#define SPC_HEADER $DE0000
#define SPC_DSP_REGS $DE0100

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@ -272,6 +272,10 @@ dirent_is_file
lda #$0000
bra dirent_type_cont
+
cmp #$0003 ;SPC -> palette 2
bne +
lda #$0002
bra dirent_type_cont
cmp #$0004 ;IPS -> palette 2 (green)
bne +
lda #$0002
@ -502,6 +506,8 @@ select_item:
lda [dirptr_addr], y
cmp #$01
beq sel_is_file
cmp #$03
beq sel_is_spc
cmp #$04
beq sel_is_file
cmp #$80
@ -519,6 +525,9 @@ sel_is_parent
sel_is_dir
jsr select_dir
bra select_item_cont
sel_is_spc
jsr select_spc
bra select_item_cont
select_file:
; have avr load the rom
@ -635,6 +644,27 @@ select_parent:
sta @menu_dirty
rts
select_spc:
dey
rep #$20 : .al
lda [dirptr_addr], y
and #$00ff
sta @AVR_PARAM+2
dey
dey
lda [dirptr_addr], y
sta @AVR_PARAM
sep #$20 : .as
lda #CMD_LOADSPC
sta @AVR_CMD
wait_spc:
lda @AVR_CMD
cmp #$00
bne wait_spc
jsr spcplayer
jsr restore_screen
rts
menu_key_x:
jsr mainmenu
rts

61
snes/spc700.a65 Normal file
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@ -0,0 +1,61 @@
; All SPC700 routines in SPC700 machine code
; SPC loader & transfer routines by Shay Green <gblargg@gmail.com>
loader ; .org $0002
.byt $F8,$21 ; mov x,@loader_data
.byt $BD ; mov sp,x
.byt $CD,$22 ; mov x,#@loader_data+1
; Push PC and PSW from SPC header
.byt $BF ; mov a,(x)+
.byt $2D ; push a
.byt $BF ; mov a,(x)+
.byt $2D ; push a
.byt $BF ; mov a,(x)+
.byt $2D ; push a
; Set FLG to $60 rather than value from SPC
.byt $E8,$60 ; mov a,#$60
.byt $D4,$6C ; mov FLG+x,a
; Restore DSP registers
.byt $8D,$00 ; mov y,#0
.byt $BF ; next: mov a,(x)+
.byt $CB,$F2 ; mov $F2,y
.byt $C4,$F3 ; mov $F3,a
.byt $FC ; inc y
.byt $10,-8 ; bpl next
.byt $8F,$6C,$F2 ; mov $F2,#FLG ; set for later
; Rerun loader
.byt $5F,$C0,$FF ; jmp $FFC0
;---------------------------------------
transfer ; .org $0002
.byt $CD,$FE ; mov x,#$FE ; transfer 254 pages
; Transfer four-byte chunks
.byt $8D,$3F ; page: mov y,#$3F
.byt $E4,$F4 ; quad: mov a,$F4
.byt $D6,$00,$02 ; mov0: mov !$0200+y,a
.byt $E4,$F5 ; mov a,$F5
.byt $D6,$40,$02 ; mov1: mov !$0240+y,a
.byt $E4,$F6 ; mov a,$F6
.byt $D6,$80,$02 ; mov2: mov !$0280+y,a
.byt $E4,$F7 ; mov a,$F7 ; tell S-CPU we're ready for more
.byt $CB,$F7 ; mov $F7,Y
.byt $D6,$C0,$02 ; mov3: mov !$02C0+y,a
.byt $DC ; dec y
.byt $10,-25 ; bpl quad
; Increment MSBs of addresses
.byt $AB,$0A ; inc mov0+2
.byt $AB,$0F ; inc mov1+2
.byt $AB,$14 ; inc mov2+2
.byt $AB,$1B ; inc mov3+2
.byt $1D ; dec x
.byt $D0,-38 ; bne page
; Rerun loader
.byt $5F,$C0,$FF ; jmp $FFC0

648
snes/spcplay.a65 Normal file
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@ -0,0 +1,648 @@
#include "memmap.i65"
; SPC Player
; SPC700 transfer and IO routines by Shay Green <gblargg@gmail.com>
spcplayer:
php
sep #$30 : .as : .xs
ldx #$0a ; Check if SPC header is present
-
lda @SPC_HEADER,x
cmp @text_spcid,x
beq +
jmp spc_exit
+
dey
bne -
rep #$10 : .xl ; Now draw lots of stuff
stz bar_wl
dec bar_wl
stz bar_xl
dec bar_xl
stz bar_yl
dec bar_yl
jsr backup_screen
lda #^text_spcplay ; Loading window
sta window_tbank
ldx #!text_spcplay
stx window_taddr
lda @spcplay_win_x
sta window_x
lda @spcplay_win_y
sta window_y
lda @spcplay_win_w
sta window_w
lda @spcplay_win_h
sta window_h
jsr draw_window
lda #^text_spcload ; Loading text
ldx #!text_spcload
sta print_bank
stx print_src
stz print_pal
lda #29
sta print_count
lda #17
sta print_y
lda #17
sta print_x
jsr hiprint
stz isr_done
-
lda isr_done ; Wait until text is being printed...
beq -
jsr spc700_load ; Load SPC into SPC700
lda #^text_spcplay
sta window_tbank
ldx #!text_spcplay
stx window_taddr
lda @spcstart_win_x
sta window_x
lda @spcstart_win_y
sta window_y
lda @spcstart_win_w
sta window_w
lda @spcstart_win_h
sta window_h
jsr draw_window
lda #^text_spcstarta
ldx #!text_spcstarta
sta print_bank
stx print_src
lda #$01
sta print_pal
lda #30
sta print_count
lda #15
sta print_y
lda #17
sta print_x
jsr hiprint
lda #^text_spcstartb
ldx #!text_spcstartb
sta print_bank
stx print_src
lda #$01
sta print_pal
lda #07
sta print_count
lda #17
sta print_y
lda #12
sta print_x
jsr hiprint
lda #$de
ldx #$004e
sta print_bank
stx print_src
stz print_pal
lda #32
sta print_count
lda #17
sta print_y
lda #20
sta print_x
jsr hiprint
lda #^text_spcstartc
ldx #!text_spcstartc
sta print_bank
stx print_src
lda #$01
sta print_pal
lda #07
sta print_count
lda #18
sta print_y
lda #12
sta print_x
jsr hiprint
lda #$de
ldx #$002e
sta print_bank
stx print_src
stz print_pal
lda #32
sta print_count
lda #18
sta print_y
lda #20
sta print_x
jsr hiprint
lda #^text_spcstartd
ldx #!text_spcstartd
sta print_bank
stx print_src
lda #$01
sta print_pal
lda #07
sta print_count
lda #19
sta print_y
lda #12
sta print_x
jsr hiprint
lda #$de
ldx #$00b1
sta print_bank
stx print_src
stz print_pal
lda #32
sta print_count
lda #19
sta print_y
lda #20
sta print_x
jsr hiprint
spc_playloop:
lda isr_done ; SPC player loop
lsr
bcc spc_playloop
jsr printtime
stz isr_done
jsr read_pad
lda #$80
and pad1trig+1
bne spc_key_b
bra spc_playloop
spc_key_b:
rep #$20 : .al
tsc
sta saved_sp ; Save SP for later re-entry
lda #$fa50 ; Write reset signature
sta @warm_signature
sep #$20 : .as
sei ; Blank screen & issue CMD_RESET command to Microcontroller...
stz $2100 ; ...this is required, because there is no other way to stop S-SMP & S-DSP
lda #CMD_RESET
sta @AVR_CMD
-
bra - ; At this point, the SNES waits for an external reset from the Microcontroller
spc_exit: ; Return from player in case of wrong SPC file data
plp
rts
;---------------------------------------
spc700_load:
php
sep #$20 : .as
rep #$10 : .xl
sei ; Disable NMI & IRQ
stz $4200 ; The SPC player code is really timing sensitive ;)
jsr upload_dsp_regs ; Upload S-DSP registers
jsr upload_high_ram ; Upload 63.5K of SPC700 ram
jsr upload_low_ram ; Upload rest of ram
jsr restore_final ; Restore SPC700 state & start execution
lda #$81 ; VBlank NMI + Auto Joypad Read
sta $4200 ; enable V-BLANK NMI
cli
plp
rts
;---------------------------------------
; Uploads DSP registers and some other setup code
upload_dsp_regs:
; ---- Begin upload
ldy #$0002
jsr spc_begin_upload
; ---- Upload loader
ldx #$0000
-
lda @loader,x
jsr spc_upload_byte
inx
cpy #31 ; size of loader
bne -
; ---- Upload SP, PC & PSW
lda @SPC_HEADER+43
jsr spc_upload_byte
lda @SPC_HEADER+38
jsr spc_upload_byte
lda @SPC_HEADER+37
jsr spc_upload_byte
lda @SPC_HEADER+42
jsr spc_upload_byte
; ---- Upload DSP registers
ldx #$0000
-
lda @SPC_DSP_REGS,x
jsr spc_upload_byte
inx
cpx #128
bne -
; --- Upload fixed values for $F1-$F3
ldy #$00F1
jsr spc_next_upload
lda #$80 ; stop timers
jsr spc_upload_byte
lda #$6c ; get dspaddr set for later
jsr spc_upload_byte
lda #$60
jsr spc_upload_byte
; ---- Upload $f8-$1ff
ldy #$00F8
jsr spc_next_upload
ldx #$00F8
-
lda @SPC_DATA,x
jsr spc_upload_byte
inx
cpx #$200
bne -
; ---- Execute loader
ldy #$0002
jsr spc_execute
rts
;---------------------------------------
upload_high_ram:
ldy #$0002
jsr spc_begin_upload
; ---- Upload transfer routine
ldx #$0000
-
lda @transfer,x
jsr spc_upload_byte
inx
cpy #43 ; size of transfer routine
bne -
ldx #$023f ; prepare transfer address
; ---- Execute transfer routine
ldy #$0002
sty APUIO2
stz APUIO1
lda APUIO0
inc
inc
sta APUIO0
; Wait for acknowledgement
-
cmp APUIO0
bne -
; ---- Burst transfer of 63.5K using custom routine
outer_transfer_loop:
ldy #$003f ; 3
inner_transfer_loop:
lda @SPC_DATA,x ; 5 |
sta APUIO0 ; 4 |
lda @SPC_DATA+$40,x ; 5 |
sta APUIO1 ; 4 |
lda @SPC_DATA+$80,x ; 5 |
sta APUIO2 ; 4 |
lda @SPC_DATA+$C0,x ; 5 |
sta APUIO3 ; 4 |
tya ; 2 >> 38 cycles
-
cmp APUIO3 ; 4 |
bne - ; 3 |
dex ; 2 |
dey ; 2 |
bpl inner_transfer_loop ; 3 >> 14 cycles
rep #$21 : .al ; 3 |
txa ; 2 |
adc #$140 ; 3 |
tax ; 2 |
sep #$20 : .as ; 3 |
cpx #$003f ; 3 |
bne outer_transfer_loop ; 3 >> 19 cycles
rts
;---------------------------------------
upload_low_ram:
; ---- Upload $0002-$00EF
ldy #$0002
jsr spc_begin_upload
ldx #$0002
-
lda @SPC_DATA,x
jsr spc_upload_byte
inx
cpx #$00F0
bne -
rts
;---------------------------------------
; Executes final restoration code
restore_final:
jsr start_exec_io
stz $420d ; SPC700 I/O code requires SLOW timing
; ---- Restore first two bytes of RAM
lda @SPC_DATA
xba
lda #$e8 ; MOV A,#@SPC_DATA
tax
jsr exec_instr
ldx #$00C4 ; MOV $00,A
jsr exec_instr
lda @SPC_DATA+1
xba
lda #$e8 ; MOV A,#@SPC_DATA+1
tax
jsr exec_instr
ldx #$01C4 ; MOV $01,A
jsr exec_instr
; ---- Restore SP
lda @SPC_HEADER+43
sec
sbc #3
xba
lda #$cd ; MOV X,#@SPC_HEADER+43
tax
jsr exec_instr
ldx #$bd ; MOV SP,X
jsr exec_instr
; ---- Restore X
lda @SPC_HEADER+40
xba
lda #$cd ; MOV X,#@SPC_HEADER+40
tax
jsr exec_instr
; ---- Restore Y
lda @SPC_HEADER+41
xba
lda #$8d ; MOV Y,#@SPC_HEADER+41
tax
jsr exec_instr
; ---- Restore DSP FLG register
lda @SPC_DSP_REGS+$6c
xba
lda #$e8 ; MOV A,#@SPC_DSP_REGS+$6c
tax
jsr exec_instr
ldx #$f3C4 ; MOV $f3,A -> $f2 has been set-up before by SPC700 loader
jsr exec_instr
; ---- Restore DSP KON register
lda #$4C
xba
lda #$e8 ; MOV A,#$4c
tax
jsr exec_instr
ldx #$f2C4 ; MOV $f2,A
jsr exec_instr
lda @SPC_DSP_REGS+$4C
xba
lda #$e8 ; MOV A,#@SPC_DSP_REGS+$4c
tax
jsr exec_instr
ldx #$f3C4 ; MOV $f3,A
jsr exec_instr
; ---- Restore DSP register address
lda @SPC_DATA+$F2
xba
lda #$e8 ; MOV A,#@SPC_DATA+$F2
tax
jsr exec_instr
ldx #$f2C4 ; MOV dest,A
jsr exec_instr
; ---- Restore CONTROL register
lda @SPC_DATA+$F1
and #$CF ; don't clear input ports
xba
lda #$e8 ; MOV A,#@SPC_DATA+$F1
tax
jsr exec_instr
ldx #$f1C4 ; MOV $F1,A
jsr exec_instr
;---- Restore A
lda @SPC_HEADER+39
xba
lda #$e8 ; MOV A,#@SPC_HEADER+39
tax
jsr exec_instr
;---- Restore PSW and PC
ldx #$7F00 ; NOP; RTI
stx APUIO0
lda #$FC ; Patch loop to execute instruction just written
sta APUIO3
;---- restore IO ports $f4 - $f7
rep #$20 : .al
lda @SPC_DATA+$F4
tax
lda @SPC_DATA+$F6
sta APUIO2
stx APUIO0 ; last to avoid overwriting RETI before run
sep #$20 : .as
lda #$01
sta $420d ; restore FAST CPU operation
rts
;---------------------------------------
spc_begin_upload:
sty APUIO2 ; Set address
ldy #$BBAA ; Wait for SPC
-
cpy APUIO0
bne -
lda #$CC ; Send acknowledgement
sta APUIO1
sta APUIO0
- ; Wait for acknowledgement
cmp APUIO0
bne -
ldy #0 ; Initialize index
rts
;---------------------------------------
spc_upload_byte:
sta APUIO1
tya ; Signal it's ready
sta APUIO0
- ; Wait for acknowledgement
cmp APUIO0
bne -
iny
rts
;---------------------------------------
spc_next_upload:
sty APUIO2
; Send command
; Special case operation has been fully tested.
lda APUIO0
inc
inc
bne +
inc
+
sta APUIO1
sta APUIO0
; Wait for acknowledgement
-
cmp APUIO0
bne -
ldy #0
rts
;---------------------------------------
spc_execute:
sty APUIO2
stz APUIO1
lda APUIO0
inc
inc
sta APUIO0
; Wait for acknowledgement
-
cmp APUIO0
bne -
rts
;---------------------------------------
start_exec_io:
; Set execution address
ldx #$00F5
stx APUIO2
stz APUIO1 ; NOP
ldx #$FE2F ; BRA *-2
; Signal to SPC that we're ready
lda APUIO0
inc
inc
sta APUIO0
; Wait for acknowledgement
-
cmp APUIO0
bne -
; Quickly write branch
stx APUIO2
rts
;---------------------------------------
exec_instr:
; Replace instruction
stx APUIO0
lda #$FC
sta APUIO3 ; 30
; SPC BRA loop takes 4 cycles, so it reads
; the branch offset every 4 SPC cycles (84 master).
; We must handle the case where it read just before
; the write above, and when it reads just after it.
; If it reads just after, we have at least 7 SPC
; cycles (147 master) to change restore the branch
; offset.
; 48 minimum, 90 maximum
ora #0
ora #0
ora #0
nop
nop
nop
; 66 delay, about the middle of the above limits
phd ;4
pld ;5
; Give plenty of extra time if single execution
; isn't needed, as this avoids such tight timing
; requirements.
; phd ;4
; pld ;5
; phd ;4
; pld ;5
; Patch loop to skip first two bytes
lda #$FE ; 16
sta APUIO3 ; 30
; 38 minimum (assuming 66 delay above)
phd ; 4
pld ; 5
; Give plenty of extra time if single execution
; isn't needed, as this avoids such tight timing
; requirements.
phd
pld
phd
pld
rts