#include "memmap.i65" #include "dma.i65" GAME_MAIN: sep #$20 : .as lda #$01 sta $420d ; fast cpu sep #$20 : .as jsr snes_init jsr setup_gfx jsr colortest jsr setup_hdma jsr tests sep #$20 : .as lda #$00 sta @AVR_CMD rep #$20 : .al lda #$0000 sta @AVR_PARAM sta @AVR_PARAM+2 jsr menu_init sep #$20 : .as sep #$20 : .as - lda @$C00000 lda @$D00000 lda @$E00000 lda @$F00000 lda @$400000 lda @$500000 lda @$600000 lda @$700000 ; bra - jsr menuloop cli stz $4200 jmp @infloop ;infinite loop in WRAM colortest: sep #$20 : .as rep #$10 : .xl stz $2130 rts setup_gfx: sep #$20 : .as rep #$10 : .xl stz $420b stz $420c ;clear tilemap buffers ldx #$0000 stx $2181 lda #$01 sta $2183 DMA0(#$08, #0, #^zero, #!zero, #$80) ;copy 2bpp font (can be used as 4-bit lores font!) ldx #$4000 stx $2116 DMA0(#$01, #$2000, #^font2, #!font2, #$18) ;copy 4bpp font ldx #$0000 stx $2116 DMA0(#$01, #$4000, #^font4, #!font4, #$18) ;clear BG1 tilemap ldx #BG1_TILE_BASE stx $2116 DMA0(#$09, #$1000, #^zero, #!zero, #$18) ;clear BG2 tilemap ldx #BG2_TILE_BASE stx $2116 DMA0(#$09, #$1000, #^zero, #!zero, #$18) ;clear OAM tables ldx #$0000 stx $2102 DMA0(#$08, #$544, #^zero, #!zero, #$04) ;copy logo tiles ldx #$2000 stx $2116 DMA0(#$01, #$3740, #^logo, #!logo, #$18) ;copy logo tilemap ldx #BG1_TILE_BASE stx $2116 DMA0(#$01, #$280, #^logomap, #!logomap, #$18) ;copy sprites tiles ldx #OAM_TILE_BASE stx $2116 DMA0(#$01, #$400, #^logospr, #!logospr, #$18) ;set OAM tables ldx #$0000 stx $2102 DMA0(#$00, #$5C, #^oam_data_l, #!oam_data_l, #$04) ldx #$0100 stx $2102 DMA0(#$00, #$08, #^oam_data_h, #!oam_data_h, #$04) ;set palette stz $2121 DMA0(#$00, #$200, #^palette, #!palette, #$22) ;copy hdma tables so we can work "without" the cartridge ;palette lda #^hdma_pal ldx #!hdma_pal stx $2181 sta $2183 DMA0(#$00, #52, #^hdma_pal_src, #!hdma_pal_src, #$80) ;CG addr for palette lda #^hdma_cg_addr ldx #!hdma_cg_addr stx $2181 sta $2183 DMA0(#$00, #227, #^hdma_cg_addr_src, #!hdma_cg_addr_src, #$80) ;screen mode lda #^hdma_mode ldx #!hdma_mode stx $2181 sta $2183 DMA0(#$00, #5, #^hdma_mode_src, #!hdma_mode_src, #$80) ;bg scroll lda #^hdma_scroll ldx #!hdma_scroll stx $2181 sta $2183 DMA0(#$00, #11, #^hdma_scroll_src, #!hdma_scroll_src, #$80); ;color math lda #^hdma_math ldx #!hdma_math stx $2181 sta $2183 DMA0(#$00, #19, #^hdma_math_src, #!hdma_math_src, #$80); ;copy infinite loop to WRAM lda #$80 sta infloop lda #$fe sta infloop+1 rts tests: sep #$20 : .as ;8-bit accumulator rep #$10 : .xl ;16-bit index lda #$03 ;mode 3, mode 5 via HDMA :D sta $2105 lda #$58 ;Tilemap addr 0xB000 ora #$02 ;SC size 32x64 sta $2107 ;for BG1 lda #$50 ;Tilemap addr 0xA000 ora #$02 ;SC size 32x64 sta $2108 ;for BG2 lda #$40 ;chr base addr: sta $210b ;BG1=0x0000, BG2=0x8000 lda #$13 ;enable BG1+BG2+OBJ sta $212c ;BG Main lda #$13 ;enable BG1+BG2+OBJ sta $212d ;BG Sub jsr setup_224 lda #$00 sta $2130 stz $2121 lda #$0f sta $2100 ;screen on, full brightness lda #9 sta bar_yl rts snes_init: sep #$20 : .as ;8-bit accumulator rep #$10 : .xl ;16-bit index lda #$01 sta $420d ; FAAAAAST lda #$8f sta $2100 ;INIDISP: force blank lda #$03 ; 8x8+16x16; name=0; base=3 sta $2101 ; stz $2102 ; stz $2103 ; ; stz $2104 ; (OAM Data?!) ; stz $2104 ; (OAM Data?!) stz $2105 ; stz $2106 ; stz $2107 ; stz $2108 ; stz $2109 ; stz $210a ; stz $210b ; stz $210c ; stz $210d ; stz $210d ; stz $210e ; stz $210e ; stz $210f ; stz $210f ; lda #$05 sta $2110 ; stz $2110 ; stz $2111 ; stz $2111 ; stz $2112 ; stz $2112 ; stz $2113 ; stz $2113 ; stz $2114 ; stz $2114 ; lda #$80 sta $2115 ; stz $2116 ; stz $2117 ; ; stz $2118 ;(VRAM Data?!) ; stz $2119 ;(VRAM Data?!) stz $211a ; stz $211b ; lda #$01 sta $211b ; stz $211c ; stz $211c ; stz $211d ; stz $211d ; stz $211e ; sta $211e ; stz $211f ; stz $211f ; stz $2120 ; stz $2120 ; stz $2121 ; ; stz $2122 ; (CG Data?!) ; stz $2122 ; (CG Data?!) stz $2123 ; stz $2124 ; stz $2125 ; stz $2126 ; stz $2127 ; stz $2128 ; stz $2129 ; stz $212a ; stz $212b ; stz $212c ; stz $212d ; stz $212e ; lda #$30 sta $2130 ; stz $2131 ; lda #$e0 sta $2132 ; stz $2133 ; stz $4200 ; lda #$ff sta $4201 ; stz $4202 ; stz $4203 ; stz $4204 ; stz $4205 ; stz $4206 ; stz $4207 ; stz $4208 ; stz $4209 ; stz $420a ; stz $420b ; stz $420c ; ;clear WRAM lower page ; ldx #$0200 ; stx $2181 ; lda #$00 ; sta $2183 ; DMA0(#$08, #$FF00, #^zero, #!zero, #$80) ; ldx #$0000 ; stx $2181 ; lda #$00 ; sta $2183 ; DMA0(#$08, #$1e0, #^zero, #!zero, #$80) rts