GAME_MAIN: jsr snes_init - wai bra - snes_init: sep #$20 : .as ;8-bit accumulator lda #$8f sta $2100 ;INIDISP: force blank stz $2101 ; stz $2102 ; stz $2103 ; stz $2104 ; (OAM Data?!) stz $2104 ; (OAM Data?!) stz $2105 ; stz $2106 ; stz $2107 ; stz $2108 ; stz $2109 ; stz $210a ; stz $210b ; stz $210c ; stz $210d ; stz $210d ; stz $210e ; stz $210e ; stz $210f ; stz $210f ; stz $2110 ; stz $2110 ; stz $2111 ; stz $2111 ; stz $2112 ; stz $2112 ; stz $2113 ; stz $2113 ; stz $2114 ; stz $2114 ; lda #$80 sta $2115 ; stz $2116 ; stz $2117 ; stz $2118 ;(VRAM Data?!) stz $2119 ;(VRAM Data?!) stz $211a ; stz $211b ; lda #$01 sta $211b ; stz $211c ; stz $211c ; stz $211d ; stz $211d ; stz $211e ; sta $211e ; stz $211f ; stz $211f ; stz $2120 ; stz $2120 ; stz $2121 ; stz $2122 ; (CG Data?!) stz $2123 ; stz $2124 ; stz $2125 ; stz $2126 ; stz $2127 ; stz $2128 ; stz $2129 ; stz $212a ; stz $212b ; stz $212c ; stz $212d ; stz $212e ; lda #$30 sta $2130 ; stz $2131 ; lda #$e0 sta $2132 ; stz $2133 ; stz $4200 ; lda #$ff sta $4201 ; stz $4202 ; stz $4203 ; stz $4204 ; stz $4205 ; stz $4206 ; stz $4207 ; stz $4208 ; stz $4209 ; stz $420a ; stz $420b ; stz $420c ; stz $420d ; rts