.data ;don't anger the stack! ;padding is necessary because snescom wouldn't heed *=$7E0200. stack .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .word 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;----------parameters for text output---------- print_x .byt 0 ;x coordinate .byt 0 print_y .byt 0 ;y coordinate .byt 0 print_src .word 0 ;source data address print_bank .byt 0 ;source data bank print_pal .byt 0 ;palette number for text output