sd2snes/snes/msu1/main.a65

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#include "dma.i65"
GAME_MAIN:
sep #$20 : .as
stz $4200 ; inhibit IRQs
jsr killdma
jsr waitblank
jsr waitblank
jsr waitblank
jsr waitblank
jsr waitblank
jsr snes_init
jsr spc_upload
lda #$01
sta $420d ; fast cpu
jsr setup_gfx
jsr colortest
jsr setup_hdma
jsr screen_init
sep #$20 : .as
- jsr msu1init
cli
jsr msu1loop
sei
bra -
killdma:
stz $420b
stz $420c
stz $4310
stz $4311
stz $4312
stz $4313
stz $4314
stz $4320
stz $4321
stz $4322
stz $4323
stz $4324
stz $4330
stz $4331
stz $4332
stz $4333
stz $4334
stz $4340
stz $4341
stz $4342
stz $4343
stz $4344
stz $4350
stz $4351
stz $4352
stz $4353
stz $4354
stz $4360
stz $4361
stz $4362
stz $4363
stz $4364
rts
waitblank:
- lda $4212
and #$80
bne -
- lda $4212
and #$80
beq -
rts
colortest:
sep #$20 : .as
rep #$10 : .xl
stz $2130
rts
setup_gfx:
sep #$20 : .as
rep #$10 : .xl
stz $4200
stz $420b
stz $420c
;clear VRAM
ldx #$0000
stx $2116
DMA0(#$09, #$0000, #^zero, #!zero, #$18)
;copy low tilemap
ldx #$3F80 ; == 8-bit address $7F00
stx $2116
DMA0(#$01, #$100, #^tilemap, #!tilemap, #$18)
;copy high tilemap
ldx #$7F80 ; == 8-bit address $FF00
stx $2116
DMA0(#$01, #$20, #^tilemap2, #!tilemap2, #$18)
;clear OAM tables
ldx #$0000
stx $2102
DMA0(#$08, #544, #^zero, #!zero, #$04)
rts
screen_init:
sep #$20 : .as ;8-bit accumulator
rep #$10 : .xl ;16-bit index
lda #$13 ;mode 3, 16x16
sta $2105
lda #$3C ;Tilemap addr 0x7800, 32x32
sta $2107 ;for BG1
lda #$00 ;chr base addr:
sta $210b ;BG1=0x0000, BG2=0x0000
lda #$01 ;enable BG1
sta $212c ;BG Main
lda #$01 ;enable none
sta $212d ;BG Sub
lda #$20 ;Window 1 for color
sta $2125 ;Color window
; lda #$02 ;Window 1 for BG1
; sta $2123
lda #$10 ;cut off 16 pixels left
sta $2126
lda #$ef ;cut off 16 pixels right
sta $2127
lda #$40 ;enable clipping outside window
sta $2130
; lda #$01 ;enable clipping for BG1
; sta $212e
stz $2121 ;reset CGRAM ptr
lda #$0f
sta $2100 ;screen on, full brightness
rts
snes_init:
sep #$20 : .as ;8-bit accumulator
rep #$10 : .xl ;16-bit index
stz $4200 ;
lda #$ff
sta $4201 ;
stz $4202 ;
stz $4203 ;
stz $4204 ;
stz $4205 ;
stz $4206 ;
stz $4207 ;
stz $4208 ;
stz $4209 ;
stz $420a ;
stz $420b ;
stz $420c ;
stz $420d ; FAAAAAST
lda #$8f
sta $2100 ;INIDISP: force blank
stz $2101 ;
stz $2102 ;
stz $2103 ;
; stz $2104 ; (OAM Data?!)
; stz $2104 ; (OAM Data?!)
stz $2105 ;
stz $2106 ;
stz $2107 ;
stz $2108 ;
stz $2109 ;
stz $210a ;
stz $210b ;
stz $210c ;
stz $210d ;
stz $210d ;
stz $210e ;
stz $210e ;
stz $210f ;
stz $210f ;
stz $2110 ;
stz $2110 ;
stz $2111 ;
stz $2111 ;
stz $2112 ;
stz $2112 ;
stz $2113 ;
stz $2113 ;
stz $2114 ;
stz $2114 ;
lda #$80 ;VRAM addr increment after high byte
sta $2115 ;
stz $2116 ;
stz $2117 ;
; stz $2118 ;(VRAM Data?!)
; stz $2119 ;(VRAM Data?!)
stz $211a ;
stz $211b ;
lda #$01
sta $211b ;
stz $211c ;
stz $211c ;
stz $211d ;
stz $211d ;
stz $211e ;
sta $211e ;
stz $211f ;
stz $211f ;
stz $2120 ;
stz $2120 ;
stz $2121 ;
; stz $2122 ; (CG Data?!)
; stz $2122 ; (CG Data?!)
stz $2123 ;
stz $2124 ;
stz $2125 ;
stz $2126 ;
stz $2127 ;
stz $2128 ;
stz $2129 ;
stz $212a ;
stz $212b ;
stz $212c ;
stz $212d ;
stz $212e ;
stz $212f ;
stz $2130 ;
stz $2131 ;
lda #$e0 ;clear fixed color
sta $2132 ;
stz $2133 ;
rts