41 lines
992 B
Plaintext
41 lines
992 B
Plaintext
#if 0 /* #if0'd because it's #included, and those don't get parsed properly by snescom */
|
|
; This file is part of the snescom-asm demo - a demo of how to build a SNES program.
|
|
; See http://bisqwit.iki.fi/source/snescom.html for details.
|
|
#endif
|
|
|
|
/* These must be defined as constants, because they're used
|
|
* in calculation that is sent to PPU as parameters */
|
|
|
|
#define APUIO0 $2140
|
|
#define APUIO1 $2141
|
|
#define APUIO2 $2142
|
|
#define APUIO3 $2143
|
|
|
|
#define BG1_TILE_BASE $5800
|
|
#define BG2_TILE_BASE $5000
|
|
|
|
#define OAM_TILE_BASE $6000
|
|
|
|
#define BG1_TILE_BUF $7EB000
|
|
#define BG2_TILE_BUF $7EA000
|
|
|
|
#define BG1_TILE_BAK $7E9000
|
|
#define BG2_TILE_BAK $7E8000
|
|
|
|
#define MCU_CMD $307000
|
|
#define MCU_PARAM $307004
|
|
#define RTC_STATUS $307100
|
|
#define LAST_STATUS $307101
|
|
#define SYSINFO_BLK $307200
|
|
#define LAST_GAME $307420
|
|
|
|
#define ROOT_DIR $C10000
|
|
|
|
#define CMD_SYSINFO $03
|
|
#define CMD_LOADSPC $05
|
|
#define CMD_RESET $06
|
|
|
|
#define SPC_DATA $FD0000
|
|
#define SPC_HEADER $FE0000
|
|
#define SPC_DSP_REGS $FE0100
|