sd2snes/snes/header.a65

80 lines
1.9 KiB
Plaintext

; This file is part of the snescom-asm demo - a demo of how to build a SNES program.
; See http://bisqwit.iki.fi/source/snescom.html for details.
; Begin assembling to this address.
*= $C0FF00
RESET:
sei
clc
xce
rep #$20 : .al
lda #$1fff
tcs
jmp @GAME_MAIN
NMI_16bit:
php
rep #$30 : .al : .xl
pha: phx: phy: phd: phb
jsl @NMI_ROUTINE
rep #$30 : .al : .xl
int_exit:
plb: pld: ply: plx: pla
plp
rti
IRQ_16bit:
php
rep #$30 : .al : .xl
pha: phx: phy: phd: phb
jsl @IRQ_ROUTINE
rep #$30 : .al : .xl
bra int_exit
;error vectors
ABT_8bit: ABT_16bit:
BRK_8bit: BRK_16bit:
COP_8bit: COP_16bit:
IRQ_8bit:
NMI_8bit:
- wai: lda $ABCDEF : bra -
*= $C0FFB0
; Zero the area from $FFB0 - $FFFF
; to ensure that the linker won't get clever
; and fill it with small pieces of code.
.word 0,0,0,0, 0,0,0,0
.word 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0
.word 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0
*= $C0FFB0
.byt "MR" ;2 bytes - company id
.byt "SNSD" ;4 bytes - rom id
*= $C0FFC0
.byt "SD2SNES MAIN MENU "
;123456789012345678901; - max 21 chars
*= $C0FFD5 .byt $31 ;rom speed
*= $C0FFD6 .byt $02 ;rom type
*= $C0FFD7 .byt $06 ;rom size 64 kByte
*= $C0FFD8 .byt $03 ;sram size 8 kBit
*= $C0FFD9 .byt $09 ;rom region 4 = Finland
*= $C0FFDA .byt $33 ;company id flag
*= $C0FFDC .word 0,0 ;checksums
*= $C0FFE4 .word COP_16bit
*= $C0FFE6 .word BRK_16bit
*= $C0FFE8 .word ABT_16bit
*= $C0FFEA .word NMI_16bit
*= $C0FFEE .word IRQ_16bit
*= $C0FFF4 .word COP_8bit
*= $C0FFF8 .word ABT_8bit
*= $C0FFFA .word NMI_8bit
*= $C0FFFC .word RESET
*= $C0FFFE .word BRK_8bit
*= $C0FFFE .word IRQ_8bit