sd2snes/src/bootldr/timer.h

52 lines
1.3 KiB
C

#ifndef TIMER_H
#define TIMER_H
#include <stdint.h>
typedef unsigned int tick_t;
extern volatile tick_t ticks;
#define HZ 100
/**
* getticks - return the current system tick count
*
* This inline function returns the current system tick count.
*/
static inline tick_t getticks(void) {
return ticks;
}
#define MS_TO_TICKS(x) (x/10)
/* Adapted from Linux 2.6 include/linux/jiffies.h:
*
* These inlines deal with timer wrapping correctly. You are
* strongly encouraged to use them
* 1. Because people otherwise forget
* 2. Because if the timer wrap changes in future you won't have to
* alter your driver code.
*
* time_after(a,b) returns true if the time a is after time b.
*
* Do this with "<0" and ">=0" to only test the sign of the result. A
* good compiler would generate better code (and a really good compiler
* wouldn't care). Gcc is currently neither.
* (">=0" refers to the time_after_eq macro which wasn't copied)
*/
#define time_after(a,b) \
((int)(b) - (int)(a) < 0)
#define time_before(a,b) time_after(b,a)
void timer_init(void);
/* delay for "time" microseconds - uses the RIT */
void delay_us(unsigned int time);
/* delay for "time" milliseconds - uses the RIT */
void delay_ms(unsigned int time);
void sleep_ms(unsigned int time);
#endif