sd2snes/utils/palremap.c
2009-12-28 04:50:17 +01:00

49 lines
970 B
C

#include <stdio.h>
#include <stdint.h>
int main(int argc, char **argv) {
if(argc<3) {
fprintf(stderr, "Usage: %s <infile> <outfile>\n", argv[0]);
return 1;
}
FILE *in, *out;
if((in=fopen(argv[1], "rb"))==NULL) {
perror("Could not open input file");
return 1;
}
if((out=fopen(argv[2], "wb"))==NULL) {
perror("Could not open output file");
return 1;
}
while(1) {
uint8_t c=fgetc(in);
if(feof(in))break;
// if(c>=1 && c<=48) {
// c+=207;
// }
// shift palette by 32
// keep color 0
// leave room for sprite pal 3 and 7 (176-192 and 240-255)
if(c) {
if(c>224) { // move upper colors to start
c-=224;
} else if(c==224) { // remap 224 to 32, not 0
c=32;
} else { // shift colors, leave gap 176-191
// relocate 0xd0-0xdf (which would be
// remapped to 0x00-0x0f) to 0xb0-0xbf
c+=32;
if(c>=176) {
c+=16;
if(c<16) c=0xb0+c;
}
}
}
fputc(c, out);
}
fclose(out);
fclose(in);
return 0;
}