sd2snes/snes/text.a65

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.text
#include "memmap.i65"
.byt "===HIPRINT==="
hiprint:
sep #$20 : .as
lda print_count
sta print_count_tmp
stz print_over
rep #$30 : .xl : .al
stz print_done
lda print_x
and #$00ff
lsr
bcs print_bg1
ldx #!BG1_TILE_BUF ; for 2nd loop
phx
ldx #!BG2_TILE_BUF ; for 1st loop
phx
bra print_bg_cont
print_bg1
ldx #!BG2_TILE_BUF+2 ; for 2nd loop
phx
ldx #!BG1_TILE_BUF ; for 1st loop da whoop
phx
bra print_bg_cont
print_bg_cont
sta !print_temp
lda !print_y
and #$00ff
asl
asl
asl
asl
asl
clc
adc !print_temp
asl ; double the offset for WRAM addressing
tay ; zonday
plx
phy ; offset from tilemap start
stx !print_temp
clc
adc !print_temp
; we need to transfer to WRAM and from there to VRAM via DMA during VBLANK
; because VRAM can only be accessed during VBLANK and forced blanking.
sta $2181
sep #$20 : .as
lda #$7f ;we really only need bit 0. full bank given for clarity
sta $2183
print_loop
ldx !print_src
lda !print_bank
pha
plb
phx ; source addr
print_loop_inner
lda !0,x
bne +
jmp print_end2
+ asl
sta @$2180
lda @print_pal
asl
asl
adc #$00
ora #$20
sta @$2180
lda @print_done
inc
sta @print_done
inx
lda !0,x
beq print_loop2
inx
lda !0,x
beq print_loop2
lda @print_count_tmp
dec
dec
sta @print_count_tmp
beq print_loop2
bmi print_loop2
bra print_loop_inner
print_loop2
lda @print_count
dec
sta @print_count_tmp
beq print_end2
lda #$00
pha
plb
rep #$30 : .al : .xl
ply ; source addr
iny
pla ; offset from tilemap start
plx ; other tilemap addr
stx !print_temp
clc
adc !print_temp ; tilemap+offset
sta $2181
tyx
sep #$20 : .as
lda print_bank
pha
plb
print_loop2_inner
lda !0,x
bne +
jmp print_end
+ asl
sta @$2180
lda @print_pal
asl
asl
adc #$00
ora #$20
sta @$2180
lda @print_done
inc
sta @print_done
inx
lda !0,x
beq print_end
lda @print_count_tmp
dec
dec
sta @print_count_tmp
beq print_end
bmi print_end
inx
lda !0,x
beq print_end
bra print_loop2_inner
print_end2 ; clean up the stack (6 bytes)
ply
ply
ply
print_end
lda !0,x
sta @print_over
lda #$00
pha
plb
rts
loprint:
rep #$30 : .xl : .al
lda !print_x
and #$00ff
asl ;double the offset for WRAM addressing
clc
adc #!BG2_TILE_BUF
sta !print_temp
lda !print_y
and #$00ff
asl
asl
asl
asl
asl
asl ;double the offset for WRAM addressing
clc
adc !print_temp
; we need to transfer to WRAM and from there to VRAM via DMA during VBLANK
; because VRAM can only be accessed during VBLANK and forced blanking.
sta $2181
sep #$20 : .as
lda #$7f ;we really only need bit 0. full bank given for clarity
sta $2183
ldx !print_src
lda !print_bank
pha
plb
loprint_loop_inner
lda !0,x
beq loprint_end
sta @$2180
lda #$00
adc #$00
ora #$20
sta @$2180
inx
bra loprint_loop_inner
loprint_end
lda #$00
pha
plb
rts
backup_screen:
; MVN: X=source, Y=dest, A=count
; imm1=srcbk, imm2=dstbk
phb
php
rep #$30 : .xl : .al
ldx #!BG1_TILE_BUF+64*9
ldy #!BG1_TILE_BAK+64*9
lda @textdmasize
mvn ^BG1_TILE_BUF, ^BG1_TILE_BAK
ldx #!BG2_TILE_BUF+64*9
ldy #!BG2_TILE_BAK+64*9
lda @textdmasize
mvn ^BG2_TILE_BUF, ^BG2_TILE_BAK
plp
plb
rts
restore_screen:
; MVN: X=source, Y=dest, A=count
; imm1=srcbk, imm2=dstbk
phb
php
rep #$30 : .xl : .al
ldx #!BG1_TILE_BAK+64*9
ldy #!BG1_TILE_BUF+64*9
lda @textdmasize
mvn ^BG1_TILE_BAK, ^BG1_TILE_BUF
ldx #!BG2_TILE_BAK+64*9
ldy #!BG2_TILE_BUF+64*9
lda @textdmasize
mvn ^BG2_TILE_BAK, ^BG2_TILE_BUF
plp
plb
rts
draw_window:
phb
php
sep #$20 : .as
; draw upper border
; upper left corner
lda @window_nw
sta stringbuf
ldx #!stringbuf
inx
lda window_w
sta window_tmp
stz window_tmp+1
ldy window_tmp
dey
dey
; upper edge
-
lda @window_nh
sta !0,x
inx
dey
cpy #$0000
bne -
; upper right corner
lda @window_ne
sta !0,x
; print to text buffer
lda #$01
sta print_pal
lda window_x
sta print_x
lda window_y
sta print_y
lda #^stringbuf
sta print_bank
ldx #!stringbuf
stx print_src
lda window_w
sta print_count
jsr hiprint
; print window title
lda print_x
pha
inc print_x
inc print_x
lda #^window_tl
sta print_bank
ldx #!window_tl
stx print_src
lda #$01
sta print_count
jsr hiprint
inc print_x
lda window_tbank
sta print_bank
ldx window_taddr
stx print_src
lda window_w
sta print_count
jsr hiprint
lda print_done
adc print_x
sta print_x
lda #^window_tr
sta print_bank
ldx #!window_tr
stx print_src
lda #$01
sta print_count
jsr hiprint
lda window_w
sta print_count
pla
sta print_x
; draw left+right borders + space inside window
lda #^stringbuf
sta print_bank
ldx #!stringbuf
stx print_src
lda @window_wv
sta stringbuf
ldx #!stringbuf
inx
lda window_w
sta window_tmp
stz window_tmp+1
ldy window_tmp
dey
dey
-
lda @space64
sta !0,x
inx
dey
cpy #$0000
bne -
lda @window_ev
sta !0,x
; print to text buffer multiple times
lda window_h
sta window_tmp
stz window_tmp+1
ldy window_tmp
dey
dey
-
inc print_y
phy
jsr hiprint
ply
dey
cpy #$0000
bne -
; draw lower window border
; lower left corner
lda @window_sw
sta stringbuf
ldx #!stringbuf
inx
lda window_w
sta window_tmp
stz window_tmp+1
ldy window_tmp
dey
dey
; lower edge
-
lda @window_sh
sta !0,x
inx
dey
cpy #$0000
bne -
; lower right corner
lda @window_se
sta !0,x
; print to text buffer
inc print_y
jsr hiprint
plp
plb
rts