""" Some info. Size = 0 = 1BDh 1 = 3BDh Tilemap screen1 base = 800h Tilemap screen2 base = 1000h Tileset base = 2000h Sprite base = 1800h 0000:7000 store the screen orientation 0000:7001 and onward can be used by the boot splash for variables Splash flags, bit 7 > 0 = 1BPP tiles, 1 = 2BPP tiles bit 4-0 store amount of palettes to copy. For 1bpp tiles, each palettes store 2 colours. For 2bpp tiles, each palettes store 4 colours. Splash data is copied at 0600:0000 Avail color for console name: 0600:06e6 [0] 0h, F00h, F70h, FF0h 0600:06ee [4] 7F0h, F0h, F7h, FFh 0600:06f6 [8] 7Fh, Fh, 70Fh, F0Fh 0600:06fe [12] F07h, FFFh, 777h On the VBlank code, CS = 0600h DS = 0600h ES = ?? SS = 0000h struct bootsplash_t { uint8_t padding[3]; uint8_t consoleFlags; uint8_t consoleNameColor; uint8_t padding2; uint8_t size; uint8_t startFrame; uint8_t endFrame; uint8_t spriteCount; uint8_t paletteFlags; uint8_t tilesCount; uint16_t paletteOffset; uint16_t tilesetOffset; uint16_t tilemapOffset; uint16_t horizontalTilemapDestOffset; uint16_t verticalTilemapDestOffset; uint8_t tilemapWidth; uint8_t tilemapHeight; uint32_t splashCodePointer; uint16_t consoleNameHorizontalPos; uint16_t consoleNameVerticalPos; uint8_t padding3[2]; uint16_t soundSampleOffset; uint16_t soundChannelDataOffset[3] }; Sounds seems to be uint32_t duration (8 bit) (in vblank) Volume (8bit) Pitch (16bit) if pitch bit 7 is set then the channel is stopped. """ import json import struct import argparse class Coordinates(object): def __init__(self, config): self.x = config["top"] self.y = config["left"] class Animation(object): def __init__(self, config): self.start = config["startTime"] self.end = config["endTime"] class ConsoleName(object): def __init__(self, config): self.vertical = Coordinates(config["vertical"]) self.horizontal = Coordinates(config["horizontal"]) self.color = config["color"] class Tiles(object): def __init__(self, config): self.bpp = config["bpp"] self.count = config["count"] self.binfile = config["binfile"] self.data = open(self.binfile, "rb").read() class Tilemap(object): def __init__(self, config): self.vertical = Coordinates(config["vertical"]) self.horizontal = Coordinates(config["horizontal"]) self.height = config["height"] self.width = config["width"] self.binfile = config["binfile"] self.data = open(self.binfile, "rb").read() class VBlankCode(object): def __init__(self, config): self.asmfile = config["asm"] runcmd = "nasm -f bin -o {output} {input}" class Sound(object): def __init__(self, config): self.channelwaves = config["channelwaves"] self.waves = open(self.channelwaves, "rb").read() self.channeldata = config["channeldata"] self.chdata = {} self.chdata[0] = None self.chdata[1] = None self.chdata[2] = None self.chdata[3] = None if self.channeldata["ch0"] is not "": self.chdata[0] = open(self.channeldata["ch0"], "rb").read() if self.channeldata["ch1"] is not "": self.chdata[1] = open(self.channeldata["ch1"], "rb").read() if self.channeldata["ch2"] is not "": self.chdata[2] = open(self.channeldata["ch2"], "rb").read() if self.channeldata["ch3"] is not "": self.chdata[3] = open(self.channeldata["ch3"], "rb").read() class BootSplash(object): def __init__(self, config_json): self._spriteCount = config_json["sprite"]["count"] self._animation = Animation(config_json["animation"]) self._consoleName = ConsoleName(config_json["consoleName"]) self._palettes = config_json["palette"] self._tiles = Tiles(config_json["tiles"]) self._tilemap = Tilemap(config_json["tilemap"]) self._vblankcode = VBlankCode(config_json["vblankCode"]) self._sound = Sound(config_json["sound"]) def write(self, filename): print(self) def main(): parser = argparse.ArgumentParser() parser.add_argument("-c", "--config", required=True, type=str, help="Configuration file") parser.add_argument("-o", "--output", type=str, help="Output file", default="output.bin") args = parser.parse_args() try: with open(args.config, "rt") as f: config = json.load(f) except IOError: print("Error: config file '{f}' not found".format(f=args.config)) return -1 bs = BootSplash(config) bs.write(args.output) if __name__ == "__main__": main()