Update win32 files

(they are not working version, but at least they are not complaining either)
This commit is contained in:
Godzil 2018-02-03 12:07:20 +00:00
parent cdda587579
commit 46683a86f6
4 changed files with 43 additions and 33 deletions

View File

@ -89,7 +89,7 @@ else (TARGET_TI68k)
add_subdirectory(os/unix)
endif (TARGET_TI68k)
find_library(PTHREADLIB pthread)
#find_library(PTHREADLIB pthread)
if (COVERALLS)
set(COVERAGE_SRCS src/main.c src/paddle.c src/NESCarts.c ${COVERAGE_SRCS})
@ -101,7 +101,7 @@ if (COVERALLS)
) # (Optional) Alternate project cmake module path.
endif ()
target_link_libraries(petines apu corecpu mappermanager memorymanager pluginsmanager ppu oslib ${PTHREADLIB})
target_link_libraries(petines apu corecpu mappermanager memorymanager pluginsmanager ppu oslib)# ${PTHREADLIB})
add_test(NAME petines_test_1 COMMAND $<TARGET_FILE:petines> ${PROJECT_SOURCE_DIR}/data/bad_apple_2.nes)
add_test(NAME petines_test_2 COMMAND $<TARGET_FILE:petines> ${PROJECT_SOURCE_DIR}/data/trollburner_demo.nes)

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@ -13,8 +13,13 @@
#include <os_dependent.h>
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
#include <OpenGL/glext.h>
/* "Apple" fix */
#ifndef GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_EXT
#endif
#include <palette.h>
@ -22,26 +27,22 @@ typedef struct GLWindow_t GLWindow;
struct KeyArray
{
uint8_t lastState;
uint8_t curState;
uint8_t debounced;
GLFWwindow* window;
uint8_t lastState;
uint8_t curState;
uint8_t debounced;
GLFWwindow* window;
};
struct GLWindow_t
{
struct KeyArray keyArray[512];
GLFWwindow* windows;
uint8_t *videoMemory;
GLint videoTexture;
int WIDTH;
int HEIGHT;
struct KeyArray keyArray[512];
GLFWwindow* windows;
uint8_t *videoMemory;
GLint videoTexture;
int WIDTH;
int HEIGHT;
};
#ifndef GL_TEXTURE_RECTANGLE_EXT
#define GL_TEXTURE_RECTANGLE_EXT GL_TEXTURE_RECTANGLE_NV
#endif
static int window_num = 0;
void GLWindowInitEx(GLWindow *g, int w, int h)
@ -58,10 +59,10 @@ void GLWindowInit(GLWindow *g)
void ShowScreen(GLWindow *g, int w, int h)
{
glBindTexture(GL_TEXTURE_RECTANGLE_EXT, g->videoTexture);
glBindTexture(GL_TEXTURE_RECTANGLE, g->videoTexture);
// glTexSubImage2D is faster when not using a texture range
glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
glTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
@ -99,20 +100,20 @@ void setupGL(GLWindow *g, int w, int h)
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_EXT);
glBindTexture(GL_TEXTURE_RECTANGLE_EXT, g->videoTexture);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, g->videoTexture);
// glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_NV_EXT, 0, NULL);
// glTexParameteri(GL_TEXTURE_RECTANGLE_NV_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
// glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, w,
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, w,
h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
glDisable(GL_DEPTH_TEST);
@ -135,7 +136,7 @@ void restoreGL(GLWindow *g, int w, int h)
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_EXT);
glEnable(GL_TEXTURE_RECTANGLE);
glDisable(GL_DEPTH_TEST);
}
@ -164,6 +165,10 @@ void sizeHandler(GLFWwindow* window,int xs,int ys)
glViewport(0, 0, xs, ys);
}
static void error_callback(int error, const char* description)
{
puts(description);
}
void initDisplay(GLWindow *g)
{
@ -173,14 +178,18 @@ void initDisplay(GLWindow *g)
/// Initialize GLFW
glfwInit();
glfwSetErrorCallback(error_callback);
// Open screen OpenGL window
if( !(g->windows=glfwCreateWindow( g->WIDTH, g->HEIGHT, "Main", NULL, NULL)) )
{
glfwTerminate();
fprintf(stderr, "Window creation error...\n");
return;
abort();
}
glfwSetWindowAspectRatio(g->windows, 4, 3);
glfwMakeContextCurrent(g->windows);
setupGL(g, g->WIDTH, g->HEIGHT);
@ -198,7 +207,7 @@ void drawPixel(GLWindow *gw, int x, int y, uint32_t colour)
{
uint8_t r,g,b,a;
uint32_t offset = (y*gw->WIDTH*4)+4*x;
uint32_t offset = (y*gw->WIDTH*4U)+4U*x;
if ((x < 0) || (x > gw->WIDTH) || (y < 0) || (y > gw->HEIGHT))
return;
@ -288,7 +297,7 @@ void drawLine(GLWindow *g, int x0, int y0, int x1, int y1, uint32_t colour)
}
}
exit:
exit:
return;
}

View File

@ -38,7 +38,7 @@ int console_printf(const ConsoleLevel level, const char *format, ...)
va_list ap;
va_start(ap, format);
ret = console_vprintf(level, format, ap);
console_vprintf(level, format, ap);
va_end(ap);
return 0;

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@ -6,7 +6,7 @@
#include <string.h>
#include <signal.h>
#include <sys/mman.h>
//#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
@ -26,7 +26,8 @@ void *LoadFilePtr(char * filename)
fstat(fd, &FileStat);
RetPtr = mmap(NULL, FileStat.st_size, PROT_READ|PROT_WRITE, MAP_PRIVATE, fd, 0);
RetPtr = NULL;
// RetPtr = mmap(NULL, FileStat.st_size, PROT_READ|PROT_WRITE, MAP_PRIVATE, fd, 0);
close(fd);