Remove all the complicated (even if working) stuff to use vsync instead to sync NTSC at 60Hz!

This commit is contained in:
Godzil 2019-12-05 16:17:09 +00:00
parent b44faef4ac
commit 9fb3a09f05
4 changed files with 63 additions and 41 deletions

View File

@ -18,6 +18,7 @@ int graphics_init();
int graphics_drawpixel(long x, long y, long color);
int graphics_blit(long x, long y, long w, long h);
int graphics_drawline(long x, long y, long x1, long y1, long color);
void vsync(void);
typedef struct Palette_t
{

View File

@ -18,9 +18,9 @@
#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>
#include <sys/time.h>
#include <time.h>
#include <sys/mman.h>
#include <ctype.h>
#include <GLFW/glfw3.h>
@ -847,8 +847,6 @@ void Loop6502(quick6502_cpu *R)
{
quick6502_signal cpuSignal;
// short skey;
long WaitTime;
static long delta = 0;
cpuSignal = Q6502_NO_SIGNAL;
@ -875,47 +873,12 @@ void Loop6502(quick6502_cpu *R)
frame++;
SZHit = -1;
IRQScanHit = -1;
/* Sync at 60FPS */
/* Get current time in microseconds */
gettimeofday(&timeEnd, NULL);
WaitTime = (timeEnd.tv_sec) - (timeStart.tv_sec);
WaitTime *= 1000000;
WaitTime += (timeEnd.tv_usec - timeStart.tv_usec);
#if !ISPAL && ISNTSC
/* Calculate the waiting time, 16666 is the time of one frame in microseconds at a 60Hz rate) */
WaitTime = 16666 - WaitTime + delta;
#elif ISPAL && !ISNTSC
WaitTime = 20000 - WaitTime + delta;
#endif
/* If we press Page Up, we want to accelerate "time" */
#ifndef RUN_COVERAGE
if (!getKeyStatus('Y'))
{
if ((WaitTime >= 0) && (WaitTime < 100000))
{
usleep(WaitTime);
}
vsync();
}
#endif
/* Now get the time after sleep */
gettimeofday(&timeStart, NULL);
/* Now calculate How many microseconds we really spend in sleep and
calculate a delta for next iteration */
delta = (timeStart.tv_sec) - (timeEnd.tv_sec);
delta *= 1000000;
delta += (timeStart.tv_usec - timeEnd.tv_usec);
delta = WaitTime - delta;
/* To avoid strange time warp when stopping emulation or using acceleration a lot */
if ((delta > 10000) || (delta < -10000))
{
delta = 0;
}
}
/* There is Two dummy scanline */

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@ -194,7 +194,7 @@ void initDisplay(GLWindow *g)
glfwMakeContextCurrent(g->windows);
setupGL(g, g->WIDTH, g->HEIGHT);
glfwSwapInterval(0); // Disable VSYNC
glfwSwapInterval(1); // We need vsync
glfwGetWindowSize(g->windows, &w, &h);
@ -443,11 +443,18 @@ int graphics_drawline(long x, long y, long x1, long y1, long color)
int graphics_blit(long x, long y, long w, long h)
{
updateScreen(&mainWindow);
/* Just pool for events, no graphic thing to be done ATM */
glfwPollEvents();
return 0;
}
int getKeyStatus(int key)
{
return mainWindow.keyArray[key].curState;
}
/* Sync with 60Hz (or try to) */
void vsync(void)
{
updateScreen(&mainWindow);
}

View File

@ -11,6 +11,10 @@
#include <string.h>
#include <stdint.h>
#include <sys/time.h>
#include <time.h>
#include <os_dependent.h>
#include <GLFW/glfw3.h>
@ -130,3 +134,50 @@ int getKeyStatus(int key)
{
return 0;
}
/* Sync with 60Hz (or try to) */
void vsync(void)
{
long WaitTime;
static long delta = 0;
/* Try to sync at 60FPS */
/* Get current time in microseconds */
gettimeofday(&timeEnd, NULL);
WaitTime = (timeEnd.tv_sec) - (timeStart.tv_sec);
WaitTime *= 1000000;
WaitTime += (timeEnd.tv_usec - timeStart.tv_usec);
#if !ISPAL && ISNTSC
/* Calculate the waiting time, 16666 is the time of one frame in microseconds at a 60Hz rate) */
WaitTime = 16666 - WaitTime + delta;
#elif ISPAL && !ISNTSC
WaitTime = 20000 - WaitTime + delta;
#endif
#ifndef RUN_COVERAGE
if ((WaitTime >= 0) && (WaitTime < 100000))
{
usleep(WaitTime);
}
#endif
/* Now get the time after sleep */
gettimeofday(&timeStart, NULL);
/* Now calculate How many microseconds we really spend in sleep and
calculate a delta for next iteration */
delta = (timeStart.tv_sec) - (timeEnd.tv_sec);
delta *= 1000000;
delta += (timeStart.tv_usec - timeEnd.tv_usec);
delta = WaitTime - delta;
console_printf(Console_Default, "Delta:%d\n", delta);
/* To avoid strange time warp when stopping emulation or using acceleration a lot */
if ((delta > 10000) || (delta < -10000))
{
delta = 0;
}
}