Switch GL_TEXTURE_RECTANGLE_EXT to the official GL_TEXTURE_RECTANGLE_ARB
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@ -43,10 +43,6 @@ struct GLWindow_t
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int HEIGHT;
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};
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#ifndef GL_TEXTURE_RECTANGLE_EXT
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#define GL_TEXTURE_RECTANGLE_EXT GL_TEXTURE_RECTANGLE_NV
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#endif
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static int window_num = 0;
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void GLWindowInitEx(GLWindow *g, int w, int h)
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@ -63,10 +59,10 @@ void GLWindowInit(GLWindow *g)
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void ShowScreen(GLWindow *g, int w, int h)
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{
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glBindTexture(GL_TEXTURE_RECTANGLE_EXT, g->videoTexture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, g->videoTexture);
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// glTexSubImage2D is faster when not using a texture range
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glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
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glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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@ -104,20 +100,20 @@ void setupGL(GLWindow *g, int w, int h)
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE_EXT);
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glBindTexture(GL_TEXTURE_RECTANGLE_EXT, g->videoTexture);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, g->videoTexture);
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// glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_NV_EXT, 0, NULL);
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// glTexParameteri(GL_TEXTURE_RECTANGLE_NV_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
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// glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, w,
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, w,
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h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
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glDisable(GL_DEPTH_TEST);
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@ -140,7 +136,7 @@ void restoreGL(GLWindow *g, int w, int h)
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE_EXT);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glDisable(GL_DEPTH_TEST);
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}
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