Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now)
->PPU still need a complete rewrite. Bump version to 0.7!
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@@ -3,7 +3,7 @@
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* memory.c - Taken from the Quick6502 project
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*
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* Created by Manoel Trapier on 18/09/06.
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* Copyright 2003-2008 986 Corp. All rights reserved.
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* Copyright (c) 2003-2016 986-Studio. All rights reserved.
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*
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* $LastChangedDate$
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* $Author$
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