Update Win32 source folder

This commit is contained in:
Godzil 2017-02-24 12:16:03 +00:00
parent cc9fe51828
commit d26bd788cf
5 changed files with 535 additions and 2 deletions

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# TI-NES CMake
#
# Created by Manoel TRAPIER.
# Copyright (c) 2003-2008 986Corp. All rights reserved.
# Copyright (c) 2003-2016 986-Studio. All rights reserved.
#
# $LastChangedDate$
# $Author$
# $HeadURL$
# $Revision$
add_library(oslib loadfile.c)
add_library(oslib loadfile.c graphics.c sound.c io.c)
target_link_libraries(oslib glfw ${OPENGL_glu_LIBRARY})

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src/os/win32/graphics.c Normal file
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/*
* Graphic Manager - The TI-NESulator Project
* os/macos/graphics.c
*
* Created by Manoel TRAPIER on 08/05/08.
* Copyright (c) 2003-2016 986-Studio. All rights reserved.
*
* $LastChangedDate$
* $Author$
* $HeadURL$
* $Revision$
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include <os_dependent.h>
#include <GLFW/glfw3.h>
#include <OpenGL/glext.h>
#include <palette.h>
typedef struct GLWindow_t GLWindow;
struct KeyArray
{
unsigned char lastState;
unsigned char curState;
unsigned char debounced;
GLFWwindow* window;
};
struct GLWindow_t
{
struct KeyArray keyArray[512];
GLFWwindow* windows;
unsigned char *videoMemory;
GLint videoTexture;
int WIDTH;
int HEIGHT;
};
#ifndef GL_TEXTURE_RECTANGLE_EXT
#define GL_TEXTURE_RECTANGLE_EXT GL_TEXTURE_RECTANGLE_NV
#endif
static int window_num = 0;
void GLWindowInitEx(GLWindow *g, int w, int h)
{
g->WIDTH = w;
g->HEIGHT = h;
g->videoTexture = window_num++;
}
void GLWindowInit(GLWindow *g)
{
GLWindowInitEx(g, 100, 100);
}
void ShowScreen(GLWindow *g, int w, int h)
{
glBindTexture(GL_TEXTURE_RECTANGLE_EXT, g->videoTexture);
// glTexSubImage2D is faster when not using a texture range
glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f,1.0f);
glTexCoord2f(0.0f, h);
glVertex2f(-1.0f, -1.0f);
glTexCoord2f(w, h);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(w, 0.0f);
glVertex2f(1.0f, 1.0f);
glEnd();
glFlush();
}
void setupGL(GLWindow *g, int w, int h)
{
g->videoMemory = (unsigned char*)malloc(w*h*sizeof(unsigned int));
memset(g->videoMemory, 0,w*h*sizeof(unsigned int));
//Tell OpenGL how to convert from coordinates to pixel values
glViewport(0, 0, w, h);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glClearColor(1.0f, 0.f, 1.0f, 1.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_EXT);
glBindTexture(GL_TEXTURE_RECTANGLE_EXT, g->videoTexture);
// glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_NV_EXT, 0, NULL);
// glTexParameteri(GL_TEXTURE_RECTANGLE_NV_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
// glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, w,
h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
glDisable(GL_DEPTH_TEST);
}
void restoreGL(GLWindow *g, int w, int h)
{
//Tell OpenGL how to convert from coordinates to pixel values
glViewport(0, 0, w, h);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glClearColor(1.0f, 0.f, 1.0f, 1.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_EXT);
glDisable(GL_DEPTH_TEST);
}
void kbHandler(GLFWwindow* window, int key, int scan, int action, int mod )
{
struct KeyArray *keyArray;
keyArray = (struct KeyArray*) glfwGetWindowUserPointer(window);
keyArray[key].lastState=keyArray[key].curState;
if (action==GLFW_RELEASE)
{
keyArray[key].curState=GLFW_RELEASE;
}
else
{
keyArray[key].curState=GLFW_PRESS;
}
keyArray[key].debounced |= (keyArray[key].lastState==GLFW_RELEASE)&&(keyArray[key].curState==GLFW_PRESS);
keyArray[key].window = window;
}
void sizeHandler(GLFWwindow* window,int xs,int ys)
{
glfwMakeContextCurrent(window);
glViewport(0, 0, xs, ys);
}
void initDisplay(GLWindow *g)
{
int h = g->HEIGHT;
int w = g->WIDTH;
/// Initialize GLFW
glfwInit();
// Open screen OpenGL window
if( !(g->windows=glfwCreateWindow( g->WIDTH, g->HEIGHT, "Main", NULL, NULL)) )
{
glfwTerminate();
fprintf(stderr, "Window creation error...\n");
return;
}
glfwMakeContextCurrent(g->windows);
setupGL(g, g->WIDTH, g->HEIGHT);
glfwSwapInterval(0); // Disable VSYNC
glfwGetWindowSize(g->windows, &w, &h);
glfwSetWindowUserPointer(g->windows, g->keyArray);
glfwSetKeyCallback(g->windows, kbHandler);
glfwSetWindowSizeCallback(g->windows, sizeHandler);
}
void drawPixel(GLWindow *gw, int x, int y, uint32_t colour)
{
uint8_t r,g,b,a;
uint32_t offset = (y*gw->WIDTH*4)+4*x;
if ((x < 0) || (x > gw->WIDTH) || (y < 0) || (y > gw->HEIGHT))
return;
b = colour & 0xFF;
g = (colour >> 8) & 0xFF;
r = (colour >> 16) & 0xFF;
a = (colour >> 24) & 0xFF;
gw->videoMemory[offset + 0] = a;
gw->videoMemory[offset + 1] = r;
gw->videoMemory[offset + 2] = g;
gw->videoMemory[offset + 3] = b;
}
void drawLine(GLWindow *g, int x0, int y0, int x1, int y1, uint32_t colour)
{
int d, dx, dy, aincr, bincr, xincr, yincr, x, y;
if (abs(x1 - x0) < abs(y1 - y0))
{
/* parcours par l'axe vertical */
if (y0 > y1)
{
drawLine(g, x1, y1, x0, y0, colour);
goto exit;
}
xincr = x1 > x0 ? 1 : -1;
dy = y1 - y0;
dx = abs(x1 - x0);
d = 2 * dx - dy;
aincr = 2 * (dx - dy);
bincr = 2 * dx;
x = x0;
y = y0;
drawPixel(g, x, y, colour);
for (y = y0+1; y <= y1; y++)
{
if (d >= 0)
{
x += xincr;
d += aincr;
}
else
{
d += bincr;
}
drawPixel(g, x, y, colour);
}
}
else
{
/* parcours par l'axe horizontal */
if (x0 > x1)
{
drawLine(g, x1, y1, x0, y0, colour);
goto exit;
}
yincr = y1 > y0 ? 1 : -1;
dx = x1 - x0;
dy = abs(y1 - y0);
d = 2 * dy - dx;
aincr = 2 * (dy - dx);
bincr = 2 * dy;
x = x0;
y = y0;
drawPixel(g, x, y, colour);
for (x = x0+1; x <= x1; ++x)
{
if (d >= 0)
{
y += yincr;
d += aincr;
}
else
{
d += bincr;
}
drawPixel(g, x, y, colour);
}
}
exit:
return;
}
void drawCircle(GLWindow *g, int xc, int yc, int radius, uint32_t colour)
{
int f = 1 - radius;
int ddF_x = 0;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
int pX, pY;
pX = xc; pY = yc + radius;
drawPixel(g, pX, pY, colour);
pY -= (2*radius);
drawPixel(g, pX, pY, colour);
pY += radius; pX += radius;
drawPixel(g, pX, pY, colour);
pX -= (2*radius);
drawPixel(g, pX, pY, colour);
while(x < y)
{
if(f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x + 1;
pX = xc+x ; pY = yc+y;
drawPixel(g, pX, pY, colour);
pX = xc-x ; pY = yc+y;
drawPixel(g, pX, pY, colour);
pX = xc+x ; pY = yc-y;
drawPixel(g, pX, pY, colour);
pX = xc-x ; pY = yc-y;
drawPixel(g, pX, pY, colour);
pX = xc+y ; pY = yc+x;
drawPixel(g, pX, pY, colour);
pX = xc-y ; pY = yc+x;
drawPixel(g, pX, pY, colour);
pX = xc+y ; pY = yc-x;
drawPixel(g, pX, pY, colour);
pX = xc-y ; pY = yc-x;
drawPixel(g, pX, pY, colour);
}
return;
}
void drawRect(GLWindow *g, int x0, int y0, int w, int h, uint32_t colour)
{
drawLine(g, x0 , y0 , x0 + w, y0 , colour);
drawLine(g, x0 + w, y0 , x0 + w, y0 + h, colour);
drawLine(g, x0 + w, y0 + h, x0 , y0 + h, colour);
drawLine(g, x0 , y0 + h, x0 , y0 , colour);
}
void drawFillrect(GLWindow *g, int x0, int y0, int w, int h, uint32_t colour)
{
int i;
for(i = 0; i < h; i++)
drawLine(g, x0, y0+i, x0+w, y0+i, colour);
}
void clearScreen(GLWindow *g)
{
memset(g->videoMemory, 0, sizeof(uint8_t) * g->WIDTH * g->HEIGHT * 4);
}
void updateScreen(GLWindow *g)
{
/*Update windows code */
glfwMakeContextCurrent(g->windows);
ShowScreen(g, g->WIDTH, g->HEIGHT);
glfwSwapBuffers(g->windows);
glfwPollEvents();
}
void updateScreenAndWait(GLWindow *g)
{
while (glfwGetKey(g->windows,GLFW_KEY_ESCAPE) != GLFW_PRESS)
{
updateScreen(g);
glfwPollEvents();
}
while(glfwGetKey(g->windows,GLFW_KEY_ESCAPE) != GLFW_RELEASE)
{
glfwPollEvents();
}
}
GLWindow mainWindow;
int graphics_init()
{
GLWindowInitEx(&mainWindow, 256, 240);
initDisplay(&mainWindow);
clearScreen(&mainWindow);
updateScreen(&mainWindow);
return 0;
}
static unsigned long getColour(long color)
{
Palette *pal = &basicPalette[color];
uint8_t r, g, b, a;
r = pal->r;
b = pal->b;
g = pal->g;
a = 255;//pal->a;
return (b << 24) | (g << 16) | (r << 8) | a;
}
int graphics_drawpixel(long x, long y, long color)
{
drawPixel(&mainWindow, x, y, getColour(color));
return 0;
}
int graphics_drawline(long x, long y, long x1, long y1, long color)
{
drawLine(&mainWindow, x, y, x1, y1, getColour(color));
return 0;
}
int graphics_blit(long x, long y, long w, long h)
{
updateScreen(&mainWindow);
return 0;
}
int getKeyStatus(int key)
{
return mainWindow.keyArray[key].curState;
}

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src/os/win32/io.c Normal file
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/*
* IO Manager - The TI-NESulator Project
* os/macos/graphics.c
*
* Created by Manoël Trapier on 04/01/09.
* Copyright (c) 2003-2016 986-Studio. All rights reserved.
*
* $LastChangedDate$
* $Author$
* $HeadURL$
* $Revision$
*
*/
#include <stdio.h>
#include <stdarg.h>
#include <os_dependent.h>
char LevelChar[] = { 'E', 'W', 'A', 'N', 'V', 'D'};
ConsoleLevel console_ActualLevel = Console_Default;
/* Actually nothing to do */
int console_init(ConsoleLevel DefaultLevel)
{
console_ActualLevel = DefaultLevel;
return 0;
}
/* Actually a simple printf with levels */
int console_vprintf(const ConsoleLevel level, const char *format, va_list ap)
{
if (console_ActualLevel >= level)
vprintf(format, ap);
return 0;
}
int console_printf(const ConsoleLevel level, const char *format, ...)
{
int ret = 0;
va_list ap;
va_start(ap, format);
ret = console_vprintf(level, format, ap);
va_end(ap);
return 0;
}
int console_printf_d(const char *format, ...)
{
va_list ap;
va_start(ap, format);
console_vprintf (Console_Debug, format, ap);
return 0;
}

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src/os/win32/loadfile.c Normal file
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/*
* Copyright (c) 2003-2016 986-Studio. All rights reserved.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
/* Map a file in memory */
void *LoadFilePtr(char * filename)
{
int fd;
void *RetPtr = NULL;
struct stat FileStat;
fd = open(filename, O_RDONLY);
fstat(fd, &FileStat);
RetPtr = mmap(NULL, FileStat.st_size, PROT_READ|PROT_WRITE, MAP_PRIVATE, fd, 0);
close(fd);
return RetPtr;
}

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src/os/win32/sound.c Normal file
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