Silence some codacy errors.
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7e1afab7e3
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e837f43f86
@ -150,9 +150,9 @@
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unsigned short tmp = 0; unsigned char v = read; \
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tmp = cpu->reg_A + v + (cpu->reg_P & Q6502_C_FLAG); \
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cpu->reg_P = (cpu->reg_P & ~(Q6502_C_FLAG | Q6502_N_FLAG | Q6502_Z_FLAG | Q6502_V_FLAG)) | \
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(tmp & 0x80) | ((tmp&0xFF)?0:Q6502_Z_FLAG) | \
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(tmp & Q6502_N_FLAG) | ((tmp&0xFF)?0:Q6502_Z_FLAG) | \
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((tmp & 0xFF00)?Q6502_C_FLAG:0) | \
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( (( ~(cpu->reg_A^v)&(cpu->reg_A^tmp) ))&0x80?Q6502_V_FLAG:0 ); \
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( (( ~(cpu->reg_A^v)&(cpu->reg_A^tmp) )&0x80)?Q6502_V_FLAG:0 ); \
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cpu->reg_A = tmp & 0xFF; \
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} while(0)
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@ -61,12 +61,11 @@ void time_stamp_line(void)
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void log_real(int level, char *user, char *fmt, ...)
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{
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int i;
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va_list va;
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/* The LOG_PANIC must always be displayed */
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if ((level <= MAX_DEBUG_LEVEL) || (level <= LOG_PANIC))
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{
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va_list va;
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switch(level)
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{
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case LOG_PANIC: printf(BRED FWHITE); break;
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@ -84,6 +83,7 @@ void log_real(int level, char *user, char *fmt, ...)
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if (user != NULL)
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{
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int i;
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i = strlen(user);
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if (i < 12)
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{
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@ -377,19 +377,10 @@ _AAA BCDD DDDE EEEE
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int ppu_hblank(uint16_t scanline)
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{
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uint32_t i, j;
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uint8_t pixelColor = 0;
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uint8_t BgColor = 0;
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uint8_t SpriteColor = 0;
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uint32_t j;
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/* Sprite to display on current scanline */
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spriteData scanSprites[8];
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uint16_t addr;
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uint8_t value;
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uint16_t tmp_HHT = 0;
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uint16_t tmp_VVTFV = 0;
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uint8_t spriteCount = 0;
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ppu_scanlineSpriteOverflow = 0;
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if ( scanline == 0 )
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@ -400,6 +391,9 @@ int ppu_hblank(uint16_t scanline)
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if ( scanline < 240 )
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{
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int i;
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uint8_t spriteCount = 0;
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/* Search for sprites on current scanline */
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for (i = 0 ; i < 8 ; i++)
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{
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@ -434,6 +428,12 @@ int ppu_hblank(uint16_t scanline)
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/* For each PPU pixel of this scanline */
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for ( i = 0 ; i < 256 ; i++ )
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{
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uint16_t addr;
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uint8_t value;
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uint8_t pixelColor = 0;
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uint8_t BgColor = 0;
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/* Set the current pixel color to the bg color */
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pixelColor = ppu_bgColor;
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BgColor = 0;
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@ -475,6 +475,8 @@ int ppu_hblank(uint16_t scanline)
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if ( ( ( i + PPU_Reg_FH ) % 8 ) == 7 )
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{
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uint16_t tmp_HHT = 0;
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tmp_HHT = ( ( PPU_Reg_Counter >> 5 ) & 0x0020 ) |
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( PPU_Reg_Counter & 0x001F );
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tmp_HHT = ( tmp_HHT + 1 ) & 0x003F;
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@ -511,6 +513,8 @@ int ppu_hblank(uint16_t scanline)
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if ( ( spriteRelX >= 0 ) && ( spriteRelX < 8 ) )
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{
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uint8_t SpriteColor = 0;
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/* Get sprite tile address */
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if ( ppu_spriteSize == 8 )
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{
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@ -615,6 +619,7 @@ int ppu_hblank(uint16_t scanline)
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if ( ppu_backgroundVisibility == 1 )
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{
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uint16_t tmp_VVTFV = 0;
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tmp_VVTFV = ( ( PPU_Reg_Counter >> 3 ) & 0x0100 ) | /* V */
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( ( PPU_Reg_Counter >> 2 ) & 0x00F8 ) | /* VT */
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@ -152,7 +152,6 @@ byte ppu_readMemory(byte page, byte addr)
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void ppu_writeMemory(byte page, byte addr, byte value)
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{
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byte *ptr;
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if (page == 0x3F)
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{
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/* Here we will cheat with the palette miroring, since we didn't write
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@ -168,6 +167,8 @@ void ppu_writeMemory(byte page, byte addr, byte value)
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}
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else
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{
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byte *ptr;
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ptr = ppu_memoryPages[page & 0x3F];
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ptr[addr] = value;
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}
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