ti-nesulator/doc/Changements.txt
2012-01-30 23:37:10 +00:00

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25/02/2008: V0.30 part 2
- Correct a bug in CPU emulation related with cycle count and the stupid R_FLAG
- Correct bugs in PAL emulation where VBlank line count was incorrect.
- Correct a bug with VBlank (it occured one line too late)
- Correct a bug with cart loading, if the file name was incorrect it crashed instead
exiting gently.
- All mappers are remerged.
- Unix & Windows build are totaly broken...
- Sprite are back! There are some bad behaviour, but they will be corrected with next versions.
- New SVN repository (the disk where the old one was had crashed...)
- Iremh3100 is now active! (finaly)
05/10/2007 V0.30 part 2 ... In progress ...
- Start rewrite of mapper manager. The goal, like for plugin manager, is
to allow in the future to have plugins or mapper in external libraries.
- New sound layer using Allegro. Not really accurate, but more portable.
A lot of work has to be done on this (especialy because the actual sound
is really bad.)
03/05/2007 V0.30 part 1
- Started the process of PPU total rewrite.
- Bg seem to draw fine, sprite is under the way
- Add new test rom
- Blargg sprite_ram test sucessfully ^^
- Correct a lot of bug in implementation of a lot of things.
- Try to make it accurate as much as possible...
- All Blargg PPU test pass with success (in fact only timing is not good,
but it's enought good to let Battletoad work correctly... Maybe it's
sprite0 related)
03/04/2007 V0.29
- Totaly new memory manager
- Simple sound support (only on UNIX, but maybe Windows & DOS can support
it)
- New plugin manager (a gamegenie plugin like is under development)
- New mapper manager
- Large bug correction on mappers (MMC3 now behave correclty)
- Large bug correction on larges things (like Signal handler now exit
correctly if a signal occure when in signal)
- Output now much simpler & readable
- New cart opening & internal strictures
- A very good speed boost with the new memory manager (it's incredible,
without speed limitation I can now go near 300/350fps!)
- Large part of code reorganisation (needed for the new memory manager and
plugin manager)
- And an incredible number of modification/bug correction and more and
more...
- Switch to SVN source control
- New command line parser (now it no more a stupid command line parser)
- Palette is no more externalized. (removing some path bad behaviour with
Mac/unix/Windows version)
- Corrections on paddle emulation, now should work near perfect.
21/02/2007 V0.28
- Internal support for mapper #65 (Irem h3001) but not actually active.
- Some new debug options
19/02/2007 V0.27 Internal release
- Correction of a blocking bug in the memory module.
- The mapper MMC3 now work at nearly 99%. Only IRQ emulation is not as
good as I want..
- Bug correction on 8x16 sprite support
- Now the crashdump generate a file instead of displaying on screen.
- The crashdump is more complete
21/10/2004 V0.26
- J'ai rien chang<6E> de plus mais now fullspeed !! (ou presque, c'est incompr<70>hensible)
- MMC3 en voie de finalisation (reste a d<>bugguer)
- Inteception des erreurs du systemes pour l'aide au crash report (cf LisezMoi.txt)
- Changement dans la gestion de la m<>moire (qq bugs on du donc se glisser :/ )
19/10/2004 V0.25
- Le MMC1 est fonctionel a 99% (manque juste le support des cartouche de 1024Ko)
- Support des sprites 8x16 OK
- Support de la couleur et des Attribute Tables fonctionnel a 100%
- Changement dans l'affichage des sprites (1 passe au lieu de deux)
- Un peu plus lent :'(
- Version MacOS X
- Reorganisation du code sources (pour eviter le garbage li<6C> au diff<66>rentes versions)
- Derniere version avec le code actuelle du PPU (le recodage va commencer)
- Toujours l'erreur dans SMB1 :| (me demande si le fichier a pas <20>t<EFBFBD> abim<69>) (non il est nickel)
- am<61>lioration du support des miroirs
- Gestion (et sauvegarde automatique) des jeux a sauvegarde par batterie !! (zelda1, zelda2 fonctionnent !)
- Support du mapper AOROM (bonne partie des jeux RARE dont BattleToad)
12/10/2004 V0.2 alleg<65>(oui oui) nomm<6D> "Blocks.nes edition"
- Le support du PPU a <20>t<EFBFBD> am<61>lior<6F> (Sprite0 detect "perfect" pour nestress et ajout du sprite limiter bit)
- Le nouveau PPU a <20>t<EFBFBD> ins<6E>r<EFBFBD> dans le code 68k
- /slap nerick pour essayer de faire avancer la date de 2042 !!
- et d'autre bricoles que j'ai pu oublier
13/07/2004 V0.2 (Et oui plus d'1 an apres !!)
- Le scrolling est near perfect :)
- Support de la couleur #love#
- MMC1 fonctionnel a 90% (manque juste la gestion de la VROM, mais bon MM2 l'utilise pas ^^)
- Quelque nouvelles fonctionnalit<69>es, cf lisez moi (affichage des name tables, palette, d<>placement de l'affichage du fps)
- Un (plus ?) nouveau bug (on ne peut plus jouer a smb1 :'( )
23/05/2003 V0.1 Prealpha
- Nouveau mapper support<72> ! et d'autres en pr<70>parations :)
- La version distribu<62> est dorenavent une version Release plus en Debug
22/05/2003 V0.1 Prealpha - Interne uniquement
- Nouvelle impl<70>mentation du PPU, devrait etre plus proche de l'original
et il est un peu plus rapide. (2 FPS de gagn<67> sur mon P233 :) )
- Le scrolling marche :D (enfin presque pbm de timing ?)
- Le joystick est la :D on peu jouer maintenant :D
21/05/2003 V0.0 prealpha release 2
- Maintenant le FPS et IPS sont affich<63>.
19/05/2003 v0.0 prealpha
- Premiere version public, ne sert que de d<>monstration.
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