ti-nesulator/doc/Changes.txt

128 lines
5.6 KiB
Plaintext
Executable File
Raw Blame History

05/10/2007 V0.30 part 2 ... In progress ...
- Start rewrite of mapper manager. The goal, like for plugin manager, is
to allow in the future to have plugins or mapper in external libraries.
- New sound layer using Allegro. Not really accurate, but more portable.
A lot of work has to be done on this (especialy because the actual sound
is really bad.)
- Started a new source organisation. Should be the good one this time !
25/10/2007:
- Savestate now work correctly (It was not loaded at the right time...)
- Mapper manager seems to work correctly ok
- [MACOSX] Buils options are better now
- [TODO] Remerge old PPU debug utilities in real plugin form
- [TODO] Change the make util. Maybe cmake ?
- [TODO] Remerge all mappers with the new manager
- [TODO] Rewrite UNIX Makefile for support new src organization.
03/05/2007 V0.30 part 1
- Started the process of PPU total rewrite.
- Bg seem to draw fine, sprite is under the way
- Add new test rom
- Blargg sprite_ram test sucessfully ^^
- Correct a lot of bug in implementation of a lot of things.
- Try to make it accurate as much as possible...
- All Blargg PPU test pass with success (in fact only timing is not good,
but it's enought good to let Battletoad work correctly... Maybe it's
sprite0 related)
03/04/2007 V0.29
- Totaly new memory manager
- Simple sound support (only on UNIX, but maybe Windows & DOS can support
it)
- New plugin manager (a gamegenie plugin like is under development)
- New mapper manager
- Large bug correction on mappers (MMC3 now behave correclty)
- Large bug correction on larges things (like Signal handler now exit
correctly if a signal occure when in signal)
- Output now much simpler & readable
- New cart opening & internal strictures
- A very good speed boost with the new memory manager (it's incredible,
without speed limitation I can now go near 300/350fps!)
- Large part of code reorganisation (needed for the new memory manager and
plugin manager)
- And an incredible number of modification/bug correction and more and
more...
- Switch to SVN source control
- New command line parser (now it no more a stupid command line parser)
- Palette is no more externalized. (removing some path bad behaviour with
Mac/unix/Windows version)
- Corrections on paddle emulation, now should work near perfect.
02/21/2007 V0.28
- Internal support for mapper #65 (Irem h3001) but not actually active.
- Some new debug options
02/19/2007 V0.27 Internal release
- Correction of a blocking bug in the memory module.
- The mapper MMC3 now work at nearly 99%. Only IRQ emulation is not as
good as I want..
- Bug correction on 8x16 sprite support
- Now the crashdump generate a file instead of displaying on screen.
- The crashdump is more complete
21/10/2004 V0.26
- I've changed nothing, but now it's really fullspeed ! I can't understand
why - MMC3 is nearly finished (need debugging)
- NEW - Signal interception for making bug reports. Don't hesitate to copy
paste the whole thing and mail it to me
- Change on memory management.
19/10/2004 V0.25
- MMC1 is functional at 99% (no support for 1024Kb cart, but I can't find
anyone..)
- 8x16 sprites are now OK
- Attribute tables, and color is now fully functional
- No more two pass on sprite display (speed improvement)
- A bit more slow :(
- NEW - MacOS X version !
- Source code reorganisation
- May be the lastest version of the actual PPU source code before total
rewriting
- SMB1 support is always broken.. I can't understand why..
- Mirrors mode improved
- NEW - Save Ram support added !
- AOROM mappers added ! (nearly all RARE game) but timings are not good
so..
12/10/2004 V0.2 allegé(oui oui) nommé "Blocks.nes edition"
- Le support du PPU a été amélioré (Sprite0 detect "perfect" pour nestress
et ajout du sprite limiter bit)
- Le nouveau PPU a été inséré dans le code 68k
- /slap nerick pour essayer de faire avancer la date de 2042 !!
- et d'autre bricoles que j'ai pu oublier
13/07/2004 V0.2 (Et oui plus d'1 an apres !!)
- Le scrolling est near perfect :)
- Support de la couleur #love#
- MMC1 fonctionnel a 90% (manque juste la gestion de la VROM, mais bon MM2
l'utilise pas ^^)
- Quelque nouvelles fonctionnalitées, cf lisez moi (affichage des name
tables, palette, déplacement de l'affichage du fps)
- Un (plus ?) nouveau bug (on ne peut plus jouer a smb1 :'( )
23/05/2003 V0.1 Prealpha
- Nouveau mapper supporté ! et d'autres en préparations :)
- La version distribué est dorenavent une version Release plus en Debug
22/05/2003 V0.1 Prealpha - Interne uniquement
- Nouvelle implémentation du PPU, devrait etre plus proche de l'original
et il est un peu plus rapide. (2 FPS de gagné sur mon P233 :) )
- Le scrolling marche :D (enfin presque pbm de timing ?)
- Le joystick est la :D on peu jouer maintenant :D
21/05/2003 V0.0 prealpha release 2
- Maintenant le FPS et IPS sont affiché.
19/05/2003 V0.0 prealpha
- Premiere version public, ne sert que de d<>monstration.
--------------------------------------------------------------------------------
$Id$
--------------------------------------------------------------------------------