- Update copyrights dates - Remove the useless "All right reserved" - Change incorrect name(s)
440 lines
9.7 KiB
C
440 lines
9.7 KiB
C
/*
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* Graphic Manager - The peTI-NESulator Project
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* os/macos/graphics.c
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*
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* Created by Manoël Trapier on 08/05/08.
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* Copyright (c) 2002-2019 986-Studio.
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdint.h>
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#include <os_dependent.h>
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#define GLFW_INCLUDE_GLEXT
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#include <GLFW/glfw3.h>
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/* "Apple" fix */
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_EXT
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#endif
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#include <palette.h>
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typedef struct GLWindow_t GLWindow;
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struct KeyArray
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{
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uint8_t lastState;
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uint8_t curState;
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uint8_t debounced;
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GLFWwindow* window;
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};
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struct GLWindow_t
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{
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struct KeyArray keyArray[512];
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GLFWwindow* windows;
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uint8_t *videoMemory;
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GLint videoTexture;
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int WIDTH;
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int HEIGHT;
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};
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static int window_num = 0;
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void GLWindowInitEx(GLWindow *g, int w, int h)
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{
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g->WIDTH = w;
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g->HEIGHT = h;
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g->videoTexture = window_num++;
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}
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void GLWindowInit(GLWindow *g)
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{
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GLWindowInitEx(g, 100, 100);
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}
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void ShowScreen(GLWindow *g, int w, int h)
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{
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glBindTexture(GL_TEXTURE_RECTANGLE, g->videoTexture);
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// glTexSubImage2D is faster when not using a texture range
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glTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(-1.0f,1.0f);
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glTexCoord2f(0.0f, h);
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glVertex2f(-1.0f, -1.0f);
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glTexCoord2f(w, h);
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glVertex2f(1.0f, -1.0f);
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glTexCoord2f(w, 0.0f);
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glVertex2f(1.0f, 1.0f);
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glEnd();
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glFlush();
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}
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void setupGL(GLWindow *g, int w, int h)
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{
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g->videoMemory = (uint8_t*)malloc(w*h*sizeof(uint32_t));
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memset(g->videoMemory, 0,w*h*sizeof(uint32_t));
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//Tell OpenGL how to convert from coordinates to pixel values
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glViewport(0, 0, w, h);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glClearColor(1.0f, 0.f, 1.0f, 1.0f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE);
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glBindTexture(GL_TEXTURE_RECTANGLE, g->videoTexture);
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// glTextureRangeAPPLE(GL_TEXTURE_RECTANGLE_NV_EXT, 0, NULL);
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// glTexParameteri(GL_TEXTURE_RECTANGLE_NV_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE);
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// glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, w,
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h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, g->videoMemory);
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glDisable(GL_DEPTH_TEST);
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}
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void restoreGL(GLWindow *g, int w, int h)
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{
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//Tell OpenGL how to convert from coordinates to pixel values
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glViewport(0, 0, w, h);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glClearColor(1.0f, 0.f, 1.0f, 1.0f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE);
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glDisable(GL_DEPTH_TEST);
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}
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void kbHandler(GLFWwindow* window, int key, int scan, int action, int mod )
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{
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struct KeyArray *keyArray;
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keyArray = (struct KeyArray*) glfwGetWindowUserPointer(window);
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keyArray[key].lastState=keyArray[key].curState;
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if (action==GLFW_RELEASE)
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{
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keyArray[key].curState=GLFW_RELEASE;
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}
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else
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{
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keyArray[key].curState=GLFW_PRESS;
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}
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keyArray[key].debounced |= (keyArray[key].lastState==GLFW_RELEASE)&&(keyArray[key].curState==GLFW_PRESS);
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keyArray[key].window = window;
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}
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void sizeHandler(GLFWwindow* window,int xs,int ys)
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{
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glfwMakeContextCurrent(window);
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glViewport(0, 0, xs, ys);
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}
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static void error_callback(int error, const char* description)
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{
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puts(description);
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}
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void initDisplay(GLWindow *g)
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{
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int h = g->HEIGHT;
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int w = g->WIDTH;
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/// Initialize GLFW
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glfwInit();
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glfwSetErrorCallback(error_callback);
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// Open screen OpenGL window
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if( !(g->windows=glfwCreateWindow( g->WIDTH, g->HEIGHT, "Main", NULL, NULL)) )
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{
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glfwTerminate();
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fprintf(stderr, "Window creation error...\n");
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abort();
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}
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glfwSetWindowAspectRatio(g->windows, 4, 3);
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glfwMakeContextCurrent(g->windows);
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setupGL(g, g->WIDTH, g->HEIGHT);
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glfwSwapInterval(0); // Disable VSYNC
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glfwGetWindowSize(g->windows, &w, &h);
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glfwSetWindowUserPointer(g->windows, g->keyArray);
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glfwSetKeyCallback(g->windows, kbHandler);
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glfwSetWindowSizeCallback(g->windows, sizeHandler);
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}
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void drawPixel(GLWindow *gw, int x, int y, uint32_t colour)
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{
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uint8_t r,g,b,a;
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uint32_t offset = (y*gw->WIDTH*4U)+4U*x;
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if ((x < 0) || (x > gw->WIDTH) || (y < 0) || (y > gw->HEIGHT))
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return;
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b = colour & 0xFF;
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g = (colour >> 8) & 0xFF;
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r = (colour >> 16) & 0xFF;
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a = (colour >> 24) & 0xFF;
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gw->videoMemory[offset + 0] = a;
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gw->videoMemory[offset + 1] = r;
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gw->videoMemory[offset + 2] = g;
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gw->videoMemory[offset + 3] = b;
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}
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void drawLine(GLWindow *g, int x0, int y0, int x1, int y1, uint32_t colour)
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{
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int d, dx, dy, aincr, bincr, xincr, yincr, x, y;
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if (abs(x1 - x0) < abs(y1 - y0))
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{
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/* parcours par l'axe vertical */
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if (y0 > y1)
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{
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drawLine(g, x1, y1, x0, y0, colour);
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goto exit;
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}
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xincr = x1 > x0 ? 1 : -1;
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dy = y1 - y0;
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dx = abs(x1 - x0);
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d = 2 * dx - dy;
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aincr = 2 * (dx - dy);
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bincr = 2 * dx;
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x = x0;
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y = y0;
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drawPixel(g, x, y, colour);
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for (y = y0+1; y <= y1; y++)
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{
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if (d >= 0)
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{
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x += xincr;
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d += aincr;
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}
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else
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{
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d += bincr;
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}
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drawPixel(g, x, y, colour);
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}
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}
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else
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{
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/* parcours par l'axe horizontal */
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if (x0 > x1)
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{
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drawLine(g, x1, y1, x0, y0, colour);
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goto exit;
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}
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yincr = y1 > y0 ? 1 : -1;
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dx = x1 - x0;
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dy = abs(y1 - y0);
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d = 2 * dy - dx;
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aincr = 2 * (dy - dx);
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bincr = 2 * dy;
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x = x0;
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y = y0;
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drawPixel(g, x, y, colour);
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for (x = x0+1; x <= x1; ++x)
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{
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if (d >= 0)
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{
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y += yincr;
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d += aincr;
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}
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else
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{
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d += bincr;
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}
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drawPixel(g, x, y, colour);
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}
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}
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exit:
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return;
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}
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void drawCircle(GLWindow *g, int xc, int yc, int radius, uint32_t colour)
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{
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int f = 1 - radius;
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int ddF_x = 0;
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int ddF_y = -2 * radius;
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int x = 0;
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int y = radius;
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int pX, pY;
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pX = xc; pY = yc + radius;
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drawPixel(g, pX, pY, colour);
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pY -= (2*radius);
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drawPixel(g, pX, pY, colour);
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pY += radius; pX += radius;
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drawPixel(g, pX, pY, colour);
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pX -= (2*radius);
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drawPixel(g, pX, pY, colour);
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while(x < y)
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{
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if(f >= 0)
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{
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x + 1;
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pX = xc+x ; pY = yc+y;
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drawPixel(g, pX, pY, colour);
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pX = xc-x ; pY = yc+y;
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drawPixel(g, pX, pY, colour);
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pX = xc+x ; pY = yc-y;
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drawPixel(g, pX, pY, colour);
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pX = xc-x ; pY = yc-y;
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drawPixel(g, pX, pY, colour);
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pX = xc+y ; pY = yc+x;
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drawPixel(g, pX, pY, colour);
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pX = xc-y ; pY = yc+x;
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drawPixel(g, pX, pY, colour);
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pX = xc+y ; pY = yc-x;
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drawPixel(g, pX, pY, colour);
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pX = xc-y ; pY = yc-x;
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drawPixel(g, pX, pY, colour);
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}
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return;
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}
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void drawRect(GLWindow *g, int x0, int y0, int w, int h, uint32_t colour)
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{
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drawLine(g, x0 , y0 , x0 + w, y0 , colour);
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drawLine(g, x0 + w, y0 , x0 + w, y0 + h, colour);
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drawLine(g, x0 + w, y0 + h, x0 , y0 + h, colour);
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drawLine(g, x0 , y0 + h, x0 , y0 , colour);
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}
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void drawFillrect(GLWindow *g, int x0, int y0, int w, int h, uint32_t colour)
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{
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int i;
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for(i = 0; i < h; i++)
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drawLine(g, x0, y0+i, x0+w, y0+i, colour);
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}
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void clearScreen(GLWindow *g)
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{
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memset(g->videoMemory, 0, sizeof(uint8_t) * g->WIDTH * g->HEIGHT * 4);
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}
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void updateScreen(GLWindow *g)
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{
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/*Update windows code */
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glfwMakeContextCurrent(g->windows);
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ShowScreen(g, g->WIDTH, g->HEIGHT);
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glfwSwapBuffers(g->windows);
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glfwPollEvents();
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}
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void updateScreenAndWait(GLWindow *g)
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{
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while (glfwGetKey(g->windows,GLFW_KEY_ESCAPE) != GLFW_PRESS)
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{
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updateScreen(g);
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glfwPollEvents();
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}
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while(glfwGetKey(g->windows,GLFW_KEY_ESCAPE) != GLFW_RELEASE)
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{
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glfwPollEvents();
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}
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}
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GLWindow mainWindow;
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int graphics_init()
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{
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GLWindowInitEx(&mainWindow, 256, 240);
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initDisplay(&mainWindow);
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clearScreen(&mainWindow);
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updateScreen(&mainWindow);
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return 0;
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}
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static uint32_t getColour(long color)
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{
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Palette *pal = &basicPalette[color];
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uint8_t r, g, b, a;
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r = pal->r;
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b = pal->b;
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g = pal->g;
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a = 255;//pal->a;
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return (b << 24) | (g << 16) | (r << 8) | a;
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}
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int graphics_drawpixel(long x, long y, long color)
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{
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drawPixel(&mainWindow, x, y, getColour(color));
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return 0;
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}
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int graphics_drawline(long x, long y, long x1, long y1, long color)
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{
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drawLine(&mainWindow, x, y, x1, y1, getColour(color));
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return 0;
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}
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int graphics_blit(long x, long y, long w, long h)
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{
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updateScreen(&mainWindow);
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return 0;
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}
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int getKeyStatus(int key)
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{
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return mainWindow.keyArray[key].curState;
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} |