Shading seems to work, still need to add config
This commit is contained in:
@@ -27,6 +27,7 @@ src/systray.c \
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src/tag.c \
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src/tag.c \
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src/util.c \
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src/util.c \
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src/viwmfs.c \
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src/viwmfs.c \
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src/color.c \
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src/wmfs.c
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src/wmfs.c
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# flags
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# flags
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13
src/barwin.c
13
src/barwin.c
@@ -31,6 +31,7 @@
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*/
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*/
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#include "wmfs.h"
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#include "wmfs.h"
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#include "color.h"
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/** Create a BarWindow
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/** Create a BarWindow
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* \param parent Parent window of the BarWindow
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* \param parent Parent window of the BarWindow
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@@ -82,10 +83,10 @@ barwin_create(Window parent,
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{
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{
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bw->bord = True;
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bw->bord = True;
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CWIN(bw->border.left, bw->win, 0, 0, SHADH, h, 0, CWBackPixel, color_enlight(bg), &at);
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CWIN(bw->border.left, bw->win, 0, 0, SHADH, h, 0, CWBackPixel, bg, &at);
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CWIN(bw->border.top, bw->win, 0, 0, w, SHADH, 0, CWBackPixel, color_enlight(bg), &at);
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CWIN(bw->border.top, bw->win, 0, 0, w, SHADH, 0, CWBackPixel, bg, &at);
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CWIN(bw->border.bottom, bw->win, 0, h - SHADH, w, SHADH, 0, CWBackPixel, SHADC, &at);
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CWIN(bw->border.bottom, bw->win, 0, h - SHADH, w, SHADH, 0, CWBackPixel, bg, &at);
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CWIN(bw->border.right, bw->win, w - SHADH, 0, SHADH, h, 0, CWBackPixel, SHADC, &at);
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CWIN(bw->border.right, bw->win, w - SHADH, 0, SHADH, h, 0, CWBackPixel, bg, &at);
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}
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}
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/* Property */
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/* Property */
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@@ -95,8 +96,8 @@ barwin_create(Window parent,
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bw->geo.height = h;
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bw->geo.height = h;
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bw->bg = bg;
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bw->bg = bg;
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bw->fg = fg;
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bw->fg = fg;
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bw->border.light = color_enlight(bg);
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bw->border.light = color_shade(bg, 0.10);
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bw->border.dark = SHADC;
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bw->border.dark = color_shade(bg, -0.10);
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bw->stipple = stipple;
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bw->stipple = stipple;
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bw->stipple_color = -1;
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bw->stipple_color = -1;
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39
src/color.c
39
src/color.c
@@ -30,7 +30,13 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#include "color.h"
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#include "wmfs.h"
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static void color_unpack_rgb(uint, uint*, uint*, uint*);
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static void color_rgb_to_hsl(uint, uint, uint, double*, double*, double*);
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static void color_hsl_to_rgb(double, double, double, uint*, uint*, uint*);
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static double color_clamp(double, double, double);
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static uint color_pack_rgb(uint, uint, uint);
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uint
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uint
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color_shade(uint rgb, double shadeVal)
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color_shade(uint rgb, double shadeVal)
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@@ -38,20 +44,20 @@ color_shade(uint rgb, double shadeVal)
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uint r, g, b;
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uint r, g, b;
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double h, s, l;
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double h, s, l;
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unpack_rgb(rgb, &r, &g, &b);
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color_unpack_rgb(rgb, &r, &g, &b);
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rgb_to_hsl(r, g, b, &h, &s, &l);
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color_rgb_to_hsl(r, g, b, &h, &s, &l);
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l += shadeVal;
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l += shadeVal;
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l = clamp(l, 0, 1);
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l = color_clamp(l, 0, 1);
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hsl_to_rgb(h, s, l, &r, &g, &b);
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color_hsl_to_rgb(h, s, l, &r, &g, &b);
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rgb = pack_rgb(r, g, b);
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rgb = color_pack_rgb(r, g, b);
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return rgb;
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return rgb;
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}
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}
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double
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static double
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color_clamp(double x, double a, double b)
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color_clamp(double x, double a, double b)
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{
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{
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if(x < a)
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if(x < a)
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@@ -62,13 +68,13 @@ color_clamp(double x, double a, double b)
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return x;
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return x;
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}
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}
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uint
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static uint
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color_pack_rgb(uint r, uint g, uint b)
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color_pack_rgb(uint r, uint g, uint b)
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{
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{
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return (r << 16) | (g << 8) | b;
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return (r << 16) | (g << 8) | b;
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}
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}
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void
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static void
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color_unpack_rgb(uint rgb, uint *r, uint *g, uint *b)
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color_unpack_rgb(uint rgb, uint *r, uint *g, uint *b)
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{
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{
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*r = (rgb >> 16) & 0xFF;
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*r = (rgb >> 16) & 0xFF;
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@@ -76,7 +82,7 @@ color_unpack_rgb(uint rgb, uint *r, uint *g, uint *b)
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*b = rgb & 0xFF;
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*b = rgb & 0xFF;
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}
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}
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void
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static void
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color_rgb_to_hsl(uint xr, uint xg, uint xb, double *h, double *s, double *l)
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color_rgb_to_hsl(uint xr, uint xg, uint xb, double *h, double *s, double *l)
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{
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{
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double r = xr/255.0;
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double r = xr/255.0;
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@@ -92,10 +98,13 @@ color_rgb_to_hsl(uint xr, uint xg, uint xb, double *h, double *s, double *l)
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*s = 0;
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*s = 0;
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*l = 0;
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*l = 0;
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v = MAX(r, g);
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/* v is max(r, g, b)
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v = MAX(v, b);
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* m is min(r, g, b)
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m = MIN(r, g);
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*/
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m = MIN(m, b);
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v = r > g ? r : g;
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v = v > b ? v : b;
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m = r < g ? r : g;
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m = m < b ? m : b;
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*l = (m + v)/2.0;
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*l = (m + v)/2.0;
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@@ -124,7 +133,7 @@ color_rgb_to_hsl(uint xr, uint xg, uint xb, double *h, double *s, double *l)
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*h /= 6.0;
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*h /= 6.0;
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}
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}
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void
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static void
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color_hsl_to_rgb(double h, double sl, double l, uint *rx, uint *gx, uint *bx)
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color_hsl_to_rgb(double h, double sl, double l, uint *rx, uint *gx, uint *bx)
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{
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{
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double v;
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double v;
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45
src/color.h
45
src/color.h
@@ -1,45 +0,0 @@
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/*
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* color.h
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* Copyright © 2011 Brian Mock <mock.brian@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of the nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef COLOR_H
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#define COLOR_H
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#include "structs.h"
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double color_clamp(double, double, double);
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uint color_pack_rgb(uint, uint, uint);
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uint color_shade(uint, double);
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void color_unpack_rgb(uint, uint*, uint*, uint*);
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void color_rgb_to_hsl(uint, uint, uint, double*, double*, double*);
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void color_hsl_to_rgb(double, double, double, uint*, uint*, uint*);
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#endif
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16
src/frame.c
16
src/frame.c
@@ -118,10 +118,10 @@ frame_create(Client *c)
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/* Border (for shadow) */
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/* Border (for shadow) */
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if(conf.client.border_shadow)
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if(conf.client.border_shadow)
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{
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{
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CWIN(c->left, c->frame, 0, 0, SHADH, c->frame_geo.height, 0, CWBackPixel, color_enlight(c->colors.frame), &at);
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CWIN(c->left, c->frame, 0, 0, SHADH, c->frame_geo.height, 0, CWBackPixel, c->colors.frame, &at);
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CWIN(c->top, c->frame, 0, 0, c->frame_geo.width, SHADH, 0, CWBackPixel, color_enlight(c->colors.frame), &at);
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CWIN(c->top, c->frame, 0, 0, c->frame_geo.width, SHADH, 0, CWBackPixel, c->colors.frame, &at);
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CWIN(c->bottom, c->frame, 0, c->frame_geo.height - SHADH, c->frame_geo.width, SHADH, 0, CWBackPixel, SHADC, &at);
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CWIN(c->bottom, c->frame, 0, c->frame_geo.height - SHADH, c->frame_geo.width, SHADH, 0, CWBackPixel, c->colors.frame, &at);
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CWIN(c->right, c->frame, c->frame_geo.width - SHADH, 0, SHADH, c->frame_geo.height, 0, CWBackPixel, SHADC, &at);
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CWIN(c->right, c->frame, c->frame_geo.width - SHADH, 0, SHADH, c->frame_geo.height, 0, CWBackPixel, c->colors.frame, &at);
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}
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}
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/* Reparent window with the frame */
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/* Reparent window with the frame */
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@@ -258,10 +258,10 @@ frame_update(Client *c)
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if(conf.client.border_shadow)
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if(conf.client.border_shadow)
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{
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{
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XSetWindowBackground(dpy, c->left, color_enlight(c->colors.frame));
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XSetWindowBackground(dpy, c->left, color_shade(c->colors.frame, 0.01));
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XSetWindowBackground(dpy, c->top, color_enlight(c->colors.frame));
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XSetWindowBackground(dpy, c->top, color_shade(c->colors.frame, 0.01));
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XSetWindowBackground(dpy, c->right, SHADC);
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XSetWindowBackground(dpy, c->right, color_shade(c->colors.frame, -0.01));
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XSetWindowBackground(dpy, c->bottom, SHADC);
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XSetWindowBackground(dpy, c->bottom, color_shade(c->colors.frame, -0.01));
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XClearWindow(dpy, c->left);
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XClearWindow(dpy, c->left);
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XClearWindow(dpy, c->top);
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XClearWindow(dpy, c->top);
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15
src/util.c
15
src/util.c
@@ -142,21 +142,6 @@ getcolor(char *color)
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return xcolor.pixel;
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return xcolor.pixel;
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}
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}
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/** Enlight an hexadecimal color
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* \param col Color
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* \return The clarified color
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*/
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ulong
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color_enlight(ulong col)
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{
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if((col + 0x330000) < 0xffffff
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&& (col + 0x003300) < 0xffffff
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&& (col + 0x000033) < 0xffffff)
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return col + 0x333333;
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else
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return col;
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}
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/** Set the window WM State
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/** Set the window WM State
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* \param win Window target
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* \param win Window target
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* \param state WM State
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* \param state WM State
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@@ -86,7 +86,6 @@
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#define INFOBARH ((conf.bars.height > 0) ? conf.bars.height : (font->height * 1.5))
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#define INFOBARH ((conf.bars.height > 0) ? conf.bars.height : (font->height * 1.5))
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#define FHINFOBAR ((font->height - font->descent) + (INFOBARH - font->height) / 2)
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#define FHINFOBAR ((font->height - font->descent) + (INFOBARH - font->height) / 2)
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#define SHADH (1)
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#define SHADH (1)
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#define SHADC (0x000000) /* 'Cause i don't know how darken a color yet */
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#define BORDH conf.client.borderheight
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#define BORDH conf.client.borderheight
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#define TBARH ((conf.titlebar.height < BORDH) ? BORDH : conf.titlebar.height)
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#define TBARH ((conf.titlebar.height < BORDH) ? BORDH : conf.titlebar.height)
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#define RESHW (6 * (BORDH))
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#define RESHW (6 * (BORDH))
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@@ -233,6 +232,9 @@ void frame_update(Client *c);
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/* config.c */
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/* config.c */
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void init_conf(void);
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void init_conf(void);
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/* color.c */
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uint color_shade(uint, double);
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/* event.c */
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/* event.c */
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void buttonpress(XButtonEvent *ev);
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void buttonpress(XButtonEvent *ev);
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void configureevent(XConfigureRequestEvent *ev);
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void configureevent(XConfigureRequestEvent *ev);
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@@ -289,7 +291,6 @@ void *xrealloc(void *, size_t, size_t);
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#define zrealloc(ptr, size) xrealloc((ptr), 1, (size))
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#define zrealloc(ptr, size) xrealloc((ptr), 1, (size))
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char *xstrdup(const char *);
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char *xstrdup(const char *);
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int xasprintf(char **, const char *, ...);
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int xasprintf(char **, const char *, ...);
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ulong color_enlight(ulong col);
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long getcolor(char *color);
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long getcolor(char *color);
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void setwinstate(Window win, long state);
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void setwinstate(Window win, long state);
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/* Conf usage {{{ */
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/* Conf usage {{{ */
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Reference in New Issue
Block a user