Significantly modified WWDisplay_DrawScreen () algorithm.
It did not get much faster. When the X server drawing is a hot spot Since it seems, efforts to reduce drawing amount are necessary. Version 0.0.6 alpha - from wonx-a06.tar.gz
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11
HISTORY
11
HISTORY
@ -1,3 +1,14 @@
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2000/10/4(水)
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wonx-a06 公開
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WWDisplay_DrawScreen() のアルゴリズムを大幅に修正.
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たいして高速にならなかった.X サーバの描画がホットスポットになっていると
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思われるので,描画量を減らす努力が必要.
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2000/10/3(²Ð)
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2000/10/3(²Ð)
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wonx-a05 ¸ø³«
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wonx-a05 ¸ø³«
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4
Makefile
4
Makefile
@ -2,8 +2,8 @@ XINCLUDEDIR = /usr/X11R6/include
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INCLUDEDIR = .
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INCLUDEDIR = .
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XLIBDIR = /usr/X11R6/lib
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XLIBDIR = /usr/X11R6/lib
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VERSION = Wonx-a05
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VERSION = Wonx-a06
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PKGNAME = wonx-a05
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PKGNAME = wonx-a06
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OBJS = WWCharacter.o WWColorMap.o WWDisplay.o WWLCDPanel.o WWPalette.o WWScreen.o WWSprite.o WonxDisplay.o XDisplay.o bank.o comm.o disp.o text.o key.o sound.o system.o timer.o etc.o wonx.o
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OBJS = WWCharacter.o WWColorMap.o WWDisplay.o WWLCDPanel.o WWPalette.o WWScreen.o WWSprite.o WonxDisplay.o XDisplay.o bank.o comm.o disp.o text.o key.o sound.o system.o timer.o etc.o wonx.o
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154
WWDisplay.c
154
WWDisplay.c
@ -195,22 +195,14 @@ WWDisplay WWDisplay_Destroy(WWDisplay display)
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/* LCDパネルの描画 */
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/* LCDパネルの描画 */
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/*===========================================================================*/
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/*===========================================================================*/
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static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen)
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static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen,
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int lcd_x, int lcd_y)
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{
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{
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WWLCDPanel lcd_panel;
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int lcd_panel_width;
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int lcd_panel_height;
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int pixel;
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int pixel;
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int x, y, px, py;
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int px, py;
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int sx, sy, ex, ey;
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int sx, sy, ex, ey;
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int mode;
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if (!WWScreen_GetEnable(screen)) return (0);
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if (!WWScreen_GetEnable(screen)) return (-1);
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lcd_panel = WWDisplay_GetLCDPanel(display);
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lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
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lcd_panel_height = WWLCDPanel_GetHeight(lcd_panel);
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if ( (WWScreen_GetMode(screen) == WWSCREEN_INSIDE_ONLY) ||
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if ( (WWScreen_GetMode(screen) == WWSCREEN_INSIDE_ONLY) ||
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(WWScreen_GetMode(screen) == WWSCREEN_OUTSIDE_ONLY) ) {
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(WWScreen_GetMode(screen) == WWSCREEN_OUTSIDE_ONLY) ) {
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@ -237,50 +229,35 @@ static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen)
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#endif
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#endif
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}
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}
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mode = WWScreen_GetMode(screen);
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switch (WWScreen_GetMode(screen)) {
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case WWSCREEN_INSIDE_ONLY:
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/* 以下はホットスポットになるので,そのうちループアンローリング */
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if ( (lcd_x < sx) || (lcd_x > ex) || (lcd_y < sy) || (lcd_y > ey) )
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/* したほうがいいかも */
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return (-1);
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break;
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for (y = 0; y < lcd_panel_height; y++) {
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case WWSCREEN_OUTSIDE_ONLY:
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if ( !( (lcd_x < sx) || (lcd_x > ex) || (lcd_y < sy) || (lcd_y > ey) ) )
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if (mode == WWSCREEN_INSIDE_ONLY) {
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return (-1);
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if (y > ey) { break; }
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break;
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if (y < sy) { y = sy - 1; continue; }
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}
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}
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py = y + WWScreen_GetRollY(screen);
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px = lcd_x + WWScreen_GetRollX(screen);
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py = lcd_y + WWScreen_GetRollY(screen);
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for (x = 0; x < lcd_panel_width; x++) {
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if (mode == WWSCREEN_INSIDE_ONLY) {
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if (x > ex) { x = lcd_panel_width - 1; continue; }
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if (x < sx) { x = sx - 1; continue; }
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} else if (mode == WWSCREEN_OUTSIDE_ONLY) {
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if ( (x >= sx) && (x <= ex) && (y >= sy) && (y <= ey) ) {
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x = ex;
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continue;
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}
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}
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px = x + WWScreen_GetRollX(screen);
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pixel = WWScreen_GetPixel(screen, px, py);
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pixel = WWScreen_GetPixel(screen, px, py);
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/* 透明色の場合 */
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/* 透明色の場合 */
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if (pixel == -1) continue;
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if (pixel == -1) return (-1);
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pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
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pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
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WWLCDPanel_SetPixel(lcd_panel, x, y, pixel);
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WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel);
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}
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}
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return (0);
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return (pixel);
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}
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}
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static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite)
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static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite,
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int lcd_x, int lcd_y)
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{
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{
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int x, y, lcd_x, lcd_y;
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int x, y, sprite_x, sprite_y;
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int sx, sy, ex, ey;
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int sx, sy, ex, ey;
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int pixel, outside;
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int pixel, outside;
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@ -296,15 +273,20 @@ static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite)
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ey = sy + WWDisplay_GetSpriteWindowHeight(display);
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ey = sy + WWDisplay_GetSpriteWindowHeight(display);
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#endif
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#endif
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for (y = 0; y < 8; y++) {
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sprite_x = WWSprite_GetX(sprite);
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for (x = 0; x < 8; x++) {
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sprite_y = WWSprite_GetY(sprite);
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if ( (lcd_x < sprite_x) || (lcd_x > sprite_x + 7) ||
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(lcd_y < sprite_y) || (lcd_y > sprite_y + 7) )
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return (-1);
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x = lcd_x - sprite_x;
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y = lcd_y - sprite_y;
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pixel = WWSprite_GetPixel(sprite, x, y);
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pixel = WWSprite_GetPixel(sprite, x, y);
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/* 透明色の場合 */
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/* 透明色の場合 */
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if (pixel == -1) continue;
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if (pixel == -1) return (-1);
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lcd_x = WWSprite_GetX(sprite) + x;
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lcd_y = WWSprite_GetY(sprite) + y;
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if (WWDisplay_GetSpriteWindowEnable(display)) {
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if (WWDisplay_GetSpriteWindowEnable(display)) {
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if ( (lcd_x < sx) || (lcd_y < sy) || (lcd_x > ex) || (lcd_y > ey) )
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if ( (lcd_x < sx) || (lcd_y < sy) || (lcd_x > ex) || (lcd_y > ey) )
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@ -313,18 +295,16 @@ static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite)
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outside = 0;
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outside = 0;
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if (WWSprite_GetClipping(sprite)) { /* ウインドウの外側部分を表示 */
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if (WWSprite_GetClipping(sprite)) { /* ウインドウの外側部分を表示 */
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if (!outside) continue;
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if (!outside) return (-1);
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} else { /* ウインドウの内側部分を表示 */
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} else { /* ウインドウの内側部分を表示 */
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if (outside) continue;
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if (outside) return (-1);
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}
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}
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}
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}
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pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
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pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
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WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel);
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WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel);
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}
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}
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return (0);
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return (pixel);
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}
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}
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int WWDisplay_DrawLCDPanel(WWDisplay display)
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int WWDisplay_DrawLCDPanel(WWDisplay display)
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@ -337,6 +317,7 @@ int WWDisplay_DrawLCDPanel(WWDisplay display)
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WWColorMap color_map;
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WWColorMap color_map;
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int border;
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int border;
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WWSprite sprite;
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WWSprite sprite;
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int ret;
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lcd_panel = WWDisplay_GetLCDPanel(display);
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lcd_panel = WWDisplay_GetLCDPanel(display);
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lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
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lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
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@ -344,43 +325,54 @@ int WWDisplay_DrawLCDPanel(WWDisplay display)
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color_map = WWDisplay_GetColorMap(display);
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color_map = WWDisplay_GetColorMap(display);
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border = WWDisplay_GetBorder(display);
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border = WWDisplay_GetBorder(display);
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/* ボーダーカラーで埋める */
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for (x = 0; x < lcd_panel_width; x++) {
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for (x = 0; x < lcd_panel_width; x++) {
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for (y = 0; y < lcd_panel_height; y++) {
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for (y = 0; y < lcd_panel_height; y++) {
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WWLCDPanel_SetPixel(lcd_panel, x, y,
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WWColorMap_GetLCDColor(color_map, border));
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}
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}
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/* スクリーン1描画 */
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/* スクリーン2より優先のスプライトの描画 */
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WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 0));
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/* スプライト描画(スクリーン2より優先でないもの) */
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/* 重なった場合は,番号の若いものが手前に表示される */
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/* 重なった場合は,番号の若いものが手前に表示される */
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ret = -1;
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if (WWDisplay_GetSpriteEnable(display)) {
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if (WWDisplay_GetSpriteEnable(display)) {
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for (i = WWDisplay_GetSpriteCount(display) - 1; i >= 0; i--) {
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for (i = 0; i < WWDisplay_GetSpriteCount(display); i++) {
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sprite = WWDisplay_GetSprite(display,
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i + WWDisplay_GetSpriteStart(display));
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if (!WWSprite_GetPriority(sprite)) {
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WWDisplay_DrawSprite(display, sprite);
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}
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}
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}
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/* スクリーン2描画 */
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WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 1));
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/* スプライト描画(スクリーン2より優先なもの) */
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/* 重なった場合は,番号の若いものが手前に表示される */
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if (WWDisplay_GetSpriteEnable(display)) {
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for (i = WWDisplay_GetSpriteCount(display) - 1; i >= 0; i--) {
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sprite = WWDisplay_GetSprite(display,
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sprite = WWDisplay_GetSprite(display,
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i + WWDisplay_GetSpriteStart(display));
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i + WWDisplay_GetSpriteStart(display));
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if (WWSprite_GetPriority(sprite)) {
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if (WWSprite_GetPriority(sprite)) {
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WWDisplay_DrawSprite(display, sprite);
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ret = WWDisplay_DrawSprite(display, sprite, x, y);
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if (ret != -1) break;
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}
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}
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}
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}
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}
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}
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if (ret != -1) continue;
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/* スクリーン2の描画 */
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ret = WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 1),
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x, y);
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if (ret != -1) continue;
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/* スクリーン2より優先でないスプライトの描画 */
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/* 重なった場合は,番号の若いものが手前に表示される */
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ret = -1;
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if (WWDisplay_GetSpriteEnable(display)) {
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for (i = 0; i < WWDisplay_GetSpriteCount(display); i++) {
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sprite = WWDisplay_GetSprite(display,
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i + WWDisplay_GetSpriteStart(display));
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if (!WWSprite_GetPriority(sprite)) {
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ret = WWDisplay_DrawSprite(display, sprite, x, y);
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if (ret != -1) break;
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}
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}
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}
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if (ret != -1) continue;
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/* スクリーン1の描画 */
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ret = WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 0),
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x, y);
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if (ret != -1) continue;
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/* ボーダーカラーの描画 */
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WWLCDPanel_SetPixel(lcd_panel, x, y,
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WWColorMap_GetLCDColor(color_map, border));
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}
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}
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return (0);
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return (0);
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}
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}
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