Set FP_OFF (), FP_SEG() for the callback function at interrupt setting in WonderWitch
Adjust appropriately according to the setting method. (Fit to wwterm)
UNIXTimer.c: UNIXTimer_Unpause()
((unix_timer -> pause == 1) && (unix_timer -> interrupt_in_pause == 0))
Fixed a bug that was not unix_timer-> pause--; when it was.
(It was not unposted when interrupt was not applied during pause)
Serial receive interrupt, keyboard interrupt added. (corresponding to wwterm, operation confirmed)
Added UNIXSerialPort class.
With this, at WonderWitch,
com_intvector.callback = (void (near *) ()) FP_OFF (com_handler);
com_intvector.cs = _ asm_inline ("\tmov \tax, cs");
com_intvector.ds = _ asm_inline ("\tmov \tax, ds");
sys_interrupt_set_hook (SYS_INT_RECEIVEREADY,
& com_intvector, & com_last_intvector);
Interrupt setting like that shown in Fig.
For warning, add WonX_Warning ().
Move WonX_Error () to WonX.c.
comm_send_string (), text_put_string (), text_put_substring () When executed
Fix output message.
Implement cursor display function. (Add WWCursor class) (Do not blink. Display only)
When displaying the cursor, text information inside WWDisplay_DrawLCDPanel ()
Since we need to be able to read it, we will discontinue the WonXText class and add the WWText class
I moved to a member of the WWDisplay class.
In palette_get_color (), transparent color is displayed when executing WWPalette_GetMappedColors ()
Since it was not considered to be returned as -1, palette_get_color ()
Fixed a bug where return value was wrong value.
Character color palette, LCD color palette initial value, with WonderWitch
It was made to coincide with the initial value.
As a sample, add wwterm - b 05. (Add wwterm target to Makefile)
Version 1.1 - from wonx-1.1.tar.gz
Changed method of storing WWLCDPanel data.
(I made 1 byte allocated with 1 pixel as 1 byte with 2 pixels)
(For speeding up, thought about future color correspondence (241 colors?))
Added WonxDisplay_Sync (). Reduced wasteful drawing in functions of get type.
Implement sprite window function. (Not tested)
Implement time related functions. (timer.c)
Fix sprite priority. (I modified "Priority is given to younger one")
Version 0.0.4 alpha - from wonx-a04.tar.gz
At the very least I output the character string to the terminal.
We implemented the window function of screen 2.
Version 0.0.2 alpha - from wonx-a02.tar.gz