/*****************************************************************************/ /* ここから */ /*****************************************************************************/ #include "WWDisplayP.h" /*****************************************************************************/ /* メンバ関数の定義 */ /*****************************************************************************/ /*===========================================================================*/ /* メンバの取得 */ /*===========================================================================*/ WWColorMap WWDisplay_GetColorMap(WWDisplay d) { return (d->color_map); } WWPalette WWDisplay_GetPalette(WWDisplay d, int n) { return (d->palette[n]); } WWCharacter WWDisplay_GetCharacter(WWDisplay d, int n) { return (d->character[n]); } WWSprite WWDisplay_GetSprite(WWDisplay d, int n) { return (d->sprite[n]); } WWScreen WWDisplay_GetScreen(WWDisplay d, int n) { return (d->screen[n]); } WWLCDPanel WWDisplay_GetLCDPanel(WWDisplay d) { return (d->lcd_panel); } int WWDisplay_GetSpriteEnable(WWDisplay d) { return (d->sprite_enable); } int WWDisplay_GetSpriteWindowEnable(WWDisplay d) { return (d->sprite_window_enable); } int WWDisplay_GetSpriteWindowX(WWDisplay d) { return (d->sprite_window_x); } int WWDisplay_GetSpriteWindowY(WWDisplay d) { return (d->sprite_window_y); } int WWDisplay_GetSpriteWindowWidth(WWDisplay d) { return (d->sprite_window_width); } int WWDisplay_GetSpriteWindowHeight(WWDisplay d) { return (d->sprite_window_height); } int WWDisplay_GetBorder(WWDisplay d) { return (d->border); } int WWDisplay_GetForegroundColor(WWDisplay d) { return (d->foreground_color); } int WWDisplay_GetBackgroundColor(WWDisplay d) { return (d->background_color); } int WWDisplay_GetSpriteStart(WWDisplay d) { return (d->sprite_start); } int WWDisplay_GetSpriteCount(WWDisplay d) { return (d->sprite_count); } /*===========================================================================*/ /* メンバの設定 */ /*===========================================================================*/ WWColorMap WWDisplay_SetColorMap(WWDisplay d, WWColorMap cm) { return (d->color_map = cm); } WWPalette WWDisplay_SetPalette(WWDisplay d, int n, WWPalette p) { return (d->palette[n] = p); } WWCharacter WWDisplay_SetCharacter(WWDisplay d, int n, WWCharacter c) { return (d->character[n] = c); } WWSprite WWDisplay_SetSprite(WWDisplay d, int n, WWSprite s) { return (d->sprite[n] = s); } WWScreen WWDisplay_SetScreen(WWDisplay d, int n, WWScreen s) { return (d->screen[n] = s); } WWLCDPanel WWDisplay_SetLCDPanel(WWDisplay d, WWLCDPanel p) { return (d->lcd_panel = p); } int WWDisplay_SetSpriteEnable(WWDisplay d, int f) { return (d->sprite_enable = f); } int WWDisplay_SetSpriteWindowEnable(WWDisplay d, int f) { return (d->sprite_window_enable = f); } int WWDisplay_SetSpriteWindowX(WWDisplay d, int n) { return (d->sprite_window_x = n); } int WWDisplay_SetSpriteWindowY(WWDisplay d, int n) { return (d->sprite_window_y = n); } int WWDisplay_SetSpriteWindowWidth(WWDisplay d, int n) { return (d->sprite_window_width = n); } int WWDisplay_SetSpriteWindowHeight(WWDisplay d, int n) { return (d->sprite_window_height = n); } int WWDisplay_SetBorder(WWDisplay d, int b) { return (d->border = b); } int WWDisplay_SetForegroundColor(WWDisplay d, int c) { return (d->foreground_color = c); } int WWDisplay_SetBackgroundColor(WWDisplay d, int c) { return (d->background_color = c); } int WWDisplay_SetSpriteStart(WWDisplay d, int n) { return (d->sprite_start = n); } int WWDisplay_SetSpriteCount(WWDisplay d, int n) { return (d->sprite_count = n); } /*===========================================================================*/ /* オブジェクトの生成と消去 */ /*===========================================================================*/ WWDisplay WWDisplay_Create(int lcd_panel_width, int lcd_panel_height, int screen_width, int screen_height) { WWDisplay display; int i; display = (WWDisplay)malloc(sizeof(_WWDisplay)); if (display == NULL) Error("WWDisplay_Create", "Cannot allocate memory."); WWDisplay_SetColorMap(display, WWColorMap_Create(NULL)); for (i = 0; i < 16; i++) { WWDisplay_SetPalette(display, i, WWPalette_Create(i, NULL, ((i / 4) % 2) ? 1 : 0)); } for (i = 0; i < 512; i++) { WWDisplay_SetCharacter(display, i, WWCharacter_Create(i, NULL)); } for (i = 0; i < 128; i++) { WWDisplay_SetSprite(display, i, WWSprite_Create(i, 0, 0, 0, 0, 0, 0, WWDisplay_GetPalette(display, 0), WWDisplay_GetCharacter(display, 0))); } for (i = 0; i < 2; i++) { WWDisplay_SetScreen(display, i, WWScreen_Create(i, screen_width, screen_height, WWDisplay_GetPalette(display, 0), WWDisplay_GetCharacter(display, 0), 0, 0, lcd_panel_width, lcd_panel_height)); } WWDisplay_SetLCDPanel(display, WWLCDPanel_Create(lcd_panel_width, lcd_panel_height)); WWDisplay_SetSpriteEnable(display, 0); WWDisplay_SetSpriteWindowEnable(display, 0); WWDisplay_SetSpriteWindowX( display, 0); WWDisplay_SetSpriteWindowY( display, 0); WWDisplay_SetSpriteWindowWidth( display, lcd_panel_width); WWDisplay_SetSpriteWindowHeight(display, lcd_panel_height); WWDisplay_SetBorder(display, 0); WWDisplay_SetForegroundColor(display, 3); WWDisplay_SetBackgroundColor(display, 0); WWDisplay_SetSpriteStart(display, 0); WWDisplay_SetSpriteCount(display, 0); return (display); } WWDisplay WWDisplay_Destroy(WWDisplay display) { int i; if (display == NULL) return (NULL); if (WWDisplay_GetColorMap(display) != NULL) WWDisplay_SetColorMap(display, WWColorMap_Destroy(WWDisplay_GetColorMap(display))); for (i = 0; i < 16; i++) { if (WWDisplay_GetPalette(display, i) != NULL) WWDisplay_SetPalette(display, i, WWPalette_Destroy(WWDisplay_GetPalette(display, i)) ); } for (i = 0; i < 512; i++) { if (WWDisplay_GetCharacter(display, i) != NULL) WWDisplay_SetCharacter(display, i, WWCharacter_Destroy(WWDisplay_GetCharacter(display , i))); } for (i = 0; i < 128; i++) { if (WWDisplay_GetSprite(display, i) != NULL) WWDisplay_SetSprite(display, i, WWSprite_Destroy(WWDisplay_GetSprite(display, i))); } for (i = 0; i < 2; i++) { if (WWDisplay_GetScreen(display, i) != NULL) WWDisplay_SetScreen(display, i, WWScreen_Destroy(WWDisplay_GetScreen(display, i))); } if (WWDisplay_GetLCDPanel(display) != NULL) WWDisplay_SetLCDPanel(display, WWLCDPanel_Destroy(WWDisplay_GetLCDPanel(display))); free(display); return (NULL); } /*===========================================================================*/ /* LCDパネルの描画 */ /*===========================================================================*/ static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen, int lcd_x, int lcd_y) { int pixel; int px, py; int sx, sy, ex, ey; if (!WWScreen_GetEnable(screen)) return (-1); if ( (WWScreen_GetMode(screen) == WWSCREEN_INSIDE_ONLY) || (WWScreen_GetMode(screen) == WWSCREEN_OUTSIDE_ONLY) ) { sx = WWScreen_GetDrawX(screen); sy = WWScreen_GetDrawX(screen); /* * マニュアルの screen2_set_window() の説明には「表示領域の横幅と縦幅」と * 書いてあるが,実際には「表示領域の横幅+1と縦幅+1」で動作する * みたい?(未確認)なので,-1 しなくてよい? * もしくは,WonderWitch での実際の動作は, * ex = sx + WWScreen_GetDrawWidth( screen); * でなく * ex = WWScreen_GetDrawWidth( screen); * なのかもしれない. */ #if 0 ex = sx + WWScreen_GetDrawWidth( screen) - 1; ey = sy + WWScreen_GetDrawHeight(screen) - 1; #else ex = sx + WWScreen_GetDrawWidth( screen); ey = sy + WWScreen_GetDrawHeight(screen); #endif } switch (WWScreen_GetMode(screen)) { case WWSCREEN_INSIDE_ONLY: if ( (lcd_x < sx) || (lcd_x > ex) || (lcd_y < sy) || (lcd_y > ey) ) return (-1); break; case WWSCREEN_OUTSIDE_ONLY: if ( !( (lcd_x < sx) || (lcd_x > ex) || (lcd_y < sy) || (lcd_y > ey) ) ) return (-1); break; } px = lcd_x + WWScreen_GetRollX(screen); py = lcd_y + WWScreen_GetRollY(screen); pixel = WWScreen_GetPixel(screen, px, py); /* 透明色の場合 */ if (pixel == -1) return (-1); pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel); WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel); return (pixel); } static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite, int lcd_x, int lcd_y) { int x, y, sprite_x, sprite_y; int sx, sy, ex, ey; int pixel, outside; sx = WWDisplay_GetSpriteWindowX(display) - 1; sy = WWDisplay_GetSpriteWindowY(display) - 1; /* 以下は WWDisplay_DrawScreen() に合わせた */ #if 0 ex = sx + WWDisplay_GetSpriteWindowWidth(display) - 1; ey = sy + WWDisplay_GetSpriteWindowHeight(display) - 1; #else ex = sx + WWDisplay_GetSpriteWindowWidth(display); ey = sy + WWDisplay_GetSpriteWindowHeight(display); #endif sprite_x = WWSprite_GetX(sprite); sprite_y = WWSprite_GetY(sprite); if ( (lcd_x < sprite_x) || (lcd_x > sprite_x + 7) || (lcd_y < sprite_y) || (lcd_y > sprite_y + 7) ) return (-1); x = lcd_x - sprite_x; y = lcd_y - sprite_y; pixel = WWSprite_GetPixel(sprite, x, y); /* 透明色の場合 */ if (pixel == -1) return (-1); if (WWDisplay_GetSpriteWindowEnable(display)) { if ( (lcd_x < sx) || (lcd_y < sy) || (lcd_x > ex) || (lcd_y > ey) ) outside = 1; else outside = 0; if (WWSprite_GetClipping(sprite)) { /* ウインドウの外側部分を表示 */ if (!outside) return (-1); } else { /* ウインドウの内側部分を表示 */ if (outside) return (-1); } } pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel); WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel); return (pixel); } int WWDisplay_DrawLCDPanel(WWDisplay display) { WWLCDPanel lcd_panel; WWScreen screen; int x, y, i; int lcd_panel_width; int lcd_panel_height; WWColorMap color_map; int border; WWSprite sprite; int ret; lcd_panel = WWDisplay_GetLCDPanel(display); lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel); lcd_panel_height = WWLCDPanel_GetHeight(lcd_panel); color_map = WWDisplay_GetColorMap(display); border = WWDisplay_GetBorder(display); for (x = 0; x < lcd_panel_width; x++) { for (y = 0; y < lcd_panel_height; y++) { /* スクリーン2より優先のスプライトの描画 */ /* 重なった場合は,番号の若いものが手前に表示される */ ret = -1; if (WWDisplay_GetSpriteEnable(display)) { for (i = 0; i < WWDisplay_GetSpriteCount(display); i++) { sprite = WWDisplay_GetSprite(display, i + WWDisplay_GetSpriteStart(display)); if (WWSprite_GetPriority(sprite)) { ret = WWDisplay_DrawSprite(display, sprite, x, y); if (ret != -1) break; } } } if (ret != -1) continue; /* スクリーン2の描画 */ ret = WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 1), x, y); if (ret != -1) continue; /* スクリーン2より優先でないスプライトの描画 */ /* 重なった場合は,番号の若いものが手前に表示される */ ret = -1; if (WWDisplay_GetSpriteEnable(display)) { for (i = 0; i < WWDisplay_GetSpriteCount(display); i++) { sprite = WWDisplay_GetSprite(display, i + WWDisplay_GetSpriteStart(display)); if (!WWSprite_GetPriority(sprite)) { ret = WWDisplay_DrawSprite(display, sprite, x, y); if (ret != -1) break; } } } if (ret != -1) continue; /* スクリーン1の描画 */ ret = WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 0), x, y); if (ret != -1) continue; /* ボーダーカラーの描画 */ WWLCDPanel_SetPixel(lcd_panel, x, y, WWColorMap_GetLCDColor(color_map, border)); } } return (0); } /*****************************************************************************/ /* ここまで */ /*****************************************************************************/ /*****************************************************************************/ /* End of File. */ /*****************************************************************************/