Added service function. (A service function dumping information for debugging, Added service function for screen drawing ON / OFF control) Specifically, see README. Make the object's destructor called from bios_exit () Add appropriate Destroy function to each object. Delete objects properly We have checked the termination process as a whole, as done. Fix to accept interrupts even during key_wait (). (Previously, only key input was accepted) Some timer interrupts are improved. (UNIXTimer.c) Change the wonx_include directory to wonx. Changed to search the full path to perl automatically and insert it at the beginning of perl script. Makefile review, improvement. Changed ON / OFF of screen drawing to switch according to display level. (See README for details.) Also change to display level lowered by F9 and display level raised by F10. In accordance with that, we have reviewed a part of ON / OFF part of drawing and key input event processing. Fixed to display message when pressing key. Obj ObjListData_GetPrev (ObjListData data) Obj ObjListData_GetNext (ObjListData data) To ObjListData ObjListData_GetPrev (ObjListData data) ObjListData ObjListData_GetNext (ObjListData data) Fixed to. Added install, uninstall target to Makefile. Fixed challsrc.sh. Version 2.2 - from wonx-2.2.tar.gz
190 lines
5.4 KiB
C
190 lines
5.4 KiB
C
/*****************************************************************************/
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/* ここから */
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/*****************************************************************************/
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#include "WWPaletteP.h"
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#include "WonX.h"
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#include "etc.h"
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/*****************************************************************************/
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/* メンバ関数の定義 */
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/*****************************************************************************/
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int WWPalette_GetNumber(WWPalette p) { return (p->number); }
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int WWPalette_SetNumber(WWPalette p, int n) { return (p->number = n); }
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/*
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* WonX-2.0 以降から,透明色の判定は WWDisplay で行うように変更したので,
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* WWPalette で透明色を管理する必要は無くなった.一応コードを残しておく.
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*/
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#if 0
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int WWPalette_GetTransparent(WWPalette p) { return (p->transparent); }
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int WWPalette_SetTransparent(WWPalette p, int f)
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{ return (p->transparent = f); }
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#endif
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int WWPalette_GetRed( WWPalette p, int n) { return (p->red[ n]); }
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int WWPalette_GetGreen(WWPalette p, int n) { return (p->green[n]); }
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int WWPalette_GetBlue( WWPalette p, int n) { return (p->blue[ n]); }
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int WWPalette_SetRed( WWPalette p, int n, int value)
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{ return (p->red[ n] = value); }
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int WWPalette_SetGreen(WWPalette p, int n, int value)
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{ return (p->green[n] = value); }
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int WWPalette_SetBlue( WWPalette p, int n, int value)
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{ return (p->blue[ n] = value); }
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/*
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* WonX-2.0 以降から,透明色の判定は WWDisplay で行うように変更したので,
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* WWPalette で透明色を管理する必要は無くなった.
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* もともとは,
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* WWPalette WWPalette_Create(int number, int * mapped_colors, int transparent)
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* のように,引数 transparent があった.
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*/
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WWPalette WWPalette_Create(int number, int * mapped_colors)
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{
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WWPalette palette;
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int i;
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palette = (WWPalette)malloc(sizeof(_WWPalette));
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if (palette == NULL)
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WonX_Error("WWPalette_Create", "Cannot allocate memory");
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WWPalette_SetNumber(palette, number);
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/*
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* WonX-2.0 以降から,透明色の判定は WWDisplay で行うように変更したので,
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* WWPalette で透明色を管理する必要は無くなった.一応コードを残しておく.
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*/
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#if 0
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WWPalette_SetTransparent(palette, transparent);
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#endif
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for (i = 0; i < 16; i++) {
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WWPalette_SetRed( palette, i, 0);
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WWPalette_SetGreen(palette, i, 0);
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WWPalette_SetBlue( palette, i, 0);
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}
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WWPalette_SetMappedColors(palette, mapped_colors);
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return (palette);
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}
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WWPalette WWPalette_Destroy(WWPalette palette)
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{
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if (palette == NULL)
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WonX_Error("WWPalette_Destroy", "Object is not created.");
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free(palette);
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return (NULL);
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}
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int * WWPalette_GetMappedColors(WWPalette palette, int * mapped_colors)
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{
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int i;
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for (i = 0; i < 4; i++) {
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mapped_colors[i] = WWPalette_GetMappedColor(palette, i);
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}
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return (mapped_colors);
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}
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int WWPalette_SetMappedColors(WWPalette palette, int * mapped_colors)
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{
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int i;
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for (i = 0; i < 4; i++) {
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if (mapped_colors == NULL) {
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WWPalette_SetMappedColor(palette, i, (i * 2) + ((i == 3) ? 1 : 0));
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} else {
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WWPalette_SetMappedColor(palette, i, mapped_colors[i]);
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}
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}
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return (0);
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}
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int WWPalette_GetMappedColor(WWPalette palette, int color)
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{
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int pixel;
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pixel = palette->mapped_color[color];
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/*
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* WonX-2.0 以降から,透明色の判定は WWDisplay で行うように変更したので,
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* WWPalette で透明色を管理する必要は無くなった.一応コードを残しておく.
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*/
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#if 0
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if (WWPalette_GetTransparent(palette) && (pixel == 0)) {
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pixel = -1;
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}
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#endif
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return (pixel);
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}
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int WWPalette_SetMappedColor(WWPalette palette, int color, int mapped_color)
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{
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/*
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* WonX-2.0 以降から,透明色の判定は WWDisplay で行うように変更したので,
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* WWPalette で透明色を管理する必要は無くなった.一応コードを残しておく.
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*/
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#if 0
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if (mapped_color == -1) mapped_color = 0;
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#endif
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return (palette->mapped_color[color] = mapped_color);
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}
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int WWPalette_PrintData(WWPalette p, WWDisplay display, FILE * f)
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{
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int i, n;
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int transparent;
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int red, green, blue;
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n = WWPalette_GetNumber(p);
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fprintf(f, "\n");
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fprintf(f, "palette[%02d] :\tnumber = %d\n", n, WWPalette_GetNumber(p));
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/*
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* WonX-2.0 以降から,透明色の判定は WWDisplay で行うように変更したので,
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* WWPalette で透明色を管理する必要は無くなった.一応コードを残しておく.
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*/
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#if 1
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transparent = WWDisplay_IsTransparent(display, p, 0);
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fprintf(f, "palette[%02d] :\ttransparent = %s\n",
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n, wonx_true_false(transparent));
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#else
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fprintf(f, "palette[%02d] :\ttransparent = %s\n",
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n, wonx_true_false(WWPalette_GetTransparent(p)));
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#endif
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for (i = 0; i < 4; i++) {
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fprintf(f, "palette[%02d] :\tcolor[%01d] = %d\n",
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n, i, WWPalette_GetMappedColor(p, i));
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}
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for (i = 0; i < 16; i++) {
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red = WWPalette_GetRed( p, i);
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green = WWPalette_GetGreen(p, i);
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blue = WWPalette_GetBlue( p, i);
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fprintf(f, "palette[%02d] :\tRGB[%02d] = 0x%c%c%c\n",
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n, i,
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wonx_dec_to_hex(red),
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wonx_dec_to_hex(green),
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wonx_dec_to_hex(blue));
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}
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fflush(f);
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return (0);
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}
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/*****************************************************************************/
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/* ここまで */
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/*****************************************************************************/
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/*****************************************************************************/
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/* End of File. */
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/*****************************************************************************/
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