wonx/WWSprite.c
Hiroaki Sakai 103ffe29f1 We implemented mmap (). Specifically, see README.
Added service function.  (A service function dumping information for debugging,
Added service function for screen drawing ON / OFF control) Specifically, see README.

Make the object's destructor called from bios_exit ()
Add appropriate Destroy function to each object.  Delete objects properly
We have checked the termination process as a whole, as done.

Fix to accept interrupts even during key_wait ().
(Previously, only key input was accepted)

Some timer interrupts are improved.  (UNIXTimer.c)

Change the wonx_include directory to wonx.

Changed to search the full path to perl automatically and insert it at the beginning of perl script.

Makefile review, improvement.

Changed ON / OFF of screen drawing to switch according to display level.
(See README for details.)
Also change to display level lowered by F9 and display level raised by F10.
In accordance with that, we have reviewed a part of ON / OFF part of drawing and key input event processing.

Fixed to display message when pressing key.

Obj ObjListData_GetPrev (ObjListData data)
Obj ObjListData_GetNext (ObjListData data)
To
ObjListData ObjListData_GetPrev (ObjListData data)
ObjListData ObjListData_GetNext (ObjListData data)
Fixed to.

Added install, uninstall target to Makefile.  Fixed challsrc.sh.

Version 2.2 - from wonx-2.2.tar.gz
2018-03-07 23:07:30 +00:00

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/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWSpriteP.h"
#include "WonX.h"
#include "etc.h"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
int WWSprite_GetNumber( WWSprite s) { return (s->number); }
int WWSprite_GetHorizontal(WWSprite s) { return (s->horizontal); }
int WWSprite_GetVertical( WWSprite s) { return (s->vertical); }
int WWSprite_GetPriority( WWSprite s) { return (s->priority); }
int WWSprite_GetClipping( WWSprite s) { return (s->clipping); }
WWPalette WWSprite_GetPalette( WWSprite s) { return (s->palette); }
WWCharacter WWSprite_GetCharacter( WWSprite s) { return (s->character); }
int WWSprite_SetNumber( WWSprite s, int n) { return (s->number = n); }
int WWSprite_SetHorizontal(WWSprite s, int f) { return (s->horizontal = f); }
int WWSprite_SetVertical( WWSprite s, int f) { return (s->vertical = f); }
int WWSprite_SetPriority( WWSprite s, int f) { return (s->priority = f); }
int WWSprite_SetClipping( WWSprite s, int f) { return (s->clipping = f); }
WWPalette WWSprite_SetPalette(WWSprite s, WWPalette p)
{ return (s->palette = p); }
WWCharacter WWSprite_SetCharacter(WWSprite s, WWCharacter c)
{ return (s->character = c); }
int WWSprite_GetX(WWSprite sprite) { return (sprite->x); }
int WWSprite_GetY(WWSprite sprite) { return (sprite->y); }
int WWSprite_SetPosition(WWSprite sprite, int x, int y)
{
sprite->x = x;
sprite->y = y;
return (0);
}
/* スプライトのピクセル値を返す.(透明色は-1を返す) */
int WWSprite_GetPixel(WWSprite sprite, int x, int y, WWDisplay display)
{
WWPalette palette;
WWCharacter character;
int pixel;
palette = WWSprite_GetPalette(sprite);
character = WWSprite_GetCharacter(sprite);
if (WWSprite_GetHorizontal(sprite)) x = 7 - x;
if (WWSprite_GetVertical( sprite)) y = 7 - y;
pixel = WWCharacter_GetPixel(character, x, y, display);
/* カラー対応 */
switch (WWDisplay_GetColorMode(display)) {
case COLOR_MODE_GRAYSCALE:
/*
* WonX-2.0 以降では,透明色の処理は WWDisplay クラスで行うように
* 変更したのでWWPalette_GetMappedColor() が -1 を返すことは無い.
*/
pixel = WWPalette_GetMappedColor(palette, pixel);
break;
case COLOR_MODE_4COLOR:
case COLOR_MODE_16COLOR:
case COLOR_MODE_16PACKED:
pixel =
((unsigned short int)WWPalette_GetRed( palette, pixel) << 8) |
((unsigned short int)WWPalette_GetGreen(palette, pixel) << 4) |
((unsigned short int)WWPalette_GetBlue( palette, pixel) << 0);
break;
default:
WonX_Error("WWSprite_GetPixel", "Unknown color mode.");
}
/* 透明色の場合には -1 を返す */
if (WWDisplay_IsTransparent(display, palette, pixel))
pixel = -1;
return (pixel);
}
WWSprite WWSprite_Create(int number, int x, int y,
int horizontal, int vertical,
int priority, int clipping,
WWPalette palette, WWCharacter character)
{
WWSprite sprite;
sprite = (WWSprite)malloc(sizeof(_WWSprite));
if (sprite == NULL)
WonX_Error("WWSprite_Create", "Cannot allocate memory.");
WWSprite_SetNumber(sprite, number);
WWSprite_SetHorizontal(sprite, horizontal);
WWSprite_SetVertical(sprite, vertical);
WWSprite_SetPriority(sprite, priority);
WWSprite_SetClipping(sprite, clipping);
WWSprite_SetPalette(sprite, palette);
WWSprite_SetCharacter(sprite, character);
WWSprite_SetPosition(sprite, x, y);
return (sprite);
}
WWSprite WWSprite_Destroy(WWSprite sprite)
{
if (sprite == NULL)
WonX_Error("WWSprite_Destroy", "Object is not created.");
free(sprite);
return (NULL);
}
int WWSprite_PrintData(WWSprite s, FILE * f)
{
int n;
n = WWSprite_GetNumber(s);
fprintf(f, "\n");
fprintf(f, "sprite[%03d] :\tnumber = %d\n", n, WWSprite_GetNumber(s));
fprintf(f, "sprite[%03d] :\thorizontal = %s\n",
n, wonx_true_false(WWSprite_GetHorizontal(s)));
fprintf(f, "sprite[%03d] :\tvertical = %s\n",
n, wonx_true_false(WWSprite_GetVertical( s)));
fprintf(f, "sprite[%03d] :\tpriority = %s\n",
n, wonx_true_false(WWSprite_GetPriority( s)));
fprintf(f, "sprite[%03d] :\tclipping = %s\n",
n, wonx_true_false(WWSprite_GetClipping( s)));
fprintf(f, "sprite[%03d] :\tpalette number = %d\n",
n, WWPalette_GetNumber(WWSprite_GetPalette(s)));
fprintf(f, "sprite[%03d] :\tcharacter number = %d\n",
n, WWCharacter_GetNumber(WWSprite_GetCharacter(s)));
fprintf(f, "sprite[%03d] :\tx = %d\n", n, WWSprite_GetX(s));
fprintf(f, "sprite[%03d] :\ty = %d\n", n, WWSprite_GetY(s));
fflush(f);
return (0);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/