wonx/sound.c
Hiroaki Sakai 103ffe29f1 We implemented mmap (). Specifically, see README.
Added service function.  (A service function dumping information for debugging,
Added service function for screen drawing ON / OFF control) Specifically, see README.

Make the object's destructor called from bios_exit ()
Add appropriate Destroy function to each object.  Delete objects properly
We have checked the termination process as a whole, as done.

Fix to accept interrupts even during key_wait ().
(Previously, only key input was accepted)

Some timer interrupts are improved.  (UNIXTimer.c)

Change the wonx_include directory to wonx.

Changed to search the full path to perl automatically and insert it at the beginning of perl script.

Makefile review, improvement.

Changed ON / OFF of screen drawing to switch according to display level.
(See README for details.)
Also change to display level lowered by F9 and display level raised by F10.
In accordance with that, we have reviewed a part of ON / OFF part of drawing and key input event processing.

Fixed to display message when pressing key.

Obj ObjListData_GetPrev (ObjListData data)
Obj ObjListData_GetNext (ObjListData data)
To
ObjListData ObjListData_GetPrev (ObjListData data)
ObjListData ObjListData_GetNext (ObjListData data)
Fixed to.

Added install, uninstall target to Makefile.  Fixed challsrc.sh.

Version 2.2 - from wonx-2.2.tar.gz
2018-03-07 23:07:30 +00:00

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/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "wonx/sound.h"
#include "WonX.h"
/*****************************************************************************/
/* 互換関数の定義 */
/*****************************************************************************/
/*
* Xサーバとの同期の整合性がとれなくなるなどの問題が考えられるので
* 互換関数の内部は UNIXTimer_Pause(), UNIXTimer_Unpause() でくくり,
* タイマ割り込みを一時停止して処理を行うまたunpause するまえに,
* かならず sync するようにする.
*/
/*
* タイマの一時停止の2重解除の問題が出てくるので,
* 互換関数から互換関数を呼んではいけない.
* (一時停止はネストされるが,いちおう)
* 似たような処理をする関数の場合は,必ず static な別関数に処理をまとめ,
* そっちを呼び出すようにすること.
* 引数の表示の問題もあるしね.
*/
void sound_init(void)
{
return;
}
void sound_set_channel(unsigned int flags)
{
return;
}
unsigned int sound_get_channel(void)
{
return (0);
}
void sound_set_output(unsigned int flags)
{
return;
}
unsigned int sound_get_output(void)
{
return (0);
}
void sound_set_wave(int channel, unsigned char * wave)
{
return;
}
void sound_set_pitch(int channel, unsigned int frequency)
{
return;
}
unsigned int sound_get_pitch(int channel)
{
return (0);
}
void sound_set_volume(int channel, unsigned int volume)
{
return;
}
unsigned int sound_get_volume(int channel)
{
return (0);
}
void sound_set_sweep(int sweep, int step)
{
return;
}
unsigned int sound_get_sweep(void)
{
return (0);
}
void sound_set_noise(unsigned int flags)
{
return;
}
unsigned int sound_get_noise(void)
{
return (0);
}
unsigned int sound_get_random(void)
{
return (0);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/