wonx/WWText.c
Hiroaki Sakai eb06f7f4f8 Added text display function. (Only 0 to 127 ASCII characters, kanji is not supported)
Changed to create Wonx class and manage all resources with Wonx class.
(See Wonx.x WonxP.h)

When p is pressed to switch display / non-display of the screen, redraw the LCD panel
Improvement.

Added -Wall to compile option.

We have summarized the processing part of the function which is duplicated processing in disp.c.

Version 0.1 beta - from wonx-b01.tar.gz
2018-03-07 23:05:40 +00:00

162 lines
5.6 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWTextP.h"
#include "etc.h"
/* フォントのビットマップデータ */
#include "WWTextFonts.c"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
/*===========================================================================*/
/* メンバの取得 */
/*===========================================================================*/
WWScreen WWText_GetScreen(WWText t) { return (t->screen); }
int WWText_GetX(WWText t) { return (t->x); }
int WWText_GetY(WWText t) { return (t->y); }
int WWText_GetWidth( WWText t) { return (t->width ); }
int WWText_GetHeight(WWText t) { return (t->height); }
int WWText_GetBase(WWText t) { return (t->base); }
WWPalette WWText_GetPalette(WWText t) { return (t->palette); }
static WWCharacter WWText_GetFont(WWText t, int n) { return (t->font[n]); }
/*===========================================================================*/
/* メンバの設定 */
/*===========================================================================*/
WWScreen WWText_SetScreen(WWText t, WWScreen s) { return (t->screen = s); }
int WWText_SetX(WWText t, int n) { return (t->x = n); }
int WWText_SetY(WWText t, int n) { return (t->y = n); }
int WWText_SetWidth( WWText t, int n) { return (t->width = n); }
int WWText_SetHeight(WWText t, int n) { return (t->height = n); }
int WWText_SetBase(WWText t, int n) { return (t->base = n); }
WWPalette WWText_SetPalette(WWText t, WWPalette p) { return (t->palette = p); }
static WWCharacter WWText_SetFont(WWText t, int n, WWCharacter c)
{ return (t->font[n] = c); }
int WWText_SetTextWindow(WWText ww_text, int x, int y,
int width, int height, int base,
WWDisplay ww_display)
{
int tx, ty, c;
WWCharacter ww_character;
WWText_SetX(ww_text, x);
WWText_SetY(ww_text, y);
WWText_SetWidth(ww_text, width);
WWText_SetHeight(ww_text, height);
WWText_SetBase(ww_text, base);
c = WWText_GetBase(ww_text);
for (ty = 0; ty < WWText_GetHeight(ww_text); ty++) {
for (tx = 0; tx < WWText_GetWidth(ww_text); tx++) {
if (c >= 512) Error("WWText_SetTextWindow", "Over character.");
ww_character = WWDisplay_GetCharacter(ww_display, c);
WWCharacter_SetBitmap(ww_character, NULL);
WWScreen_SetCharacter(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + tx,
WWText_GetY(ww_text) + ty,
ww_character);
c++;
}
}
return (0);
}
int WWText_PutCharacter(WWText ww_text, int x, int y, int character,
WWDisplay ww_display)
{
WWCharacter ww_character;
if ((character < 0) || (character > 127))
Error("WWText_PutCharacter", "Character number is out of range.");
/*
* テキスト表示はtext_window_init() で指定したテキストウインドウの
* 座標系で行う(らしい)(ウインドウ内の左上が(0,0)になる)
*/
if ( (x < 0) || (x > WWText_GetWidth( ww_text) - 1) ||
(y < 0) || (y > WWText_GetHeight(ww_text) - 1) )
Error("WWText_PutCharacter", "Position is out of range.");
#if 0
n = WWText_GetBase(ww_text) +
(x - WWText_GetX(ww_text)) +
(y - WWText_GetY(ww_text)) * WWText_GetWidth(ww_text);
ww_character = WWDisplay_GetCharacter(ww_display, n);
#else
ww_character = WWScreen_GetCharacter(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + x,
WWText_GetY(ww_text) + y);
#endif
WWCharacter_CopyBitmap(ww_character, WWText_GetFont(ww_text, character));
/* 表示時にパレットを設定するのでいいのか? 不明 */
WWScreen_SetPalette(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + x,
WWText_GetY(ww_text) + y,
WWText_GetPalette(ww_text));
return (character);
}
/*===========================================================================*/
/* オブジェクトの生成と消去 */
/*===========================================================================*/
WWText WWText_Create(WWScreen screen,
int x, int y, int width, int height,
WWPalette palette)
{
WWText ww_text;
int i;
ww_text = (WWText)malloc(sizeof(_WWText));
if (ww_text == NULL) Error("WWText_Create", "Cannot allocate memory.");
WWText_SetScreen(ww_text, screen);
WWText_SetX(ww_text, 0);
WWText_SetY(ww_text, 0);
WWText_SetWidth( ww_text, width );
WWText_SetHeight(ww_text, height);
WWText_SetPalette(ww_text, palette);
for (i = 0; i < 128; i++) {
WWText_SetFont(ww_text, i, WWCharacter_Create(i, &(fonts[i * 16])));
}
return (ww_text);
}
WWText WWText_Destroy(WWText ww_text)
{
int i;
if (ww_text == NULL) Error("WWText_Destroy", "Object is not created.");
for (i = 0; i < 128; i++) {
if (WWText_GetFont(ww_text, i))
WWText_SetFont(ww_text, i,
WWCharacter_Destroy(WWText_GetFont(ww_text, i)));
}
free(ww_text);
return (NULL);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/