Fixed a part of the data dump part. Changed the line of perl script from / usr / bin / perl to / usr / local / bin / perl. (On FreeBSD, Japanese perl is in / usr / local / bin) For disp.c, libwwc.c, a function for reading and acquiring bitmap data of characters, The type of bitmap data is not unsigned char *, but instead of short int *, long int * It was modified to an appropriate type. Let the bitmap of the WWCharacter class be union of uchar, ushort, ulong, By accessing with an appropriate type in WWCharacter_GetPixel () The endian dependence of bitmap data is eliminated. (i386, confirmed by SPARC) Fixed how to get the value of WWCharacter_GetPixel () in 16 PACKED color mode. (The bug that the character was displayed inverted horizontally was resolved) Stop for 10 seconds at F11, forcibly end with Ctrl-c or F12, Added iconization with Ctrl-i. (It was a function that was originally, but I forgot that, We modified it somewhat to make it formal support) Move display / non-display change key from p to F10. Manual correction. XDisplay.c: generated with XColorGC_CreateFromRGB () with XDisplay_DrawLCDWindow () Since we did not Destroy () the XColorGC object, we made a bug that caused memory flow Fix. (XColorGC_Destroy (x_color_gc) addition) Add wonx_include / fcntl.h. The contents are / usr / include / fcntl.h, Just include /usr/include/sys/fcntl.h. Format change of serial output message (output to serial port:). (I tried to enclose it with "".) etc.c: wonx_print_character () Fixed. (Add \ ", \ \ and others) Fix sout2str.pl. (Add \ ", \ \ etc .... The above message for serial output It was modified according to format change) Added int2sint.pl, filters.pl, challsrc.sh. Change sys2wonx.pl. in wonx_include / types.h typedef unsigned short WORD; typedef unsigned long DWORD; To typedef unsigned short int WORD; typedef unsigned long int DWORD; change to. Fixed README. Version 2.1 - from wonx-2.1.tar.gz
34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
#ifndef _WWCharacterP_h_INCLUDED_
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#define _WWCharacterP_h_INCLUDED_
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/*****************************************************************************/
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/* ここから */
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/*****************************************************************************/
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#include "WWCharacter.h"
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/*****************************************************************************/
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/* クラスの定義 */
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/*****************************************************************************/
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typedef struct _WWCharacter {
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int number;
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/* キャラクタのビットマップ */
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union {
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unsigned char bitmap_char[32];
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unsigned short int bitmap_short_int[16];
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unsigned long int bitmap_long_int[8];
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} bitmap;
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} _WWCharacter;
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/*****************************************************************************/
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/* ここまで */
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/*****************************************************************************/
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#endif
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/*****************************************************************************/
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/* End of File. */
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/*****************************************************************************/
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