wonx/WWSprite.c
Hiroaki Sakai 3c624a304e Initial version
Version 0.0.1 alpha - from wonx-a01.tar.gz
2000-09-26 12:00:00 +09:00

94 lines
3.4 KiB
C

/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWSpriteP.h"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
int WWSprite_GetNumber( WWSprite s) { return (s->number); }
int WWSprite_GetHorizontal(WWSprite s) { return (s->horizontal); }
int WWSprite_GetVertical( WWSprite s) { return (s->vertical); }
int WWSprite_GetPriority( WWSprite s) { return (s->priority); }
int WWSprite_GetClipping( WWSprite s) { return (s->clipping); }
WWPalette WWSprite_GetPalette( WWSprite s) { return (s->palette); }
WWCharacter WWSprite_GetCharacter( WWSprite s) { return (s->character); }
int WWSprite_SetNumber( WWSprite s, int n) { return (s->number = n); }
int WWSprite_SetHorizontal(WWSprite s, int f) { return (s->horizontal = f); }
int WWSprite_SetVertical( WWSprite s, int f) { return (s->vertical = f); }
int WWSprite_SetPriority( WWSprite s, int f) { return (s->priority = f); }
int WWSprite_SetClipping( WWSprite s, int f) { return (s->clipping = f); }
WWPalette WWSprite_SetPalette(WWSprite s, WWPalette p)
{ return (s->palette = p); }
WWCharacter WWSprite_SetCharacter(WWSprite s, WWCharacter c)
{ return (s->character = c); }
int WWSprite_GetX(WWSprite sprite) { return (sprite->x); }
int WWSprite_GetY(WWSprite sprite) { return (sprite->y); }
int WWSprite_SetPosition(WWSprite sprite, int x, int y)
{
sprite->x = x;
sprite->y = y;
return (0);
}
int WWSprite_GetPixel(WWSprite sprite, int x, int y)
{
WWPalette p;
WWCharacter c;
int pixel;
p = WWSprite_GetPalette(sprite);
c = WWSprite_GetCharacter(sprite);
if (WWSprite_GetHorizontal(sprite)) x = 7 - x;
if (WWSprite_GetVertical( sprite)) y = 7 - y;
pixel = WWCharacter_GetPixel(c, x, y);
pixel = WWPalette_GetMappedColor(p, pixel);
return (pixel);
}
WWSprite WWSprite_Create(int number, int x, int y,
int horizontal, int vertical,
int priority, int clipping,
WWPalette palette, WWCharacter character)
{
WWSprite sprite;
sprite = (WWSprite)malloc(sizeof(_WWSprite));
if (sprite == NULL) Error("WWSprite_Create", "Cannot allocate memory.");
WWSprite_SetNumber(sprite, number);
WWSprite_SetHorizontal(sprite, horizontal);
WWSprite_SetVertical(sprite, vertical);
WWSprite_SetPriority(sprite, priority);
WWSprite_SetClipping(sprite, clipping);
WWSprite_SetPalette(sprite, palette);
WWSprite_SetCharacter(sprite, character);
WWSprite_SetPosition(sprite, x, y);
return (sprite);
}
WWSprite WWSprite_Destroy(WWSprite sprite)
{
if (sprite == NULL) return (NULL);
free(sprite);
return (NULL);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/