wonx/WWCharacter.c
Hiroaki Sakai 5e1a9795b7 Create your own header file. It became compilable with only Wonx.
Since there is a possibility that the Error () function will collide with libwonx.a when linking,
It changed to Wonx_Error ().
Added bios_exit ().
sprite_set_char, sprite_get_char, palette number minus 8
Fixed bug that was not specified.
font_set_monodata (), font_set_colordata (), font_get_data (), disp.c,
The arguments of screen_set_char (), screen_get_char (), sprite_set_data ()
Changed from void * to appropriate type.
Sample program and attached SpeedMac.
I added a document.

Version 0.3 beta - from wonx-b03.tar.gz
2018-03-07 23:06:08 +00:00

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C
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/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWCharacterP.h"
#include "etc.h"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
int WWCharacter_GetNumber(WWCharacter c)
{
if (c == NULL) Wonx_Error("WWCharacter_GetNumber()", "WWCharacter is NULL.");
return (c->number);
}
int WWCharacter_SetNumber(WWCharacter c, int n)
{
if ((n < 0) || (n >= 512))
Wonx_Error("WWCharacter_SetNumber()", "Invalid range.");
return (c->number = n);
}
WWCharacter WWCharacter_Create(int number, unsigned char * bitmap)
{
WWCharacter character;
character = (WWCharacter)malloc(sizeof(_WWCharacter));
if (character == NULL)
Wonx_Error("WWCharacter_Create", "Cannot allocate memory.");
WWCharacter_SetNumber(character, number);
WWCharacter_SetBitmap(character, bitmap);
return (character);
}
WWCharacter WWCharacter_Destroy(WWCharacter character)
{
if (character == NULL)
Wonx_Error("WWCharacter_Destroy()", "WWCharacter is NULL.");
free(character);
return (NULL);
}
unsigned char * WWCharacter_GetBitmap(WWCharacter character)
{
return (character->bitmap);
}
int WWCharacter_SetBitmap(WWCharacter character, unsigned char * bitmap)
{
int i;
if (character == NULL)
Wonx_Error("WWCharacter_SetBitmap()", "WWCharacter is NULL.");
for (i = 0; i < 16; i++) {
if (bitmap == NULL) {
character->bitmap[i] = 0x00;
} else {
character->bitmap[i] = bitmap[i];
}
}
return (0);
}
int WWCharacter_GetPixel(WWCharacter character, int x, int y)
{
if (character == NULL)
Wonx_Error("WWCharacter_GetPixel()", "WWCharacter is NULL.");
if ((x < 0) || (x > 7))
Wonx_Error("WWCharacter_GetPixel()", "x is invalid value.");
if ((y < 0) || (y > 7))
Wonx_Error("WWCharacter_GetPixel()", "y is invalid value.");
/* ビットマップは2ビットでぴとつのピクセルに対応する */
/* 2ビットの値がpalette の色に対応する. */
/* bitmap は unsigned char bitmap[16]; に定義してある. */
/* パレット色(03)を返す */
return ( (character->bitmap[y * 2 + x / 4] >> ((x % 4) * 2)) & 0x03 );
}
int WWCharacter_SetPixel(WWCharacter character, int x, int y, int pixel)
{
unsigned char p;
if (character == NULL)
Wonx_Error("WWCharacter_SetPixel()", "WWCharacter is NULL.");
if ((x < 0) || (x > 7))
Wonx_Error("WWCharacter_SetPixel()", "x is invalid value.");
if ((y < 0) || (y > 7))
Wonx_Error("WWCharacter_SetPixel()", "y is invalid value.");
if ((pixel < 0) || (pixel > 3))
Wonx_Error("WWCharacter_SetPixel()", "Invalid pixel.");
p = ((unsigned char)pixel) & 0x03;
p = p << ((x % 4) * 2);
character->bitmap[y * 2 + x / 4] &= ~(0x03 << ((x % 4) * 2));
character->bitmap[y * 2 + x / 4] |= p;
return (pixel);
}
int WWCharacter_CopyBitmap(WWCharacter dst, WWCharacter src)
{
return (WWCharacter_SetBitmap(dst, src->bitmap));
}
int WWCharacter_PrintData(WWCharacter character, FILE * f)
{
int x, y, i, n;
n = WWCharacter_GetNumber(character);
fprintf(f, "\n");
fprintf(f, "character[%d] :\tnumber = %d\n",
n, WWCharacter_GetNumber(character));
for (i = 0; i < 16; i++) {
fprintf(f, "character[%d] :\tbitmap[%d] = 0x%02x\n",
n, i, (int)(WWCharacter_GetBitmap(character)[i]));
}
for (y = 0; y < 8; y++) {
fprintf(f, "character[%d] :\tbitmap : ", n);
for (x = 0; x < 8; x++) {
fprintf(f, "%d", WWCharacter_GetPixel(character, x, y));
}
fprintf(f, "\n");
}
fflush(f);
return (0);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/