wonx/WWDisplayP.h
Hiroaki Sakai c0b964b4f4 Added dummy function of _asm_*().
Set FP_OFF ​(), FP_SEG() for the callback function at interrupt setting in WonderWitch
Adjust appropriately according to the setting method.  (Fit to wwterm)

UNIXTimer.c: UNIXTimer_Unpause()
((unix_timer -> pause == 1) && (unix_timer -> interrupt_in_pause == 0))
Fixed a bug that was not unix_timer-> pause--; when it was.
(It was not unposted when interrupt was not applied during pause)

Serial receive interrupt, keyboard interrupt added.  (corresponding to wwterm, operation confirmed)
Added UNIXSerialPort class.

With this, at WonderWitch,
com_intvector.callback = (void (near *) ()) FP_OFF ​​(com_handler);
com_intvector.cs = _ asm_inline ("\tmov \tax, cs");
com_intvector.ds = _ asm_inline ("\tmov \tax, ds");
sys_interrupt_set_hook (SYS_INT_RECEIVEREADY,
& com_intvector, & com_last_intvector);
Interrupt setting like that shown in Fig.

For warning, add WonX_Warning ().
Move WonX_Error () to WonX.c.

comm_send_string (), text_put_string (), text_put_substring () When executed
Fix output message.

Implement cursor display function.  (Add WWCursor class) (Do not blink. Display only)
When displaying the cursor, text information inside WWDisplay_DrawLCDPanel ()
Since we need to be able to read it, we will discontinue the WonXText class and add the WWText class
I moved to a member of the WWDisplay class.

In palette_get_color (), transparent color is displayed when executing WWPalette_GetMappedColors ()
Since it was not considered to be returned as -1, palette_get_color ()
Fixed a bug where return value was wrong value.

Character color palette, LCD color palette initial value, with WonderWitch
It was made to coincide with the initial value.

As a sample, add wwterm - b 05.  (Add wwterm target to Makefile)

Version 1.1 - from wonx-1.1.tar.gz
2018-03-07 23:07:04 +00:00

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#ifndef _WWDisplayP_h_INCLUDED_
#define _WWDisplayP_h_INCLUDED_
/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWDisplay.h"
/*****************************************************************************/
/* クラスの定義 */
/*****************************************************************************/
typedef struct _WWDisplay {
WWColorMap color_map;
WWPalette palette[16];
WWCharacter character[512];
WWSprite sprite[128];
WWScreen screen[2];
WWLCDPanel lcd_panel;
WWText text;
WWCursor cursor;
/* ディスプレイの属性情報 */
int sprite_enable; /* スプライト表示イネーブルフラグ */
int sprite_window_enable; /* スプライトウインドウ機能イネーブルフラグ */
int sprite_window_x; /* スプライトウインドウ用 */
int sprite_window_y; /* スプライトウインドウ用 */
int sprite_window_width; /* スプライトウインドウ用 */
int sprite_window_height; /* スプライトウインドウ用 */
int border; /* ボーダーカラー07のカラーマップ番号 */
int foreground_color; /* モノクロフォント展開時の色 */
int background_color; /* モノクロフォント展開時の色 */
int sprite_start; /* スプライトの描画の指定 */
int sprite_count; /* スプライトの描画の指定 */
} _WWDisplay;
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/