wonx/WonXDisplay.c
Hiroaki Sakai c0b964b4f4 Added dummy function of _asm_*().
Set FP_OFF ​(), FP_SEG() for the callback function at interrupt setting in WonderWitch
Adjust appropriately according to the setting method.  (Fit to wwterm)

UNIXTimer.c: UNIXTimer_Unpause()
((unix_timer -> pause == 1) && (unix_timer -> interrupt_in_pause == 0))
Fixed a bug that was not unix_timer-> pause--; when it was.
(It was not unposted when interrupt was not applied during pause)

Serial receive interrupt, keyboard interrupt added.  (corresponding to wwterm, operation confirmed)
Added UNIXSerialPort class.

With this, at WonderWitch,
com_intvector.callback = (void (near *) ()) FP_OFF ​​(com_handler);
com_intvector.cs = _ asm_inline ("\tmov \tax, cs");
com_intvector.ds = _ asm_inline ("\tmov \tax, ds");
sys_interrupt_set_hook (SYS_INT_RECEIVEREADY,
& com_intvector, & com_last_intvector);
Interrupt setting like that shown in Fig.

For warning, add WonX_Warning ().
Move WonX_Error () to WonX.c.

comm_send_string (), text_put_string (), text_put_substring () When executed
Fix output message.

Implement cursor display function.  (Add WWCursor class) (Do not blink. Display only)
When displaying the cursor, text information inside WWDisplay_DrawLCDPanel ()
Since we need to be able to read it, we will discontinue the WonXText class and add the WWText class
I moved to a member of the WWDisplay class.

In palette_get_color (), transparent color is displayed when executing WWPalette_GetMappedColors ()
Since it was not considered to be returned as -1, palette_get_color ()
Fixed a bug where return value was wrong value.

Character color palette, LCD color palette initial value, with WonderWitch
It was made to coincide with the initial value.

As a sample, add wwterm - b 05.  (Add wwterm target to Makefile)

Version 1.1 - from wonx-1.1.tar.gz
2018-03-07 23:07:04 +00:00

115 lines
3.8 KiB
C

/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WonXDisplayP.h"
#include "WonX.h"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
XDisplay WonXDisplay_GetXDisplay(WonXDisplay wonx_display)
{ return (wonx_display->x_display); }
WWDisplay WonXDisplay_GetWWDisplay(WonXDisplay wonx_display)
{ return (wonx_display->ww_display); }
static XDisplay WonXDisplay_SetXDisplay(WonXDisplay wonx_d, XDisplay xd)
{ return (wonx_d->x_display = xd); }
static WWDisplay WonXDisplay_SetWWDisplay(WonXDisplay wonx_d, WWDisplay wd)
{ return (wonx_d->ww_display = wd); }
WonXDisplay WonXDisplay_Create(int x_width, int x_height,
int ww_lcd_panel_width, int ww_lcd_panel_height,
int ww_screen_width, int ww_screen_height)
{
WonXDisplay wonx_display;
WWDisplay ww_display;
XDisplay x_display;
wonx_display = (WonXDisplay)malloc(sizeof(_WonXDisplay));
if (wonx_display == NULL)
WonX_Error("WonXDisplay_Create", "Cannot allocate memory.");
ww_display = WWDisplay_Create(ww_lcd_panel_width, ww_lcd_panel_height,
ww_screen_width, ww_screen_height);
if (ww_display == NULL)
WonX_Error("WonXDisplay_Create", "Cannot create WonderWitch display.");
WonXDisplay_SetWWDisplay(wonx_display, ww_display);
x_display = XDisplay_Create(x_width, x_height);
if (x_display == NULL)
WonX_Error("WonXDisplay_Create", "Cannot create X display.");
WonXDisplay_SetXDisplay(wonx_display, x_display);
return (wonx_display);
}
int WonXDisplay_Sync(WonXDisplay wonx_display)
{
int i;
XDisplay x_display;
WWDisplay ww_display;
x_display = WonXDisplay_GetXDisplay(wonx_display);
ww_display = WonXDisplay_GetWWDisplay(wonx_display);
if (XDisplay_GetColorMapPrint(x_display)) {
WWColorMap_PrintData(WWDisplay_GetColorMap(ww_display), stdout);
XDisplay_SetColorMapPrint(x_display, 0);
}
if (XDisplay_GetPalettePrint(x_display)) {
for (i = 0; i < 16; i++) {
WWPalette_PrintData(WWDisplay_GetPalette(ww_display, i), stdout);
}
XDisplay_SetPalettePrint(x_display, 0);
}
if (XDisplay_GetCharacterPrint(x_display)) {
for (i = 0; i < 512; i++) {
WWCharacter_PrintData(WWDisplay_GetCharacter(ww_display, i), stdout);
}
XDisplay_SetCharacterPrint(x_display, 0);
}
if (XDisplay_GetSpritePrint(x_display)) {
for (i = 0; i < 128; i++) {
WWSprite_PrintData(WWDisplay_GetSprite(ww_display, i), stdout);
}
XDisplay_SetSpritePrint(x_display, 0);
}
XDisplay_Sync(x_display);
return (0);
}
int WonXDisplay_Flush(WonXDisplay wonx_display)
{
XDisplay x_display;
WWDisplay ww_display;
WWLCDPanel ww_lcd_panel;
x_display = WonXDisplay_GetXDisplay(wonx_display);
ww_display = WonXDisplay_GetWWDisplay(wonx_display);
if (XDisplay_GetLCDDraw(x_display)) {
WWDisplay_DrawLCDPanel(ww_display);
ww_lcd_panel = WWDisplay_GetLCDPanel(ww_display);
XDisplay_DrawLCDWindow(x_display, ww_lcd_panel);
}
WonXDisplay_Sync(wonx_display);
return (0);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/