wonx/WWText.c
Hiroaki Sakai d1cde9116a Added dump of RGB value when dumping palette data.
Fixed a part of the data dump part.

Changed the line of perl script from / usr / bin / perl to / usr / local / bin / perl.
(On FreeBSD, Japanese perl is in / usr / local / bin)

For disp.c, libwwc.c, a function for reading and acquiring bitmap data of characters,
The type of bitmap data is not unsigned char *, but instead of short int *, long int *
It was modified to an appropriate type.
Let the bitmap of the WWCharacter class be union of uchar, ushort, ulong,
By accessing with an appropriate type in WWCharacter_GetPixel ()
The endian dependence of bitmap data is eliminated.  (i386, confirmed by SPARC)

Fixed how to get the value of WWCharacter_GetPixel () in 16 PACKED color mode.
(The bug that the character was displayed inverted horizontally was resolved)

Stop for 10 seconds at F11, forcibly end with Ctrl-c or F12,
Added iconization with Ctrl-i.  (It was a function that was originally, but I forgot that,
We modified it somewhat to make it formal support)

Move display / non-display change key from p to F10.  Manual correction.

XDisplay.c: generated with XColorGC_CreateFromRGB () with XDisplay_DrawLCDWindow ()
Since we did not Destroy () the XColorGC object, we made a bug that caused memory flow
Fix.  (XColorGC_Destroy (x_color_gc) addition)

Add wonx_include / fcntl.h.  The contents are / usr / include / fcntl.h,
Just include /usr/include/sys/fcntl.h.

Format change of serial output message (output to serial port:).
(I tried to enclose it with "".)
etc.c: wonx_print_character () Fixed.  (Add \ ", \ \ and others)
Fix sout2str.pl.  (Add \ ", \ \ etc .... The above message for serial output
It was modified according to format change)

Added int2sint.pl, filters.pl, challsrc.sh.
Change sys2wonx.pl.

in wonx_include / types.h
typedef unsigned short WORD;
typedef unsigned long DWORD;
To
typedef unsigned short int WORD;
typedef unsigned long int DWORD;
change to.

Fixed README.

Version 2.1 - from wonx-2.1.tar.gz
2018-03-07 23:07:23 +00:00

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/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWTextP.h"
#include "WonX.h"
/* フォントのビットマップデータ */
#include "WWTextFonts.c"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
/*===========================================================================*/
/* メンバの取得 */
/*===========================================================================*/
WWScreen WWText_GetScreen(WWText t) { return (t->screen); }
int WWText_GetX(WWText t) { return (t->x); }
int WWText_GetY(WWText t) { return (t->y); }
int WWText_GetWidth( WWText t) { return (t->width ); }
int WWText_GetHeight(WWText t) { return (t->height); }
int WWText_GetBase(WWText t) { return (t->base); }
WWPalette WWText_GetPalette(WWText t) { return (t->palette); }
static WWCharacter WWText_GetFont(WWText t, int n) { return (t->font[n]); }
/*===========================================================================*/
/* メンバの設定 */
/*===========================================================================*/
WWScreen WWText_SetScreen(WWText t, WWScreen s) { return (t->screen = s); }
int WWText_SetX(WWText t, int n) { return (t->x = n); }
int WWText_SetY(WWText t, int n) { return (t->y = n); }
int WWText_SetWidth( WWText t, int n) { return (t->width = n); }
int WWText_SetHeight(WWText t, int n) { return (t->height = n); }
int WWText_SetBase(WWText t, int n) { return (t->base = n); }
WWPalette WWText_SetPalette(WWText t, WWPalette p) { return (t->palette = p); }
static WWCharacter WWText_SetFont(WWText t, int n, WWCharacter c)
{ return (t->font[n] = c); }
int WWText_SetTextWindow(WWText ww_text, int x, int y,
int width, int height, int base,
WWDisplay ww_display)
{
int tx, ty, c;
WWCharacter ww_character;
WWText_SetX(ww_text, x);
WWText_SetY(ww_text, y);
WWText_SetWidth(ww_text, width);
WWText_SetHeight(ww_text, height);
WWText_SetBase(ww_text, base);
c = WWText_GetBase(ww_text);
for (ty = 0; ty < WWText_GetHeight(ww_text); ty++) {
for (tx = 0; tx < WWText_GetWidth(ww_text); tx++) {
if (c >= 512) WonX_Error("WWText_SetTextWindow", "Over character.");
ww_character = WWDisplay_GetCharacter(ww_display, c);
WWCharacter_ClearAllPixels(ww_character);
WWScreen_SetCharacter(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + tx,
WWText_GetY(ww_text) + ty,
ww_character);
c++;
}
}
return (0);
}
int WWText_PutCharacter(WWText ww_text, int x, int y, int character,
WWDisplay ww_display)
{
WWCharacter ww_character;
int j, k, n;
int f, b;
unsigned short int pixel;
unsigned short int bitmap;
if ((character < 0) || (character > 127)) {
WonX_Warning("WWText_PutCharacter", "Character number is out of range.");
return (-1);
}
/*
* テキスト表示はtext_window_init() で指定したテキストウインドウの
* 座標系で行う(らしい)(ウインドウ内の左上が(0,0)になる)
*/
if ( (x < 0) || (x > WWText_GetWidth( ww_text) - 1) ||
(y < 0) || (y > WWText_GetHeight(ww_text) - 1) ) {
WonX_Warning("WWText_PutCharacter", "Position is out of range.");
return (-1);
}
#if 0
n = WWText_GetBase(ww_text) +
(x - WWText_GetX(ww_text)) +
(y - WWText_GetY(ww_text)) * WWText_GetWidth(ww_text);
ww_character = WWDisplay_GetCharacter(ww_display, n);
#else
ww_character = WWScreen_GetCharacter(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + x,
WWText_GetY(ww_text) + y);
#endif
/*
* テキストフォントは
* f = WWDisplay_GetForegroundColor(ww_display);
* b = WWDisplay_GetBackgroundColor(ww_display);
* で描画する必要があるため,描画のたびにビットマップをコピーする必要がある.
* で,カラー化の際に,そのように修正した.
* よって,テキストの初期化時に WWCharacter の配列を作成する必要は
* 無くなったのでWWCharacter の配列はいずれ削除すること.
*/
#if 0
WWCharacter_CopyAllPixels(ww_character, WWText_GetFont(ww_text, character));
#else
f = WWDisplay_GetForegroundColor(ww_display);
b = WWDisplay_GetBackgroundColor(ww_display);
n = character * 8;
for (j = 0; j < 8; j++) {
bitmap = 0;
for (k = 0; k < 8; k++) {
pixel = (fonts[n] & (1 << k)) ? f : b;
bitmap |= ( pixel & 1) << k;
bitmap |= ((pixel >> 1) & 1) << (k + 8);
}
WWCharacter_SetBitmapAsShortInt(ww_character, j, bitmap);
n++;
}
#endif
/* 表示時にパレットを設定するのでいいのか? 不明 */
WWScreen_SetPalette(WWText_GetScreen(ww_text),
WWText_GetX(ww_text) + x,
WWText_GetY(ww_text) + y,
WWText_GetPalette(ww_text));
return (character);
}
/*===========================================================================*/
/* オブジェクトの生成と消去 */
/*===========================================================================*/
WWText WWText_Create(WWScreen screen,
int x, int y, int width, int height,
WWPalette palette)
{
WWText ww_text;
WWCharacter ww_character;
int i, j, k, n;
int f, b;
unsigned short int pixel;
unsigned short int bitmap;
ww_text = (WWText)malloc(sizeof(_WWText));
if (ww_text == NULL) WonX_Error("WWText_Create", "Cannot allocate memory.");
WWText_SetScreen(ww_text, screen);
WWText_SetX(ww_text, x);
WWText_SetY(ww_text, y);
WWText_SetWidth( ww_text, width );
WWText_SetHeight(ww_text, height);
WWText_SetPalette(ww_text, palette);
/* 以下は,
f = WWDisplay_GetForegroundColor(ww_display);
b = WWDisplay_GetBackgroundColor(ww_display);
で取得すべきかもしれない
*/
f = 3;
b = 0;
n = 0;
for (i = 0; i < 128; i++) {
ww_character = WWCharacter_Create(i);
for (j = 0; j < 8; j++) {
bitmap = 0;
for (k = 0; k < 8; k++) {
pixel = (fonts[n] & (1 << k)) ? f : b;
bitmap |= ( pixel & 1) << k;
bitmap |= ((pixel >> 1) & 1) << (k + 8);
}
WWCharacter_SetBitmapAsShortInt(ww_character, j, bitmap);
n++;
}
WWText_SetFont(ww_text, i, ww_character);
}
return (ww_text);
}
WWText WWText_Destroy(WWText ww_text)
{
int i;
if (ww_text == NULL) WonX_Error("WWText_Destroy", "Object is not created.");
for (i = 0; i < 128; i++) {
if (WWText_GetFont(ww_text, i))
WWText_SetFont(ww_text, i,
WWCharacter_Destroy(WWText_GetFont(ww_text, i)));
}
free(ww_text);
return (NULL);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/