Changed to create Wonx class and manage all resources with Wonx class. (See Wonx.x WonxP.h) When p is pressed to switch display / non-display of the screen, redraw the LCD panel Improvement. Added -Wall to compile option. We have summarized the processing part of the function which is duplicated processing in disp.c. Version 0.1 beta - from wonx-b01.tar.gz
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
#include "WonxP.h"
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#include "etc.h"
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#include <sys/disp.h>
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#include <sys/text.h>
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/*****************************************************************************/
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/* ディスプレイの確保 */
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/*****************************************************************************/
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static Wonx wonx = NULL;
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int Wonx_IsCreated(void)
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{
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return (wonx != NULL);
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}
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void Wonx_Create(void)
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{
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WWScreen screen;
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WWPalette palette;
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wonx = (Wonx)malloc(sizeof(_Wonx));
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if (wonx == NULL) Error("Wonx_Create", "Cannot allocate memory.");
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wonx->wonx_display =
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WonxDisplay_Create(LCD_PIXEL_WIDTH * 2, LCD_PIXEL_HEIGHT * 2,
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LCD_PIXEL_WIDTH, LCD_PIXEL_HEIGHT,
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SCREEN_CHAR_WIDTH, SCREEN_CHAR_HEIGHT);
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screen =
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WWDisplay_GetScreen(WonxDisplay_GetWWDisplay(wonx->wonx_display), SCREEN2);
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/* デフォルトのテキスト表示用パレットは0 */
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palette =
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WWDisplay_GetPalette(WonxDisplay_GetWWDisplay(wonx->wonx_display), 0);
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wonx->wonx_text =
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WonxText_Create(screen, 0, 0, TEXT_SCREEN_WIDTH, TEXT_SCREEN_HEIGHT,
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palette);
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return;
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}
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WonxDisplay Wonx_GetWonxDisplay(void)
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{
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return (wonx->wonx_display);
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}
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WonxText Wonx_GetWonxText(void)
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{
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return (wonx->wonx_text);
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}
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