wonx/WWScreen.h
Hiroaki Sakai 1d5ebf4867 When executing a function related to text display, (although characters are not displayed as usual)
At the very least I output the character string to the terminal.

We implemented the window function of screen 2.

Version 0.0.2 alpha - from wonx-a02.tar.gz
2000-09-27 12:00:00 +09:00

88 lines
3.3 KiB
C

#ifndef _WWScreen_h_INCLUDED_
#define _WWScreen_h_INCLUDED_
/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include <stdlib.h>
#include "WWPalette.h"
#include "WWCharacter.h"
/*****************************************************************************/
/* クラスの定義 */
/*****************************************************************************/
typedef struct _WWScreen * WWScreen;
/*****************************************************************************/
/* 定数の定義 */
/*****************************************************************************/
#define WWSCREEN_DRAW_ALL 0
#define WWSCREEN_INSIDE_ONLY 1
#define WWSCREEN_OUTSIDE_ONLY 2
/*****************************************************************************/
/* メンバ関数の宣言 */
/*****************************************************************************/
int WWScreen_GetHorizontal(WWScreen s, int x, int y);
int WWScreen_GetVertical(WWScreen s, int x, int y);
WWPalette WWScreen_GetPalette(WWScreen s, int x, int y);
WWCharacter WWScreen_GetCharacter(WWScreen s, int x, int y);
int WWScreen_SetHorizontal(WWScreen s, int x, int y, int f);
int WWScreen_SetVertical(WWScreen s, int x, int y, int f);
WWPalette WWScreen_SetPalette(WWScreen s, int x, int y, WWPalette palette);
WWCharacter WWScreen_SetCharacter(WWScreen s, int x, int y, WWCharacter c);
int WWScreen_GetNumber(WWScreen s);
int WWScreen_GetWidth( WWScreen s);
int WWScreen_GetHeight(WWScreen s);
int WWScreen_GetRollX( WWScreen s);
int WWScreen_GetRollY( WWScreen s);
int WWScreen_GetEnable(WWScreen s);
int WWScreen_GetMode( WWScreen s);
int WWScreen_GetDrawX( WWScreen s);
int WWScreen_GetDrawY( WWScreen s);
int WWScreen_GetDrawWidth( WWScreen s);
int WWScreen_GetDrawHeight(WWScreen s);
int WWScreen_SetNumber(WWScreen s, int n);
int WWScreen_SetWidth( WWScreen s, int n);
int WWScreen_SetHeight(WWScreen s, int n);
int WWScreen_SetRollX( WWScreen s, int r);
int WWScreen_SetRollY( WWScreen s, int r);
int WWScreen_SetEnable(WWScreen s, int n);
int WWScreen_SetMode( WWScreen s, int n);
int WWScreen_SetDrawX( WWScreen s, int n);
int WWScreen_SetDrawY( WWScreen s, int n);
int WWScreen_SetDrawWidth( WWScreen s, int n);
int WWScreen_SetDrawHeight(WWScreen s, int n);
int WWScreen_GetPixel(WWScreen screen, int x, int y);
WWScreen WWScreen_Create(int number,
int width, int height,
WWPalette initial_palette,
WWCharacter initial_character,
int draw_x, int draw_y,
int draw_width, int draw_height);
WWScreen WWScreen_Destroy(WWScreen screen);
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/