wonx/WWSprite.h
Hiroaki Sakai 9c414a9117 Fixed the display range of screen2_set_window ().
In the explanation of screen 2 _ set _ window () of the manual, "width and height of the display area"
Although it is written, in fact it operates with "horizontal width of display area + 1 and vertical width + 1"
want to see?  (Unconfirmed), do not you have to do -1?
Or, in actual operation in WonderWitch,
ex = sx + WWScreen_GetDrawWidth (screen);
Not
ex = WWScreen_GetDrawWidth (screen);
It may be.

Implemented sprite enable / disable.

LCD color map, palette, character, sprite data dump function implemented.

Improve display message when calling function.

Version 0.0.3 alpha - from wonx-a03.tar.gz
2000-09-28 12:00:00 +09:00

59 lines
2.3 KiB
C

#ifndef _WWSprite_h_INCLUDED_
#define _WWSprite_h_INCLUDED_
/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include <stdlib.h>
#include "WWPalette.h"
#include "WWCharacter.h"
/*****************************************************************************/
/* クラスの定義 */
/*****************************************************************************/
typedef struct _WWSprite * WWSprite;
/*****************************************************************************/
/* メンバ関数の宣言 */
/*****************************************************************************/
int WWSprite_GetNumber(WWSprite s);
int WWSprite_GetHorizontal(WWSprite s);
int WWSprite_GetVertical(WWSprite s);
int WWSprite_GetPriority(WWSprite s);
int WWSprite_GetClipping(WWSprite s);
WWPalette WWSprite_GetPalette(WWSprite s);
WWCharacter WWSprite_GetCharacter(WWSprite s);
int WWSprite_SetNumber(WWSprite s, int n);
int WWSprite_SetHorizontal(WWSprite s, int f);
int WWSprite_SetVertical(WWSprite s, int f);
int WWSprite_SetPriority(WWSprite s, int f);
int WWSprite_SetClipping(WWSprite s, int f);
WWPalette WWSprite_SetPalette(WWSprite s, WWPalette p);
WWCharacter WWSprite_SetCharacter(WWSprite s, WWCharacter c);
int WWSprite_GetX(WWSprite sprite);
int WWSprite_GetY(WWSprite sprite);
int WWSprite_SetPosition(WWSprite sprite, int x, int y);
WWSprite WWSprite_Create(int number, int x, int y,
int horizontal, int vertical,
int priority, int clipping,
WWPalette palette, WWCharacter character);
WWSprite WWSprite_Destroy(WWSprite sprite);
int WWSprite_PrintData(WWSprite s, FILE * f);
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
#endif
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/