wonx/WWDisplay.c
Hiroaki Sakai 96b108c909 In UNIXTimer.c, callback function is called every time the callback function is called
Fix to reconfigure.
(Add signal () in UNIXTimer_ON ())
(In IRIX, coping with the fact that the callback function is cleared for each call)

Since ualarm () is BSD dependent, it is modified to use alarm ().

Unit Timer class interval time setting unit changed from microseconds to milliseconds.

Supports serial communication.  (See WonxSerialPort, WWSerialPort, comm.c)

With printf () in key.c, when the function name was not displayed when displaying the return value
Fix.

Version 0.4 beta - from wonx-b04.tar.gz
2018-03-07 23:06:28 +00:00

396 lines
13 KiB
C
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/*****************************************************************************/
/* ここから */
/*****************************************************************************/
#include "WWDisplayP.h"
#include "etc.h"
/*****************************************************************************/
/* メンバ関数の定義 */
/*****************************************************************************/
/*===========================================================================*/
/* メンバの取得 */
/*===========================================================================*/
WWColorMap WWDisplay_GetColorMap(WWDisplay d) { return (d->color_map); }
WWPalette WWDisplay_GetPalette(WWDisplay d, int n) { return (d->palette[n]); }
WWCharacter WWDisplay_GetCharacter(WWDisplay d, int n)
{ return (d->character[n]); }
WWSprite WWDisplay_GetSprite(WWDisplay d, int n) { return (d->sprite[n]); }
WWScreen WWDisplay_GetScreen(WWDisplay d, int n) { return (d->screen[n]); }
WWLCDPanel WWDisplay_GetLCDPanel(WWDisplay d) { return (d->lcd_panel); }
int WWDisplay_GetSpriteEnable(WWDisplay d) { return (d->sprite_enable); }
int WWDisplay_GetSpriteWindowEnable(WWDisplay d)
{ return (d->sprite_window_enable); }
int WWDisplay_GetSpriteWindowX(WWDisplay d)
{ return (d->sprite_window_x); }
int WWDisplay_GetSpriteWindowY(WWDisplay d)
{ return (d->sprite_window_y); }
int WWDisplay_GetSpriteWindowWidth(WWDisplay d)
{ return (d->sprite_window_width); }
int WWDisplay_GetSpriteWindowHeight(WWDisplay d)
{ return (d->sprite_window_height); }
int WWDisplay_GetBorder(WWDisplay d) { return (d->border); }
int WWDisplay_GetForegroundColor(WWDisplay d) { return (d->foreground_color); }
int WWDisplay_GetBackgroundColor(WWDisplay d) { return (d->background_color); }
int WWDisplay_GetSpriteStart(WWDisplay d) { return (d->sprite_start); }
int WWDisplay_GetSpriteCount(WWDisplay d) { return (d->sprite_count); }
/*===========================================================================*/
/* メンバの設定 */
/*===========================================================================*/
WWColorMap WWDisplay_SetColorMap(WWDisplay d, WWColorMap cm)
{ return (d->color_map = cm); }
WWPalette WWDisplay_SetPalette(WWDisplay d, int n, WWPalette p)
{ return (d->palette[n] = p); }
WWCharacter WWDisplay_SetCharacter(WWDisplay d, int n, WWCharacter c)
{ return (d->character[n] = c); }
WWSprite WWDisplay_SetSprite(WWDisplay d, int n, WWSprite s)
{ return (d->sprite[n] = s); }
WWScreen WWDisplay_SetScreen(WWDisplay d, int n, WWScreen s)
{ return (d->screen[n] = s); }
WWLCDPanel WWDisplay_SetLCDPanel(WWDisplay d, WWLCDPanel p)
{ return (d->lcd_panel = p); }
int WWDisplay_SetSpriteEnable(WWDisplay d, int f)
{ return (d->sprite_enable = f); }
int WWDisplay_SetSpriteWindowEnable(WWDisplay d, int f)
{ return (d->sprite_window_enable = f); }
int WWDisplay_SetSpriteWindowX(WWDisplay d, int n)
{ return (d->sprite_window_x = n); }
int WWDisplay_SetSpriteWindowY(WWDisplay d, int n)
{ return (d->sprite_window_y = n); }
int WWDisplay_SetSpriteWindowWidth(WWDisplay d, int n)
{ return (d->sprite_window_width = n); }
int WWDisplay_SetSpriteWindowHeight(WWDisplay d, int n)
{ return (d->sprite_window_height = n); }
int WWDisplay_SetBorder(WWDisplay d, int b) { return (d->border = b); }
int WWDisplay_SetForegroundColor(WWDisplay d, int c)
{ return (d->foreground_color = c); }
int WWDisplay_SetBackgroundColor(WWDisplay d, int c)
{ return (d->background_color = c); }
int WWDisplay_SetSpriteStart(WWDisplay d, int n)
{ return (d->sprite_start = n); }
int WWDisplay_SetSpriteCount(WWDisplay d, int n)
{ return (d->sprite_count = n); }
/*===========================================================================*/
/* オブジェクトの生成と消去 */
/*===========================================================================*/
WWDisplay WWDisplay_Create(int lcd_panel_width, int lcd_panel_height,
int screen_width, int screen_height)
{
WWDisplay display;
int i;
display = (WWDisplay)malloc(sizeof(_WWDisplay));
if (display == NULL)
Wonx_Error("WWDisplay_Create", "Cannot allocate memory.");
WWDisplay_SetColorMap(display, WWColorMap_Create(NULL));
for (i = 0; i < 16; i++) {
WWDisplay_SetPalette(display, i,
WWPalette_Create(i, NULL, ((i / 4) % 2) ? 1 : 0));
}
for (i = 0; i < 512; i++) {
WWDisplay_SetCharacter(display, i, WWCharacter_Create(i, NULL));
}
for (i = 0; i < 128; i++) {
WWDisplay_SetSprite(display, i,
WWSprite_Create(i, 0, 0, 0, 0, 0, 0,
WWDisplay_GetPalette(display, 0),
WWDisplay_GetCharacter(display, 0)));
}
for (i = 0; i < 2; i++) {
WWDisplay_SetScreen(display, i,
WWScreen_Create(i, screen_width, screen_height,
WWDisplay_GetPalette(display, 0),
WWDisplay_GetCharacter(display, 0),
0, 0,
lcd_panel_width, lcd_panel_height));
}
WWDisplay_SetLCDPanel(display, WWLCDPanel_Create(lcd_panel_width,
lcd_panel_height));
WWDisplay_SetSpriteEnable(display, 0);
WWDisplay_SetSpriteWindowEnable(display, 0);
WWDisplay_SetSpriteWindowX( display, 0);
WWDisplay_SetSpriteWindowY( display, 0);
WWDisplay_SetSpriteWindowWidth( display, lcd_panel_width);
WWDisplay_SetSpriteWindowHeight(display, lcd_panel_height);
WWDisplay_SetBorder(display, 0);
WWDisplay_SetForegroundColor(display, 3);
WWDisplay_SetBackgroundColor(display, 0);
WWDisplay_SetSpriteStart(display, 0);
WWDisplay_SetSpriteCount(display, 0);
return (display);
}
WWDisplay WWDisplay_Destroy(WWDisplay display)
{
int i;
if (display == NULL) return (NULL);
if (WWDisplay_GetColorMap(display) != NULL)
WWDisplay_SetColorMap(display,
WWColorMap_Destroy(WWDisplay_GetColorMap(display)));
for (i = 0; i < 16; i++) {
if (WWDisplay_GetPalette(display, i) != NULL)
WWDisplay_SetPalette(display, i,
WWPalette_Destroy(WWDisplay_GetPalette(display, i))
);
}
for (i = 0; i < 512; i++) {
if (WWDisplay_GetCharacter(display, i) != NULL)
WWDisplay_SetCharacter(display, i,
WWCharacter_Destroy(WWDisplay_GetCharacter(display
, i)));
}
for (i = 0; i < 128; i++) {
if (WWDisplay_GetSprite(display, i) != NULL)
WWDisplay_SetSprite(display, i,
WWSprite_Destroy(WWDisplay_GetSprite(display, i)));
}
for (i = 0; i < 2; i++) {
if (WWDisplay_GetScreen(display, i) != NULL)
WWDisplay_SetScreen(display, i,
WWScreen_Destroy(WWDisplay_GetScreen(display, i)));
}
if (WWDisplay_GetLCDPanel(display) != NULL)
WWDisplay_SetLCDPanel(display,
WWLCDPanel_Destroy(WWDisplay_GetLCDPanel(display)));
free(display);
return (NULL);
}
/*===========================================================================*/
/* LCDパネルの描画 */
/*===========================================================================*/
static int WWDisplay_DrawScreen(WWDisplay display, WWScreen screen)
{
WWLCDPanel lcd_panel;
int lcd_panel_width;
int lcd_panel_height;
int pixel;
int x, y, px, py;
int sx = 0, sy = 0, ex = 0, ey = 0;
int mode;
if (!WWScreen_GetEnable(screen)) return (0);
lcd_panel = WWDisplay_GetLCDPanel(display);
lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
lcd_panel_height = WWLCDPanel_GetHeight(lcd_panel);
if ( (WWScreen_GetMode(screen) == WW_SCREEN_INSIDE_ONLY) ||
(WWScreen_GetMode(screen) == WW_SCREEN_OUTSIDE_ONLY) ) {
sx = WWScreen_GetDrawX(screen);
sy = WWScreen_GetDrawX(screen);
/*
* マニュアルの screen2_set_window() の説明には「表示領域の横幅と縦幅」と
* 書いてあるが,実際には「表示領域の横幅+1と縦幅+1」で動作する
* みたい?(未確認)なので,-1 しなくてよい?
* もしくはWonderWitch での実際の動作は,
* ex = sx + WWScreen_GetDrawWidth( screen);
* でなく
* ex = WWScreen_GetDrawWidth( screen);
* なのかもしれない.
*/
#if 0
ex = sx + WWScreen_GetDrawWidth( screen) - 1;
ey = sy + WWScreen_GetDrawHeight(screen) - 1;
#else
ex = sx + WWScreen_GetDrawWidth( screen);
ey = sy + WWScreen_GetDrawHeight(screen);
#endif
}
mode = WWScreen_GetMode(screen);
/* 以下はホットスポットになるので,そのうちループアンローリング */
/* したほうがいいかも */
for (y = 0; y < lcd_panel_height; y++) {
if (mode == WW_SCREEN_INSIDE_ONLY) {
if (y > ey) { break; }
if (y < sy) { y = sy - 1; continue; }
}
py = y + WWScreen_GetRollY(screen);
for (x = 0; x < lcd_panel_width; x++) {
if (mode == WW_SCREEN_INSIDE_ONLY) {
if (x > ex) { x = lcd_panel_width - 1; continue; }
if (x < sx) { x = sx - 1; continue; }
} else if (mode == WW_SCREEN_OUTSIDE_ONLY) {
if ( (x >= sx) && (x <= ex) && (y >= sy) && (y <= ey) ) {
x = ex;
continue;
}
}
px = x + WWScreen_GetRollX(screen);
pixel = WWScreen_GetPixel(screen, px, py);
/* 透明色の場合 */
if (pixel == -1) continue;
pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
WWLCDPanel_SetPixel(lcd_panel, x, y, pixel);
}
}
return (0);
}
static int WWDisplay_DrawSprite(WWDisplay display, WWSprite sprite)
{
int x, y, lcd_x, lcd_y;
int sx, sy, ex, ey;
int pixel, outside;
sx = WWDisplay_GetSpriteWindowX(display) - 1;
sy = WWDisplay_GetSpriteWindowY(display) - 1;
/* 以下は WWDisplay_DrawScreen() に合わせた */
#if 0
ex = sx + WWDisplay_GetSpriteWindowWidth(display) - 1;
ey = sy + WWDisplay_GetSpriteWindowHeight(display) - 1;
#else
ex = sx + WWDisplay_GetSpriteWindowWidth(display);
ey = sy + WWDisplay_GetSpriteWindowHeight(display);
#endif
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
pixel = WWSprite_GetPixel(sprite, x, y);
/* 透明色の場合 */
if (pixel == -1) continue;
lcd_x = WWSprite_GetX(sprite) + x;
lcd_y = WWSprite_GetY(sprite) + y;
if (WWDisplay_GetSpriteWindowEnable(display)) {
if ( (lcd_x < sx) || (lcd_y < sy) || (lcd_x > ex) || (lcd_y > ey) )
outside = 1;
else
outside = 0;
if (WWSprite_GetClipping(sprite)) { /* ウインドウの外側部分を表示 */
if (!outside) continue;
} else { /* ウインドウの内側部分を表示 */
if (outside) continue;
}
}
pixel = WWColorMap_GetLCDColor(WWDisplay_GetColorMap(display), pixel);
WWLCDPanel_SetPixel(WWDisplay_GetLCDPanel(display), lcd_x, lcd_y, pixel);
}
}
return (0);
}
int WWDisplay_DrawLCDPanel(WWDisplay display)
{
WWLCDPanel lcd_panel;
int x, y, i;
int lcd_panel_width;
int lcd_panel_height;
WWColorMap color_map;
int border;
WWSprite sprite;
lcd_panel = WWDisplay_GetLCDPanel(display);
lcd_panel_width = WWLCDPanel_GetWidth( lcd_panel);
lcd_panel_height = WWLCDPanel_GetHeight(lcd_panel);
color_map = WWDisplay_GetColorMap(display);
border = WWDisplay_GetBorder(display);
/* ボーダーカラーで埋める */
for (x = 0; x < lcd_panel_width; x++) {
for (y = 0; y < lcd_panel_height; y++) {
WWLCDPanel_SetPixel(lcd_panel, x, y,
WWColorMap_GetLCDColor(color_map, border));
}
}
/* スクリーン1描画 */
WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 0));
/* スプライト描画(スクリーン2より優先でないもの) */
/* 重なった場合は,番号の若いものが手前に表示される */
if (WWDisplay_GetSpriteEnable(display)) {
for (i = WWDisplay_GetSpriteCount(display) - 1; i >= 0; i--) {
sprite = WWDisplay_GetSprite(display,
i + WWDisplay_GetSpriteStart(display));
if (!WWSprite_GetPriority(sprite)) {
WWDisplay_DrawSprite(display, sprite);
}
}
}
/* スクリーン2描画 */
WWDisplay_DrawScreen(display, WWDisplay_GetScreen(display, 1));
/* スプライト描画(スクリーン2より優先なもの) */
/* 重なった場合は,番号の若いものが手前に表示される */
if (WWDisplay_GetSpriteEnable(display)) {
for (i = WWDisplay_GetSpriteCount(display) - 1; i >= 0; i--) {
sprite = WWDisplay_GetSprite(display,
i + WWDisplay_GetSpriteStart(display));
if (WWSprite_GetPriority(sprite)) {
WWDisplay_DrawSprite(display, sprite);
}
}
}
return (0);
}
/*****************************************************************************/
/* ここまで */
/*****************************************************************************/
/*****************************************************************************/
/* End of File. */
/*****************************************************************************/