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meta-openembedded/meta-oe/recipes-benchmark/glmark2/files/0001-Fix-wl_surface-should-be-destoryed-after-the-wl_wind.patch
Neena Busireddy c7265a61d7 glmark2: wl_surface should be destoryed after destroying wl_window
If wl_surface is destroyed while work thread is still running,
segmentation fault occurs.

Signed-off-by: Neena Busireddy <neenareddy.busireddy@nxp.com>
Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
2016-05-06 12:40:25 +02:00

35 lines
1.1 KiB
Diff

From 9c74ec83e2929b1d5ab65d5137b6ba42edeb332d Mon Sep 17 00:00:00 2001
From: Yong Gan <b45748@freescale.com>
Date: Tue, 27 Oct 2015 18:15:20 +0800
Subject: [PATCH] Fix: wl_surface should be destoryed after the wl_window
destroyed.
Upstream-Status: Submitted [https://github.com/glmark2/glmark2/issues/12]
Signed-off-by: Yong Gan <b45748@freescale.com>
---
src/native-state-wayland.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/native-state-wayland.cpp b/src/native-state-wayland.cpp
index 41fc743..cdcdf34 100644
--- a/src/native-state-wayland.cpp
+++ b/src/native-state-wayland.cpp
@@ -56,10 +56,10 @@ NativeStateWayland::~NativeStateWayland()
wl_shell_surface_destroy(window_->shell_surface);
if (window_->opaque_reqion)
wl_region_destroy(window_->opaque_reqion);
- if (window_->surface)
- wl_surface_destroy(window_->surface);
if (window_->native)
wl_egl_window_destroy(window_->native);
+ if (window_->surface)
+ wl_surface_destroy(window_->surface);
delete window_;
}
--
1.9.1