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If wl_surface is destroyed while work thread is still running, segmentation fault occurs. Signed-off-by: Neena Busireddy <neenareddy.busireddy@nxp.com> Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
35 lines
1.1 KiB
Diff
35 lines
1.1 KiB
Diff
From 9c74ec83e2929b1d5ab65d5137b6ba42edeb332d Mon Sep 17 00:00:00 2001
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From: Yong Gan <b45748@freescale.com>
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Date: Tue, 27 Oct 2015 18:15:20 +0800
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Subject: [PATCH] Fix: wl_surface should be destoryed after the wl_window
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destroyed.
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Upstream-Status: Submitted [https://github.com/glmark2/glmark2/issues/12]
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Signed-off-by: Yong Gan <b45748@freescale.com>
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---
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src/native-state-wayland.cpp | 4 ++--
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1 file changed, 2 insertions(+), 2 deletions(-)
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diff --git a/src/native-state-wayland.cpp b/src/native-state-wayland.cpp
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index 41fc743..cdcdf34 100644
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--- a/src/native-state-wayland.cpp
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+++ b/src/native-state-wayland.cpp
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@@ -56,10 +56,10 @@ NativeStateWayland::~NativeStateWayland()
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wl_shell_surface_destroy(window_->shell_surface);
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if (window_->opaque_reqion)
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wl_region_destroy(window_->opaque_reqion);
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- if (window_->surface)
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- wl_surface_destroy(window_->surface);
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if (window_->native)
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wl_egl_window_destroy(window_->native);
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+ if (window_->surface)
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+ wl_surface_destroy(window_->surface);
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delete window_;
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}
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--
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1.9.1
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