mirror of
https://github.com/revyos/thead-kernel.git
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86 lines
4.1 KiB
C
86 lines
4.1 KiB
C
/*************************************************************************/ /*!
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@File rgxshader.h
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@Title TQ Shader Load
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@Copyright Copyright (c) Imagination Technologies Ltd. All Rights Reserved
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@Description Shader code and info are shared for all context on the device.
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If allocation doesn't already exist, read shader data from file
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and allocate PMR memory. PMR memory is not deallocated until
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device deinit.
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@License Dual MIT/GPLv2
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The contents of this file are subject to the MIT license as set out below.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Alternatively, the contents of this file may be used under the terms of
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the GNU General Public License Version 2 ("GPL") in which case the provisions
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of GPL are applicable instead of those above.
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If you wish to allow use of your version of this file only under the terms of
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GPL, and not to allow others to use your version of this file under the terms
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of the MIT license, indicate your decision by deleting the provisions above
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and replace them with the notice and other provisions required by GPL as set
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out in the file called "GPL-COPYING" included in this distribution. If you do
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not delete the provisions above, a recipient may use your version of this file
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under the terms of either the MIT license or GPL.
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This License is also included in this distribution in the file called
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"MIT-COPYING".
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EXCEPT AS OTHERWISE STATED IN A NEGOTIATED AGREEMENT: (A) THE SOFTWARE IS
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PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT; AND (B) IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/ /**************************************************************************/
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#if !defined(RGXSHADER_H)
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#define RGXSHADER_H
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#include "fwload.h"
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#include "rgxtransfer_shader.h"
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#include "connection_server.h"
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/*************************************************************************/ /*!
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@Function PVRSRVTQLoadShaders
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@Description If PMR is not allocated, reads shader binary data from file
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and allocates new PMR memory.
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@Input psDeviceNode Device node
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@Return PVRSRV_ERROR Returns PVRSRV_OK on success.
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*/ /**************************************************************************/
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PVRSRV_ERROR
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PVRSRVTQLoadShaders(PVRSRV_DEVICE_NODE *psDeviceNode);
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/*************************************************************************/ /*!
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@Function PVRSRVTQAcquireShaders
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@Description Get handle to ready allocated shader PMR memory
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@Input psDeviceNode Device node
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@Output ppsCLIPMRMem Shader data used by CPU client side.
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@Output ppsUSCPMRMem Shader usc code used by GPU.
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*/ /**************************************************************************/
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void
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PVRSRVTQAcquireShaders(PVRSRV_DEVICE_NODE *psDeviceNode,
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PMR **ppsCLIPMRMem,
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PMR **ppsUSCPMRMem);
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/*************************************************************************/ /*!
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@Function PVRSRVTQUnLoadShaders
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@Description Unref PMR memory.
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@Input psDeviceNode Device node
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@Return PVRSRV_ERROR Returns PVRSRV_OK on success.
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*/ /**************************************************************************/
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PVRSRV_ERROR
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PVRSRVTQUnloadShaders(PVRSRV_DEVICE_NODE *psDeviceNode);
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#endif /* RGXSHADER_H */
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