start to add Languages in Settings

This commit is contained in:
cuu 2018-12-19 20:31:32 +08:00
parent 8ee8d42cb5
commit 078d0279ed
12 changed files with 873 additions and 4 deletions

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@ -0,0 +1,153 @@
package Languages
import (
"github.com/cuu/gogame/draw"
"github.com/cuu/gogame/rect"
"github.com/cuu/LauncherGoDev/sysgo/UI"
)
type ListPageSelector struct {
UI.InfoPageSelector
}
func NewListPageSelector() *ListPageSelector {
p := &ListPageSelector{}
p.Width = UI.Width
p.BackgroundColor = &color.Color{131,199,219,255} //SkinManager().GiveColor('Front')
return p
}
func (self *ListPageSelector) Draw() {
idx := self.Parent.GetPsIndex()
mylist := self.Parent.GetMyList()
if idx < len(mylist) {
x,y := mylist[idx].Coord()
_,h := mylist[idx].Size()
self.PosX = x+2
self.PosY = y+1
self.Height = h-3
canvas_ := self.Parent.GetCanvasHWND()
rect_ := rect.Rect(self.PosX,self.PosY,self.Width-4, self.Height)
draw.AARoundRect(canvas_,&rect_,self.BackgroundColor,4,0,self.BackgroundColor)
}
}
type PageListItem struct {
UI.InfoPageListItem
Active bool
}
func NewPageListItem() *PageListItem {
p := &PageListItem{}
p.Height = UI.DefaultInfoPageListItemHeight
p.ReadOnly = false
p.Labels = make(map[string]LabelInterface)
p.Icons = make( map[string]IconItemInterface)
p.Fonts = make(map[string]*ttf.Font)
return p
}
func (self *PageListItem) Draw() {
x,_ := self.Labels["Text"].Coord()
w,h := self.Labels["Text"].Size()
self.Labels["Text"].NewCoord( x, self.PosY + (self.Height - h)/2 )
if self.Active == true {
self.Parent.(*LanguagesPage).Icons["done"].NewCoord(self.Parent.(*LanguagesPage).Width-30,self.PosY+5)
self.Parent.(*LanguagesPage).Icons["done"].Draw()
}
self.Labels["Text"].SetBold(self.Active)
self.Labels["Text"].Draw()
if _, ok := self.Labels["Small"]; ok {
x,_ = self.Labels["Small"].Coord()
w,h = self.Labels["Small"].Size()
self.Labels["Small"].NewCoord( self.Width - w - 10 , self.PosY + (self.Height - h)/2 )
self.Labels["Small"].Draw()
}
canvas_ := self.Parent.GetCanvasHWND()
draw.Line(canvas_, &color.Color{169,169,169,255},
self.PosX, self.PosY+self.Height -1,
self.PosX + self.Width, self.PosY+self.Height -1 ,1)
}
type LanguagesPage struct {
UI.Page
ListFont *ttf.Font
BGwidth int
BGheight int
DrawOnce bool
Scroller *UI.ListScroller
Icons map[string]UI.IconItemInterface
}
func NewLanguagesPage() *LanguagesPage {
p := &LanguagesPage{}
p.ListFont = UI.Fonts["notosanscjk15"]
p.FootMsg = [5]string{"Nav","","","Back","Select"}
p.BGwidth = UI.Width
p.BGheight = UI.Height - 24 - 20
p.Icons = make(map[string]UI.IconItemInterface)
return p
}
func (self *LanguagesPage) GenList() {
self.MyList = nil
start_x := 0
start_y := 0
last_height := 0
file_paths,err := filepath.Glob("sysgo/langs/*.ini")//sorted
if err == nil {
for i,u := range file_paths {
li := NewPageListItem()
}
}
}

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@ -0,0 +1,39 @@
package Languages
import (
/*
"github.com/veandco/go-sdl2/ttf"
"github.com/cuu/gogame/surface"
"github.com/cuu/gogame/event"
"github.com/cuu/gogame/rect"
"github.com/cuu/gogame/color"
*/
"github.com/cuu/LauncherGoDev/sysgo/UI"
//"github.com/cuu/LauncherGoDev/sysgo/DBUS"
)
/******************************************************************************/
type LanguagesPlugin struct {
UI.Plugin
LanguagesPage *LanguagesPage
}
func (self *LanguagesPlugin) Init( main_screen *UI.MainScreen ) {
self.LanguagesPage = NewLanguagesPage()
self.LanguagesPage.SetScreen( main_screen)
self.LanguagesPage.SetName("Languages")
self.LanguagesPage.Init()
}
func (self *LanguagesPlugin) Run( main_screen *UI.MainScreen ) {
if main_screen != nil {
main_screen.PushCurPage()
main_screen.SetCurPage(self.LanguagesPage)
main_screen.Draw()
main_screen.SwapAndShow()
}
}
var APIOBJ LanguagesPlugin

View File

@ -85,4 +85,10 @@ func init() {
if MyIconPool == nil {
MyIconPool = NewIconPool()
}
if MyLangManager == nil {
MyLangManager = NewLangManager()
MyLangManager.Init()
}
}

View File

@ -17,7 +17,7 @@ type InfoPageListItem struct {
func NewInfoPageListItem() *InfoPageListItem {
p := &InfoPageListItem{}
p.Height = 30
p.Height = DefaultInfoPageListItemHeight
p.ReadOnly = false
p.Labels = make(map[string]LabelInterface)
p.Icons = make( map[string]IconItemInterface)

View File

@ -25,6 +25,7 @@ type LabelInterface interface {
SetText(text string)
Draw()
DrawCenter(bold bool)
SetBold(b bool)
}
type Label struct {
@ -33,12 +34,14 @@ type Label struct {
FontObj *ttf.Font
Color *color.Color
CanvasHWND *sdl.Surface
Bold bool
// TextSurf *sdl.Surface
}
func NewLabel() *Label {
l := &Label{}
l.Color = &color.Color{83,83,83,255}
l.Bold = false
return l
}
@ -90,6 +93,10 @@ func (self *Label) SetText(text string) {
self.Width,self.Height = font.Size(self.FontObj, self.Text)
}
func (self *Label) SetBold(b bool) {
self.Bold = b
}
func (self *Label) DrawCenter(bold bool) { // default bold is false
font.SetBold(self.FontObj,bold)
my_text := font.Render(self.FontObj,self.Text, true, self.Color, nil)
@ -100,7 +107,7 @@ func (self *Label) DrawCenter(bold bool) { // default bold is false
}
func (self *Label) Draw() {
font.SetBold(self.FontObj,false) // avoing same font tangling set_bold to others
font.SetBold(self.FontObj,self.Bold) // avoing same font tangling set_bold to others
my_text := font.Render(self.FontObj,self.Text, true, self.Color, nil)

173
sysgo/UI/lang_manager.go Normal file
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@ -0,0 +1,173 @@
package UI
import (
"fmt"
"strings"
"io/ioutil"
"path/filepath"
"github.com/veandco/go-sdl2/ttf"
"github.com/go-ini/ini"
)
func sliceToInt(s []int) int {
res := 0
op := 1
for i := len(s) - 1; i >= 0; i-- {
res += s[i] * op
op *= 10
}
return res
}
func ParseNum(s string) []int {
nLen := 0
for i := 0; i < len(s); i++ {
if b := s[i]; '0' <= b && b <= '9' {
nLen++
}
}
var n = make([]int, 0, nLen)
for i := 0; i < len(s); i++ {
if b := s[i]; '0' <= b && b <= '9' {
n = append(n, int(b)-'0')
}
}
return n
}
func GetNumberFromString(s string) int {
is := ParseNum(s)
return sliceToInt(is)
}
type LangManager struct {
Langs map[string]string
ConfigFilename string
CJKMode bool
}
func NewLangManager() *LangManager {
p := &LangManager{}
p.ConfigFilename = "00_English.ini"
p.CJKMode = false
return p
}
func (self *LangManager) Init() {
if self.Langs == nil {
self.SetLangs()
}
}
func (self *LangManager) UpdateLang() {
self.Langs = nil
self.SetLangs()
}
func (self *LangManager) IsCJKMode() bool {
var latins = [1]string{"English"}
self.CJKMode= false
for _,v := range latins {
if strings.HasPrefix(self.ConfigFilename,v) {
self.CJKMode = false
break
}
}
return self.CJKMode
}
func (self *LangManager) SetLangs() {
self.Langs = make(map[string]string)
fname := "sysgo/.lang"
load_opts := ini.LoadOptions{
IgnoreInlineComment:true,
}
if FileExists(fname) {
config_bytes,err := ioutil.ReadFile(fname)
if err == nil {
self.ConfigFilename = strings.Trim(string(config_bytes),"\r\n ")
if len(self.ConfigFilename) < 3 {
self.ConfigFilename = "00_English.ini"
}
}
}else {
System("touch " + fname)
}
config_file_relative_path := filepath.Join("sysgo","langs",self.ConfigFilename)
if FileExists(config_file_relative_path) == false {
return
}
//no matter what ,we must have 00_English.ini
cfg, err := ini.LoadSources(load_opts, config_file_relative_path)
if err != nil {
fmt.Printf("Fail to read file: %v\n", err)
return
}
section := cfg.Section("Langs")
if section != nil {
opts := section.KeyStrings()
for _,v := range opts {
self.Langs[v] = section.Key(v).String()
}
}
}
func (self *LangManager) Tr(english_key_str string) string {
if self.Langs == nil {
return english_key_str
}
if len(self.Langs) == 0 {
return english_key_str
}
if v,ok := self.Langs[english_key_str]; ok {
return v
}
return english_key_str
}
func (self *LangManager) TrFont(orig_font_str string) *ttf.Font {
font_size_number := GetNumberFromString(orig_font_str)
if font_size_number > 120 {
panic("font string format error")
}
if strings.Contains(self.ConfigFilename,"English.ini") {
return Fonts[orig_font_str]
}else {
if font_size_number > 28 {
panic("cjk font size over 28")
}
}
return Fonts[ fmt.Sprintf("notosanscjk%d",font_size_number) ]
}
var MyLangManager *LangManager

View File

@ -21,6 +21,7 @@ type MultiLabel struct {
CanvasHWND *sdl.Surface
//TextSurf *sdl.Surface
MaxWidth int
Bold bool
}
func NewMultiLabel() *MultiLabel{
@ -28,7 +29,7 @@ func NewMultiLabel() *MultiLabel{
l.Color = &color.Color{83,83,83,255}
l.Width = 135
l.Height = 100
l.Bold = false
return l
}
@ -66,12 +67,17 @@ func (self *MultiLabel) SetText(text string) {
}
func (self *MultiLabel) SetBold(b bool) {
self.Bold = b
}
func (self *MultiLabel) DrawCenter(bold bool) {
}
func (self *MultiLabel) Draw() {
font.SetBold(self.FontObj,false) // avoing same font tangling set_bold to others
font.SetBold(self.FontObj,self.Bold) // avoing same font tangling set_bold to others
self.blit_text(self.CanvasHWND, self.Text,self.PosX,self.PosY,self.FontObj)
}

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@ -174,6 +174,9 @@ type PageInterface interface {
GetAlign() int
SetAlign(al int)
ScrollUp()
ScrollDown()
SetIconIndex(idx int)
GetIconIndex() int
@ -1013,3 +1016,52 @@ func (self *Page) GetAlign() int {
return self.Align
}
func (self *Page) ScrollUp() {
if len(self.MyList) == 0 {
return
}
self.PsIndex -=1
if self.PsIndex < 0 {
self.PsIndex = 0
}
cur_li := self.MyList[self.PsIndex]
x,y := cur_li.Coord()
_,h := cur_li.Size()
if y < 0 {
for i,_ := range self.MyList{
x,y = self.MyList[i].Coord()
_, h = self.MyList[i].Size()
self.MyList[i].NewCoord(x,y + h)
}
//self.Scrolled +=1
}
}
func (self *Page) ScrollDown() {
if len(self.MyList) == 0 {
return
}
self.PsIndex +=1
if self.PsIndex >= len(self.MyList) {
self.PsIndex = len(self.MyList) - 1
}
cur_li := self.MyList[self.PsIndex]
x,y := cur_li.Coord()
_,h := cur_li.Size()
if y+ h > self.Height {
for i,_ := range self.MyList{
x,y = self.MyList[i].Coord()
_, h = self.MyList[i].Size()
self.MyList[i].NewCoord(x,y - h)
}
// self.Scrolled -=1
}
}

107
sysgo/langs/00_English.ini Normal file
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@ -0,0 +1,107 @@
[Langs]
Settings=Settings
Retro Games=Retro Games
Music Player=Music Player
TinyCloud=Tiny Cloud
PowerOFF=PowerOFF
Reload UI=Reload UI
freeDM=freeDM
CaveStory=CaveStory
RetroArch=RetroArch
Launching=Launching....
Nav=Nav
Scan=Scan
Back=Back
Enter=Enter
Remove=Remove
Backspace=Backspace
Done=Done
Run=Run
AddToPlayList=Add to Playlist
Add to Playlist=Add to Playlist
DownloadConfirm=Download Confirm
MyFavGames=my favorite games
Deleting=Deleting...
AddFav=Add Fav
ADdFavList=Add to favourite list
Del=Del
Please upload data over Wi-Fi=Please upload data over Wi-Fi
ConfirmDeleteQ=Confirm Delete ?
AlreadyExisted=Already existed
Cancel=Cancel
Yes=Yes
ConfirmQ=Confirm?
Disconnecting=Disconnecting...
ConfirmUpdateToFQ=Confirm Update to %%s ?
UpdateToFQ=Update to %%s ?
SetupGameEngineAutoQ=Do you want to setup this game engine automatically?
Downloading=Downloading...
BATOver5Pct=Battery must over 5%%
DeleteConfirm=Delete Confirm
FavouriteGames=Favourite Games
ConfirmForgetQ=Confirm Forget?
ConfirmForget=Confirm Forget
Disconnect=Disconnect
ConfirmDisconnectQ=Confirm Disconnect ?
Confirm Disconnect=Confirm Disconnect
Forget=Forget
Forgeting=Forgeting...
Info=Info
TryConnect=TryConnect
Bluetooth Info=Bluetooth info
Connecting=Connecting
BluetoothScanning=Bluetooth scanning...
Scanning=Scanning..
ShutDownConnecting=ShutDownConnecting...
Select=Select
Detail=Detail
Applying=Applying...
DownloadFailed=Download failed
LauncherIsUpToDate=Launcher is up to date
CheckWifiConnection=Please Check your Wi-Fi connection
TurningOn=Turning On
TurningOff=Turning Off
Invalid=Invalid
CheckingUpdate=Checking update...
CheckingUpdateFailed=Checking update failed
Update=Update
Toggle=Toggle
Rescue=Rescue
Airplane Mode=Airplane Mode
minutes=minutes
seconds=seconds
second=second
minute=minute
Never=Never
Power Options=Power Options
Languages=Languages
Notify=Notify
Setting List=Setting List
Wi-Fi=Wi-Fi
Bluetooth=Bluetooth
Sound Volume=Sound Volume
Sound Volume=Sound volume
Brightness=Brightness
BackLight Brightness=BackLight Brightness
Storage=Storage
Timezone=Timezone
Timezone Selection=Timezone Selection
Notification=Notification
About=About
Power off=Power off
Buttons Layout=Buttons Layout
UpdateRetroArch=UpdateRetroArch
Wifi scanning=Wifi scanning...
Power option detail=Power option detail
Screen dimming=Screen dimming
Screen OFF=Screen OFF
Power OFF=Power OFF
Power saving=Power saving
Balanced=Balanced
Server=Server
Performance=Performance
Confirm Power OFF?=Confirm Power OFF?
Reboot=Reboot
Shutdown=Shutdown
my favorite music=my favorite music
Check Update=Check Update

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@ -0,0 +1,110 @@
[Langs]
Settings=設定
Retro Games=Retro Games
Music Player=音楽プレーヤー
TinyCloud=Tiny Cloud
PowerOFF=電源オフ
Reload UI=リロードUI
freeDM=デュークニューケム
CaveStory=洞窟物語
RetroArch=RetroArch
Launching=起動中...
Nav=ナビ
Scan=スキャン
Back=後ろ
Enter=エンター
Remove=削除
Backspace=後退
Done=完了
Run=起動
AddToPlayList=再生リストに追加
Add to Playlist=再生リストに追加
DownloadConfirm=ダウンロード確認
MyFavGames=お気に入りのゲーム
Deleting=削除
AddFav=お気に入りに追加
ADdFavList=お気に入りリストに登録
Del=削除
Please upload data over Wi-Fi=Wi-Fiでデータ転送
ConfirmDeleteQ=削除しますか?
AlreadyExisted=既に存在している
Cancel=取り消す
Yes=はい
ConfirmQ=確認?
Disconnecting=接続を切断
ConfirmUpdateToFQ=%%sにアップデートしますか?
UpdateToFQ=%%sにアップデート?
SetupGameEngineAutoQ=ゲームエンジンの自動セットアップを希望しますか?
Downloading=ダウンロード中
BATOver5Pct=バッテリーは5%%以上が必要
DeleteConfirm=削除の確認
FavouriteGames=お気に入りのゲーム
ConfirmForgetQ=無視しますか?
ConfirmForget=無視しますか
Disconnect=接続を切断
ConfirmDisconnectQ=接続を切りますか?
Confirm Disconnect=接続を切りますか
Forget=無視
Forgeting=無視中
Info=情報
TryConnect=接続を試みる
Bluetooth Info=ブルートゥース情報
Connecting=接続中
BluetoothScanning=ブルートゥーススキャン中
Scanning=スキャン中
ShutDownConnecting=接続を切断
Select=選択
Detail=詳細
Applying=応用中
DownloadFailed=ダウンロード失敗
LauncherIsUpToDate=Launcher更新済み
CheckWifiConnection=wifi接続をチェックしてください
TurningOn=開けている
TurningOff=閉じている
Invalid=無効
CheckingUpdate=アップデート確認中
CheckingUpdateFailed=アップデート確認失敗
Update=更新
Toggle=切り替え
Rescue=救う
Airplane Mode=機内モード
minutes=
seconds=
second=
minute=
Never=決してしない
Power Options=電源オプション
Languages=言語
Notify=通知ウィジェット
Setting List=設定リスト
Wi-Fi=Wi-Fi
Bluetooth=ブルートゥース
Sound Volume=音量
Sound Volume=音量
Brightness=明るさ
BackLight Brightness=バックライトの明るさ
Storage=ストレージ
Timezone=時地
Timezone Selection=タイムゾーン選択
Notification=注意を通知する
About=について
Power off=電源オフ
Buttons Layout=ボタンの配置
UpdateRetroArch=RetroArchを更新
Wifi scanning=wifiスキャン中
Power option detail=電源オプション
Screen dimming=画面が暗くなる
Screen OFF=スクリーンオフ
Power OFF=電源オフ
Power saving=省エネルギー
Balanced=バランス
Server=サーバ
Performance=性能
Confirm Power OFF?=電源オフしますか?
Reboot=再起動
Shutdown=シャットダウン
Play List=プレイリスト
Music Library=ミュージックライブラリ
Play/Pause=再生/停止
my favorite music=お気に入り
Check Update=アップデートをチェック

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@ -0,0 +1,108 @@
[Langs]
Settings=设置
Retro Games=Retro Games
Music Player=音乐播放器
TinyCloud=Tiny Cloud
PowerOFF=关机
Reload UI=重载菜单
freeDM=freeDM
CaveStory=洞窟物语
Launching=正在启动...
Nav=导航
Scan=扫描
Back=返回
Enter=进入
Remove=删除
Backspace=退格
Done=完成
Run=运行
AddToPlayList=添加到播放列表
Add to Playlist=添加到播放列表
DownloadConfirm=下载确认
MyFavGames=加星游戏列表
Deleting=删除中...
AddFav=加星
Del=
Please upload data over Wi-Fi=请通过无线Wifi上传数据
ConfirmDeleteQ=确认删除?
AlreadyExisted=已存在
Cancel=取消
Yes=
ConfirmQ=确认?
Disconnecting=断开连接...
ConfirmUpdateToFQ=确认升级至 %%s ?
UpdateToFQ=更新至 %%s ?
SetupGameEngineAutoQ=你希望自动安装游戏引擎部件吗?
Downloading=下载中...
BATOver5Pct=电量必须多余5%%
DeleteConfirm=删除确认
FavouriteGames=偏好游戏
ConfirmForgetQ=确认忽略?
ConfirmForget=确认忽略
Disconnect=断开
ConfirmDisconnectQ=确认断开?
Confirm Disconnect=确认断开
Forget=忽略
Forgeting=忽略中...
Info=属性
TryConnect=试连接
Bluetooth Info=蓝牙属性
Connecting=连接中
BluetoothScanning=蓝牙搜索中...
Scanning=搜索中..
ShutDownConnecting=断开连接...
Select=选择
Detail=详细
Applying=设置中...
DownloadFailed=下载失败
LauncherIsUpToDate=Launcher已是最新
CheckWifiConnection=请检查 Wi-Fi 连接
TurningOn=打开
TurningOff=关闭
Invalid=非法
CheckingUpdate=检查更新...
CheckingUpdateFailed=检查更新失败
Update=更新
Toggle=切换
Rescue=拯救
Airplane Mode=飞行模式
minutes=
seconds=
second=
minute=
Never=永不
Power Options=电源选项
Languages=语言
Notify=提醒
Setting List=设置列表
Wi-Fi=Wi-Fi
Bluetooth=蓝牙
Sound Volume=音量
Sound volume=音量
Brightness=亮度
BackLight Brightness=背光亮度
Storage=存储空间
Timezone=时区
Timezone Selection=时区选择
Notification=提醒控件
About=关于GameShell
Power off=关机
Buttons Layout=按纽布局
UpdateRetroArch=更新RetroArch
Wifi scanning=WiFi扫描中
Power option detail=电源选项
Screen dimming=屏幕变暗
Screen OFF=关闭屏幕
Power OFF=关机
Power saving=节能
Balanced=平衡
Server=服务器
Performance=性能
Confirm Power OFF?=确认关机?
Reboot=重启
Shutdown=关闭
Play List=播放列表
Music Library=乐库
Play/Pause=播放/暂停
my favorite music=我的音乐库
Check Update=检查更新

View File

@ -0,0 +1,108 @@
[Langs]
Settings=設置
Retro Games=Retro Games
Music Player=音樂播放器
TinyCloud=Tiny Cloud
PowerOFF=關機
Reload UI=重載菜單
freeDM=freeDM
CaveStory=洞窟物語
Launching=正在啟動...
Nav=導航
Scan=掃描
Back=返回
Enter=進入
Remove=刪除
Backspace=退格
Done=完成
Run=運行
AddToPlayList=添加到播放列表
Add to Playlist=添加到播放列表
DownloadConfirm=下載確認
MyFavGames=加星遊戲列表
Deleting=刪除中...
AddFav=加星
Del=
Please upload data over Wi-Fi=請通過無線Wifi上傳數據
ConfirmDeleteQ=確認刪除?
AlreadyExisted=已存在
Cancel=取消
Yes=
ConfirmQ=確認?
Disconnecting=斷開連接...
ConfirmUpdateToFQ=確認升級至 %%s ?
UpdateToFQ=更新至 %%s ?
SetupGameEngineAutoQ=你希望自動安裝遊戲引擎部件嗎?
Downloading=下載中...
BATOver5Pct=電量必須多余5%%
DeleteConfirm=刪除確認
FavouriteGames=偏好遊戲
ConfirmForgetQ=確認忽略?
ConfirmForget=確認忽略
Disconnect=斷開
ConfirmDisconnectQ=確認斷開?
Confirm Disconnect=確認斷開
Forget=忽略
Forgeting=忽略中...
Info=屬性
TryConnect=試連接
Bluetooth Info=藍牙屬性
Connecting=連接中
BluetoothScanning=藍牙搜索中...
Scanning=搜索中..
ShutDownConnecting=斷開連接...
Select=選擇
Detail=詳細
Applying=設置中...
DownloadFailed=下載失敗
LauncherIsUpToDate=Launcher已是最新
CheckWifiConnection=請檢查 Wi-Fi 連接
TurningOn=打開
TurningOff=關閉
Invalid=非法
CheckingUpdate=檢查更新...
CheckingUpdateFailed=檢查更新失敗
Update=更新
Toggle=切換
Rescue=拯救
Airplane Mode=飛行模式
minutes=
seconds=
second=
minute=
Never=永不
Power Options=電源選項
Languages=語言
Notify=提醒
Setting List=設置列表
Wi-Fi=Wi-Fi
Bluetooth=藍牙
Sound Volume=音量
Sound volume=音量
Brightness=亮度
BackLight Brightness=背光亮度
Storage=存儲空間
Timezone=時區
Timezone Selection=時區選擇
Notification=提醒控件
About=關於GameShell
Power off=關機
Buttons Layout=按紐布局
UpdateRetroArch=更新RetroArch
Wifi scanning=WiFi掃描中
Power option detail=電源選項
Screen dimming=屏幕變暗
Screen OFF=關閉屏幕
Power OFF=關機
Power saving=節能
Balanced=平衡
Server=服務器
Performance=性能
Confirm Power OFF?=確認關機?
Reboot=重啟
Shutdown=關閉
Play List=播放列表
Music Library=樂庫
Play/Pause=播放/暫停
my favorite music=我的音樂庫
Check Update=檢查更新