add SoundPatch

This commit is contained in:
cuu 2018-12-26 07:00:37 +00:00
parent 325d57ac23
commit 30149a8f24
7 changed files with 257 additions and 10 deletions

View File

@ -262,7 +262,7 @@ func (self *InfoPage) GenList() {
li.SetSmallText(v["value"])
self.MyList = append(self.MyList,li)
i+=1
}
}

View File

@ -196,7 +196,7 @@ func (self *SoundSlider) StepBack() {
func (self *SoundSlider) Draw() {
self.BGpng.NewCoord(self.Width/2,self.Height/2)
fmt.Printf("%x\n",self.BGpng.Parent)
//fmt.Printf("%x\n",self.BGpng.Parent)
self.BGpng.Draw()
self.Scale.NewCoord(self.Width/2,self.Height/2)

39
main.go
View File

@ -36,6 +36,8 @@ var (
everytime_keydown = gotime.Now()
sound_patch *UI.SoundPatch
)
// flash the Led1 on the GS back
@ -276,7 +278,11 @@ func run() int {
ReunionPagesIcons(main_screen)
main_screen.FartherPages()
sound_patch = UI.NewSoundPatch()
sound_patch.Parent = main_screen
sound_patch.Init()
main_screen.Draw()
main_screen.SwapAndShow()
@ -389,15 +395,36 @@ func run() int {
continue
}
if ev.Data["Key"] == "Q" {
main_screen.OnExitCb()
return 0
}else if ev.Data["Key"] == "P" {
event.Post(UI.RUNEVT,"GODEBUG=cgocheck=0 sucks") // just id and string, simplify the stuff
}else {
main_screen.KeyDown(ev)
}
if ev.Data["Key"] == "Keypad +" {
if main_screen.CurPage().GetName() != "Sound volume" {
main_screen.Draw()
sound_patch.VolumeUp()
sound_patch.Draw()
main_screen.SwapAndShow()
}
continue
}
if ev.Data["Key"] == "Keypad -" {
if main_screen.CurPage().GetName() != "Sound volume" {
main_screen.Draw()
sound_patch.VolumeDown()
sound_patch.Draw()
main_screen.SwapAndShow()
}
continue
}
main_screen.KeyDown(ev)
}
}

View File

@ -0,0 +1,76 @@
package UI
import(
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"github.com/cuu/gogame/draw"
"github.com/cuu/gogame/rect"
"github.com/cuu/gogame/color"
)
type AboveAllPatch struct {
Widget
Text string
FontObj *ttf.Font
Color *color.Color
ValColor *color.Color
CanvasHWND *sdl.Surface
Icons map[string]IconItemInterface
Value int
}
func NewAboveAllPatch() *AboveAllPatch {
p := &AboveAllPatch{}
p.PosX = Width /2
p.PosY = Height /2
p.Width = 50
p.Height = 120
p.FontObj = Fonts["veramono20"]
p.Color = MySkinManager.GiveColor("Text")
p.ValColor = MySkinManager.GiveColor("URL")
p.Icons = make( map[string]IconItemInterface )
p.Value = 0
return p
}
func (self *AboveAllPatch) SetCanvasHWND( _canvashwnd *sdl.Surface) {
self.CanvasHWND = _canvashwnd
}
func (self *AboveAllPatch) Draw() {
start_rect := draw.MidRect(self.PosX,self.PosY,self.Width,self.Height,Width,Height)
draw.AARoundRect(self.CanvasHWND,start_rect,self.Color,3,0,self.Color)
if self.Value > 10 {
vol_height := int(float64(self.Height) * (float64(self.Value)/100.0))
dheight := self.Height - vol_height
vol_rect := rect.Rect(self.PosX - self.Width/2,self.PosY - self.Height/2+dheight,self.Width,vol_height)
draw.AARoundRect(self.CanvasHWND,&vol_rect,self.ValColor,3,0,self.ValColor)
}else {
vol_height := 10
dheight := self.Height - vol_height
vol_rect := rect.Rect(self.PosX - self.Width/2,self.PosY - self.Height/2+dheight,self.Width,vol_height)
draw.AARoundRect(self.CanvasHWND,&vol_rect,self.ValColor,3,0,self.ValColor)
}
}

View File

@ -25,6 +25,26 @@ import (
)
//eg: MainScreen
type ScreenInterface interface {
AppendPage( pg PageInterface )
ClearCanvas()
CurPage() PageInterface
Draw()
ExtraName(name string) string
FartherPages()
Init()
IsEmulatorPackage(dirname string ) bool
IsExecPackage(dirname string ) bool
IsPluginPackage(dirname string ) bool
KeyDown(ev *event.Event)
OnExitCb()
PushCurPage()
PushPage( pg PageInterface)
RunEXE( cmdpath string)
SetCurPage( pg PageInterface)
SwapAndShow()
}
type PluginConfig struct {
NAME string `json:"NAME"` // plugin name,default could be the same as Plugin Folder's name
@ -359,7 +379,7 @@ func (self *MainScreen) KeyDown(ev *event.Event) {
if ev.Data["Key"] == "Space" {
self.Draw()
self.SwapAndShow()
}
}
self.CurrentPage.KeyDown(ev)
}

124
sysgo/UI/sound_patch.go Normal file
View File

@ -0,0 +1,124 @@
package UI
import (
"log"
"github.com/itchyny/volume-go"
"github.com/cuu/gogame/draw"
"github.com/cuu/gogame/rect"
//"github.com/cuu/gogame/color"
)
type SoundPatch struct {
AboveAllPatch
snd_segs [][2]int
Needle int
Parent *MainScreen
}
func NewSoundPatch() *SoundPatch {
p := &SoundPatch{}
p.PosX = Width /2
p.PosY = Height /2
p.Width = 50
p.Height = 120
p.FontObj = Fonts["veramono20"]
p.Color = MySkinManager.GiveColor("Text")
p.ValColor = MySkinManager.GiveColor("URL")
p.Icons = make( map[string]IconItemInterface )
p.Value = 0
p.snd_segs = [][2]int{ [2]int{0,20},[2]int{21,40},[2]int{41,50},
[2]int{51,60},[2]int{61,70},[2]int{71,85},
[2]int{86,90},[2]int{91,95},[2]int{96,100}}
return p
}
func (self *SoundPatch) Init() {
self.SetCanvasHWND(self.Parent.CanvasHWND)
}
func (self *SoundPatch) VolumeUp() int {
vol, err := volume.GetVolume()
if err != nil {
log.Printf("SoundPatch VolumeUp get volume failed: %+v", err)
vol = 0
}
for i,v := range self.snd_segs {
if vol >= v[0] && vol <= v[1] {
self.Needle = i
break
}
}
self.Needle += 1
if self.Needle > len(self.snd_segs) -1 {
self.Needle = len(self.snd_segs) -1
}
val := self.snd_segs[self.Needle][0] + (self.snd_segs[self.Needle][1] - self.snd_segs[self.Needle][0])/2
volume.SetVolume(val)
self.Value = self.snd_segs[self.Needle][1]
self.Parent.TitleBar.SetSoundVolume(val)
return self.Value
}
func (self *SoundPatch) VolumeDown() int {
vol, err := volume.GetVolume()
if err != nil {
log.Printf("SoundPatch VolumeDown get volume failed: %+v\n", err)
vol = 0
}
for i,v := range self.snd_segs {
if vol >= v[0] && vol <= v[1] {
self.Needle = i
break
}
}
self.Needle -= 1
if self.Needle < 0 {
self.Needle = 0
}
val := self.snd_segs[self.Needle][0]
if val < 0 {
val = 0
}
volume.SetVolume(val)
self.Value = val
self.Parent.TitleBar.SetSoundVolume(val)
return self.Value
}
func (self *SoundPatch) Draw() {
for i:=0;i< (self.Needle+1);i++ {
vol_rect := rect.Rect(80+i*20, self.Height/2+20,10, 40)
draw.AARoundRect(self.CanvasHWND,&vol_rect,MySkinManager.GiveColor("Front"),3,0,MySkinManager.GiveColor("Front"))
}
}

View File

@ -198,7 +198,7 @@ func (self *TitleBar) SyncSoundVolume() {
vol, err := volume.GetVolume()
if err != nil {
log.Fatalf("TitleBar SyncSoundVolume get volume failed: %+v", err)
log.Printf("TitleBar SyncSoundVolume get volume failed: %+v\n", err)
vol = 0
}
fmt.Printf("TitleBar SyncSoundVolume current volume: %d\n", vol)