move gogame to github as third part

This commit is contained in:
cuu 2018-06-07 12:43:55 +08:00
parent a26e36033b
commit ca372ccb55
48 changed files with 32 additions and 1488 deletions

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@ -1,36 +0,0 @@
package color
//import "github.com/veandco/go-sdl2/sdl"
type Color struct {
R uint32
G uint32
B uint32
A uint32
}
func (c *Color) ToHex() int {
return int( c.A<< 24 | c.R << 16 | c.G << 8 | c.B )
}
func (c *Color) ToBytes() []byte {
bytes := make([]byte,4)
bytes[0] = byte(c.R)
bytes[1] = byte(c.G)
bytes[2] = byte(c.B)
bytes[3] = byte(c.A)
return bytes
}
func (c *Color) RGBA() (r, g, b, a uint32) {
r = uint32(c.R)
r |= r << 8
g = uint32(c.G)
g |= g << 8
b = uint32(c.B)
b |= b << 8
a = uint32(c.A)
a |= a << 8
return
}

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@ -1,14 +0,0 @@
package color
// > go test color.go color_test.go -v
// Or
// > go test -v
// to test all test files
import "testing"
func TestColor(t *testing.T) {
c := &Color{244,124,244,0}
t.Logf("%x", c.ToHex())
}

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@ -1,63 +0,0 @@
package display
import (
"github.com/veandco/go-sdl2/sdl"
"../../gogame"
)
var Inited = false
var window *sdl.Window
func AssertInited() {
if Inited == false {
panic("run gogame.DisplayInit first")
}
}
func Init() bool {
sdl.Do(func() {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
panic(err)
}
Inited = true
})
return Inited
}
func SetMode(w,h,flags,depth int32) *sdl.Surface {
var err error
var surface *sdl.Surface
AssertInited()
sdl.Do(func() {
window, err = sdl.CreateWindow("gogame", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
w, h, uint32( gogame.SHOWN | flags))
if err != nil {
panic(err)
}
surface,err = window.GetSurface()
if err != nil {
panic(err)
}
})
return surface
}
func Flip() {
sdl.Do(func() {
if window != nil {
window.UpdateSurface()
}
})
}

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@ -1,10 +0,0 @@
package draw
const (
LEFT_EDGE=0x1
RIGHT_EDGE=0x2
BOTTOM_EDGE=0x4
TOP_EDGE=0x8
)

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@ -1,96 +0,0 @@
package draw
import (
// "fmt"
// "math"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/gfx"
"../color"
"../rect"
)
func _aa_render_region(image *sdl.Renderer, _rect *sdl.Rect, col color.Color, rad int) {
corners := rect.Inflate(_rect,-2*rad-1, -2*rad-1)
topleft := []int{ int(corners.X),int(corners.Y)}
topright := []int{int(corners.X+corners.W-1), int(corners.Y)}
bottomleft := []int{int(corners.X), int(corners.Y+corners.H-1)}
bottomright := []int{int(corners.X+corners.W -1), int(corners.Y+corners.H-1)}
attributes :=[][]int{topleft, topright, bottomleft, bottomright }
r,g,b,a := col.RGBA()
image.SetDrawColor( uint8(r),uint8(g),uint8(b),uint8(a) )
for i:=0; i< len(attributes);i++ {
x,y := attributes[i][0],attributes[i][1]
gfx.AACircleRGBA(image,int32(x),int32(y),int32(rad),uint8(r),uint8(g),uint8(b),uint8(a))
gfx.FilledCircleRGBA(image,int32(x),int32(y), int32(rad),uint8(r),uint8(g),uint8(b),uint8(a))
}
r1 := rect.Inflate(_rect,-2*rad,0)
r2 := rect.Inflate(_rect,0,-2*rad)
image.FillRect( &r1 ) // main body except four circles in corners
image.FillRect( &r2 ) // fix gap between circles of up and down vertical
}
//alpha of color should be 255
func AARoundRect(surf *sdl.Surface,_rect *sdl.Rect,col color.Color,rad,border int, inside color.Color) {
image,_ := sdl.CreateSoftwareRenderer(surf)
/*
image.SetDrawColor(233,100,200,0)
image.DrawLine(10,20,100,200)
*/
// image.Clear()
_aa_render_region(image,_rect,col,rad)
if border > 0 {
rect.InflateIp(_rect,-2*border,-2*border)
_aa_render_region(image,_rect,inside,rad)
}
//image.Present()
}
func Point(surf *sdl.Surface, c color.Color, x,y int) {
pixels := surf.Pixels()
bytes_per_pixel := surf.BytesPerPixel()
addr := y * int(surf.Pitch) + x*bytes_per_pixel // 1 2 3 4
color_bytes := c.ToBytes()
surf.Lock()
if bytes_per_pixel == 1 {
pixels[addr] = color_bytes[0]
}
if bytes_per_pixel == 2 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 3 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 4 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
surf.Unlock()
}

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@ -1,542 +0,0 @@
package draw
import (
// "fmt"
"github.com/veandco/go-sdl2/sdl"
"../color"
"../rect"
)
//closed true => an additional line segment is drawn between the first and last points.
//pointlist should be [][2]
func Lines(surf *sdl.Surface, col color.Color,closed bool, pointlist [][]int,width int) sdl.Rect {
length := len(pointlist)
if length < 2 {
panic("draw lines at least contains more than 1 points pair")
}
pts := make([]int,4)
if len(pointlist[0]) < 2 {
panic("start points should be more than 1 at least")
}
x := pointlist[0][0]
y := pointlist[0][1]
startx := x
pts[0] = x
left := x
right := x
starty := y
pts[1] = y
top := y
bottom := y
if width < 1 {
return rect.Rect(x,y,0,0)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
drawn := 1
for loop := 1; loop < length; loop++ {
item := pointlist[loop]
if len(item) < 2 {
continue
}
x = item[0]
y = item[1]
drawn += 1
pts[0] = startx
pts[1] = starty
startx = x
starty = y
pts[2] = x
pts[3] = y
if clip_and_draw_line_width(surf, &surf.ClipRect, col, width, pts) > 0 {
left = min(min(pts[0],pts[2]),left)
top = min(min(pts[1],pts[3]),top)
right = max(max(pts[0],pts[2]),right)
bottom = max(max(pts[1],pts[3]),bottom)
}
}
if closed == true && drawn > 2 {
item := pointlist[0]
x = item[0]
y = item[1]
pts[0] = startx
pts[1] = starty
pts[2] = x
pts[3] = y
clip_and_draw_line_width(surf, &surf.ClipRect, col, width, pts)
}
surf.Unlock()
return rect.Rect(left,top,right-left+1, bottom-top+1)
}
func Line(surf *sdl.Surface, col color.Color,x1,y1,x2,y2 ,width int) sdl.Rect {
pts := make([]int,4)
pts[0] = x1
pts[1] = y1
pts[2] = x2
pts[3] = y2
if width < 1 {
return rect.Rect(x1,y1,0,0)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
anydraw := clip_and_draw_line_width(surf,&surf.ClipRect, col, width,pts)
surf.Unlock()
if anydraw == 0 {
return rect.Rect(x1,y1,0,0)
}
rleft := 0
rtop := 0
if x1 < x2 {
rleft = x1
}else {
rleft = x2
}
if y1 < y2 {
rtop = y1
}else {
rtop = y2
}
dx := abs(x1-x2)
dy := abs(y1-y2)
rwidth := 0
rheight := 0
if dx > dy {
rwidth = dx +1
rheight = dy + width
}else {
rwidth = dx + width
rheight = dy + 1
}
return rect.Rect(rleft,rtop,rwidth,rheight)
}
func clip_and_draw_line(surf *sdl.Surface, rect *sdl.Rect, col color.Color, pts []int) int {
if clipline(pts, int(rect.X),int(rect.Y),int(rect.X+ rect.W-1), int(rect.Y+rect.H-1) ) == 0 {
return 0
}
if pts[1] == pts[3] {
drawhorzline(surf, col, pts[0],pts[1],pts[2])
}else if pts[0] == pts[2] {
drawvertline(surf,col, pts[0],pts[1],pts[3])
}else {
drawline(surf, col, pts[0],pts[1],pts[2],pts[3])
}
return 1
}
func clip_and_draw_line_width(surf *sdl.Surface,rect *sdl.Rect,col color.Color, width int, pts []int) int {
loop := 0
xinc :=0
yinc :=0
newpts :=make([]int,4)
range_ := make([]int,4)
anydraw := 0
if abs(pts[0]-pts[2]) > abs(pts[1]-pts[3]) {
yinc = 1
}else{
xinc = 1
}
copy(newpts, pts)
if clip_and_draw_line(surf,rect,col, newpts) > 0 {
anydraw = 1
copy(range_,newpts)
}else {
range_[0] = 10000
range_[1] = 10000
range_[2] = -10000
range_[3] = -10000
}
for loop = 1; loop < width; loop +=2 {
newpts[0] = pts[0] + xinc*(loop/2+1)
newpts[1] = pts[1] + yinc*(loop/2+1)
newpts[2] = pts[2] + xinc*(loop/2+1)
newpts[3] = pts[3] + yinc*(loop/2+1)
if clip_and_draw_line(surf,rect,col,newpts) > 0 {
anydraw = 1
range_[0] = min(newpts[0],range_[0])
range_[1] = min(newpts[1],range_[1])
range_[2] = max(newpts[2],range_[2])
range_[3] = max(newpts[3],range_[3])
}
if (loop + 1) < width {
newpts[0] = pts[0] - xinc*(loop/2+1)
newpts[1] = pts[1] - yinc*(loop/2+1)
newpts[2] = pts[2] - xinc*(loop/2+1)
newpts[3] = pts[3] - yinc*(loop/2+1)
if clip_and_draw_line(surf,rect,col, newpts) > 0 {
anydraw = 1
range_[0] = min(newpts[0],range_[0])
range_[1] = min(newpts[1],range_[1])
range_[2] = max(newpts[2],range_[2])
range_[3] = max(newpts[3],range_[3])
}
}
}
if anydraw > 0 {
copy(pts,range_)
}
return anydraw
}
func encode(x,y,left,top,right,bottom int) int {
code := 0
if (x < left ) {
code |= LEFT_EDGE
}
if (x > right) {
code |= RIGHT_EDGE
}
if (y < top) {
code |= TOP_EDGE
}
if (y > bottom) {
code |= BOTTOM_EDGE
}
return code
}
func inside(a int) bool {
if a > 0 {
return false
}
return true
}
func accept(a,b int) bool {
ret := a | b
if ret > 0 {
return false
}else {
return true
}
}
func reject(a,b int) bool {
ret := a & b
if ret > 0 {
return true
}
return false
}
func clipline(pts []int, left,top,right,bottom int) int {
x1 := pts[0]
y1 := pts[1]
x2 := pts[2]
y2 := pts[3]
var code1 int
var code2 int
draw := 0
var swaptmp int
var m float64 /*slope*/
for true {
code1 = encode(x1,y1,left,top,right,bottom)
code2 = encode(x2,y2,left,top,right,bottom)
if ( accept(code1,code2) ) {
draw = 1
break
} else if ( reject(code1,code2 ) ) {
break
}else {
if inside(code1) {
swaptmp = x2
x2 = x1
x1 = swaptmp
swaptmp = y2
y2 = y1
y1 = swaptmp
swaptmp = code2
code2 = code1
code1 = swaptmp
}
if x2 != x1 {
m = float64(y2 - y1) / float64(x2-x1)
}else {
m = 1.0
}
if (code1 & LEFT_EDGE) > 0 {
y1 += int(float64(left-x1)*m)
x1 = left
}else if (code1 & RIGHT_EDGE) > 0 {
y1 += int(float64(right-x1)*m)
x1 = right
}else if (code1 & BOTTOM_EDGE) > 0 {
if x2 != x1 {
x1 += int(float64(bottom-y1) / m)
}
y1 = bottom
}else if (code1 & TOP_EDGE) > 0 {
if x2 != x1 {
x1 += int( float64(top-y1) / m)
}
y1 = top
}
}
}
if draw > 0 {
pts[0] = x1
pts[1] = y1
pts[2] = x2
pts[3] = y2
}
return draw
}
func drawline(surf *sdl.Surface, col color.Color, x1,y1,x2,y2 int) {
deltax := x2 - x1
deltay := y2 - y1
signx := 0
signy := 0
if deltax < 0 {
signx = -1
}else {
signx = 1
}
if deltay < 0 {
signy = -1
}else {
signy = 1
}
deltax = signx * deltax + 1
deltay = signy * deltay + 1
bytes_per_pixel := surf.BytesPerPixel()
pixx := int(bytes_per_pixel)
pixy := int(surf.Pitch)
addr := pixy* y1 + x1 * bytes_per_pixel
pixx *= int(signx)
pixy *= int(signy)
swaptmp := 0
if deltax < deltay {
swaptmp = deltax
deltax = deltay
deltay = swaptmp
swaptmp = pixx
pixx = pixy
pixy = swaptmp
}
x := 0
y := 0
color_bytes := col.ToBytes()
pixels := surf.Pixels()
switch bytes_per_pixel {
case 1:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
y += deltay
if y >= deltax {
y -= deltax
addr += pixy
}
addr +=pixx
}
break
case 2:
for ; x < deltax;x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
y+= deltay
if y >= deltax {
y -= deltax
addr += pixy
}
addr+=pixx
}
break
case 3:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
pixels[addr+2] = color_bytes[2]
y+=deltay
if y >= deltax {
y-=deltax
addr += pixy
}
addr+=pixx
}
break
case 4:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
pixels[addr+2] = color_bytes[2]
pixels[addr+3] = color_bytes[3]
y+=deltay
if y >= deltax {
y-=deltax
addr += pixy
}
addr+=pixx
}
break
}
}
func drawhorzline(surf *sdl.Surface, col color.Color, x1,y1,x2 int) {
if x1 == x2 {
pixel(surf,col,x1,y1)
return
}
bytes_per_pixel := surf.BytesPerPixel()
color_bytes := col.ToBytes()
pixels := surf.Pixels()
addr := int(surf.Pitch) * y1
end := 0
start := 0
if x1 < x2 {
end = addr + x2*bytes_per_pixel
start = addr+x1 *bytes_per_pixel
}else {
end = addr + x1 *bytes_per_pixel
start = addr + x2 * bytes_per_pixel
}
switch bytes_per_pixel {
case 1:
for ; start <=end; start++ {
pixels[start] = color_bytes[0]
}
case 2:
for ; start <= end; start+=2 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
}
case 3:
for ; start <= end; start+=3 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
}
case 4:
for ; start <= end; start +=4 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
pixels[start+3] = color_bytes[3]
}
}
}
func drawhorzlineclip(surf *sdl.Surface, col color.Color, x1 , y1, x2 int ) {
if y1 < int(surf.ClipRect.Y) || y1 >= int( surf.ClipRect.Y + surf.ClipRect.H) {
return
}
if x2 < x1 {
temp := x1
x1 = x2
x2 = temp
}
x1 = max(x1,int(surf.ClipRect.X))
x2 = min(x2,int(surf.ClipRect.X+surf.ClipRect.W-1))
if x2 < int(surf.ClipRect.X) || x1 >= int( surf.ClipRect.X + surf.ClipRect.W) {
return
}
if x1 == x2 {
pixel(surf,col, x1,y1)
}else {
drawhorzline(surf,col,x1,y1,x2)
}
}
func drawvertline(surf *sdl.Surface, col color.Color, x1,y1,y2 int) {
if y1 == y2 {
pixel(surf,col, x1,y1)
}
bytes_per_pixel := surf.BytesPerPixel()
color_bytes := col.ToBytes()
pixels := surf.Pixels()
pitch := int(surf.Pitch)
addr := x1 * bytes_per_pixel
end := 0
start := 0
if y1 < y2 {
end = addr + y2* pitch
start = addr + y1*pitch
}else {
end = addr + y1*pitch
start = addr + y2*pitch
}
switch bytes_per_pixel {
case 1:
for ; start <=end; start+=pitch {
pixels[start] = color_bytes[0]
}
case 2:
for ; start <= end; start+=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
}
case 3:
for ; start <= end; start+=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
}
case 4:
for ; start <= end; start +=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
pixels[start+3] = color_bytes[3]
}
}
}

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@ -1,164 +0,0 @@
package draw
import (
"fmt"
// "math"
"github.com/veandco/go-sdl2/sdl"
"../color"
"../rect"
"../qsort"
)
func draw_fillpoly(surf *sdl.Surface, vx []int, vy []int, numpoints int, col color.Color) {
miny:=0
maxy:=0
y:=0
x1:=0
y1:=0
x2:=0
y2:=0
ints := 0
ind1:=0
ind2:=0
polyints := make([]int,numpoints)
/* Determine Y maxima */
miny = vy[0]
maxy = vy[0]
for i:=1; i < numpoints; i++ {
miny = min(miny,vy[i])
maxy = max(maxy,vy[i])
}
/* Draw, scanning y */
for y=miny;y<=maxy;y++ {
ints = 0
for i:=0; i< numpoints;i++ {
if i == 0 {
ind1 = numpoints -1
ind2 = 0
}else {
ind1 = i-1
ind2 = i
}
y1 = vy[ind1]
y2 = vy[ind2]
if y1 < y2 {
x1 = vx[ind1]
x2 = vx[ind2]
}else if y1 > y2 {
y2 = vy[ind1]
y1 = vy[ind2]
x2 = vx[ind1]
x1 = vx[ind2]
}else if miny == maxy {
/* Special case: polygon only 1 pixel high. */
minx:= vx[0]
maxx:= vx[0]
for j:= 1; j < numpoints; j++ {
minx = min(minx,vx[j])
maxx = max(maxx,vx[j])
}
polyints[ints] = minx
ints+=1
polyints[ints] = maxx
ints+=1
break
}else {
continue
}
if ( y >= y1) && (y < y2 ) {
fmt.Println("ints : ",ints)
polyints[ints] = (y-y1) * (x2-x1) / (y2-y1) + x1
ints+=1
}else if (y == maxy) && (y > y1) && (y <= y2) {
polyints[ints] = (y-y1) * (x2-x1) / (y2-y1) + x1
ints+=1
}
}
new_polyints := make([]int, ints)
copy(new_polyints,polyints)
new_polyints = qsort.QuickSort(new_polyints)
for i:=0;i<ints;i+=2 {
drawhorzlineclip(surf, col, new_polyints[i], y, new_polyints[i+1])
}
}
}
func Polygon(surf *sdl.Surface, color color.Color, points [][]int, border_width int) sdl.Rect {
if border_width > 0 {
ret := Lines(surf, color, true,points,border_width)
return ret
}
bytes_per_pixel := surf.BytesPerPixel()
if bytes_per_pixel <= 0 || bytes_per_pixel > 4 {
panic("unsupport bit depth for line draw")
}
length := len(points)
if length < 3 {
panic("points argument must contain more than 2 points")
}
item := points[0] // Needs sequence_get_item to fetch from sorted points list
if len(item) < 2 {
panic("points should be a pair of coordinators")
}
x := item[0]
y := item[1]
left := x
right := x
top := y
bottom := y
xlist := make([]int,length)
ylist := make([]int,length)
numpoints := 0
for loop := 0; loop < length; loop++ {
item = points[loop]
if len(item) < 2 {
panic("points should be a pair of coordinators")
}
x = item[0]
y = item[1]
xlist[numpoints] = x
ylist[numpoints] = y
numpoints+=1
left = min(x,left)
top = min(y,top)
right = max(x,right)
bottom = max(y,bottom)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
draw_fillpoly(surf,xlist,ylist,numpoints,color)
surf.Unlock()
left = max(left,int(surf.ClipRect.X))
top = max(top, int(surf.ClipRect.Y))
right = min(right,int(surf.ClipRect.X + surf.ClipRect.W))
bottom = min(bottom, int(surf.ClipRect.Y + surf.ClipRect.H))
return rect.Rect(left,top,right-left+1, bottom-top+1)
}

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@ -1,19 +0,0 @@
package draw
import (
// "math"
"github.com/veandco/go-sdl2/sdl"
"../color"
)
func Rect(surf *sdl.Surface,color color.Color, _rect *sdl.Rect, border_width int) {
l := int(_rect.X)
r := int(_rect.X + _rect.W - 1)
t := int(_rect.Y)
b := int(_rect.Y + _rect.H - 1)
points := [][]int{ []int{l,t}, []int{r,t}, []int{r,b},[]int{l,b} }
Polygon(surf, color, points, border_width)
}

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@ -1,64 +0,0 @@
package draw
import (
"math"
"github.com/veandco/go-sdl2/sdl"
"../color"
)
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
return int(math.Abs(float64(n)))
}
func pixel(surf *sdl.Surface, c color.Color, x,y int) int {
pixels := surf.Pixels()
bytes_per_pixel := surf.BytesPerPixel()
addr := y * int(surf.Pitch) + x*bytes_per_pixel // 1 2 3 4
color_bytes := c.ToBytes()
if x < int(surf.ClipRect.X) || x >= int(surf.ClipRect.X + surf.ClipRect.W) ||
y < int(surf.ClipRect.Y) || y >= int(surf.ClipRect.Y + surf.ClipRect.H) {
return 0
}
if bytes_per_pixel == 1 {
pixels[addr] = color_bytes[0]
}
if bytes_per_pixel == 2 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 3 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 4 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
return 1
}

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@ -1,313 +0,0 @@
package event
import (
// "fmt"
"strconv"
"github.com/veandco/go-sdl2/sdl"
)
const (
NOEVENT = iota
QUIT
KEYDOWN
KEYUP
USEREVENT
)
var sdlKeyDict = map[int]string{
sdl.K_UNKNOWN:"",
sdl.K_RETURN:"Return",
sdl.K_ESCAPE:"Escape",
sdl.K_BACKSPACE:"Backspace",
sdl.K_TAB:"Tab",
sdl.K_SPACE:"Space",
sdl.K_EXCLAIM:"!",
sdl.K_QUOTEDBL:"\"",
sdl.K_HASH:"#",
sdl.K_PERCENT:"%",
sdl.K_DOLLAR:"$",
sdl.K_AMPERSAND:"&",
sdl.K_QUOTE:"'",
sdl.K_LEFTPAREN:"(",
sdl.K_RIGHTPAREN:")",
sdl.K_ASTERISK:"*",
sdl.K_PLUS:"+",
sdl.K_COMMA:",",
sdl.K_MINUS:"-",
sdl.K_PERIOD:".",
sdl.K_SLASH:"/",
sdl.K_0:"0",
sdl.K_1:"1",
sdl.K_2:"2",
sdl.K_3:"3",
sdl.K_4:"4",
sdl.K_5:"5",
sdl.K_6:"6",
sdl.K_7:"7",
sdl.K_8:"8",
sdl.K_9:"9",
sdl.K_COLON:":",
sdl.K_SEMICOLON:";",
sdl.K_LESS:"<",
sdl.K_EQUALS:"=",
sdl.K_GREATER:">",
sdl.K_QUESTION:"?",
sdl.K_AT:"@",
sdl.K_LEFTBRACKET:"[",
sdl.K_BACKSLASH:"\\",
sdl.K_RIGHTBRACKET:"]",
sdl.K_CARET:"^",
sdl.K_UNDERSCORE:"_",
sdl.K_BACKQUOTE:"`",
sdl.K_a:"A",
sdl.K_b:"B",
sdl.K_c:"C",
sdl.K_d:"D",
sdl.K_e:"E",
sdl.K_f:"F",
sdl.K_g:"G",
sdl.K_h:"H",
sdl.K_i:"I",
sdl.K_j:"J",
sdl.K_k:"K",
sdl.K_l:"L",
sdl.K_m:"M",
sdl.K_n:"N",
sdl.K_o:"O",
sdl.K_p:"P",
sdl.K_q:"Q",
sdl.K_r:"R",
sdl.K_s:"S",
sdl.K_t:"T",
sdl.K_u:"U",
sdl.K_v:"V",
sdl.K_w:"W",
sdl.K_x:"X",
sdl.K_y:"Y",
sdl.K_z:"Z",
sdl.K_CAPSLOCK:"CapsLock",
sdl.K_F1:"F1",
sdl.K_F2:"F2",
sdl.K_F3:"F3",
sdl.K_F4:"F4",
sdl.K_F5:"F5",
sdl.K_F6:"F6",
sdl.K_F7:"F7",
sdl.K_F8:"F8",
sdl.K_F9:"F9",
sdl.K_F10:"F10",
sdl.K_F11:"F11",
sdl.K_F12:"F12",
sdl.K_PRINTSCREEN:"PrintScreen",
sdl.K_SCROLLLOCK:"ScrollLock",
sdl.K_PAUSE:"Pause",
sdl.K_INSERT:"Insert",
sdl.K_HOME:"Home",
sdl.K_PAGEUP:"PageUp",
sdl.K_DELETE:"Delete",
sdl.K_END:"End",
sdl.K_PAGEDOWN:"PageDown",
sdl.K_RIGHT:"Right",
sdl.K_LEFT:"Left",
sdl.K_DOWN:"Down",
sdl.K_UP:"Up",
sdl.K_NUMLOCKCLEAR:"Numlock",
sdl.K_KP_DIVIDE:"Keypad /",
sdl.K_KP_MULTIPLY:"Keypad *",
sdl.K_KP_MINUS:"Keypad -",
sdl.K_KP_PLUS:"Keypad +",
sdl.K_KP_ENTER:"Keypad Enter",
sdl.K_KP_1:"Keypad 1",
sdl.K_KP_2:"Keypad 2",
sdl.K_KP_3:"Keypad 3",
sdl.K_KP_4:"Keypad 4",
sdl.K_KP_5:"Keypad 5",
sdl.K_KP_6:"Keypad 6",
sdl.K_KP_7:"Keypad 7",
sdl.K_KP_8:"Keypad 8",
sdl.K_KP_9:"Keypad 9",
sdl.K_KP_0:"Keypad 0",
sdl.K_KP_PERIOD:"Keypad .",
sdl.K_APPLICATION:"Application",
sdl.K_POWER:"Power",
sdl.K_KP_EQUALS:"Keypad =",
sdl.K_F13:"F13",
sdl.K_F14:"F14",
sdl.K_F15:"F15",
sdl.K_F16:"F16",
sdl.K_F17:"F17",
sdl.K_F18:"F18",
sdl.K_F19:"F19",
sdl.K_F20:"F20",
sdl.K_F21:"F21",
sdl.K_F22:"F22",
sdl.K_F23:"F23",
sdl.K_F24:"F24",
sdl.K_EXECUTE:"Execute",
sdl.K_HELP:"Help",
sdl.K_MENU:"Menu",
sdl.K_SELECT:"Select",
sdl.K_STOP:"Stop",
sdl.K_AGAIN:"Again",
sdl.K_UNDO:"Undo",
sdl.K_CUT:"Cut",
sdl.K_COPY:"Copy",
sdl.K_PASTE:"Paste",
sdl.K_FIND:"Find",
sdl.K_MUTE:"Mute",
sdl.K_VOLUMEUP:"VolumeUp",
sdl.K_VOLUMEDOWN:"VolumeDown",
sdl.K_KP_COMMA:"Keypad ,",
sdl.K_KP_EQUALSAS400:"Keypad = (AS400)",
sdl.K_ALTERASE:"AltErase",
sdl.K_SYSREQ:"SysReq",
sdl.K_CANCEL:"Cancel",
sdl.K_CLEAR:"Clear",
sdl.K_PRIOR:"Prior",
sdl.K_RETURN2:"Return",
sdl.K_SEPARATOR:"Separator",
sdl.K_OUT:"Out",
sdl.K_OPER:"Oper",
sdl.K_CLEARAGAIN:"Clear / Again",
sdl.K_CRSEL:"CrSel",
sdl.K_EXSEL:"ExSel",
sdl.K_KP_00:"Keypad 00",
sdl.K_KP_000:"Keypad 000",
sdl.K_THOUSANDSSEPARATOR:"ThousandsSeparator",
sdl.K_DECIMALSEPARATOR:"DecimalSeparator",
sdl.K_CURRENCYUNIT:"CurrencyUnit",
sdl.K_CURRENCYSUBUNIT:"CurrencySubUnit",
sdl.K_KP_LEFTPAREN:"Keypad (",
sdl.K_KP_RIGHTPAREN:"Keypad )",
sdl.K_KP_LEFTBRACE:"Keypad {",
sdl.K_KP_RIGHTBRACE:"Keypad }",
sdl.K_KP_TAB:"Keypad Tab",
sdl.K_KP_BACKSPACE:"Keypad Backspace",
sdl.K_KP_A:"Keypad A",
sdl.K_KP_B:"Keypad B",
sdl.K_KP_C:"Keypad C",
sdl.K_KP_D:"Keypad D",
sdl.K_KP_E:"Keypad E",
sdl.K_KP_F:"Keypad F",
sdl.K_KP_XOR:"Keypad XOR",
sdl.K_KP_POWER:"Keypad ^",
sdl.K_KP_PERCENT:"Keypad %",
sdl.K_KP_LESS:"Keypad <",
sdl.K_KP_GREATER:"Keypad >",
sdl.K_KP_AMPERSAND:"Keypad &",
sdl.K_KP_DBLAMPERSAND:"Keypad &&",
sdl.K_KP_VERTICALBAR:"Keypad |",
sdl.K_KP_DBLVERTICALBAR:"Keypad ||",
sdl.K_KP_COLON:"Keypad :",
sdl.K_KP_HASH:"Keypad #",
sdl.K_KP_SPACE:"Keypad Space",
sdl.K_KP_AT:"Keypad @",
sdl.K_KP_EXCLAM:"Keypad !",
sdl.K_KP_MEMSTORE:"Keypad MemStore",
sdl.K_KP_MEMRECALL:"Keypad MemRecall",
sdl.K_KP_MEMCLEAR:"Keypad MemClear",
sdl.K_KP_MEMADD:"Keypad MemAdd",
sdl.K_KP_MEMSUBTRACT:"Keypad MemSubtract",
sdl.K_KP_MEMMULTIPLY:"Keypad MemMultiply",
sdl.K_KP_MEMDIVIDE:"Keypad MemDivide",
sdl.K_KP_PLUSMINUS:"Keypad +/-",
sdl.K_KP_CLEAR:"Keypad Clear",
sdl.K_KP_CLEARENTRY:"Keypad ClearEntry",
sdl.K_KP_BINARY:"Keypad Binary",
sdl.K_KP_OCTAL:"Keypad Octal",
sdl.K_KP_DECIMAL:"Keypad Decimal",
sdl.K_KP_HEXADECIMAL:"Keypad Hexadecimal",
sdl.K_LCTRL:"Left Ctrl",
sdl.K_LSHIFT:"Left Shift",
sdl.K_LALT:"Left Alt",
sdl.K_LGUI:"Left GUI",
sdl.K_RCTRL:"Right Ctrl",
sdl.K_RSHIFT:"Right Shift",
sdl.K_RALT:"Right Alt",
sdl.K_RGUI:"Right GUI",
sdl.K_MODE:"ModeSwitch",
sdl.K_AUDIONEXT:"AudioNext",
sdl.K_AUDIOPREV:"AudioPrev",
sdl.K_AUDIOSTOP:"AudioStop",
sdl.K_AUDIOPLAY:"AudioPlay",
sdl.K_AUDIOMUTE:"AudioMute",
sdl.K_MEDIASELECT:"MediaSelect",
sdl.K_WWW:"WWW",
sdl.K_MAIL:"Mail",
sdl.K_CALCULATOR:"Calculator",
sdl.K_COMPUTER:"Computer",
sdl.K_AC_SEARCH:"AC Search",
sdl.K_AC_HOME:"AC Home",
sdl.K_AC_BACK:"AC Back",
sdl.K_AC_FORWARD:"AC Forward",
sdl.K_AC_STOP:"AC Stop",
sdl.K_AC_REFRESH:"AC Refresh",
sdl.K_AC_BOOKMARKS:"AC Bookmarks",
sdl.K_BRIGHTNESSDOWN:"BrightnessDown",
sdl.K_BRIGHTNESSUP:"BrightnessUp",
sdl.K_DISPLAYSWITCH:"DisplaySwitch",
sdl.K_KBDILLUMTOGGLE:"KBDIllumToggle",
sdl.K_KBDILLUMDOWN:"KBDIllumDown",
sdl.K_KBDILLUMUP:"KBDIllumUp",
sdl.K_EJECT:"Eject",
sdl.K_SLEEP:"Sleep",
}
type Event struct {
Type uint32
Data map[string]string
}
func map_events( event sdl.Event) Event {
var ret Event
if event != nil {
switch t := event.(type) {
case *sdl.QuitEvent:
ret.Type = QUIT
case *sdl.KeyboardEvent:
if t.Type == sdl.KEYDOWN {
ret.Type = KEYDOWN
}
if t.Type == sdl.KEYUP {
ret.Type = KEYUP
}
ret.Data = make(map[string]string)
ret.Data["Repeat"]= strconv.Itoa( int(t.Repeat) )
ret.Data["Key"] = sdlKeyDict[ int(t.Keysym.Sym) ]
ret.Data["Mod"] = strconv.Itoa( int(t.Keysym.Mod) )
default:
// fmt.Printf("unknow type %T\n", t)
ret.Type = NOEVENT
}
}
return ret
}
func Poll() Event {
var ret Event
sdl.Do(func() {
event := sdl.PollEvent()
ret = map_events(event)
})
return ret
}
func Wait() Event {
var ret Event
event := sdl.WaitEvent()
ret = map_events(event)
return ret
}

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@ -1,13 +0,0 @@
package gogame
import "github.com/veandco/go-sdl2/sdl"
const (
SHOWN = sdl.WINDOW_SHOWN
OPENGL = sdl.WINDOW_OPENGL
HIDDEN = sdl.WINDOW_HIDDEN
FULLSCREEN = sdl.WINDOW_FULLSCREEN
RESIZABLE = sdl.WINDOW_RESIZABLE
)

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@ -1,37 +0,0 @@
package qsort
import "math/rand"
func QuickSort(slice []int) []int {
length := len(slice)
if length <= 1 {
sliceCopy := make([]int, length)
copy(sliceCopy, slice)
return sliceCopy
}
m := slice[rand.Intn(length)]
less := make([]int, 0, length)
middle := make([]int, 0, length)
more := make([]int, 0, length)
for _, item := range slice {
switch {
case item < m:
less = append(less, item)
case item == m:
middle = append(middle, item)
case item > m:
more = append(more, item)
}
}
less, more = QuickSort(less), QuickSort(more)
less = append(less, middle...)
less = append(less, more...)
return less
}

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@ -1,27 +0,0 @@
package qsort
import (
"reflect"
"testing"
)
var testData = []struct {
input []int
expectedOutput []int
}{
{[]int{}, []int{}},
{[]int{42}, []int{42}},
{[]int{42, 23}, []int{23, 42}},
{[]int{23, 42, 32, 64, 12, 4}, []int{4, 12, 23, 32, 42, 64}},
}
func TestQuickSort(t *testing.T) {
for _, testCase := range testData {
actual := QuickSort(testCase.input)
expected := testCase.expectedOutput
if !reflect.DeepEqual(actual, expected) {
t.Errorf("%v != %v\n", actual, expected)
}
}
}

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@ -1,30 +0,0 @@
package rect
import (
"github.com/veandco/go-sdl2/sdl"
)
func Rect(top ,left, width,height int) sdl.Rect {
return sdl.Rect{int32(top),int32(left),int32(width),int32(height)}
}
func InflateIp(rect *sdl.Rect, x,y int) {
rect.X -= int32(x/2)
rect.Y -= int32(y/2)
rect.W += int32(x)
rect.H += int32(y)
}
func Inflate(rect *sdl.Rect, x,y int) sdl.Rect {
r := sdl.Rect{0,0,0,0}
r.X = rect.X - int32(x/2)
r.Y = rect.Y - int32(y/2)
r.W = rect.W + int32(x)
r.H = rect.H + int32(y)
return r
}

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@ -1,4 +0,0 @@
package gogame
//import "github.com/veandco/go-sdl2/sdl"

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@ -1,46 +0,0 @@
package surface
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
"../color"
)
func Fill(surface *sdl.Surface, col color.Color) {
rect := sdl.Rect{0,0,0,0}
rect.W = surface.W
rect.H = surface.H
FillRect(surface, &rect, uint32(col.ToHex()))
}
func FillRect(surface *sdl.Surface,rect *sdl.Rect, color uint32) {
sdl.Do(func() {
surface.FillRect(rect,color)
})
return
}
// Create a New Surface
func Surface(w,h int) *sdl.Surface {
//flags=0, depth=0, masks=None
Rmask := 0x000000ff
Gmask := 0x0000ff00
Bmask := 0x00ff0000
Amask := 0xff000000
flags := 0
depth := 32
surf,err := sdl.CreateRGBSurface(uint32(flags),int32(w),int32(h), int32(depth), uint32(Rmask), uint32(Gmask), uint32(Bmask), uint32(Amask))
if err != nil {
panic( fmt.Sprintf("sdl.CreateRGBSurface failed %s",sdl.GetError()))
}
return surf
}

3
skin/default/config.cfg Normal file
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[Colors]
High = #33a6ff
White = #ffffff

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test

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39
test.go
View File

@ -6,33 +6,52 @@ import (
"github.com/veandco/go-sdl2/sdl"
//"./gogame"
"./gogame/color"
"./gogame/display"
"./gogame/surface"
"./gogame/event"
"./gogame/rect"
"./gogame/draw"
//"github.com/cuu/gogame"
"github.com/cuu/gogame/color"
"github.com/cuu/gogame/display"
"github.com/cuu/gogame/surface"
"github.com/cuu/gogame/event"
"github.com/cuu/gogame/rect"
"github.com/cuu/gogame/draw"
"github.com/cuu/gogame/image"
)
func run() int {
width := 320
height := 240
display.Init()
screen := display.SetMode(320,240,0,32)
screen := display.SetMode(int32(width),int32(height),0,32)
surface.Fill(screen, color.Color{0,0,0,0} )
surface.Fill(screen, color.Color{255,255,255,255} )
rect1 := rect.Rect(0,10, 12, 10)
//surface.FillRect(screen,&rect, 0xffff0000)
rect1.X = 12
draw.Rect(screen,color.Color{129,235,234,0},&rect1,1)
draw.Rect(screen,color.Color{129,235,234,255},&rect1,1)
fmt.Println(screen.Pitch)
fmt.Println( screen.BytesPerPixel() )
img_surf := image.Load("skin/default/sys.go/gameshell/icons/roundcorners.png")
fmt.Println("WxH: ", img_surf.W,img_surf.H)
portion := rect.Rect(0,0,10,10)
surface.Blit(screen,img_surf, draw.MidRect(5,5,10,10,width,height), &portion)
portion.Y = 10
surface.Blit(screen,img_surf, draw.MidRect(315,5,10,10,width,height), &portion)
portion.Y = 20
surface.Blit(screen,img_surf, draw.MidRect(5,235,10,10,width,height), &portion)
portion.Y = 30
surface.Blit(screen,img_surf, draw.MidRect(315,235,10,10,width,height), &portion)
/*
for i:=1; i<319;i++ {
draw.Point(screen, color.Color{255,44,255,0}, i,20)