add draw rect and new surface

This commit is contained in:
cuu 2018-06-06 20:49:46 +08:00
parent 2a2e793bc9
commit ed742048f4
11 changed files with 902 additions and 508 deletions

10
gogame/draw/consts.go Normal file
View File

@ -0,0 +1,10 @@
package draw
const (
LEFT_EDGE=0x1
RIGHT_EDGE=0x2
BOTTOM_EDGE=0x4
TOP_EDGE=0x8
)

View File

@ -1,512 +1,15 @@
package draw
import (
"fmt"
"math"
// "fmt"
// "math"
"github.com/veandco/go-sdl2/sdl"
"../color"
"../rect"
)
const (
LEFT_EDGE=0x1
RIGHT_EDGE=0x2
BOTTOM_EDGE=0x4
TOP_EDGE=0x8
)
func AARoundRect() {
func Line(surf *sdl.Surface, col color.Color,x1,y1,x2,y2 ,width int) sdl.Rect {
pts := make([]int,4)
pts[0] = x1
pts[1] = y1
pts[2] = x2
pts[3] = y2
if width < 1 {
return rect.Rect(x1,y1,0,0)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
anydraw := clip_and_draw_line_width(surf,&surf.ClipRect, col, width,pts)
surf.Unlock()
if anydraw == 0 {
return rect.Rect(x1,y1,0,0)
}
rleft := 0
rtop := 0
if x1 < x2 {
rleft = x1
}else {
rleft = x2
}
if y1 < y2 {
rtop = y1
}else {
rtop = y2
}
dx := abs(x1-x2)
dy := abs(y1-y2)
rwidth := 0
rheight := 0
if dx > dy {
rwidth = dx +1
rheight = dy + width
}else {
rwidth = dx + width
rheight = dy + 1
}
return rect.Rect(rleft,rtop,rwidth,rheight)
}
func Rect(surf *sdl.Surface,color color.Color, _rect *sdl.Rect, border_width uint32) {
color_hex := color.ToHex()
fmt.Printf("%x\n",color_hex)
}
func clip_and_draw_line(surf *sdl.Surface, rect *sdl.Rect, col color.Color, pts []int) int {
if clipline(pts, int(rect.X),int(rect.Y),int(rect.X+ rect.W-1), int(rect.Y+rect.H-1) ) == 0 {
return 0
}
if pts[1] == pts[3] {
drawhorzline(surf, col, pts[0],pts[1],pts[2])
}else if pts[0] == pts[2] {
drawvertline(surf,col, pts[0],pts[1],pts[3])
}else {
drawline(surf, col, pts[0],pts[1],pts[2],pts[3])
}
return 1
}
func clip_and_draw_line_width(surf *sdl.Surface,rect *sdl.Rect,col color.Color, width int, pts []int) int {
loop := 0
xinc :=0
yinc :=0
newpts :=make([]int,4)
range_ := make([]int,4)
anydraw := 0
if abs(pts[0]-pts[2]) > abs(pts[1]-pts[3]) {
yinc = 1
}else{
xinc = 1
}
copy(newpts, pts)
if clip_and_draw_line(surf,rect,col, newpts) > 0 {
anydraw = 1
copy(range_,newpts)
}else {
range_[0] = 10000
range_[1] = 10000
range_[2] = -10000
range_[3] = -10000
}
for loop = 1; loop < width; loop +=2 {
newpts[0] = pts[0] + xinc*(loop/2+1)
newpts[1] = pts[1] + yinc*(loop/2+1)
newpts[2] = pts[2] + xinc*(loop/2+1)
newpts[3] = pts[3] + yinc*(loop/2+1)
if clip_and_draw_line(surf,rect,col,newpts) > 0 {
anydraw = 1
range_[0] = min(newpts[0],range_[0])
range_[1] = min(newpts[1],range_[1])
range_[2] = max(newpts[2],range_[2])
range_[3] = max(newpts[3],range_[3])
}
if (loop + 1) < width {
newpts[0] = pts[0] - xinc*(loop/2+1)
newpts[1] = pts[1] - yinc*(loop/2+1)
newpts[2] = pts[2] - xinc*(loop/2+1)
newpts[3] = pts[3] - yinc*(loop/2+1)
if clip_and_draw_line(surf,rect,col, newpts) > 0 {
anydraw = 1
range_[0] = min(newpts[0],range_[0])
range_[1] = min(newpts[1],range_[1])
range_[2] = max(newpts[2],range_[2])
range_[3] = max(newpts[3],range_[3])
}
}
}
if anydraw > 0 {
copy(pts,range_)
}
return anydraw
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
return int(math.Abs(float64(n)))
}
func encode(x,y,left,top,right,bottom int) int {
code := 0
if (x < left ) {
code |= LEFT_EDGE
}
if (x > right) {
code |= RIGHT_EDGE
}
if (y < top) {
code |= TOP_EDGE
}
if (y > bottom) {
code |= BOTTOM_EDGE
}
return code
}
func inside(a int) bool {
if a > 0 {
return false
}
return true
}
func accept(a,b int) bool {
ret := a | b
if ret > 0 {
return false
}else {
return true
}
}
func reject(a,b int) bool {
ret := a & b
if ret > 0 {
return true
}
return false
}
func clipline(pts []int, left,top,right,bottom int) int {
x1 := pts[0]
y1 := pts[1]
x2 := pts[2]
y2 := pts[3]
var code1 int
var code2 int
draw := 0
var swaptmp int
var m float64 /*slope*/
for true {
code1 = encode(x1,y1,left,top,right,bottom)
code2 = encode(x2,y2,left,top,right,bottom)
if ( accept(code1,code2) ) {
draw = 1
break
} else if ( reject(code1,code2 ) ) {
break
}else {
if inside(code1) {
swaptmp = x2
x2 = x1
x1 = swaptmp
swaptmp = y2
y2 = y1
y1 = swaptmp
swaptmp = code2
code2 = code1
code1 = swaptmp
}
if x2 != x1 {
m = float64(y2 - y1) / float64(x2-x1)
}else {
m = 1.0
}
if (code1 & LEFT_EDGE) > 0 {
y1 += int(float64(left-x1)*m)
x1 = left
}else if (code1 & RIGHT_EDGE) > 0 {
y1 += int(float64(right-x1)*m)
x1 = right
}else if (code1 & BOTTOM_EDGE) > 0 {
if x2 != x1 {
x1 += int(float64(bottom-y1) / m)
}
y1 = bottom
}else if (code1 & TOP_EDGE) > 0 {
if x2 != x1 {
x1 += int( float64(top-y1) / m)
}
y1 = top
}
}
}
if draw > 0 {
pts[0] = x1
pts[1] = y1
pts[2] = x2
pts[3] = y2
}
return draw
}
func drawline(surf *sdl.Surface, col color.Color, x1,y1,x2,y2 int) {
deltax := x2 - x1
deltay := y2 - y1
signx := 0
signy := 0
if deltax < 0 {
signx = -1
}else {
signx = 1
}
if deltay < 0 {
signy = -1
}else {
signy = 1
}
deltax = signx * deltax + 1
deltay = signy * deltay + 1
bytes_per_pixel := surf.BytesPerPixel()
pixx := int(bytes_per_pixel)
pixy := int(surf.Pitch)
addr := pixy* y1 + x1 * bytes_per_pixel
pixx *= int(signx)
pixy *= int(signy)
swaptmp := 0
if deltax < deltay {
swaptmp = deltax
deltax = deltay
deltay = swaptmp
swaptmp = pixx
pixx = pixy
pixy = swaptmp
}
x := 0
y := 0
color_bytes := col.ToBytes()
pixels := surf.Pixels()
switch bytes_per_pixel {
case 1:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
y += deltay
if y >= deltax {
y -= deltax
addr += pixy
}
addr +=pixx
}
break
case 2:
for ; x < deltax;x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
y+= deltay
if y >= deltax {
y -= deltax
addr += pixy
}
addr+=pixx
}
break
case 3:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
pixels[addr+2] = color_bytes[2]
y+=deltay
if y >= deltax {
y-=deltax
addr += pixy
}
addr+=pixx
}
break
case 4:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
pixels[addr+2] = color_bytes[2]
pixels[addr+3] = color_bytes[3]
y+=deltay
if y >= deltax {
y-=deltax
addr += pixy
}
addr+=pixx
}
break
}
}
func drawhorzline(surf *sdl.Surface, col color.Color, x1,y1,x2 int) {
if x1 == x2 {
pixel(surf,col,x1,y1)
return
}
bytes_per_pixel := surf.BytesPerPixel()
color_bytes := col.ToBytes()
pixels := surf.Pixels()
addr := int(surf.Pitch) * y1
end := 0
start := 0
if x1 < x2 {
end = addr + x2*bytes_per_pixel
start = addr+x1 *bytes_per_pixel
}else {
end = addr + x1 *bytes_per_pixel
start = addr + x2 * bytes_per_pixel
}
switch bytes_per_pixel {
case 1:
for ; start <=end; start++ {
pixels[start] = color_bytes[0]
}
case 2:
for ; start <= end; start+=2 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
}
case 3:
for ; start <= end; start+=3 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
}
case 4:
for ; start <= end; start +=4 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
pixels[start+3] = color_bytes[3]
}
}
}
func drawvertline(surf *sdl.Surface, col color.Color, x1,y1,y2 int) {
if y1 == y2 {
pixel(surf,col, x1,y1)
}
bytes_per_pixel := surf.BytesPerPixel()
color_bytes := col.ToBytes()
pixels := surf.Pixels()
pitch := int(surf.Pitch)
addr := x1 * bytes_per_pixel
end := 0
start := 0
if y1 < y2 {
end = addr + y2* pitch
start = addr + y1*pitch
}else {
end = addr + y1*pitch
start = addr + y2*pitch
}
switch bytes_per_pixel {
case 1:
for ; start <=end; start+=pitch {
pixels[start] = color_bytes[0]
}
case 2:
for ; start <= end; start+=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
}
case 3:
for ; start <= end; start+=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
}
case 4:
for ; start <= end; start +=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
pixels[start+3] = color_bytes[3]
}
}
}
func pixel(surf *sdl.Surface, c color.Color, x,y int) int {
pixels := surf.Pixels()
bytes_per_pixel := surf.BytesPerPixel()
addr := y * int(surf.Pitch) + x*bytes_per_pixel // 1 2 3 4
color_bytes := c.ToBytes()
if x < int(surf.ClipRect.X) || x >= int(surf.ClipRect.X + surf.ClipRect.W) ||
y < int(surf.ClipRect.Y) || y >= int(surf.ClipRect.Y + surf.ClipRect.H) {
return 0
}
if bytes_per_pixel == 1 {
pixels[addr] = color_bytes[0]
}
if bytes_per_pixel == 2 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 3 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 4 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
return 1
}
func Point(surf *sdl.Surface, c color.Color, x,y int) {

542
gogame/draw/line.go Normal file
View File

@ -0,0 +1,542 @@
package draw
import (
// "fmt"
"github.com/veandco/go-sdl2/sdl"
"../color"
"../rect"
)
//closed true => an additional line segment is drawn between the first and last points.
//pointlist should be [][2]
func Lines(surf *sdl.Surface, col color.Color,closed bool, pointlist [][]int,width int) sdl.Rect {
length := len(pointlist)
if length < 2 {
panic("draw lines at least contains more than 1 points pair")
}
pts := make([]int,4)
if len(pointlist[0]) < 2 {
panic("start points should be more than 1 at least")
}
x := pointlist[0][0]
y := pointlist[0][1]
startx := x
pts[0] = x
left := x
right := x
starty := y
pts[1] = y
top := y
bottom := y
if width < 1 {
return rect.Rect(x,y,0,0)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
drawn := 1
for loop := 1; loop < length; loop++ {
item := pointlist[loop]
if len(item) < 2 {
continue
}
x = item[0]
y = item[1]
drawn += 1
pts[0] = startx
pts[1] = starty
startx = x
starty = y
pts[2] = x
pts[3] = y
if clip_and_draw_line_width(surf, &surf.ClipRect, col, width, pts) > 0 {
left = min(min(pts[0],pts[2]),left)
top = min(min(pts[1],pts[3]),top)
right = max(max(pts[0],pts[2]),right)
bottom = max(max(pts[1],pts[3]),bottom)
}
}
if closed == true && drawn > 2 {
item := pointlist[0]
x = item[0]
y = item[1]
pts[0] = startx
pts[1] = starty
pts[2] = x
pts[3] = y
clip_and_draw_line_width(surf, &surf.ClipRect, col, width, pts)
}
surf.Unlock()
return rect.Rect(left,top,right-left+1, bottom-top+1)
}
func Line(surf *sdl.Surface, col color.Color,x1,y1,x2,y2 ,width int) sdl.Rect {
pts := make([]int,4)
pts[0] = x1
pts[1] = y1
pts[2] = x2
pts[3] = y2
if width < 1 {
return rect.Rect(x1,y1,0,0)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
anydraw := clip_and_draw_line_width(surf,&surf.ClipRect, col, width,pts)
surf.Unlock()
if anydraw == 0 {
return rect.Rect(x1,y1,0,0)
}
rleft := 0
rtop := 0
if x1 < x2 {
rleft = x1
}else {
rleft = x2
}
if y1 < y2 {
rtop = y1
}else {
rtop = y2
}
dx := abs(x1-x2)
dy := abs(y1-y2)
rwidth := 0
rheight := 0
if dx > dy {
rwidth = dx +1
rheight = dy + width
}else {
rwidth = dx + width
rheight = dy + 1
}
return rect.Rect(rleft,rtop,rwidth,rheight)
}
func clip_and_draw_line(surf *sdl.Surface, rect *sdl.Rect, col color.Color, pts []int) int {
if clipline(pts, int(rect.X),int(rect.Y),int(rect.X+ rect.W-1), int(rect.Y+rect.H-1) ) == 0 {
return 0
}
if pts[1] == pts[3] {
drawhorzline(surf, col, pts[0],pts[1],pts[2])
}else if pts[0] == pts[2] {
drawvertline(surf,col, pts[0],pts[1],pts[3])
}else {
drawline(surf, col, pts[0],pts[1],pts[2],pts[3])
}
return 1
}
func clip_and_draw_line_width(surf *sdl.Surface,rect *sdl.Rect,col color.Color, width int, pts []int) int {
loop := 0
xinc :=0
yinc :=0
newpts :=make([]int,4)
range_ := make([]int,4)
anydraw := 0
if abs(pts[0]-pts[2]) > abs(pts[1]-pts[3]) {
yinc = 1
}else{
xinc = 1
}
copy(newpts, pts)
if clip_and_draw_line(surf,rect,col, newpts) > 0 {
anydraw = 1
copy(range_,newpts)
}else {
range_[0] = 10000
range_[1] = 10000
range_[2] = -10000
range_[3] = -10000
}
for loop = 1; loop < width; loop +=2 {
newpts[0] = pts[0] + xinc*(loop/2+1)
newpts[1] = pts[1] + yinc*(loop/2+1)
newpts[2] = pts[2] + xinc*(loop/2+1)
newpts[3] = pts[3] + yinc*(loop/2+1)
if clip_and_draw_line(surf,rect,col,newpts) > 0 {
anydraw = 1
range_[0] = min(newpts[0],range_[0])
range_[1] = min(newpts[1],range_[1])
range_[2] = max(newpts[2],range_[2])
range_[3] = max(newpts[3],range_[3])
}
if (loop + 1) < width {
newpts[0] = pts[0] - xinc*(loop/2+1)
newpts[1] = pts[1] - yinc*(loop/2+1)
newpts[2] = pts[2] - xinc*(loop/2+1)
newpts[3] = pts[3] - yinc*(loop/2+1)
if clip_and_draw_line(surf,rect,col, newpts) > 0 {
anydraw = 1
range_[0] = min(newpts[0],range_[0])
range_[1] = min(newpts[1],range_[1])
range_[2] = max(newpts[2],range_[2])
range_[3] = max(newpts[3],range_[3])
}
}
}
if anydraw > 0 {
copy(pts,range_)
}
return anydraw
}
func encode(x,y,left,top,right,bottom int) int {
code := 0
if (x < left ) {
code |= LEFT_EDGE
}
if (x > right) {
code |= RIGHT_EDGE
}
if (y < top) {
code |= TOP_EDGE
}
if (y > bottom) {
code |= BOTTOM_EDGE
}
return code
}
func inside(a int) bool {
if a > 0 {
return false
}
return true
}
func accept(a,b int) bool {
ret := a | b
if ret > 0 {
return false
}else {
return true
}
}
func reject(a,b int) bool {
ret := a & b
if ret > 0 {
return true
}
return false
}
func clipline(pts []int, left,top,right,bottom int) int {
x1 := pts[0]
y1 := pts[1]
x2 := pts[2]
y2 := pts[3]
var code1 int
var code2 int
draw := 0
var swaptmp int
var m float64 /*slope*/
for true {
code1 = encode(x1,y1,left,top,right,bottom)
code2 = encode(x2,y2,left,top,right,bottom)
if ( accept(code1,code2) ) {
draw = 1
break
} else if ( reject(code1,code2 ) ) {
break
}else {
if inside(code1) {
swaptmp = x2
x2 = x1
x1 = swaptmp
swaptmp = y2
y2 = y1
y1 = swaptmp
swaptmp = code2
code2 = code1
code1 = swaptmp
}
if x2 != x1 {
m = float64(y2 - y1) / float64(x2-x1)
}else {
m = 1.0
}
if (code1 & LEFT_EDGE) > 0 {
y1 += int(float64(left-x1)*m)
x1 = left
}else if (code1 & RIGHT_EDGE) > 0 {
y1 += int(float64(right-x1)*m)
x1 = right
}else if (code1 & BOTTOM_EDGE) > 0 {
if x2 != x1 {
x1 += int(float64(bottom-y1) / m)
}
y1 = bottom
}else if (code1 & TOP_EDGE) > 0 {
if x2 != x1 {
x1 += int( float64(top-y1) / m)
}
y1 = top
}
}
}
if draw > 0 {
pts[0] = x1
pts[1] = y1
pts[2] = x2
pts[3] = y2
}
return draw
}
func drawline(surf *sdl.Surface, col color.Color, x1,y1,x2,y2 int) {
deltax := x2 - x1
deltay := y2 - y1
signx := 0
signy := 0
if deltax < 0 {
signx = -1
}else {
signx = 1
}
if deltay < 0 {
signy = -1
}else {
signy = 1
}
deltax = signx * deltax + 1
deltay = signy * deltay + 1
bytes_per_pixel := surf.BytesPerPixel()
pixx := int(bytes_per_pixel)
pixy := int(surf.Pitch)
addr := pixy* y1 + x1 * bytes_per_pixel
pixx *= int(signx)
pixy *= int(signy)
swaptmp := 0
if deltax < deltay {
swaptmp = deltax
deltax = deltay
deltay = swaptmp
swaptmp = pixx
pixx = pixy
pixy = swaptmp
}
x := 0
y := 0
color_bytes := col.ToBytes()
pixels := surf.Pixels()
switch bytes_per_pixel {
case 1:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
y += deltay
if y >= deltax {
y -= deltax
addr += pixy
}
addr +=pixx
}
break
case 2:
for ; x < deltax;x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
y+= deltay
if y >= deltax {
y -= deltax
addr += pixy
}
addr+=pixx
}
break
case 3:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
pixels[addr+2] = color_bytes[2]
y+=deltay
if y >= deltax {
y-=deltax
addr += pixy
}
addr+=pixx
}
break
case 4:
for ; x < deltax; x++ {
pixels[addr] = color_bytes[0]
pixels[addr+1] = color_bytes[1]
pixels[addr+2] = color_bytes[2]
pixels[addr+3] = color_bytes[3]
y+=deltay
if y >= deltax {
y-=deltax
addr += pixy
}
addr+=pixx
}
break
}
}
func drawhorzline(surf *sdl.Surface, col color.Color, x1,y1,x2 int) {
if x1 == x2 {
pixel(surf,col,x1,y1)
return
}
bytes_per_pixel := surf.BytesPerPixel()
color_bytes := col.ToBytes()
pixels := surf.Pixels()
addr := int(surf.Pitch) * y1
end := 0
start := 0
if x1 < x2 {
end = addr + x2*bytes_per_pixel
start = addr+x1 *bytes_per_pixel
}else {
end = addr + x1 *bytes_per_pixel
start = addr + x2 * bytes_per_pixel
}
switch bytes_per_pixel {
case 1:
for ; start <=end; start++ {
pixels[start] = color_bytes[0]
}
case 2:
for ; start <= end; start+=2 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
}
case 3:
for ; start <= end; start+=3 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
}
case 4:
for ; start <= end; start +=4 {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
pixels[start+3] = color_bytes[3]
}
}
}
func drawhorzlineclip(surf *sdl.Surface, col color.Color, x1 , y1, x2 int ) {
if y1 < int(surf.ClipRect.Y) || y1 >= int( surf.ClipRect.Y + surf.ClipRect.H) {
return
}
if x2 < x1 {
temp := x1
x1 = x2
x2 = temp
}
x1 = max(x1,int(surf.ClipRect.X))
x2 = min(x2,int(surf.ClipRect.X+surf.ClipRect.W-1))
if x2 < int(surf.ClipRect.X) || x1 >= int( surf.ClipRect.X + surf.ClipRect.W) {
return
}
if x1 == x2 {
pixel(surf,col, x1,y1)
}else {
drawhorzline(surf,col,x1,y1,x2)
}
}
func drawvertline(surf *sdl.Surface, col color.Color, x1,y1,y2 int) {
if y1 == y2 {
pixel(surf,col, x1,y1)
}
bytes_per_pixel := surf.BytesPerPixel()
color_bytes := col.ToBytes()
pixels := surf.Pixels()
pitch := int(surf.Pitch)
addr := x1 * bytes_per_pixel
end := 0
start := 0
if y1 < y2 {
end = addr + y2* pitch
start = addr + y1*pitch
}else {
end = addr + y1*pitch
start = addr + y2*pitch
}
switch bytes_per_pixel {
case 1:
for ; start <=end; start+=pitch {
pixels[start] = color_bytes[0]
}
case 2:
for ; start <= end; start+=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
}
case 3:
for ; start <= end; start+=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
}
case 4:
for ; start <= end; start +=pitch {
pixels[start] = color_bytes[0]
pixels[start+1] = color_bytes[1]
pixels[start+2] = color_bytes[2]
pixels[start+3] = color_bytes[3]
}
}
}

164
gogame/draw/polygon.go Normal file
View File

@ -0,0 +1,164 @@
package draw
import (
"fmt"
// "math"
"github.com/veandco/go-sdl2/sdl"
"../color"
"../rect"
"../qsort"
)
func draw_fillpoly(surf *sdl.Surface, vx []int, vy []int, numpoints int, col color.Color) {
miny:=0
maxy:=0
y:=0
x1:=0
y1:=0
x2:=0
y2:=0
ints := 0
ind1:=0
ind2:=0
polyints := make([]int,numpoints)
/* Determine Y maxima */
miny = vy[0]
maxy = vy[0]
for i:=1; i < numpoints; i++ {
miny = min(miny,vy[i])
maxy = max(maxy,vy[i])
}
/* Draw, scanning y */
for y=miny;y<=maxy;y++ {
ints = 0
for i:=0; i< numpoints;i++ {
if i == 0 {
ind1 = numpoints -1
ind2 = 0
}else {
ind1 = i-1
ind2 = i
}
y1 = vy[ind1]
y2 = vy[ind2]
if y1 < y2 {
x1 = vx[ind1]
x2 = vx[ind2]
}else if y1 > y2 {
y2 = vy[ind1]
y1 = vy[ind2]
x2 = vx[ind1]
x1 = vx[ind2]
}else if miny == maxy {
/* Special case: polygon only 1 pixel high. */
minx:= vx[0]
maxx:= vx[0]
for j:= 1; j < numpoints; j++ {
minx = min(minx,vx[j])
maxx = max(maxx,vx[j])
}
polyints[ints] = minx
ints+=1
polyints[ints] = maxx
ints+=1
break
}else {
continue
}
if ( y >= y1) && (y < y2 ) {
fmt.Println("ints : ",ints)
polyints[ints] = (y-y1) * (x2-x1) / (y2-y1) + x1
ints+=1
}else if (y == maxy) && (y > y1) && (y <= y2) {
polyints[ints] = (y-y1) * (x2-x1) / (y2-y1) + x1
ints+=1
}
}
new_polyints := make([]int, ints)
copy(new_polyints,polyints)
new_polyints = qsort.QuickSort(new_polyints)
for i:=0;i<ints;i+=2 {
drawhorzlineclip(surf, col, new_polyints[i], y, new_polyints[i+1])
}
}
}
func Polygon(surf *sdl.Surface, color color.Color, points [][]int, border_width int) sdl.Rect {
if border_width > 0 {
ret := Lines(surf, color, true,points,border_width)
return ret
}
bytes_per_pixel := surf.BytesPerPixel()
if bytes_per_pixel <= 0 || bytes_per_pixel > 4 {
panic("unsupport bit depth for line draw")
}
length := len(points)
if length < 3 {
panic("points argument must contain more than 2 points")
}
item := points[0] // Needs sequence_get_item to fetch from sorted points list
if len(item) < 2 {
panic("points should be a pair of coordinators")
}
x := item[0]
y := item[1]
left := x
right := x
top := y
bottom := y
xlist := make([]int,length)
ylist := make([]int,length)
numpoints := 0
for loop := 0; loop < length; loop++ {
item = points[loop]
if len(item) < 2 {
panic("points should be a pair of coordinators")
}
x = item[0]
y = item[1]
xlist[numpoints] = x
ylist[numpoints] = y
numpoints+=1
left = min(x,left)
top = min(y,top)
right = max(x,right)
bottom = max(y,bottom)
}
err := surf.Lock()
if err != nil {
return rect.Rect(0,0,0,0)
}
draw_fillpoly(surf,xlist,ylist,numpoints,color)
surf.Unlock()
left = max(left,int(surf.ClipRect.X))
top = max(top, int(surf.ClipRect.Y))
right = min(right,int(surf.ClipRect.X + surf.ClipRect.W))
bottom = min(bottom, int(surf.ClipRect.Y + surf.ClipRect.H))
return rect.Rect(left,top,right-left+1, bottom-top+1)
}

19
gogame/draw/rect.go Normal file
View File

@ -0,0 +1,19 @@
package draw
import (
// "math"
"github.com/veandco/go-sdl2/sdl"
"../color"
)
func Rect(surf *sdl.Surface,color color.Color, _rect *sdl.Rect, border_width int) {
l := int(_rect.X)
r := int(_rect.X + _rect.W - 1)
t := int(_rect.Y)
b := int(_rect.Y + _rect.H - 1)
points := [][]int{ []int{l,t}, []int{r,t}, []int{r,b},[]int{l,b} }
Polygon(surf, color, points, border_width)
}

64
gogame/draw/utils.go Normal file
View File

@ -0,0 +1,64 @@
package draw
import (
"math"
"github.com/veandco/go-sdl2/sdl"
"../color"
)
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
return int(math.Abs(float64(n)))
}
func pixel(surf *sdl.Surface, c color.Color, x,y int) int {
pixels := surf.Pixels()
bytes_per_pixel := surf.BytesPerPixel()
addr := y * int(surf.Pitch) + x*bytes_per_pixel // 1 2 3 4
color_bytes := c.ToBytes()
if x < int(surf.ClipRect.X) || x >= int(surf.ClipRect.X + surf.ClipRect.W) ||
y < int(surf.ClipRect.Y) || y >= int(surf.ClipRect.Y + surf.ClipRect.H) {
return 0
}
if bytes_per_pixel == 1 {
pixels[addr] = color_bytes[0]
}
if bytes_per_pixel == 2 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 3 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
if bytes_per_pixel == 4 {
for i :=0; i < bytes_per_pixel; i++ {
pixels[addr+i] = color_bytes[i]
}
}
return 1
}

37
gogame/qsort/qsort.go Normal file
View File

@ -0,0 +1,37 @@
package qsort
import "math/rand"
func QuickSort(slice []int) []int {
length := len(slice)
if length <= 1 {
sliceCopy := make([]int, length)
copy(sliceCopy, slice)
return sliceCopy
}
m := slice[rand.Intn(length)]
less := make([]int, 0, length)
middle := make([]int, 0, length)
more := make([]int, 0, length)
for _, item := range slice {
switch {
case item < m:
less = append(less, item)
case item == m:
middle = append(middle, item)
case item > m:
more = append(more, item)
}
}
less, more = QuickSort(less), QuickSort(more)
less = append(less, middle...)
less = append(less, more...)
return less
}

View File

@ -0,0 +1,27 @@
package qsort
import (
"reflect"
"testing"
)
var testData = []struct {
input []int
expectedOutput []int
}{
{[]int{}, []int{}},
{[]int{42}, []int{42}},
{[]int{42, 23}, []int{23, 42}},
{[]int{23, 42, 32, 64, 12, 4}, []int{4, 12, 23, 32, 42, 64}},
}
func TestQuickSort(t *testing.T) {
for _, testCase := range testData {
actual := QuickSort(testCase.input)
expected := testCase.expectedOutput
if !reflect.DeepEqual(actual, expected) {
t.Errorf("%v != %v\n", actual, expected)
}
}
}

View File

@ -1,10 +1,22 @@
package surface
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
"../color"
)
func Fill(surface *sdl.Surface, col color.Color) {
rect := sdl.Rect{0,0,0,0}
rect.W = surface.W
rect.H = surface.H
FillRect(surface, &rect, uint32(col.ToHex()))
}
func FillRect(surface *sdl.Surface,rect *sdl.Rect, color uint32) {
sdl.Do(func() {
@ -14,3 +26,21 @@ func FillRect(surface *sdl.Surface,rect *sdl.Rect, color uint32) {
return
}
// Create a New Surface
func Surface(w,h int) *sdl.Surface {
//flags=0, depth=0, masks=None
Rmask := 0x000000ff
Gmask := 0x0000ff00
Bmask := 0x00ff0000
Amask := 0xff000000
flags := 0
depth := 32
surf,err := sdl.CreateRGBSurface(uint32(flags),int32(w),int32(h), int32(depth), uint32(Rmask), uint32(Gmask), uint32(Bmask), uint32(Amask))
if err != nil {
panic( fmt.Sprintf("sdl.CreateRGBSurface failed %s",sdl.GetError()))
}
return surf
}

BIN
test

Binary file not shown.

10
test.go
View File

@ -22,14 +22,12 @@ func run() int {
screen := display.SetMode(320,240,0,32)
surface.FillRect(screen,nil, 0)
surface.Fill(screen, color.Color{0,0,0,0} )
rect := rect.Rect(0, 0, 200, 200)
rect := rect.Rect(0,10, 12, 10)
//surface.FillRect(screen,&rect, 0xffff0000)
rect.X = 12
draw.Rect(screen,color.Color{129,235,234,0},&rect,1)
fmt.Println(screen.Pitch)
@ -41,9 +39,9 @@ func run() int {
}
*/
draw.Line(screen,color.Color{255,44,255,0}, 0,100, 320,100,3)
// draw.Line(screen,color.Color{255,44,255,0}, 0,100, 320,100,3)
// draw.Line(screen,color.Color{255,44,255,0}, 10, 0, 10,250,4)
draw.Line(screen,color.Color{255,44,255,0}, 10, 0, 10,250,4)
display.Flip()