LauncherGoDev/sysgo/UI/sound_patch.go
2018-12-26 07:00:37 +00:00

125 lines
2.3 KiB
Go

package UI
import (
"log"
"github.com/itchyny/volume-go"
"github.com/cuu/gogame/draw"
"github.com/cuu/gogame/rect"
//"github.com/cuu/gogame/color"
)
type SoundPatch struct {
AboveAllPatch
snd_segs [][2]int
Needle int
Parent *MainScreen
}
func NewSoundPatch() *SoundPatch {
p := &SoundPatch{}
p.PosX = Width /2
p.PosY = Height /2
p.Width = 50
p.Height = 120
p.FontObj = Fonts["veramono20"]
p.Color = MySkinManager.GiveColor("Text")
p.ValColor = MySkinManager.GiveColor("URL")
p.Icons = make( map[string]IconItemInterface )
p.Value = 0
p.snd_segs = [][2]int{ [2]int{0,20},[2]int{21,40},[2]int{41,50},
[2]int{51,60},[2]int{61,70},[2]int{71,85},
[2]int{86,90},[2]int{91,95},[2]int{96,100}}
return p
}
func (self *SoundPatch) Init() {
self.SetCanvasHWND(self.Parent.CanvasHWND)
}
func (self *SoundPatch) VolumeUp() int {
vol, err := volume.GetVolume()
if err != nil {
log.Printf("SoundPatch VolumeUp get volume failed: %+v", err)
vol = 0
}
for i,v := range self.snd_segs {
if vol >= v[0] && vol <= v[1] {
self.Needle = i
break
}
}
self.Needle += 1
if self.Needle > len(self.snd_segs) -1 {
self.Needle = len(self.snd_segs) -1
}
val := self.snd_segs[self.Needle][0] + (self.snd_segs[self.Needle][1] - self.snd_segs[self.Needle][0])/2
volume.SetVolume(val)
self.Value = self.snd_segs[self.Needle][1]
self.Parent.TitleBar.SetSoundVolume(val)
return self.Value
}
func (self *SoundPatch) VolumeDown() int {
vol, err := volume.GetVolume()
if err != nil {
log.Printf("SoundPatch VolumeDown get volume failed: %+v\n", err)
vol = 0
}
for i,v := range self.snd_segs {
if vol >= v[0] && vol <= v[1] {
self.Needle = i
break
}
}
self.Needle -= 1
if self.Needle < 0 {
self.Needle = 0
}
val := self.snd_segs[self.Needle][0]
if val < 0 {
val = 0
}
volume.SetVolume(val)
self.Value = val
self.Parent.TitleBar.SetSoundVolume(val)
return self.Value
}
func (self *SoundPatch) Draw() {
for i:=0;i< (self.Needle+1);i++ {
vol_rect := rect.Rect(80+i*20, self.Height/2+20,10, 40)
draw.AARoundRect(self.CanvasHWND,&vol_rect,MySkinManager.GiveColor("Front"),3,0,MySkinManager.GiveColor("Front"))
}
}