add languages into settings menu

This commit is contained in:
cuu 2018-12-01 14:11:27 +08:00
parent b3aea583a5
commit 152b2a8ac7
8 changed files with 334 additions and 38 deletions

View File

@ -0,0 +1,310 @@
# -*- coding: utf-8 -*-
import os
import pygame
#import math
#mport subprocess
import glob
#from beeprint import pp
from libs.roundrects import aa_round_rect
## local UI import
from UI.constants import Width,Height,ICON_TYPES,POWEROPT
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.scroller import ListScroller
from UI.icon_pool import MyIconPool
from UI.icon_item import IconItem
from UI.multilabel import MultiLabel
from UI.skin_manager import MySkinManager
from UI.lang_manager import MyLangManager
from UI.info_page_list_item import InfoPageListItem
from UI.info_page_selector import InfoPageSelector
import config
class ListPageSelector(InfoPageSelector):
def Draw(self):
idx = self._Parent._PsIndex
if idx < len(self._Parent._MyList):
x = self._Parent._MyList[idx]._PosX+2 ## ++
y = self._Parent._MyList[idx]._PosY+1
h = self._Parent._MyList[idx]._Height -3
self._PosX = x
self._PosY = y
self._Height = h
aa_round_rect(self._Parent._CanvasHWND,
(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
class PageListItem(InfoPageListItem):
_PosX = 0
_PosY = 0
_Width = 0
_Height = 30
_Labels = {}
_Icons = {}
_Fonts = {}
_LinkObj = None
_Active = False
_Value = ""
def Draw(self):
self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
if self._Active == True:
self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
self._Parent._Icons["done"].Draw()
self._Labels["Text"].Draw(self._Active)
if "Small" in self._Labels:
self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
self._Labels["Small"].Draw()
pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
class LanguagesPage(Page):
_FootMsg = [MyLangManager.Tr("Nav"),"","",MyLangManager.Tr("Back"),MyLangManager.Tr("Select")]
_MyList = []
_ListFont = fonts["notosanscjk15"]
_AList = {}
_Scrolled = 0
_BGwidth = 320
_BGheight = 240-24-20
_DrawOnce = False
_Scroller = None
_InfoPage = None
def __init__(self):
Page.__init__(self)
self._Icons = {}
def GenList(self):
self._MyList = []
start_x = 0
start_y = 0
last_height = 0
files_path = [os.path.basename(x) for x in sorted(glob.glob('langs/*.ini'))]
for i,u in enumerate( files_path ):
print(i,u)
li = PageListItem()
li._Parent = self
li._PosX = start_x
li._PosY = start_y + last_height
li._Width = Width
li._Fonts["normal"] = self._ListFont
li._Active = False
li._Value = u.decode("utf8")
lang_name = u.split("_")[1]
lang_name = lang_name.split(".")[0]
li.Init( lang_name.decode("utf8") )
last_height += li._Height
self._MyList.append(li)
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._HWND = self._Screen._CanvasHWND
self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
done = IconItem()
done._ImgSurf = MyIconPool._Icons["done"]
done._MyType = ICON_TYPES["STAT"]
done._Parent = self
self._Icons["done"] = done
ps = ListPageSelector()
ps._Parent = self
self._Ps = ps
self._PsIndex = 0
self.GenList()
self._Scroller = ListScroller()
self._Scroller._Parent = self
self._Scroller._PosX = self._Width - 10
self._Scroller._PosY = 2
self._Scroller.Init()
self._Scroller.SetCanvasHWND(self._HWND)
def ScrollDown(self):
if len(self._MyList) == 0:
return
self._PsIndex +=1
if self._PsIndex >= len(self._MyList):
self._PsIndex = len(self._MyList) -1
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY +cur_li._Height > self._Height:
for i in range(0,len(self._MyList)):
self._MyList[i]._PosY -= self._MyList[i]._Height
def ScrollUp(self):
if len(self._MyList) == 0:
return
self._PsIndex -= 1
if self._PsIndex < 0:
self._PsIndex = 0
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY < 0:
for i in range(0, len(self._MyList)):
self._MyList[i]._PosY += self._MyList[i]._Height
def Click(self):
if len(self._MyList) == 0:
return
cur_li = self._MyList[self._PsIndex]
if cur_li._Active == True:
return
for i in self._MyList:
i._Active = False
cur_li._Active = True
print(cur_li._Value)
with open(".lang","w") as f:
f.write(cur_li._Value)
self._Screen._MsgBox.SetText(MyLangManager.Tr("Applying"))
self._Screen._MsgBox.Draw()
self._Screen.SwapAndShow()
MyLangManager.UpdateLang()
##pygame.event.post( pygame.event.Event(RUNEVT, message="exit 0")) ##Restart Launcher
pygame.time.delay(1000)
self._Screen.Draw()
self._Screen.SwapAndShow()
def OnLoadCb(self):
self._Scrolled = 0
self._PosY = 0
self._DrawOnce = False
with open(".lang", "r") as f:
thelang = f.read()
thelang = thelang.strip()
if thelang == "":
thelang = "English"
for i in self._MyList:
if thelang in i._Value:
i._Active = True
def OnReturnBackCb(self):
pass
"""
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["B"]:
self.Click()
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
if len(self._MyList) == 0:
return
else:
if len(self._MyList) * PageListItem._Height > self._Height:
self._Ps._Width = self._Width - 11
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
self._Scroller.Draw()
else:
self._Ps._Width = self._Width
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
if self._HWND != None:
self._HWND.fill((255,255,255))
self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
class APIOBJ(object):
_Page = None
def __init__(self):
pass
def Init(self,main_screen):
self._Page = LanguagesPage()
self._Page._Screen = main_screen
self._Page._Name ="Languages"
self._Page.Init()
def API(self,main_screen):
if main_screen !=None:
main_screen.PushPage(self._Page)
main_screen.Draw()
main_screen.SwapAndShow()
OBJ = APIOBJ()
def Init(main_screen):
OBJ.Init(main_screen)
def API(main_screen):
OBJ.API(main_screen)

View File

@ -14,47 +14,21 @@ from UI.util_funcs import midRect,FileExists
from UI.keys_def import CurKeys
from UI.scroller import ListScroller
from UI.skin_manager import MySkinManager
from UI.lang_manager import MyLangManager
from UI.info_page_selector import InfoPageSelector
from list_item import ListItem
import myvars
class ListPageSelector(PageSelector):
_BackgroundColor = MySkinManager.GiveColor('Front')
def __init__(self):
self._PosX = 0
self._PosY = 0
self._Height = 0
self._Width = Width
def AnimateDraw(self,x2,y2):
pass
def Draw(self):
idx = self._Parent._PsIndex
if idx < len(self._Parent._MyList):
x = 2
y = self._Parent._MyList[idx]._PosY+1
h = self._Parent._MyList[idx]._Height -3
self._PosX = x
self._PosY = y
self._Height = h
aa_round_rect(self._Parent._CanvasHWND,
(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
class ListPage(Page):
_Icons = {}
_Selector=None
_FootMsg = ["Nav","","","Back","Enter"]
_FootMsg = [MyLangManager.Tr("Nav"),"","",MyLangManager.Tr("Back"),MyLangManager.Tr("Enter")]
_MyList = []
_ListFontObj = fonts["varela15"]
_ListFontObj = MyLangManager.TrFont("varela15")
_Scroller = None
@ -71,11 +45,12 @@ class ListPage(Page):
self._CanvasHWND = self._Screen._CanvasHWND
ps = ListPageSelector()
ps = InfoPageSelector()
ps._Parent = self
ps._PosX = 2
self._Ps = ps
self._PsIndex = 0
# "" pkgname, label
alist = [["","Airplane","Airplane Mode"],
["","PowerOptions","Power Options"],
@ -85,6 +60,7 @@ class ListPage(Page):
["","Brightness","BackLight Brightness"],
["","Storage",""],
["","Time","Timezone"],
["","Languages","Languages"],
["","Notification","Notification"],
["","Update", ""],
["","About", "About"],

View File

@ -42,5 +42,5 @@ RUNSYS = pygame.USEREVENT+3
LOWLIGHT = pygame.USEREVENT+4 ## when dim screen backlight
FOOTMSG = pygame.USEREVENT+5 ##
POWEROPT = pygame.USEREVENT+6
RESTARTUI = pygame.USEREVENT+7 ##restart launcher

View File

@ -6,6 +6,7 @@ import pygame
from constants import icon_width,icon_height,ICON_TYPES,ALIGN,icon_ext,Width,Height
from util_funcs import color_surface,midRect
from label import Label
from lang_manager import MyLangManager
class IconItem:
_PosX=0
@ -65,7 +66,7 @@ class IconItem:
self._LinkPage._Screen = self._Parent._Screen
self._LinkPage._CanvasHWND = self._Parent._Screen._CanvasHWND
self._LinkPage._FootMsg = ["Nav.","","","Back","Enter"] ## Default Page Foot info
self._LinkPage._FootMsg = [MyLangManager.Tr("Nav"),"","",MyLangManager.Tr("Back"),MyLangManager.Tr("Enter")] ## Default Page Foot info
if self._LinkPage._Align == ALIGN["HLeft"]:
self._LinkPage.AdjustHLeftAlign()

View File

@ -15,7 +15,6 @@ class LangManager(object):
"""
_Langs = {}
_EngLangs = {} ##default Language dict,must be correct
_Config = None
_ConfigFileName = "00_English.ini"
@ -25,7 +24,11 @@ class LangManager(object):
def Init(self):
if not self._Langs:
self.SetLangs()
def UpdateLang(self):
self._Langs = {}
self.SetLangs()
def SetLangs(self):
self._Config = CaseConfigParser()
print("SetLangs")

View File

@ -48,3 +48,6 @@ Connecting=Connecting
BluetoothScanning=Bluetooth scanning...
Scanning=Scanning..
ShutDownConnecting=ShutDownConnecting...
Select=Select
Detail=Detail
Applying=Applying...

View File

@ -46,3 +46,6 @@ Connecting=连接中
BluetoothScanning=蓝牙搜索中...
Scanning=搜索中..
ShutDownConnecting=断开连接...
Select=选择
Detail=详细
Applying=设置中...

View File

@ -31,7 +31,7 @@ else:
#local UI import
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT,RESTARTUI
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
from UI.page import PageStack,PageSelector,Page
from UI.label import Label
@ -539,7 +539,7 @@ if __name__ == '__main__':
screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
pygame.event.set_allowed(None)
pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS,POWEROPT])
pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS,POWEROPT,RESTARTUI])
pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)