mirror of
https://github.com/clockworkpi/launcher.git
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add languages into settings menu
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parent
b3aea583a5
commit
152b2a8ac7
310
Menu/GameShell/10_Settings/Languages/__init__.py
Normal file
310
Menu/GameShell/10_Settings/Languages/__init__.py
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@ -0,0 +1,310 @@
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# -*- coding: utf-8 -*-
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import os
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import pygame
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#import math
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#mport subprocess
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import glob
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#from beeprint import pp
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from libs.roundrects import aa_round_rect
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## local UI import
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from UI.constants import Width,Height,ICON_TYPES,POWEROPT
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.fonts import fonts
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys
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from UI.scroller import ListScroller
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from UI.icon_pool import MyIconPool
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from UI.icon_item import IconItem
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from UI.multilabel import MultiLabel
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from UI.skin_manager import MySkinManager
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from UI.lang_manager import MyLangManager
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from UI.info_page_list_item import InfoPageListItem
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from UI.info_page_selector import InfoPageSelector
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import config
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class ListPageSelector(InfoPageSelector):
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def Draw(self):
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idx = self._Parent._PsIndex
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if idx < len(self._Parent._MyList):
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x = self._Parent._MyList[idx]._PosX+2 ## ++
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y = self._Parent._MyList[idx]._PosY+1
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h = self._Parent._MyList[idx]._Height -3
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self._PosX = x
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self._PosY = y
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self._Height = h
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aa_round_rect(self._Parent._CanvasHWND,
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(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
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class PageListItem(InfoPageListItem):
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_PosX = 0
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_PosY = 0
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_Width = 0
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_Height = 30
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_Labels = {}
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_Icons = {}
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_Fonts = {}
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_LinkObj = None
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_Active = False
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_Value = ""
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def Draw(self):
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self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
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if self._Active == True:
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self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
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self._Parent._Icons["done"].Draw()
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self._Labels["Text"].Draw(self._Active)
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if "Small" in self._Labels:
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self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
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self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
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self._Labels["Small"].Draw()
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pygame.draw.line(self._Parent._CanvasHWND,MySkinManager.GiveColor('Line'),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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class LanguagesPage(Page):
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_FootMsg = [MyLangManager.Tr("Nav"),"","",MyLangManager.Tr("Back"),MyLangManager.Tr("Select")]
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_MyList = []
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_ListFont = fonts["notosanscjk15"]
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_AList = {}
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_Scrolled = 0
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_BGwidth = 320
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_BGheight = 240-24-20
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_DrawOnce = False
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_Scroller = None
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_InfoPage = None
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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def GenList(self):
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self._MyList = []
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start_x = 0
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start_y = 0
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last_height = 0
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files_path = [os.path.basename(x) for x in sorted(glob.glob('langs/*.ini'))]
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for i,u in enumerate( files_path ):
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print(i,u)
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li = PageListItem()
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li._Parent = self
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li._PosX = start_x
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li._PosY = start_y + last_height
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li._Width = Width
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li._Fonts["normal"] = self._ListFont
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li._Active = False
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li._Value = u.decode("utf8")
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lang_name = u.split("_")[1]
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lang_name = lang_name.split(".")[0]
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li.Init( lang_name.decode("utf8") )
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last_height += li._Height
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self._MyList.append(li)
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def Init(self):
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Height = self._Screen._Height
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done = IconItem()
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done._ImgSurf = MyIconPool._Icons["done"]
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done._MyType = ICON_TYPES["STAT"]
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done._Parent = self
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self._Icons["done"] = done
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ps = ListPageSelector()
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ps._Parent = self
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self._Ps = ps
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self._PsIndex = 0
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self.GenList()
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self._Scroller = ListScroller()
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self._Scroller._Parent = self
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self._Scroller._PosX = self._Width - 10
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self._Scroller._PosY = 2
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self._Scroller.Init()
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self._Scroller.SetCanvasHWND(self._HWND)
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def ScrollDown(self):
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if len(self._MyList) == 0:
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return
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self._PsIndex +=1
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if self._PsIndex >= len(self._MyList):
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self._PsIndex = len(self._MyList) -1
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY +cur_li._Height > self._Height:
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for i in range(0,len(self._MyList)):
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self._MyList[i]._PosY -= self._MyList[i]._Height
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def ScrollUp(self):
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if len(self._MyList) == 0:
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return
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self._PsIndex -= 1
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if self._PsIndex < 0:
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self._PsIndex = 0
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY < 0:
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for i in range(0, len(self._MyList)):
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self._MyList[i]._PosY += self._MyList[i]._Height
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def Click(self):
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if len(self._MyList) == 0:
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return
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cur_li = self._MyList[self._PsIndex]
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if cur_li._Active == True:
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return
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for i in self._MyList:
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i._Active = False
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cur_li._Active = True
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print(cur_li._Value)
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with open(".lang","w") as f:
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f.write(cur_li._Value)
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self._Screen._MsgBox.SetText(MyLangManager.Tr("Applying"))
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self._Screen._MsgBox.Draw()
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self._Screen.SwapAndShow()
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MyLangManager.UpdateLang()
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##pygame.event.post( pygame.event.Event(RUNEVT, message="exit 0")) ##Restart Launcher
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pygame.time.delay(1000)
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def OnLoadCb(self):
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self._Scrolled = 0
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self._PosY = 0
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self._DrawOnce = False
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with open(".lang", "r") as f:
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thelang = f.read()
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thelang = thelang.strip()
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if thelang == "":
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thelang = "English"
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for i in self._MyList:
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if thelang in i._Value:
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i._Active = True
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def OnReturnBackCb(self):
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pass
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"""
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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"""
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def KeyDown(self,event):
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if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["B"]:
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self.Click()
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if event.key == CurKeys["Up"]:
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self.ScrollUp()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Down"]:
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self.ScrollDown()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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if len(self._MyList) == 0:
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return
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else:
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if len(self._MyList) * PageListItem._Height > self._Height:
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self._Ps._Width = self._Width - 11
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
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self._Scroller.Draw()
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else:
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self._Ps._Width = self._Width
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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class APIOBJ(object):
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_Page = None
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def __init__(self):
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pass
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def Init(self,main_screen):
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self._Page = LanguagesPage()
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self._Page._Screen = main_screen
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self._Page._Name ="Languages"
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self._Page.Init()
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def API(self,main_screen):
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if main_screen !=None:
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main_screen.PushPage(self._Page)
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main_screen.Draw()
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main_screen.SwapAndShow()
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OBJ = APIOBJ()
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def Init(main_screen):
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OBJ.Init(main_screen)
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def API(main_screen):
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OBJ.API(main_screen)
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@ -14,47 +14,21 @@ from UI.util_funcs import midRect,FileExists
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from UI.keys_def import CurKeys
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from UI.scroller import ListScroller
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from UI.skin_manager import MySkinManager
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from UI.lang_manager import MyLangManager
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from UI.info_page_selector import InfoPageSelector
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from list_item import ListItem
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import myvars
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class ListPageSelector(PageSelector):
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_BackgroundColor = MySkinManager.GiveColor('Front')
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def __init__(self):
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self._PosX = 0
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self._PosY = 0
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self._Height = 0
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self._Width = Width
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def AnimateDraw(self,x2,y2):
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pass
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def Draw(self):
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idx = self._Parent._PsIndex
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if idx < len(self._Parent._MyList):
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x = 2
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y = self._Parent._MyList[idx]._PosY+1
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h = self._Parent._MyList[idx]._Height -3
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self._PosX = x
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self._PosY = y
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self._Height = h
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aa_round_rect(self._Parent._CanvasHWND,
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(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
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class ListPage(Page):
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_Icons = {}
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_Selector=None
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_FootMsg = ["Nav","","","Back","Enter"]
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_FootMsg = [MyLangManager.Tr("Nav"),"","",MyLangManager.Tr("Back"),MyLangManager.Tr("Enter")]
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_MyList = []
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_ListFontObj = fonts["varela15"]
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_ListFontObj = MyLangManager.TrFont("varela15")
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_Scroller = None
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@ -71,11 +45,12 @@ class ListPage(Page):
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self._CanvasHWND = self._Screen._CanvasHWND
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ps = ListPageSelector()
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ps = InfoPageSelector()
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ps._Parent = self
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ps._PosX = 2
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self._Ps = ps
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self._PsIndex = 0
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# "" pkgname, label
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alist = [["","Airplane","Airplane Mode"],
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["","PowerOptions","Power Options"],
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@ -85,6 +60,7 @@ class ListPage(Page):
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["","Brightness","BackLight Brightness"],
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["","Storage",""],
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["","Time","Timezone"],
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["","Languages","Languages"],
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["","Notification","Notification"],
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["","Update", ""],
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["","About", "About"],
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@ -42,5 +42,5 @@ RUNSYS = pygame.USEREVENT+3
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LOWLIGHT = pygame.USEREVENT+4 ## when dim screen backlight
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FOOTMSG = pygame.USEREVENT+5 ##
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POWEROPT = pygame.USEREVENT+6
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RESTARTUI = pygame.USEREVENT+7 ##restart launcher
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@ -6,6 +6,7 @@ import pygame
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from constants import icon_width,icon_height,ICON_TYPES,ALIGN,icon_ext,Width,Height
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from util_funcs import color_surface,midRect
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from label import Label
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from lang_manager import MyLangManager
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class IconItem:
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_PosX=0
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@ -65,7 +66,7 @@ class IconItem:
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self._LinkPage._Screen = self._Parent._Screen
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self._LinkPage._CanvasHWND = self._Parent._Screen._CanvasHWND
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self._LinkPage._FootMsg = ["Nav.","","","Back","Enter"] ## Default Page Foot info
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self._LinkPage._FootMsg = [MyLangManager.Tr("Nav"),"","",MyLangManager.Tr("Back"),MyLangManager.Tr("Enter")] ## Default Page Foot info
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if self._LinkPage._Align == ALIGN["HLeft"]:
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self._LinkPage.AdjustHLeftAlign()
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@ -15,7 +15,6 @@ class LangManager(object):
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"""
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_Langs = {}
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_EngLangs = {} ##default Language dict,must be correct
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_Config = None
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_ConfigFileName = "00_English.ini"
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@ -25,7 +24,11 @@ class LangManager(object):
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def Init(self):
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if not self._Langs:
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self.SetLangs()
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def UpdateLang(self):
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self._Langs = {}
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self.SetLangs()
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def SetLangs(self):
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self._Config = CaseConfigParser()
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print("SetLangs")
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@ -48,3 +48,6 @@ Connecting=Connecting
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BluetoothScanning=Bluetooth scanning...
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Scanning=Scanning..
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ShutDownConnecting=ShutDownConnecting...
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Select=Select
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Detail=Detail
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Applying=Applying...
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@ -46,3 +46,6 @@ Connecting=连接中
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BluetoothScanning=蓝牙搜索中...
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Scanning=搜索中..
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ShutDownConnecting=断开连接...
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Select=选择
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Detail=详细
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Applying=设置中...
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@ -31,7 +31,7 @@ else:
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#local UI import
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from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
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from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT,RESTARTUI
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from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
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from UI.page import PageStack,PageSelector,Page
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from UI.label import Label
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@ -539,7 +539,7 @@ if __name__ == '__main__':
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screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
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pygame.event.set_allowed(None)
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pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS,POWEROPT])
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pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS,POWEROPT,RESTARTUI])
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pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)
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