restore codes

This commit is contained in:
cuu 2018-07-04 17:25:46 +08:00
parent b430d100d8
commit 32c58e3869
22 changed files with 1193 additions and 92 deletions

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# -*- coding: utf-8 -*-
import pygame
#import math
import commands
#from beeprint import pp
from libs.roundrects import aa_round_rect
#import gobject
#from wicd import misc
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.scroller import ListScroller
from UI.icon_pool import MyIconPool
from UI.icon_item import IconItem
from UI.multi_icon_item import MultiIconItem
from UI.multilabel import MultiLabel
class InfoPageListItem(object):
_PosX = 0
_PosY = 0
_Width = 0
_Height = 20
_Labels = {}
_Icons = {}
_Fonts = {}
_LinkObj = None
def __init__(self):
self._Labels = {}
self._Icons = {}
self._Fonts = {}
def SetSmallText(self,text):
l = MultiLabel()
l.SetCanvasHWND(self._Parent._CanvasHWND)
l.Init(text,self._Fonts["small"])
self._Labels["Small"] = l
#if self._Labels["Small"]._Width > self._Width:
# self._Width = self._Labels["Small"]._Width
if self._Labels["Small"]._Height >= self._Height:
self._Height = self._Labels["Small"]._Height+10
def Init(self,text):
#self._Fonts["normal"] = fonts["veramono12"]
l = Label()
l._PosX = 10
l.SetCanvasHWND(self._Parent._CanvasHWND)
l.Init(text,self._Fonts["normal"])
self._Labels["Text"] = l
def Draw(self):
self._Labels["Text"]._PosY = self._PosY
self._Labels["Text"].Draw()
if "Small" in self._Labels:
self._Labels["Small"]._PosX = self._Labels["Text"]._Width + 16
self._Labels["Small"]._PosY = self._PosY
self._Labels["Small"].Draw()
class AirplanePage(Page):
_FootMsg = ["Nav.","","","Back","Toggle"]
_MyList = []
_ListFontObj = fonts["varela13"]
_AList = {}
_Scrolled = 0
_BGwidth = 320
_BGheight = 240-24-20
_DrawOnce = False
_Scroller = None
_EasingDur = 30
_airwire_y = 0
_dialog_index = 0
def __init__(self):
Page.__init__(self)
self._Icons = {}
def GenList(self):
self._MyList = []
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._HWND = self._Screen._CanvasHWND
self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
airwire = IconItem()
airwire._ImgSurf = MyIconPool._Icons["airwire"]
airwire._MyType = ICON_TYPES["STAT"]
airwire._Parent = self
airwire.Adjust(0,0,5,43,0)
self._Icons["airwire"] = airwire
GS = IconItem()
GS._ImgSurf = MyIconPool._Icons["GS"]
GS._MyType = ICON_TYPES["STAT"]
GS._Parent = self
GS.Adjust(0,0,72,95,0)
self._Icons["GS"] = GS
DialogBoxs = MultiIconItem()
DialogBoxs._ImgSurf = MyIconPool._Icons["DialogBoxs"]
DialogBoxs._MyType = ICON_TYPES["STAT"]
DialogBoxs._Parent = self
DialogBoxs._IconWidth = 134
DialogBoxs._IconHeight = 93
DialogBoxs.Adjust(0,0,134,372,0)
self._Icons["DialogBoxs"] = DialogBoxs
"""
bgpng = MultiIconItem()
bgpng._ImgSurf = MyIconPool._Icons["about_bg"]
bgpng._MyType = ICON_TYPES["STAT"]
bgpng._Parent = self
bgpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
self._Icons["bg"] = bgpng
"""
self.GenList()
self._Scroller = ListScroller()
self._Scroller._Parent = self
self._Scroller._PosX = self._Width - 10
self._Scroller._PosY = 2
self._Scroller.Init()
self._Scroller.SetCanvasHWND(self._HWND)
def ScrollDown(self):
dis = 10
if abs(self._Scrolled) < (self._BGheight - self._Height)/2 + 0:
self._PosY -= dis
self._Scrolled -= dis
def ScrollUp(self):
dis = 10
if self._PosY < 0:
self._PosY += dis
self._Scrolled += dis
def ToggleModeAni(self): ## with animation
out = commands.getstatusoutput('sudo rfkill list | grep yes | cut -d " " -f3')
if out[1] == "yes":
data = self.EasingData(0,43)
for _,v in enumerate(data):
self._airwire_y -= v
self._dialog_index = 2
pygame.time.delay(40)
self._Screen.Draw()
self._Screen.SwapAndShow()
commands.getstatusoutput("sudo rfkill unblock all")
self._Screen._TitleBar._InAirPlaneMode = False
else:
data = self.EasingData(0,43)
data.reverse()
for _,v in enumerate(data):
self._airwire_y += v
self._dialog_index = 3
pygame.time.delay(40)
self._Screen.Draw()
self._Screen.SwapAndShow()
commands.getstatusoutput("sudo rfkill block all")
self._Screen._TitleBar._InAirPlaneMode = True
def ToggleMode(self):
out = commands.getstatusoutput('sudo rfkill list | grep yes | cut -d " " -f3')
print out
if out[1] == "yes":
self._Screen._MsgBox.SetText("Turning On")
self._Screen._MsgBox.Draw()
commands.getstatusoutput("sudo rfkill unblock all")
self._Screen._TitleBar._InAirPlaneMode = False
else:
self._Screen._MsgBox.SetText("Turning Off")
self._Screen._MsgBox.Draw()
commands.getstatusoutput("sudo rfkill block all")
self._Screen._TitleBar._InAirPlaneMode = True
def OnLoadCb(self):
self._Scrolled = 0
self._PosY = 0
self._DrawOnce = False
out = commands.getstatusoutput('sudo rfkill list | grep yes | cut -d " " -f3')
if out[1] == "yes":
self._Screen._TitleBar._InAirPlaneMode = True
self._airwire_y = 50+43
self._dialog_index = 1
else:
self._airwire_y = 50
self._dialog_index = 0
self._Screen._TitleBar._InAirPlaneMode = False
def OnReturnBackCb(self):
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["B"]:
self.ToggleModeAni()
"""
self.ToggleMode()
self._Screen.SwapAndShow()
pygame.time.delay(1000)
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
"""
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def Draw(self):
self.ClearCanvas()
self._Icons["DialogBoxs"].NewCoord(145,23)
self._Icons["airwire"].NewCoord(80,self._airwire_y)
self._Icons["DialogBoxs"]._IconIndex = self._dialog_index
self._Icons["DialogBoxs"].DrawTopLeft()
self._Icons["airwire"].Draw()
self._Icons["GS"].NewCoord(98,118)
self._Icons["GS"].Draw()
if self._HWND != None:
self._HWND.fill((255,255,255))
self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
# self._Scroller.UpdateSize(self._BGheight,abs(self._Scrolled)*3)
# self._Scroller.Draw()
class APIOBJ(object):
_Page = None
def __init__(self):
pass
def Init(self,main_screen):
self._Page = AirplanePage()
self._Page._Screen = main_screen
self._Page._Name ="Airplane Mode"
self._Page.Init()
def API(self,main_screen):
if main_screen !=None:
main_screen.PushPage(self._Page)
main_screen.Draw()
main_screen.SwapAndShow()
OBJ = APIOBJ()
def Init(main_screen):
OBJ.Init(main_screen)
def API(main_screen):
OBJ.API(main_screen)

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# -*- coding: utf-8 -*-
import pygame
#import math
#mport subprocess
#from beeprint import pp
from libs.roundrects import aa_round_rect
#import gobject
#from wicd import misc
## local UI import
from UI.constants import Width,Height,ICON_TYPES,POWEROPT
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.scroller import ListScroller
from UI.icon_pool import MyIconPool
from UI.icon_item import IconItem
from UI.multilabel import MultiLabel
import config
class ListPageSelector(PageSelector):
_BackgroundColor = pygame.Color(131,199,219)
def __init__(self):
self._PosX = 0
self._PosY = 0
self._Height = 0
self._Width = Width
def AnimateDraw(self,x2,y2):
pass
def Draw(self):
idx = self._Parent._PsIndex
if idx < len(self._Parent._MyList):
x = self._Parent._MyList[idx]._PosX+2
y = self._Parent._MyList[idx]._PosY+1
h = self._Parent._MyList[idx]._Height -3
self._PosX = x
self._PosY = y
self._Height = h
aa_round_rect(self._Parent._CanvasHWND,
(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
class PageListItem(object):
_PosX = 0
_PosY = 0
_Width = 0
_Height = 30
_Labels = {}
_Icons = {}
_Fonts = {}
_LinkObj = None
_Active = False
_Value = ""
def __init__(self):
self._Labels = {}
self._Icons = {}
self._Fonts = {}
def SetSmallText(self,text):
l = Label()
l._PosX = 40
l.SetCanvasHWND(self._Parent._CanvasHWND)
l.Init(text,self._Fonts["small"])
self._Labels["Small"] = l
def Init(self,text):
l = Label()
l._PosX = 10
l.SetCanvasHWND(self._Parent._CanvasHWND)
l.Init(text,self._Fonts["normal"])
self._Labels["Text"] = l
def Draw(self):
self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2
if self._Active == True:
self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
self._Parent._Icons["done"].Draw()
self._Labels["Text"].Draw(self._Active)
if "Small" in self._Labels:
self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10
self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2
self._Labels["Small"].Draw()
pygame.draw.line(self._Parent._CanvasHWND,(169,169,169),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
class InfoPage(Page):
_FootMsg = ["Nav.","","","Back",""]
_MyList = []
_ListFontObj = fonts["varela15"]
_AList = {}
_Time1 = 40
_Time2 = 120
_Time3 = 300
def ConvertSecToMin(self, secs):
sec_str = ""
min_str = ""
if secs > 60:
m = int(secs/60)
s = secs % 60
if m > 1:
min_str = "%d minutes " % m
else:
min_str = "%d minute " % m
if s == 1:
sec_str = "%d second" % s
elif s > 1:
sec_str = "%d seconds" % s
elif secs > 0:
if secs > 1:
sec_str = "%d seconds" % secs
else:
sec_str = "%d second" % secs
elif secs == 0:
sec_str = "Never"
return min_str + sec_str
def RefreshList(self):
## after GenList ,reuse
self._AList["time1"]["value"] = self.ConvertSecToMin(self._Time1)
self._AList["time2"]["value"] = self.ConvertSecToMin(self._Time2)
self._AList["time3"]["value"] = self.ConvertSecToMin(self._Time3)
for i,v in enumerate( self._AList ):
self._MyList[i].SetSmallText( self._AList[v]["value"] )
def GenList(self):
time1 = {}
time1["key"] = "time1"
if self._Time1 == 0:
time1["value"] = "Never"
else:
time1["value"] = "%d secs" % self._Time1
time1["label"] = "Screen dimming"
time2 = {}
time2["key"] = "time2"
if self._Time2 == 0:
time2["value"] = "Never"
else:
time2["value"] = "%d secs" % self._Time2
time2["label"] = "Screen OFF"
time3 = {}
time3["key"] = "time3"
if self._Time3 == 0:
time3["value"] = "Never"
else:
time3["value"] = "%d secs" % self._Time3
time3["label"] = "Power OFF"
self._AList["time1"] = time1
self._AList["time2"] = time2
self._AList["time3"] = time3
self._MyList = []
start_x = 0
start_y = 0
for i,v in enumerate( self._AList):
print(v)
li = PageListItem()
li._Parent = self
li._PosX = start_x
li._PosY = start_y + i*PageListItem._Height
li._Width = Width
li._Fonts["normal"] = self._ListFontObj
li._Fonts["small"] = fonts["varela12"]
if self._AList[v]["label"] != "":
li.Init( self._AList[v]["label"] )
else:
li.Init( self._AList[v]["key"] )
li._Flag = self._AList[v]["key"]
li.SetSmallText( self._AList[v]["value"] )
self._MyList.append(li)
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._CanvasHWND = self._Screen._CanvasHWND
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
ps = ListPageSelector()
ps._Parent = self
self._Ps = ps
self._PsIndex = 0
self.GenList()
def ScrollUp(self):
if len(self._MyList) == 0:
return
self._PsIndex -= 1
if self._PsIndex < 0:
self._PsIndex = 0
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY < 0:
for i in range(0, len(self._MyList)):
self._MyList[i]._PosY += self._MyList[i]._Height
def ScrollDown(self):
if len(self._MyList) == 0:
return
self._PsIndex +=1
if self._PsIndex >= len(self._MyList):
self._PsIndex = len(self._MyList) -1
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY +cur_li._Height > self._Height:
for i in range(0,len(self._MyList)):
self._MyList[i]._PosY -= self._MyList[i]._Height
def Click(self):
cur_li = self._MyList[self._PsIndex]
print(cur_li._Flag)
def OnLoadCb(self):
self.RefreshList()
def OnReturnBackCb(self):
pass
"""
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
self._Ps.Draw()
for i in self._MyList:
i.Draw()
class PowerOptionsPage(Page):
_FootMsg = ["Nav.","","Detail","Back","Select"]
_MyList = []
_ListFont = fonts["notosanscjk15"]
_AList = {}
_Scrolled = 0
_BGwidth = 320
_BGheight = 240-24-20
_DrawOnce = False
_Scroller = None
_InfoPage = None
def __init__(self):
Page.__init__(self)
self._Icons = {}
def GenList(self):
self._MyList = []
start_x = 0
start_y = 0
last_height = 0
supersaving = {}
supersaving["key"] = "super"
supersaving["label"] = "Power saving"
supersaving["value"] = "supersaving"
powersaving = {}
powersaving["key"] = "saving"
powersaving["label"] = "Balanced"
powersaving["value"] = "powersaving"
balance_saving = {}
balance_saving["key"] = "balance"
balance_saving["label"] = "Performance"
balance_saving["value"] = "balance_saving"
self._AList["supersaving"] = supersaving
self._AList["powersaving"] = powersaving
self._AList["balance_saving"] = balance_saving
for i,u in enumerate( ["supersaving","powersaving","balance_saving"] ):
if u not in self._AList:
continue
v = self._AList[u]
li = PageListItem()
li._Parent = self
li._PosX = start_x
li._PosY = start_y + last_height
li._Width = Width
li._Fonts["normal"] = self._ListFont
li._Active = False
li._Value = self._AList[u]["value"]
if self._AList[u]["label"] != "":
li.Init( self._AList[u]["label"] )
else:
li.Init( self._AList[u]["key"] )
last_height += li._Height
self._MyList.append(li)
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._HWND = self._Screen._CanvasHWND
self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
done = IconItem()
done._ImgSurf = MyIconPool._Icons["done"]
done._MyType = ICON_TYPES["STAT"]
done._Parent = self
self._Icons["done"] = done
ps = ListPageSelector()
ps._Parent = self
self._Ps = ps
self._PsIndex = 0
self.GenList()
self._Scroller = ListScroller()
self._Scroller._Parent = self
self._Scroller._PosX = self._Width - 10
self._Scroller._PosY = 2
self._Scroller.Init()
self._Scroller.SetCanvasHWND(self._HWND)
self._InfoPage = InfoPage()
self._InfoPage._Screen = self._Screen
self._InfoPage._Name = "Power option detail"
self._InfoPage.Init()
def ScrollDown(self):
if len(self._MyList) == 0:
return
self._PsIndex +=1
if self._PsIndex >= len(self._MyList):
self._PsIndex = len(self._MyList) -1
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY +cur_li._Height > self._Height:
for i in range(0,len(self._MyList)):
self._MyList[i]._PosY -= self._MyList[i]._Height
def ScrollUp(self):
if len(self._MyList) == 0:
return
self._PsIndex -= 1
if self._PsIndex < 0:
self._PsIndex = 0
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY < 0:
for i in range(0, len(self._MyList)):
self._MyList[i]._PosY += self._MyList[i]._Height
def Click(self):
if len(self._MyList) == 0:
return
cur_li = self._MyList[self._PsIndex]
if cur_li._Active == True:
return
for i in self._MyList:
i._Active = False
cur_li._Active = True
print(cur_li._Value)
with open(".powerlevel","w") as f:
f.write(cur_li._Value)
config.PowerLevel = cur_li._Value
self._Screen._MsgBox.SetText("Applying...")
self._Screen._MsgBox.Draw()
self._Screen.SwapAndShow()
pygame.event.post( pygame.event.Event(POWEROPT, message=""))
pygame.time.delay(1000)
self._Screen.Draw()
self._Screen.SwapAndShow()
def OnLoadCb(self):
self._Scrolled = 0
self._PosY = 0
self._DrawOnce = False
with open(".powerlevel", "r") as f:
powerlevel = f.read()
powerlevel = powerlevel.strip()
if powerlevel == "":
powerlevel = "balance_saving"
for i in self._MyList:
if i._Value == powerlevel:
i._Active = True
def OnReturnBackCb(self):
pass
"""
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
"""
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["B"]:
self.Click()
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Y"]:
cur_li = self._MyList[self._PsIndex]
time1 = config.PowerLevels[cur_li._Value][0]
time2 = config.PowerLevels[cur_li._Value][1]
time3 = config.PowerLevels[cur_li._Value][2]
self._InfoPage._Time1 = time1
self._InfoPage._Time2 = time2
self._InfoPage._Time3 = time3
self._Screen.PushPage(self._InfoPage)
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
if len(self._MyList) == 0:
return
else:
if len(self._MyList) * PageListItem._Height > self._Height:
self._Ps._Width = self._Width - 11
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
self._Scroller.Draw()
else:
self._Ps._Width = self._Width
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
if self._HWND != None:
self._HWND.fill((255,255,255))
self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
class APIOBJ(object):
_Page = None
def __init__(self):
pass
def Init(self,main_screen):
self._Page = PowerOptionsPage()
self._Page._Screen = main_screen
self._Page._Name ="Power Options"
self._Page.Init()
def API(self,main_screen):
if main_screen !=None:
main_screen.PushPage(self._Page)
main_screen.Draw()
main_screen.SwapAndShow()
OBJ = APIOBJ()
def Init(main_screen):
OBJ.Init(main_screen)
def API(main_screen):
OBJ.API(main_screen)

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@ -10,7 +10,7 @@ from UI.constants import Width,Height
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.util_funcs import midRect,FileExists
from UI.keys_def import CurKeys
from UI.scroller import ListScroller
@ -76,19 +76,21 @@ class ListPage(Page):
self._PsIndex = 0
# "" pkgname, label
alist = [["","Wifi","Wi-Fi"],
alist = [["","Airplane","Airplane Mode"],
["","PowerOptions","Power Options"],
["","Wifi","Wi-Fi"],
["","Sound","Sound Volume"],
["","Brightness","BackLight Brightness"],
["","Storage",""],
["","Update", ""],
["","About", "About"],
["","PowerOFF","Power off"]]
["","PowerOFF","Power off"],]
start_x = 0
start_y = 0
sys.path.append(myvars.basepath)# add self as import path
sys.path.append(myvars.basepath)# add self as import path
for i,v in enumerate(alist):
li = ListItem()
li._Parent = self
@ -102,13 +104,15 @@ class ListPage(Page):
else:
li.Init(v[1])
if v[1] == "Wifi" or v[1] == "Sound" or v[1] == "Brightness" or v[1] == "Storage" or v[1] == "Update" or v[1] == "About" or v[1] == "PowerOFF":
#if v[1] == "Wifi" or v[1] == "Sound" or v[1] == "Brightness" or v[1] == "Storage" or v[1] == "Update" or v[1] == "About" or v[1] == "PowerOFF" or v[1] == "HelloWorld":
if FileExists(myvars.basepath+"/"+ v[1]):
li._LinkObj = __import__(v[1])
init_cb = getattr(li._LinkObj,"Init",None)
if init_cb != None:
if callable(init_cb):
li._LinkObj.Init(self._Screen)
self._MyList.append(li)
self._MyList.append(li)
self._Scroller = ListScroller()
self._Scroller._Parent = self

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@ -3,7 +3,7 @@
import time
import pygame
from numpy import fromstring,ceil,abs,log10,isnan,isinf,int16
from numpy import fromstring,ceil,abs,log10,isnan,isinf,int16,sqrt,mean
from numpy import fft as Fft
import gobject
@ -11,12 +11,14 @@ import gobject
from beeprint import pp
## local UI import
from UI.constants import Width,Height
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.icon_item import IconItem
from UI.icon_pool import MyIconPool
from Queue import Queue, Empty
from threading import Thread
@ -37,6 +39,9 @@ class PIFI(object):
count = 0
average = 0
rmscount=0
rmsaverage=0
def __init__(self):
self.sampleSize = self._SAMPLE_SIZE
@ -54,7 +59,14 @@ class PIFI(object):
def resetSmoothing(self):
self.count = 0
self.average = 0
self.rmscount = 0
self.rmsaverage = 0
def rms_smoothOut(self, x):
self.rmscount += 1
self.rmsaverage = (self.rmsaverage*self.rmscount + x) / (self.rmscount+1)
return self.rmsaverage
def smoothOut(self, x):
self.count += 1
self.average = (self.average*self.count + x) / (self.count+1)
@ -75,7 +87,8 @@ class PIFI(object):
# Compute the scaled list of values
scaledList = [int(x*scaleFactor) for x in _list ]
return scaledList
def computeSpectrum(self, fifoFile):
# Read PCM samples from fifo
@ -91,6 +104,17 @@ class PIFI(object):
# Normalize [-1; +1]
pcm = pcm / (2.**15)
# Compute RMS directly from signal
rms = sqrt(mean(pcm**2))
# Compute a simple 'moving maximum'
maximum = 2*self.rms_smoothOut(rms)
if maximum == 0:
scaleFactor = 0.0
else:
scaleFactor = self._SCALE_WIDTH/float(maximum)
final_rms = int(rms*scaleFactor)
# Compute FFT
N = pcm.size
@ -127,8 +151,8 @@ class PIFI(object):
# Scale the spectrum
scaledSpectrum = self.scaleList(spectrum)
return (self.bins, scaledSpectrum)
scaledSpectrum.append( final_rms)
return scaledSpectrum
class MPDSpectrumPage(Page):
@ -140,11 +164,28 @@ class MPDSpectrumPage(Page):
_ListFont = fonts["veramono12"]
_PIFI = None
_FiFo = None
_FIFO = None
_Color = pygame.Color(126,206,244)
_GobjectIntervalId = -1
_Queue = None
_KeepReading = True
_BGpng = None
_BGwidth = 320
_BGheight = 200
_SheepHead = None
_SheepHeadW = 69
_SheepHeadH = 66
_SheepBody = None
_SheepBodyW = 105
_SheepBodyH = 81
_freq_count = 0
_head_dir = 0
_Neighbor = None
def __init__(self):
Page.__init__(self)
@ -160,8 +201,27 @@ class MPDSpectrumPage(Page):
self._CanvasHWND = self._Screen._CanvasHWND
self.Start()
"""
self._BGpng = IconItem()
self._BGpng._ImgSurf = MyIconPool._Icons["sheep_bg"]
self._BGpng._MyType = ICON_TYPES["STAT"]
self._BGpng._Parent = self
self._BGpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
self._SheepHead = IconItem()
self._SheepHead._ImgSurf = MyIconPool._Icons["sheep_head"]
self._SheepHead._MyType = ICON_TYPES["STAT"]
self._SheepHead._Parent = self
self._SheepHead.Adjust(0,0,self._SheepHeadW,self._SheepHeadH,0)
self._SheepBody = IconItem()
self._SheepBody._ImgSurf = MyIconPool._Icons["sheep_body"]
self._SheepBody._MyType = ICON_TYPES["STAT"]
self._SheepBody._Parent = self
self._SheepBody.Adjust(0,0,self._SheepBodyW,self._SheepBodyH,0)
"""
self.Start()
self._GobjectIntervalId = gobject.timeout_add(50,self.Playing)
def Start(self):
@ -186,7 +246,7 @@ class MPDSpectrumPage(Page):
print("self._FIFO none")
return
(bins,scaledSpectrum) = self._PIFI.computeSpectrum(self._FIFO)
scaledSpectrum = self._PIFI.computeSpectrum(self._FIFO)
self._Queue.put( scaledSpectrum )
self._KeepReading = False
@ -212,7 +272,9 @@ class MPDSpectrumPage(Page):
return True
def OnLoadCb(self):
if self._FIFO == None:
self.Start()
if self._Queue != None:
with self._Queue.mutex:
self._Queue.queue.clear()
@ -228,6 +290,14 @@ class MPDSpectrumPage(Page):
def KeyDown(self,event):
if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
if self._FIFO != None and self._FIFO.closed == False:
try:
self._FIFO.close()
self._FIFO = None
except Exception, e:
print(e)
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
@ -238,7 +308,6 @@ class MPDSpectrumPage(Page):
if event.key == CurKeys["Enter"]:
pass
def Draw(self):
self.ClearCanvas()
@ -246,15 +315,18 @@ class MPDSpectrumPage(Page):
bw = 10
spects = None
try:
spects = self._Queue.get_nowait()
spects = self._Queue.get_nowait() ## last element is rms
# print("get_nowait: " , spects)
except Empty:
return
else: # got line
if len(spects) == 0:
return
w = self._Width / len(spects)
w = self._Width / len( spects[0:-1] )
left_margin = (w-bw)/2
for i,v in enumerate(spects):
for i,v in enumerate(spects[0:-1]):
pygame.draw.rect(self._CanvasHWND,self._Color,(i*w+left_margin,self._Height-v,bw,v),0)

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@ -64,6 +64,7 @@ class PlayListPage(Page):
_ListFont = fonts["notosanscjk15"]
_Scroller = None
_CurSongTime="0:0"
_BGpng = None
_BGwidth = 75
@ -110,12 +111,13 @@ class PlayListPage(Page):
self.SyncPlaying()
def GObjectInterval(self): ## 250 ms
def GObjectInterval(self): ## 250 ms
self.SyncPlaying()
if self._Screen.CurPage() == self:
self.SyncPlaying()
self._Screen.Draw()
self._Screen.SwapAndShow()
return True
def SyncPlaying(self):
@ -138,13 +140,14 @@ class PlayListPage(Page):
else:
self._MyList[posid]._Playing = True
if "time" in current_song:
self._CurSongTime = current_song["time"]
times_ = current_song["time"].split(":")
if len(times_)> 1:
cur = float(times_[0])
end = float(times_[1])
pros = int((cur/end)*100.0)
self._MyList[posid]._PlayingProcess = pros
def InPlayList(self,path):
for i,v in enumerate(self._MyList):
@ -271,6 +274,7 @@ class PlayListPage(Page):
self.Click()
if event.key == CurKeys["Start"]: # start spectrum
myvars.SpectrumPage._Neighbor = self
self._Screen.PushPage(myvars.SpectrumPage)
self._Screen.Draw()
self._Screen.SwapAndShow()

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@ -122,18 +122,18 @@ class FavListPage(Page):
for i ,v in enumerate(files_path):
dirmap = {}
#if os.path.isdir(v):
# continue
# dir_base_name = os.path.basename(v)
# if dir_base_name == ".Trash" or dir_base_name == ".Fav":
# pass
# else:
# dirmap["directory"] = v
# ret.append(dirmap)
if os.path.isdir(v) and self._Emulator["FILETYPE"] == "dir": ## like DOSBOX
gameshell_bat = self._Emulator["EXT"][0]
if FileExists(v+"/"+gameshell_bat):
stats = os.stat(v)
if stats.st_gid != self._Parent._FavGID: ## only favs
continue
if os.path.isfile(v):
dirmap["gamedir"] = v.decode("utf8")
ret.append(dirmap)
if os.path.isfile(v) and self._Emulator["FILETYPE"] == "file":
stats = os.stat(v)
if stats.st_gid != self._Parent._FavGID:
if stats.st_gid != self._Parent._FavGID: ## only favs
continue
bname = os.path.basename(v) ### filter extension
if len(bname)> 1:
@ -190,6 +190,9 @@ class FavListPage(Page):
li.Init(v["directory"])
elif "file" in v:
li.Init(v["file"])
elif "gamedir" in v:
li.Init(v["gamedir"])
else:
li.Init("NoName")
@ -307,11 +310,16 @@ class FavListPage(Page):
self._Screen._MsgBox.SetText("Launching...")
self._Screen._MsgBox.Draw()
self._Screen.SwapAndShow()
print("Run ",cur_li._Path)
if self._Emulator["FILETYPE"] == "dir":
path = cur_li._Path +"/"+self._Emulator["EXT"][0]
else:
path = cur_li._Path
print("Run ",path)
# check ROM_SO exists
if FileExists(self._Emulator["ROM_SO"]):
escaped_path = CmdClean( cur_li._Path)
escaped_path = CmdClean( path)
custom_config = ""
if self._Emulator["RETRO_CONFIG"] != "" and len(self._Emulator["RETRO_CONFIG"]) > 5:

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@ -133,16 +133,19 @@ class RomListPage(Page):
for i ,v in enumerate(files_path):
dirmap = {}
#if os.path.isdir(v):
# dir_base_name = os.path.basename(v)
# if dir_base_name == ".Trash" or dir_base_name == ".Fav":
# pass
# else:
# dirmap["directory"] = v
# ret.append(dirmap)
if os.path.isfile(v):
if os.path.isdir(v) and self._Emulator["FILETYPE"] == "dir": ## like DOSBOX
gameshell_bat = self._Emulator["EXT"][0]
stats = os.stat(v)
if stats.st_gid == self._Parent._FavGID:
if stats.st_gid == self._Parent._FavGID: ##skip fav roms
continue
if FileExists(v+"/"+gameshell_bat):
dirmap["gamedir"] = v.decode("utf8")
ret.append(dirmap)
if os.path.isfile(v) and self._Emulator["FILETYPE"] == "file":
stats = os.stat(v)
if stats.st_gid == self._Parent._FavGID: ##skip fav roms
continue
bname = os.path.basename(v) ### filter extension
@ -199,6 +202,8 @@ class RomListPage(Page):
li.Init(v["directory"])
elif "file" in v:
li.Init(v["file"])
elif "gamedir" in v:
li.Init(v["gamedir"])
else:
li.Init("NoName")
@ -336,16 +341,25 @@ class RomListPage(Page):
self._Screen._MsgBox.SetText("Launching...")
self._Screen._MsgBox.Draw()
self._Screen.SwapAndShow()
print("Run ",cur_li._Path)
if self._Emulator["FILETYPE"] == "dir":
path = cur_li._Path +"/"+self._Emulator["EXT"][0]
else:
path = cur_li._Path
print("Run ",path)
# check ROM_SO exists
if FileExists(self._Emulator["ROM_SO"]):
escaped_path = CmdClean( cur_li._Path)
if self._Emulator["FILETYPE"] == "dir":
escaped_path = CmdClean(path)
else:
escaped_path = CmdClean(path)
custom_config = ""
if self._Emulator["RETRO_CONFIG"] != "" and len(self._Emulator["RETRO_CONFIG"]) > 5:
custom_config = " -c " + self._Emulator["RETRO_CONFIG"]
cmdpath = " ".join( (self._Emulator["LAUNCHER"],self._Emulator["ROM_SO"], custom_config, escaped_path))
pygame.event.post( pygame.event.Event(RUNEVT, message=cmdpath))
return

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@ -34,12 +34,10 @@ DT = pygame.time.Clock().tick(30) # fps in ms,eg:50
GMEVT = pygame.USEREVENT+1
update_titlebar_event = pygame.event.Event(GMEVT, message="titlebar")
RUNEVT = pygame.USEREVENT+2
RUNSYS = pygame.USEREVENT+3
RUNEVT = pygame.USEREVENT+2
RUNSYS = pygame.USEREVENT+3
LOWLIGHT = pygame.USEREVENT+4 ## when dim screen backlight
FOOTMSG = pygame.USEREVENT+5 ## when dim screen backlight
FOOTMSG = pygame.USEREVENT+5 ##
POWEROPT = pygame.USEREVENT+6

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@ -50,8 +50,8 @@ class Label:
def SetCanvasHWND(self,_canvashwnd):
self._CanvasHWND = _canvashwnd
def Draw(self):
self._FontObj.set_bold(False) ## avoing same font tangling set_bold to others
def Draw(self,bold=False):
self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
my_text = self._FontObj.render( self._Text,True,self._Color)
self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))

View File

@ -45,8 +45,8 @@ class MessageBox(Label):
def SetText(self,text):
self._Text = text
def Draw(self):
def PreDraw(self):
self._Width = 0
self._Height = 0
self._CanvasHWND.fill( (255,255,255))
@ -87,20 +87,31 @@ class MessageBox(Label):
self._Height = lines
padding = 5
x = (self._Parent._Width - self._Width)/2
y = (self._Parent._Height - self._Height)/2
# print("x %d y %d w %d h %d" %(x,y,self._Width,self._Height ))
def DrawWith(self, x_,y_, withborder):
pygame.draw.rect(self._HWND,(255,255,255),(x-padding,y-padding, self._Width+padding*2,self._Height+padding*2))
self.PreDraw()
x_ = x_ - self._Width/2
y_ = y_ - self._Height/2
padding = 5
pygame.draw.rect(self._HWND,(255,255,255),(x_-padding,y_-padding, self._Width+padding*2,self._Height+padding*2))
if self._HWND != None:
rect = midRect(self._Parent._Width/2,self._Parent._Height/2,self._Width,self._Height,Width,Height)
rect = pygame.Rect(x_,y_,self._Width,self._Height)
self._HWND.blit(self._CanvasHWND,rect,(0,0,self._Width,self._Height))
#self._HWND.blit(self._CanvasHWND,rect)
pygame.draw.rect(self._HWND,(0,0,0),(x-padding,y-padding, self._Width+padding*2,self._Height+padding*2),1)
if withborder == True:
pygame.draw.rect(self._HWND,(0,0,0),(x_-padding,y_-padding, self._Width+padding*2,self._Height+padding*2),1)
def Draw(self):
x = (self._Parent._Width)/2
y = (self._Parent._Height)/2
self.DrawWith(x,y,True)
python_package_flag = "__init__.py"
emulator_flag = "action.config"
@ -125,6 +136,7 @@ class MainScreen(object):
_IconFont = fonts["varela15"]
_SkinManager = None
def __init__(self):
self._Pages = []
self._MyPageStack = PageStack()
@ -406,6 +418,7 @@ class MainScreen(object):
obj["ROM"] = ""
obj["ROM_SO"] =""
obj["EXT"] = []
obj["FILETYPE"] = "file"
obj["LAUNCHER"] = ""
obj["TITLE"] = "Game"
obj["SO_URL"] = ""

View File

@ -23,6 +23,27 @@ class MultiIconItem(IconItem):
self._ImgSurf = pygame.image.load( self._ImageName ).convert_alpha()
def DrawTopLeft(self):
if self._Align==ALIGN["VCenter"]: #default
if self._Label != None:
self._Label._PosX = self._PosX - self._Label._Width/2 + self._Parent._PosX
self._Label._PosY = self._PosY + self._Height/2 +6 + self._Parent._PosY
elif self._Align ==ALIGN["HLeft"]:
if self._Label != None:
self._Label._PosX = self._PosX + self._Width/2 + 3 + self._Parent._PosX
self._Label._PosY = self._PosY - self._Label._Height/2 + self._Parent._PosY
if self._Label!=None:
self._Label.Draw()
if self._ImgSurf != None:
self._Parent._CanvasHWND.blit(self._ImgSurf,pygame.Rect(self._PosX+self._Parent._PosX,
self._PosY+self._Parent._PosY,
self._Width,self._Height),
(0,self._IconIndex*self._IconHeight,self._IconWidth,self._IconHeight))
def Draw(self):
if self._Align==ALIGN["VCenter"]: #default
if self._Label != None:
@ -36,9 +57,11 @@ class MultiIconItem(IconItem):
if self._Label!=None:
self._Label.Draw()
if self._ImgSurf != None:
self._Parent._CanvasHWND.blit(self._ImgSurf,midRect(self._PosX+self._Parent._PosX,
self._PosY+self._Parent._PosY,
self._Width,self._Height,Width,Height),
(0,self._IconIndex*self._IconHeight,self._IconWidth,self._IconHeight))

View File

@ -117,7 +117,9 @@ class Page(object):
rows = int( (self._IconNumbers * icon_width)/Width + 1)
if rows < 1:
rows = 1
cnt = 0
cnt = 0
for i in range(0,rows):
for j in range(0,cols):
start_x = icon_width/2 + j*icon_width
@ -184,8 +186,8 @@ class Page(object):
it = self._Icons[0]
it._Parent = self
it._Index = 0
it.Adjust(start_x,start_y,icon_width-6,icon_height-6,0)
it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
it.Adjust(start_x,start_y,icon_width,icon_height,0)
#it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
elif self._IconNumbers == 2:
start_x = (self._Width - self._PageIconMargin - self._IconNumbers*icon_width) / 2 + icon_width/2
@ -195,17 +197,16 @@ class Page(object):
it = self._Icons[i]
it._Parent = self
it._Index = i
it.Adjust(start_x+i*self._PageIconMargin + i*icon_width,start_y, icon_width-6, icon_height-6,0)
it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
it.Adjust(start_x+i*self._PageIconMargin + i*icon_width,start_y, icon_width, icon_height,0)
#it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
elif self._IconNumbers > 2:
for i in range(0,self._IconNumbers):
it = self._Icons[i]
it._Parent = self
it._Index = i
it.Adjust(start_x+i*self._PageIconMargin + i*icon_width,start_y,icon_width-6,icon_height-6,0)
it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
it.Adjust(start_x+i*self._PageIconMargin + i*icon_width,start_y,icon_width,icon_height,0)
#it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
ps = PageSelector()
ps._IconSurf = MyIconPool._Icons["blueselector"]
@ -231,7 +232,7 @@ class Page(object):
rows = int((self._IconNumbers * icon_width)/self._Width + 1)
if rows < 1:
rows = 1
cnt = 0
cnt = 0
for i in range(0,rows):
for j in range(0,cols):
start_x = icon_width/2 + j*icon_width
@ -267,9 +268,9 @@ class Page(object):
it._Parent = self
it._Index = i
it.Adjust(start_x+i*icon_width,start_y,icon_width,icon_height,0)
ps = PageSelector()
ps._IconSurf = blueselector_surf
ps = PageSelector()
ps._IconSurf = MyIconPool._Icons["blueselector"]
ps._Parent = self
ps.Init(start_x,start_y,92,92,128)
self._Ps = ps
@ -362,7 +363,7 @@ class Page(object):
diffa = []
for i in range(0,dff):
diffa.append(0)
all_pieces.extend( diffa)
all_pieces.extend( diffa)
return all_pieces
@ -406,8 +407,9 @@ class Page(object):
if self._Icons[self._PrevIconIndex]._PosY < self._Height/2:
self._Icons[self._PrevIconIndex]._PosY+=data2[i]
self.DrawIcons()
self._Screen.SwapAndShow()
self.DrawIcons()
self._Screen.SwapAndShow()
def IconsEasingLeft(self,icon_ew):

View File

@ -3,6 +3,7 @@
import pygame
import os
import sys
import commands
from datetime import datetime
@ -46,6 +47,7 @@ class TitleBar:
_SkinManager = None
_InAirPlaneMode = False
def __init__(self):
self._Icons = {}
@ -237,7 +239,13 @@ class TitleBar:
if is_wifi_connected_now():
print("wifi is connected")
print( wifi_strength())
else:
out = commands.getstatusoutput('sudo rfkill list | grep yes | cut -d " " -f3')
if out[1] == "yes":
self._InAirPlaneMode = True
else:
self._InAirPlaneMode = False
def ClearCanvas(self):
self._CanvasHWND.fill( self._SkinManager.GiveColor("TitleBg") )
@ -291,9 +299,13 @@ class TitleBar:
else:
self._Icons["wifistatus"]._IconIndex = 0
self._Icons["wifistatus"].Draw()
print("strength error")
print("wifi strength error")
else:
self._Icons["wifistatus"]._IconIndex = 0
if self._InAirPlaneMode == False:
self._Icons["wifistatus"]._IconIndex = 0
else:
self._Icons["wifistatus"]._IconIndex = 5 ## airplane mode icon
self._Icons["wifistatus"].NewCoord(start_x+self._icon_width+5,self._icon_height/2+(self._BarHeight-self._icon_height)/2)
self._Icons["wifistatus"].Draw()

View File

@ -15,3 +15,15 @@ UPDATE_URL="https://raw.githubusercontent.com/clockworkpi/CPI/master/launcher_ve
VERSION="stable 1.0"
SKIN="default"
## three timer values in seconds: dim screen, close screen,PowerOff
## zero means no action
PowerLevels = {}
PowerLevels["supersaving"] = [10,30,100]
PowerLevels["powersaving"] = [40,120,300]
PowerLevels["balance_saving"] = [40,0,0]
PowerLevel = "balance_saving"
##sys.py/.powerlevel

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@ -30,7 +30,7 @@ else:
#local UI import
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES
from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
from UI.page import PageStack,PageSelector,Page
from UI.label import Label
@ -59,6 +59,8 @@ myscriptname = os.path.basename(os.path.realpath(__file__))
everytime_keydown = time.time()
passout_time_stage = 0
last_brt = -1
def gobject_loop():
@ -73,7 +75,7 @@ def gobject_loop():
def RestoreLastBackLightBrightness(main_screen):
global last_brt
global last_brt,passout_time_stage
if last_brt == -1:
return
@ -95,17 +97,21 @@ def RestoreLastBackLightBrightness(main_screen):
f.close()
last_brt = -1
main_screen._TitleBar._InLowBackLight = -1
passout_time_stage = 0
else:
f.close()
return
def InspectionTeam(main_screen):
global everytime_keydown,last_brt
global everytime_keydown,last_brt,passout_time_stage
cur_time = time.time()
if cur_time - everytime_keydown > 40:
time_1 = config.PowerLevels[config.PowerLevel][0]
time_2 = config.PowerLevels[config.PowerLevel][1]
time_3 = config.PowerLevels[config.PowerLevel][2]
if cur_time - everytime_keydown > time_1 and passout_time_stage == 0:
print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
try:
@ -117,8 +123,9 @@ def InspectionTeam(main_screen):
content = f.readlines()
content = [x.strip() for x in content]
brt=int(content[0])
if brt > 1:
if brt > 0:
last_brt = brt ## remember brt for restore
brt = 1
f.seek(0)
f.write(str(brt))
@ -126,7 +133,39 @@ def InspectionTeam(main_screen):
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_2 != 0:
passout_time_stage = 1 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_2 and passout_time_stage == 1:
print("timeout, close screen %d" % int(cur_time - everytime_keydown))
try:
f = open(config.BackLight,"r+")
except IOError:
pass
else:
with f:
brt = 0
f.seek(0)
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_3 != 0:
passout_time_stage = 2 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_3 and passout_time_stage == 2:
print("Power Off now")
if config.CurKeySet != "PC":
cmdpath = "sudo halt -p"
pygame.event.post( pygame.event.Event(RUNSYS, message=cmdpath))
passout_time_stage = 0
everytime_keydown = cur_time
return True
@ -184,6 +223,12 @@ def event_process(event,main_screen):
os.chdir( GetExePath())
os.exelp("python","python"," "+myscriptname)
return
if event.type == POWEROPT:
everytime_keydown = time.time()
RestoreLastBackLightBrightness(main_screen)
return
if event.type == pygame.KEYUP:
pygame.event.clear(pygame.KEYDOWN)
@ -377,6 +422,16 @@ if __name__ == '__main__':
print("This pygame does not support PNG")
exit()
if FileExists(".powerlevel") == False:
os.system("touch .powerlevel")
with open(".powerlevel","r") as f:
powerlevel = f.read()
powerlevel = powerlevel.strip()
if powerlevel != "":
config.PowerLevel = powerlevel
big_loop()