mirror of
https://github.com/clockworkpi/launcher.git
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add PowerLevel options
This commit is contained in:
parent
74e7f8ab69
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351
Menu/GameShell/10_Settings/PowerOptions/__init__.py
Normal file
351
Menu/GameShell/10_Settings/PowerOptions/__init__.py
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@ -0,0 +1,351 @@
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# -*- coding: utf-8 -*-
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import pygame
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#import math
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#mport subprocess
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#from beeprint import pp
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from libs.roundrects import aa_round_rect
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#import gobject
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#from wicd import misc
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## local UI import
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from UI.constants import Width,Height,ICON_TYPES
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.fonts import fonts
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys
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from UI.scroller import ListScroller
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from UI.icon_pool import MyIconPool
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from UI.icon_item import IconItem
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from UI.multilabel import MultiLabel
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import config
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class ListPageSelector(PageSelector):
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_BackgroundColor = pygame.Color(131,199,219)
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def __init__(self):
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self._PosX = 0
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self._PosY = 0
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self._Height = 0
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self._Width = Width
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def AnimateDraw(self,x2,y2):
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pass
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def Draw(self):
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idx = self._Parent._PsIndex
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if idx < len(self._Parent._MyList):
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x = self._Parent._MyList[idx]._PosX+2
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y = self._Parent._MyList[idx]._PosY+1
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h = self._Parent._MyList[idx]._Height -3
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self._PosX = x
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self._PosY = y
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self._Height = h
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aa_round_rect(self._Parent._CanvasHWND,
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(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
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class PageListItem(object):
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_PosX = 0
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_PosY = 0
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_Width = 0
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_Height = 30
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_Labels = {}
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_Icons = {}
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_Fonts = {}
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_LinkObj = None
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_Active = False
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_Value = ""
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def __init__(self):
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self._Labels = {}
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self._Icons = {}
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self._Fonts = {}
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def Init(self,text):
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l = Label()
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l._PosX = 10
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l.SetCanvasHWND(self._Parent._CanvasHWND)
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l.Init(text,self._Fonts["normal"])
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self._Labels["Text"] = l
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def Draw(self):
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self._Labels["Text"]._PosY = self._PosY
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if self._Active == True:
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self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
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self._Parent._Icons["done"].Draw()
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self._Labels["Text"].Draw(self._Active)
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if "Small" in self._Labels:
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self._Labels["Small"]._PosX = self._Labels["Text"]._Width + 16
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self._Labels["Small"]._PosY = self._PosY
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self._Labels["Small"].Draw()
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pygame.draw.line(self._Parent._CanvasHWND,(169,169,169),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
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class PowerOptionsPage(Page):
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_FootMsg = ["Nav.","","","Back","Select"]
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_MyList = []
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_ListFont = fonts["notosanscjk15"]
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_AList = {}
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_Scrolled = 0
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_BGwidth = 320
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_BGheight = 240-24-20
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_DrawOnce = False
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_Scroller = None
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def __init__(self):
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Page.__init__(self)
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self._Icons = {}
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def GenList(self):
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self._MyList = []
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start_x = 0
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start_y = 0
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last_height = 0
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supersaving = {}
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supersaving["key"] = "super"
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supersaving["label"] = "Super Power saving"
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supersaving["value"] = "supersaving"
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powersaving = {}
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powersaving["key"] = "saving"
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powersaving["label"] = "Power saving"
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powersaving["value"] = "powersaving"
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balance_saving = {}
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balance_saving["key"] = "balance"
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balance_saving["label"] = "Balance"
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balance_saving["value"] = "balance_saving"
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self._AList["supersaving"] = supersaving
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self._AList["powersaving"] = powersaving
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self._AList["balance_saving"] = balance_saving
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for i,u in enumerate( ["supersaving","powersaving","balance_saving"] ):
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if u not in self._AList:
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continue
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v = self._AList[u]
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li = PageListItem()
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li._Parent = self
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li._PosX = start_x
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li._PosY = start_y + last_height
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li._Width = Width
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li._Fonts["normal"] = self._ListFont
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li._Active = False
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li._Value = self._AList[u]["value"]
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if self._AList[u]["label"] != "":
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li.Init( self._AList[u]["label"] )
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else:
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li.Init( self._AList[u]["key"] )
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last_height += li._Height
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self._MyList.append(li)
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def Init(self):
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if self._Screen != None:
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if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
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self._HWND = self._Screen._CanvasHWND
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self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
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self._PosX = self._Index*self._Screen._Width
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self._Width = self._Screen._Width ## equal to screen width
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self._Height = self._Screen._Height
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done = IconItem()
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done._ImgSurf = MyIconPool._Icons["done"]
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done._MyType = ICON_TYPES["STAT"]
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done._Parent = self
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self._Icons["done"] = done
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ps = ListPageSelector()
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ps._Parent = self
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self._Ps = ps
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self._PsIndex = 0
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self.GenList()
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self._Scroller = ListScroller()
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self._Scroller._Parent = self
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self._Scroller._PosX = self._Width - 10
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self._Scroller._PosY = 2
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self._Scroller.Init()
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self._Scroller.SetCanvasHWND(self._HWND)
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def ScrollDown(self):
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if len(self._MyList) == 0:
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return
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self._PsIndex +=1
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if self._PsIndex >= len(self._MyList):
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self._PsIndex = len(self._MyList) -1
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY +cur_li._Height > self._Height:
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for i in range(0,len(self._MyList)):
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self._MyList[i]._PosY -= self._MyList[i]._Height
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def ScrollUp(self):
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if len(self._MyList) == 0:
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return
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self._PsIndex -= 1
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if self._PsIndex < 0:
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self._PsIndex = 0
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cur_li = self._MyList[self._PsIndex]
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if cur_li._PosY < 0:
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for i in range(0, len(self._MyList)):
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self._MyList[i]._PosY += self._MyList[i]._Height
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def Click(self):
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if len(self._MyList) == 0:
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return
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cur_li = self._MyList[self._PsIndex]
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for i in self._MyList:
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i._Active = False
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cur_li._Active = True
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print(cur_li._Value)
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with open(".powerlevel","w") as f:
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f.write(cur_li._Value)
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config.PowerLevel = cur_li._Value
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self._Screen._MsgBox.SetText("Applying...")
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self._Screen._MsgBox.Draw()
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self._Screen.SwapAndShow()
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pygame.time.delay(1000)
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def OnLoadCb(self):
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self._Scrolled = 0
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self._PosY = 0
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self._DrawOnce = False
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with open(".powerlevel", "r") as f:
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powerlevel = f.read()
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powerlevel = powerlevel.strip()
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if powerlevel == "":
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powerlevel = "balance_saving"
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for i in self._MyList:
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if i._Value == powerlevel:
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i._Active = True
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def OnReturnBackCb(self):
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def KeyDown(self,event):
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if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["B"]:
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self.Click()
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if event.key == CurKeys["Up"]:
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self.ScrollUp()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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if event.key == CurKeys["Down"]:
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self.ScrollDown()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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def Draw(self):
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self.ClearCanvas()
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if len(self._MyList) == 0:
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return
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else:
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if len(self._MyList) * PageListItem._Height > self._Height:
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self._Ps._Width = self._Width - 11
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
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self._Scroller.Draw()
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else:
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self._Ps._Width = self._Width
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self._Ps.Draw()
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for i in self._MyList:
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if i._PosY > self._Height + self._Height/2:
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break
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if i._PosY < 0:
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continue
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i.Draw()
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if self._HWND != None:
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self._HWND.fill((255,255,255))
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self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
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class APIOBJ(object):
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_Page = None
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def __init__(self):
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pass
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def Init(self,main_screen):
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self._Page = PowerOptionsPage()
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self._Page._Screen = main_screen
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self._Page._Name ="Power Options"
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self._Page.Init()
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def API(self,main_screen):
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if main_screen !=None:
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main_screen.PushPage(self._Page)
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main_screen.Draw()
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main_screen.SwapAndShow()
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OBJ = APIOBJ()
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def Init(main_screen):
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OBJ.Init(main_screen)
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def API(main_screen):
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OBJ.API(main_screen)
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@ -77,6 +77,7 @@ class ListPage(Page):
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# "" pkgname, label
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alist = [["","Airplane","Airplane Mode"],
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["","PowerOptions","Power Options"],
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["","Wifi","Wi-Fi"],
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["","Sound","Sound Volume"],
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["","Brightness","BackLight Brightness"],
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@ -1,8 +0,0 @@
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ROM=/home/cpi/games/DOSBOX
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ROM_SO=/home/cpi/apps/emulators/dosbox_libretro.so
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EXT=GAMESHELL.BAT
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FILETYPE=dir
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LAUNCHER=retroarch -L
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TITLE=DOS games
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SO_URL=http://buildbot.libretro.com/nightly/linux/armhf/latest/dosbox_libretro.so.zip
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RETRO_CONFIG=/home/cpi/apps/launcher/Menu/GameShell/20_Retro\ Games/DOSBOX/retroarch.cfg
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File diff suppressed because it is too large
Load Diff
1
sys.py/.powerlevel
Normal file
1
sys.py/.powerlevel
Normal file
@ -0,0 +1 @@
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powersaving
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@ -39,7 +39,7 @@ RUNSYS = pygame.USEREVENT+3
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LOWLIGHT = pygame.USEREVENT+4 ## when dim screen backlight
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FOOTMSG = pygame.USEREVENT+5 ## when dim screen backlight
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FOOTMSG = pygame.USEREVENT+5 ##
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POWEROPT = pygame.USEREVENT+6
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@ -50,8 +50,8 @@ class Label:
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def SetCanvasHWND(self,_canvashwnd):
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self._CanvasHWND = _canvashwnd
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def Draw(self):
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self._FontObj.set_bold(False) ## avoing same font tangling set_bold to others
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def Draw(self,bold=False):
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self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
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my_text = self._FontObj.render( self._Text,True,self._Color)
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self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))
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@ -15,3 +15,13 @@ UPDATE_URL="https://raw.githubusercontent.com/clockworkpi/CPI/master/launcher_ve
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VERSION="stable 1.0"
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SKIN="default"
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PowerLevels = {}
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PowerLevels["supersaving"] = [10,10,10]
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PowerLevels["powersaving"] = [40,120,300]
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PowerLevels["balance_saving"] = [40,0,0]
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PowerLevel = "balance_saving"
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##sys.py/.powerlevel
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@ -59,6 +59,8 @@ myscriptname = os.path.basename(os.path.realpath(__file__))
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everytime_keydown = time.time()
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passout_time_stage = 0
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last_brt = -1
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def gobject_loop():
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@ -73,7 +75,7 @@ def gobject_loop():
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def RestoreLastBackLightBrightness(main_screen):
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global last_brt
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global last_brt,passout_time_stage
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if last_brt == -1:
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return
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@ -95,17 +97,21 @@ def RestoreLastBackLightBrightness(main_screen):
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f.close()
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last_brt = -1
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main_screen._TitleBar._InLowBackLight = -1
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passout_time_stage = 0
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else:
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f.close()
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return
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def InspectionTeam(main_screen):
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global everytime_keydown,last_brt
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global everytime_keydown,last_brt,passout_time_stage
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cur_time = time.time()
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if cur_time - everytime_keydown > 40:
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time_1 = config.PowerLevels[config.PowerLevel][0]
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time_2 = config.PowerLevels[config.PowerLevel][1]
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time_3 = config.PowerLevels[config.PowerLevel][2]
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if cur_time - everytime_keydown > time_1 and passout_time_stage = 0:
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print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
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try:
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@ -119,6 +125,7 @@ def InspectionTeam(main_screen):
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brt=int(content[0])
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if brt > 1:
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last_brt = brt ## remember brt for restore
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brt = 1
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f.seek(0)
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f.write(str(brt))
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@ -126,7 +133,35 @@ def InspectionTeam(main_screen):
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f.close()
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main_screen._TitleBar._InLowBackLight = 0
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if time_2 != 0:
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passout_time_stage = 1 # next
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everytime_keydown = cur_time
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elif cur_time - everytime_keydown > time_2 and passout_time_stage = 1:
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print("timeout, close screen %d" % int(cur_time - everytime_keydown))
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try:
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f = open(config.BackLight,"r+")
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except IOError:
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pass
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else:
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with f:
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brt = 0
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f.seek(0)
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f.write(str(brt))
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f.truncate()
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f.close()
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main_screen._TitleBar._InLowBackLight = 0
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if time_3 != 0:
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passout_time_stage = 2 # next
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everytime_keydown = cur_time
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elif cur_time - everytime_keydown > time_3 and passout_time_stage = 1:
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print("Power Off now")
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passout_time_stage = 0
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everytime_keydown = cur_time
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return True
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@ -184,6 +219,11 @@ def event_process(event,main_screen):
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os.chdir( GetExePath())
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os.exelp("python","python"," "+myscriptname)
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return
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if event.type == POWEROPT:
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everytime_keydown = time.time()
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return
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if event.type == pygame.KEYUP:
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pygame.event.clear(pygame.KEYDOWN)
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@ -377,6 +417,13 @@ if __name__ == '__main__':
|
||||
print("This pygame does not support PNG")
|
||||
exit()
|
||||
|
||||
|
||||
with open(".powerlevel","r") as f:
|
||||
powerlevel = f.read()
|
||||
|
||||
powerlevel = powerlevel.strip()
|
||||
if powerlevel != "":
|
||||
config.PowerLevel = powerlevel
|
||||
|
||||
big_loop()
|
||||
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user