add PowerLevel options

This commit is contained in:
cuu 2018-07-02 14:03:45 +08:00 committed by clockworkpi
parent 74e7f8ab69
commit 36c54a4f9d
9 changed files with 419 additions and 2897 deletions

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@ -0,0 +1,351 @@
# -*- coding: utf-8 -*-
import pygame
#import math
#mport subprocess
#from beeprint import pp
from libs.roundrects import aa_round_rect
#import gobject
#from wicd import misc
## local UI import
from UI.constants import Width,Height,ICON_TYPES
from UI.page import Page,PageSelector
from UI.label import Label
from UI.fonts import fonts
from UI.util_funcs import midRect
from UI.keys_def import CurKeys
from UI.scroller import ListScroller
from UI.icon_pool import MyIconPool
from UI.icon_item import IconItem
from UI.multilabel import MultiLabel
import config
class ListPageSelector(PageSelector):
_BackgroundColor = pygame.Color(131,199,219)
def __init__(self):
self._PosX = 0
self._PosY = 0
self._Height = 0
self._Width = Width
def AnimateDraw(self,x2,y2):
pass
def Draw(self):
idx = self._Parent._PsIndex
if idx < len(self._Parent._MyList):
x = self._Parent._MyList[idx]._PosX+2
y = self._Parent._MyList[idx]._PosY+1
h = self._Parent._MyList[idx]._Height -3
self._PosX = x
self._PosY = y
self._Height = h
aa_round_rect(self._Parent._CanvasHWND,
(x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor)
class PageListItem(object):
_PosX = 0
_PosY = 0
_Width = 0
_Height = 30
_Labels = {}
_Icons = {}
_Fonts = {}
_LinkObj = None
_Active = False
_Value = ""
def __init__(self):
self._Labels = {}
self._Icons = {}
self._Fonts = {}
def Init(self,text):
l = Label()
l._PosX = 10
l.SetCanvasHWND(self._Parent._CanvasHWND)
l.Init(text,self._Fonts["normal"])
self._Labels["Text"] = l
def Draw(self):
self._Labels["Text"]._PosY = self._PosY
if self._Active == True:
self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5)
self._Parent._Icons["done"].Draw()
self._Labels["Text"].Draw(self._Active)
if "Small" in self._Labels:
self._Labels["Small"]._PosX = self._Labels["Text"]._Width + 16
self._Labels["Small"]._PosY = self._PosY
self._Labels["Small"].Draw()
pygame.draw.line(self._Parent._CanvasHWND,(169,169,169),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1)
class PowerOptionsPage(Page):
_FootMsg = ["Nav.","","","Back","Select"]
_MyList = []
_ListFont = fonts["notosanscjk15"]
_AList = {}
_Scrolled = 0
_BGwidth = 320
_BGheight = 240-24-20
_DrawOnce = False
_Scroller = None
def __init__(self):
Page.__init__(self)
self._Icons = {}
def GenList(self):
self._MyList = []
start_x = 0
start_y = 0
last_height = 0
supersaving = {}
supersaving["key"] = "super"
supersaving["label"] = "Super Power saving"
supersaving["value"] = "supersaving"
powersaving = {}
powersaving["key"] = "saving"
powersaving["label"] = "Power saving"
powersaving["value"] = "powersaving"
balance_saving = {}
balance_saving["key"] = "balance"
balance_saving["label"] = "Balance"
balance_saving["value"] = "balance_saving"
self._AList["supersaving"] = supersaving
self._AList["powersaving"] = powersaving
self._AList["balance_saving"] = balance_saving
for i,u in enumerate( ["supersaving","powersaving","balance_saving"] ):
if u not in self._AList:
continue
v = self._AList[u]
li = PageListItem()
li._Parent = self
li._PosX = start_x
li._PosY = start_y + last_height
li._Width = Width
li._Fonts["normal"] = self._ListFont
li._Active = False
li._Value = self._AList[u]["value"]
if self._AList[u]["label"] != "":
li.Init( self._AList[u]["label"] )
else:
li.Init( self._AList[u]["key"] )
last_height += li._Height
self._MyList.append(li)
def Init(self):
if self._Screen != None:
if self._Screen._CanvasHWND != None and self._CanvasHWND == None:
self._HWND = self._Screen._CanvasHWND
self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) )
self._PosX = self._Index*self._Screen._Width
self._Width = self._Screen._Width ## equal to screen width
self._Height = self._Screen._Height
done = IconItem()
done._ImgSurf = MyIconPool._Icons["done"]
done._MyType = ICON_TYPES["STAT"]
done._Parent = self
self._Icons["done"] = done
ps = ListPageSelector()
ps._Parent = self
self._Ps = ps
self._PsIndex = 0
self.GenList()
self._Scroller = ListScroller()
self._Scroller._Parent = self
self._Scroller._PosX = self._Width - 10
self._Scroller._PosY = 2
self._Scroller.Init()
self._Scroller.SetCanvasHWND(self._HWND)
def ScrollDown(self):
if len(self._MyList) == 0:
return
self._PsIndex +=1
if self._PsIndex >= len(self._MyList):
self._PsIndex = len(self._MyList) -1
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY +cur_li._Height > self._Height:
for i in range(0,len(self._MyList)):
self._MyList[i]._PosY -= self._MyList[i]._Height
def ScrollUp(self):
if len(self._MyList) == 0:
return
self._PsIndex -= 1
if self._PsIndex < 0:
self._PsIndex = 0
cur_li = self._MyList[self._PsIndex]
if cur_li._PosY < 0:
for i in range(0, len(self._MyList)):
self._MyList[i]._PosY += self._MyList[i]._Height
def Click(self):
if len(self._MyList) == 0:
return
cur_li = self._MyList[self._PsIndex]
for i in self._MyList:
i._Active = False
cur_li._Active = True
print(cur_li._Value)
with open(".powerlevel","w") as f:
f.write(cur_li._Value)
config.PowerLevel = cur_li._Value
self._Screen._MsgBox.SetText("Applying...")
self._Screen._MsgBox.Draw()
self._Screen.SwapAndShow()
pygame.time.delay(1000)
self._Screen.Draw()
self._Screen.SwapAndShow()
def OnLoadCb(self):
self._Scrolled = 0
self._PosY = 0
self._DrawOnce = False
with open(".powerlevel", "r") as f:
powerlevel = f.read()
powerlevel = powerlevel.strip()
if powerlevel == "":
powerlevel = "balance_saving"
for i in self._MyList:
if i._Value == powerlevel:
i._Active = True
def OnReturnBackCb(self):
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
def KeyDown(self,event):
if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]:
self.ReturnToUpLevelPage()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["B"]:
self.Click()
if event.key == CurKeys["Up"]:
self.ScrollUp()
self._Screen.Draw()
self._Screen.SwapAndShow()
if event.key == CurKeys["Down"]:
self.ScrollDown()
self._Screen.Draw()
self._Screen.SwapAndShow()
def Draw(self):
self.ClearCanvas()
if len(self._MyList) == 0:
return
else:
if len(self._MyList) * PageListItem._Height > self._Height:
self._Ps._Width = self._Width - 11
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height)
self._Scroller.Draw()
else:
self._Ps._Width = self._Width
self._Ps.Draw()
for i in self._MyList:
if i._PosY > self._Height + self._Height/2:
break
if i._PosY < 0:
continue
i.Draw()
if self._HWND != None:
self._HWND.fill((255,255,255))
self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) )
class APIOBJ(object):
_Page = None
def __init__(self):
pass
def Init(self,main_screen):
self._Page = PowerOptionsPage()
self._Page._Screen = main_screen
self._Page._Name ="Power Options"
self._Page.Init()
def API(self,main_screen):
if main_screen !=None:
main_screen.PushPage(self._Page)
main_screen.Draw()
main_screen.SwapAndShow()
OBJ = APIOBJ()
def Init(main_screen):
OBJ.Init(main_screen)
def API(main_screen):
OBJ.API(main_screen)

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@ -77,6 +77,7 @@ class ListPage(Page):
# "" pkgname, label
alist = [["","Airplane","Airplane Mode"],
["","PowerOptions","Power Options"],
["","Wifi","Wi-Fi"],
["","Sound","Sound Volume"],
["","Brightness","BackLight Brightness"],

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@ -1,8 +0,0 @@
ROM=/home/cpi/games/DOSBOX
ROM_SO=/home/cpi/apps/emulators/dosbox_libretro.so
EXT=GAMESHELL.BAT
FILETYPE=dir
LAUNCHER=retroarch -L
TITLE=DOS games
SO_URL=http://buildbot.libretro.com/nightly/linux/armhf/latest/dosbox_libretro.so.zip
RETRO_CONFIG=/home/cpi/apps/launcher/Menu/GameShell/20_Retro\ Games/DOSBOX/retroarch.cfg

File diff suppressed because it is too large Load Diff

1
sys.py/.powerlevel Normal file
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@ -0,0 +1 @@
powersaving

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@ -39,7 +39,7 @@ RUNSYS = pygame.USEREVENT+3
LOWLIGHT = pygame.USEREVENT+4 ## when dim screen backlight
FOOTMSG = pygame.USEREVENT+5 ## when dim screen backlight
FOOTMSG = pygame.USEREVENT+5 ##
POWEROPT = pygame.USEREVENT+6

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@ -50,8 +50,8 @@ class Label:
def SetCanvasHWND(self,_canvashwnd):
self._CanvasHWND = _canvashwnd
def Draw(self):
self._FontObj.set_bold(False) ## avoing same font tangling set_bold to others
def Draw(self,bold=False):
self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
my_text = self._FontObj.render( self._Text,True,self._Color)
self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))

View File

@ -15,3 +15,13 @@ UPDATE_URL="https://raw.githubusercontent.com/clockworkpi/CPI/master/launcher_ve
VERSION="stable 1.0"
SKIN="default"
PowerLevels = {}
PowerLevels["supersaving"] = [10,10,10]
PowerLevels["powersaving"] = [40,120,300]
PowerLevels["balance_saving"] = [40,0,0]
PowerLevel = "balance_saving"
##sys.py/.powerlevel

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@ -59,6 +59,8 @@ myscriptname = os.path.basename(os.path.realpath(__file__))
everytime_keydown = time.time()
passout_time_stage = 0
last_brt = -1
def gobject_loop():
@ -73,7 +75,7 @@ def gobject_loop():
def RestoreLastBackLightBrightness(main_screen):
global last_brt
global last_brt,passout_time_stage
if last_brt == -1:
return
@ -95,17 +97,21 @@ def RestoreLastBackLightBrightness(main_screen):
f.close()
last_brt = -1
main_screen._TitleBar._InLowBackLight = -1
passout_time_stage = 0
else:
f.close()
return
def InspectionTeam(main_screen):
global everytime_keydown,last_brt
global everytime_keydown,last_brt,passout_time_stage
cur_time = time.time()
if cur_time - everytime_keydown > 40:
time_1 = config.PowerLevels[config.PowerLevel][0]
time_2 = config.PowerLevels[config.PowerLevel][1]
time_3 = config.PowerLevels[config.PowerLevel][2]
if cur_time - everytime_keydown > time_1 and passout_time_stage = 0:
print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
try:
@ -119,6 +125,7 @@ def InspectionTeam(main_screen):
brt=int(content[0])
if brt > 1:
last_brt = brt ## remember brt for restore
brt = 1
f.seek(0)
f.write(str(brt))
@ -126,7 +133,35 @@ def InspectionTeam(main_screen):
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_2 != 0:
passout_time_stage = 1 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_2 and passout_time_stage = 1:
print("timeout, close screen %d" % int(cur_time - everytime_keydown))
try:
f = open(config.BackLight,"r+")
except IOError:
pass
else:
with f:
brt = 0
f.seek(0)
f.write(str(brt))
f.truncate()
f.close()
main_screen._TitleBar._InLowBackLight = 0
if time_3 != 0:
passout_time_stage = 2 # next
everytime_keydown = cur_time
elif cur_time - everytime_keydown > time_3 and passout_time_stage = 1:
print("Power Off now")
passout_time_stage = 0
everytime_keydown = cur_time
return True
@ -184,6 +219,11 @@ def event_process(event,main_screen):
os.chdir( GetExePath())
os.exelp("python","python"," "+myscriptname)
return
if event.type == POWEROPT:
everytime_keydown = time.time()
return
if event.type == pygame.KEYUP:
pygame.event.clear(pygame.KEYDOWN)
@ -377,6 +417,13 @@ if __name__ == '__main__':
print("This pygame does not support PNG")
exit()
with open(".powerlevel","r") as f:
powerlevel = f.read()
powerlevel = powerlevel.strip()
if powerlevel != "":
config.PowerLevel = powerlevel
big_loop()