Merge pull request #212 from noahbechtel/master

Allows for the rendering and rescaling of images to be used as a back…
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GNU 2019-06-02 09:20:10 +08:00 committed by GitHub
commit 8018bbfe1f
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@ -1,4 +1,4 @@
# -*- coding: utf-8 -*-
# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
@ -6,104 +6,120 @@ from sys import exit
import os
import sys
import math
import fnmatch
import random
from libs import easing
#import base64
#from beeprint import pp
# import base64
# from beeprint import pp
### local import
from constants import ALIGN,icon_width,icon_height,Width,Height,ICON_TYPES
from util_funcs import midRect
from keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
from icon_pool import MyIconPool
# local import
from constants import ALIGN, icon_width, icon_height, Width, Height, ICON_TYPES
from util_funcs import midRect
from keys_def import CurKeys, IsKeyStartOrA, IsKeyMenuOrB
from icon_pool import MyIconPool
from lang_manager import MyLangManager
from widget import Widget
from widget import Widget
class PageStack:
def __init__(self):
self.stack = list()
def Push(self,data):
def Push(self, data):
if data not in self.stack:
self.stack.append(data)
return True
return False
def Pop(self):
if len(self.stack)<=0:
return None,False
return self.stack.pop(),True
if len(self.stack) <= 0:
return None, False
return self.stack.pop(), True
def Length(self):
return len(self.stack)
class PageSelector(Widget):
_Parent = None
_Alpha = 0
_Alpha = 0
_OnShow = True
_IconSurf = None
_IconSurf = None
def __init__(self):
pass
def Init(self,x,y,w,h,alpha):
self._PosX = x
self._PosY = y
self._Width = w
self._Height = h
self._Alpha = alpha
def Init(self, x, y, w, h, alpha):
self._PosX = x
self._PosY = y
self._Width = w
self._Height = h
self._Alpha = alpha
def Adjust(self,x,y,w,h,alpha):
self._PosX = x
self._PosY = y
self._Width = w
self._Height = h
self._Alpha = alpha
def Adjust(self, x, y, w, h, alpha):
self._PosX = x
self._PosY = y
self._Width = w
self._Height = h
self._Alpha = alpha
def Draw(self):
canvas = self._Parent._CanvasHWND
idx = self._Parent._PsIndex
canvas = self._Parent._CanvasHWND
idx = self._Parent._PsIndex
iconidx = self._Parent._IconIndex
if idx < len(self._Parent._Icons):
x = self._Parent._Icons[idx]._PosX+self._Parent._PosX
y = self._Parent._Icons[iconidx]._PosY ## only use current icon's PosY
rect = midRect(x,y,self._Width,self._Height,self._Parent._Width,self._Parent._Height)
if rect.width <=0 or rect.height <= 0 :
x = self._Parent._Icons[idx]._PosX+self._Parent._PosX
# only use current icon's PosY
y = self._Parent._Icons[iconidx]._PosY
rect = midRect(x, y, self._Width, self._Height,
self._Parent._Width, self._Parent._Height)
if rect.width <= 0 or rect.height <= 0:
return
#color = (244,197,66,50)
#pygame.draw.rect(canvas,color,rect,1)
# color = (244,197,66,50)
# pygame.draw.rect(canvas,color,rect,1)
if self._IconSurf != None:
self._Parent._CanvasHWND.blit(self._IconSurf,rect)
self._Parent._CanvasHWND.blit(self._IconSurf, rect)
class Page(Widget):
_Icons = []
_Ps = None
_PsIndex = 0
_IconNumbers = 0
_IconIndex = 0 ## shows which icon current selected, the Selector can not move here
_PrevIconIndex = 0 ## for remember the Highlighted Icon ,restore it's PosY to average
_IconIndex = 0 # shows which icon current selected, the Selector can not move here
_PrevIconIndex = 0 # for remember the Highlighted Icon ,restore it's PosY to average
_Index = 0
_Align = ALIGN["SLeft"]
_CanvasHWND = None #
_HWND = None #
_OnShow = False
_Name = ""
_Screen = None ## Should be the Screen Class
_CanvasHWND = None
_HWND = None
_OnShow = False
_Name = ""
_Screen = None # Should be the Screen Class
_PageIconMargin = 20
_FootMsg = ["Nav","","","","Enter"] ## Default Page Foot info
_SelectedIconTopOffset=20
_EasingDur = 30
_Padding = pygame.Rect(0,0,0,0)# x,y,w,h
_Margin = pygame.Rect(0,0,0,0)
_FootMsg = ["Nav", "", "", "", "Enter"] # Default Page Foot info
_Wallpaper = None
_SelectedIconTopOffset = 20
_EasingDur = 30
_Padding = pygame.Rect(0, 0, 0, 0) # x,y,w,h
_Margin = pygame.Rect(0, 0, 0, 0)
_ScrollStep = 1
def __init__(self):
self._Icons = []
path = '/home/cpi/launcher/skin/default/Menu/GameShell/Wallpaper/'
if os.path.exists(path):
image = os.listdir(path)[0]
if image:
self._Wallpaper = pygame.transform.scale(pygame.image.load(path+image).convert(), (320,240))
def AdjustHLeftAlign(self): ## adjust coordinator and append the PageSelector
@ -185,7 +201,7 @@ class Page(Widget):
it._Parent = self
it._Index = 0
it.Adjust(start_x,start_y,icon_width,icon_height,0)
#it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
# it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
elif self._IconNumbers == 2:
start_x = (self._Width - self._PageIconMargin - self._IconNumbers*icon_width) / 2 + icon_width/2
@ -196,7 +212,7 @@ class Page(Widget):
it._Parent = self
it._Index = i
it.Adjust(start_x+i*self._PageIconMargin + i*icon_width,start_y, icon_width, icon_height,0)
#it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
# it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
elif self._IconNumbers > 2:
for i in range(0,self._IconNumbers):
@ -204,7 +220,7 @@ class Page(Widget):
it._Parent = self
it._Index = i
it.Adjust(start_x+i*self._PageIconMargin + i*icon_width,start_y,icon_width,icon_height,0)
#it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
# it._ImgSurf = pygame.transform.smoothscale(it._ImgSurf,(it._Width,it._Height))
ps = PageSelector()
ps._IconSurf = MyIconPool._Icons["blueselector"]
@ -512,7 +528,7 @@ class Page(Widget):
self._Screen._CurrentPage = child_page
elif cur_icon._MyType == ICON_TYPES["FUNC"]:
print("IconClick API: %d"%(cur_icon._Index))
#print("%s"% cur_icon._CmdPath)
# print("%s"% cur_icon._CmdPath)
api_cb = getattr(cur_icon._CmdPath,"API",None)
if api_cb != None:
if callable(api_cb):
@ -523,7 +539,7 @@ class Page(Widget):
def ReturnToUpLevelPage(self):
pop_page,ok = self._Screen._MyPageStack.Pop()
if ok == True:
#self._Screen._CurrentPage.ResetPageSelector()
# self._Screen._CurrentPage.ResetPageSelector()
pop_page.Draw()
self._Screen._CurrentPage = pop_page
on_return_back_cb = getattr(self._Screen._CurrentPage,"OnReturnBackCb",None)
@ -538,8 +554,12 @@ class Page(Widget):
print("OnTopLevel ",self._Screen._PageIndex)
def ClearCanvas(self):
self._CanvasHWND.fill(self._Screen._SkinManager.GiveColor("White"))
if self._Wallpaper:
self._CanvasHWND.blit(self._Wallpaper,(0,0))
else:
self._CanvasHWND.fill(self._Screen._SkinManager.GiveColor("White"))
def ClearIcons(self):
for i in range(0,self._IconNumbers):
self._Icons[i].Clear()
@ -548,7 +568,7 @@ class Page(Widget):
for i in range(0,self._IconNumbers):
self._Icons[i].Draw()
##make sure the Class has the _MyList
# make sure the Class has the _MyList
def ScrollDown(self):
if len(self._MyList) == 0:
return
@ -650,4 +670,3 @@ class Page(Widget):
self.DrawIcons()
self.DrawPageSelector()