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https://github.com/clockworkpi/launcher.git
synced 2025-12-12 17:58:50 +01:00
start sheep
This commit is contained in:
parent
72c430ecc0
commit
88b9352596
@ -3,7 +3,7 @@
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import time
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import pygame
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from numpy import fromstring,ceil,abs,log10,isnan,isinf,int16
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from numpy import fromstring,ceil,abs,log10,isnan,isinf,int16,sqrt,mean
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from numpy import fft as Fft
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import gobject
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@ -11,12 +11,14 @@ import gobject
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from beeprint import pp
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## local UI import
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from UI.constants import Width,Height
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from UI.constants import Width,Height,ICON_TYPES
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from UI.page import Page,PageSelector
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from UI.label import Label
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from UI.fonts import fonts
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from UI.util_funcs import midRect
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from UI.keys_def import CurKeys
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from UI.icon_item import IconItem
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from UI.icon_pool import MyIconPool
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from Queue import Queue, Empty
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from threading import Thread
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@ -37,6 +39,9 @@ class PIFI(object):
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count = 0
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average = 0
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rmscount=0
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rmsaverage=0
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def __init__(self):
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self.sampleSize = self._SAMPLE_SIZE
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@ -54,7 +59,14 @@ class PIFI(object):
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def resetSmoothing(self):
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self.count = 0
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self.average = 0
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self.rmscount = 0
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self.rmsaverage = 0
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def rms_smoothOut(self, x):
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self.rmscount += 1
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self.rmsaverage = (self.rmsaverage*self.rmscount + x) / (self.rmscount+1)
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return self.rmsaverage
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def smoothOut(self, x):
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self.count += 1
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self.average = (self.average*self.count + x) / (self.count+1)
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@ -75,7 +87,8 @@ class PIFI(object):
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# Compute the scaled list of values
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scaledList = [int(x*scaleFactor) for x in _list ]
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return scaledList
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def computeSpectrum(self, fifoFile):
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# Read PCM samples from fifo
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@ -91,6 +104,17 @@ class PIFI(object):
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# Normalize [-1; +1]
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pcm = pcm / (2.**15)
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# Compute RMS directly from signal
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rms = sqrt(mean(pcm**2))
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# Compute a simple 'moving maximum'
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maximum = 2*self.rms_smoothOut(rms)
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if maximum == 0:
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scaleFactor = 0.0
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else:
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scaleFactor = self._SCALE_WIDTH/float(maximum)
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final_rms = int(rms*scaleFactor)
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# Compute FFT
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N = pcm.size
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@ -127,8 +151,8 @@ class PIFI(object):
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# Scale the spectrum
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scaledSpectrum = self.scaleList(spectrum)
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return (self.bins, scaledSpectrum)
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scaledSpectrum.append( final_rms)
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return scaledSpectrum
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class MPDSpectrumPage(Page):
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@ -140,11 +164,28 @@ class MPDSpectrumPage(Page):
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_ListFont = fonts["veramono12"]
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_PIFI = None
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_FiFo = None
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_FIFO = None
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_Color = pygame.Color(126,206,244)
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_GobjectIntervalId = -1
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_Queue = None
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_KeepReading = True
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_BGpng = None
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_BGwidth = 320
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_BGheight = 200
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_SheepHead = None
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_SheepHeadW = 69
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_SheepHeadH = 66
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_SheepBody = None
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_SheepBodyW = 105
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_SheepBodyH = 81
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_freq_count = 0
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_head_dir = 0
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_Neighbor = None
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def __init__(self):
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Page.__init__(self)
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@ -160,8 +201,27 @@ class MPDSpectrumPage(Page):
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self._CanvasHWND = self._Screen._CanvasHWND
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self.Start()
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self._BGpng = IconItem()
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self._BGpng._ImgSurf = MyIconPool._Icons["sheep_bg"]
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self._BGpng._MyType = ICON_TYPES["STAT"]
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self._BGpng._Parent = self
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self._BGpng.Adjust(0,0,self._BGwidth,self._BGheight,0)
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self._SheepHead = IconItem()
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self._SheepHead._ImgSurf = MyIconPool._Icons["sheep_head"]
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self._SheepHead._MyType = ICON_TYPES["STAT"]
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self._SheepHead._Parent = self
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self._SheepHead.Adjust(0,0,self._SheepHeadW,self._SheepHeadH,0)
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self._SheepBody = IconItem()
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self._SheepBody._ImgSurf = MyIconPool._Icons["sheep_body"]
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self._SheepBody._MyType = ICON_TYPES["STAT"]
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self._SheepBody._Parent = self
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self._SheepBody.Adjust(0,0,self._SheepBodyW,self._SheepBodyH,0)
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self.Start()
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self._GobjectIntervalId = gobject.timeout_add(50,self.Playing)
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def Start(self):
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@ -186,7 +246,7 @@ class MPDSpectrumPage(Page):
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print("self._FIFO none")
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return
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(bins,scaledSpectrum) = self._PIFI.computeSpectrum(self._FIFO)
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scaledSpectrum = self._PIFI.computeSpectrum(self._FIFO)
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self._Queue.put( scaledSpectrum )
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self._KeepReading = False
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@ -212,7 +272,9 @@ class MPDSpectrumPage(Page):
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return True
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def OnLoadCb(self):
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if self._FIFO == None:
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self.Start()
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if self._Queue != None:
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with self._Queue.mutex:
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self._Queue.queue.clear()
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@ -228,6 +290,14 @@ class MPDSpectrumPage(Page):
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def KeyDown(self,event):
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if event.key == CurKeys["Menu"] or event.key == CurKeys["A"]:
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if self._FIFO != None and self._FIFO.closed == False:
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try:
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self._FIFO.close()
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self._FIFO = None
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except Exception, e:
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print(e)
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self.ReturnToUpLevelPage()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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@ -239,22 +309,140 @@ class MPDSpectrumPage(Page):
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if event.key == CurKeys["Enter"]:
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pass
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def Draw(self):
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self.ClearCanvas()
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self._BGpng.NewCoord(self._Width/2,self._Height/2)
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self._BGpng.Draw()
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# print(self._Neighbor._CurSongTime)
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phrase1 = False
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phrase2 = False
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parts = self._Neighbor._CurSongTime.split(":")
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if len(parts) > 1:
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cur = float(parts[0])
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end = float(parts[1])
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pros = int((cur/end)*100.0)
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if pros > 30 and pros < 55:
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phrase1 = True
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if pros > 55 and pros < 100:
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phrase2 = True
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try:
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spects = self._Queue.get_nowait() ## last element is rms
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#print("get_nowait: " , spects)
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except Empty:
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return
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else: # got line
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if len(spects) == 0:
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return
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rms = spects[-1]
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ratio = float(rms)/float(self._Height)
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# 139,62
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dx = 0
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if ratio < 0.5:
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dx = 5
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else:
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dx = 16
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self._freq_count+=1 ## like frames
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sheepbody_xy = (181,92)
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sheephead_xy = (139,62)
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sheepeye_xy = (129,60) ## eye2 ==> 129+20
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eye_dx = sheephead_xy[0] - sheepeye_xy[0]
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eye_dy = sheephead_xy[1] - sheepeye_xy[1]
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self._SheepBody.NewCoord(sheepbody_xy[0],sheepbody_xy[1])
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leg_dx = 2
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if self._freq_count % 2 == 0:
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self._SheepHead.NewCoord(sheephead_xy[0]+dx, sheephead_xy[1])
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elif self._freq_count % 3 == 0:
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self._SheepHead.NewCoord(sheephead_xy[0]-dx, sheephead_xy[1])
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elif self._freq_count % 4 == 0:
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self._SheepHead.NewCoord(sheephead_xy[0],sheephead_xy[1]+dx*2)
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elif self._freq_count % 5 == 0:
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self._SheepBody.NewCoord(sheepbody_xy[0],sheepbody_xy[1]-dx*3)
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self._SheepHead.NewCoord(sheephead_xy[0],sheephead_xy[1]-dx*3)
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elif self._freq_count % 7 == 0:
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leg_dx = 0
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self._SheepBody.NewCoord(sheepbody_xy[0],sheepbody_xy[1])
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self._SheepBody.Draw()
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self._SheepHead.Draw()
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## eyes
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pygame.draw.circle(self._CanvasHWND,(255,255,255),(self._SheepHead._PosX-eye_dx,self._SheepHead._PosY-eye_dy),8,0)
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pygame.draw.circle(self._CanvasHWND,(0,0,0),(self._SheepHead._PosX-eye_dx,self._SheepHead._PosY-eye_dy),8,2)
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pygame.draw.circle(self._CanvasHWND,(0,0,0),(self._SheepHead._PosX-eye_dx,self._SheepHead._PosY-eye_dy),2,0)
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pygame.draw.circle(self._CanvasHWND,(255,255,255),(self._SheepHead._PosX-eye_dx+20,self._SheepHead._PosY-eye_dy),8,0)
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pygame.draw.circle(self._CanvasHWND,(0,0,0),(self._SheepHead._PosX-eye_dx+20,self._SheepHead._PosY-eye_dy),8,2)
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pygame.draw.circle(self._CanvasHWND,(0,0,0),(self._SheepHead._PosX-eye_dx+20,self._SheepHead._PosY-eye_dy),2,0)
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##legs
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legs1_xy = (self._SheepBody._PosX+13,self._SheepBody._PosY+38)
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legs1_xy_end = (legs1_xy[0],legs1_xy[1]+16)
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legs1_1_xy = (legs1_xy_end[0]-leg_dx,legs1_xy_end[1])
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legs1_1_xy_end = (legs1_1_xy[0],legs1_1_xy[1]+14)
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legs2_xy = (self._SheepBody._PosX+23,self._SheepBody._PosY+36)
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legs2_xy_end = (legs2_xy[0],legs2_xy[1]+16)
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legs3_xy = (self._SheepBody._PosX-23,self._SheepBody._PosY+38)
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legs3_xy_end = (legs3_xy[0],legs3_xy[1]+16)
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legs4_xy = (self._SheepBody._PosX-33,self._SheepBody._PosY+26)
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legs4_xy_end = (legs4_xy[0],legs4_xy[1]+22)
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legs4_1_xy = (legs4_xy_end[0]-leg_dx,legs4_xy_end[1])
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legs4_1_xy_end = (legs4_1_xy[0],legs4_1_xy[1]+14)
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pygame.draw.line(self._CanvasHWND,(0,0,0), legs1_xy,legs1_xy_end,4)
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pygame.draw.line(self._CanvasHWND,(0,0,0), legs2_xy,legs2_xy_end,4)
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pygame.draw.line(self._CanvasHWND,(0,0,0), legs3_xy,legs3_xy_end,4)
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pygame.draw.line(self._CanvasHWND,(0,0,0), legs4_xy,legs4_xy_end,4)
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pygame.draw.line(self._CanvasHWND,(0,0,0), legs1_1_xy,legs1_1_xy_end,4)
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pygame.draw.line(self._CanvasHWND,(0,0,0), legs4_1_xy,legs4_1_xy_end,4)
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"""
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def Draw(self):
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self.ClearCanvas()
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bw = 10
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spects = None
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try:
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spects = self._Queue.get_nowait()
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spects = self._Queue.get_nowait() ## last element is rms
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# print("get_nowait: " , spects)
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except Empty:
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return
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else: # got line
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if len(spects) == 0:
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return
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w = self._Width / len(spects)
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w = self._Width / len( spects[0:-1] )
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left_margin = (w-bw)/2
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for i,v in enumerate(spects):
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for i,v in enumerate(spects[0:-1]):
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pygame.draw.rect(self._CanvasHWND,self._Color,(i*w+left_margin,self._Height-v,bw,v),0)
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"""
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@ -64,6 +64,7 @@ class PlayListPage(Page):
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_ListFont = fonts["notosanscjk15"]
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_Scroller = None
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_CurSongTime="0:0"
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_BGpng = None
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_BGwidth = 75
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@ -110,12 +111,13 @@ class PlayListPage(Page):
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self.SyncPlaying()
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def GObjectInterval(self): ## 250 ms
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def GObjectInterval(self): ## 250 ms
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self.SyncPlaying()
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if self._Screen.CurPage() == self:
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self.SyncPlaying()
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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return True
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def SyncPlaying(self):
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@ -138,13 +140,14 @@ class PlayListPage(Page):
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else:
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self._MyList[posid]._Playing = True
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if "time" in current_song:
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self._CurSongTime = current_song["time"]
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times_ = current_song["time"].split(":")
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if len(times_)> 1:
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cur = float(times_[0])
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end = float(times_[1])
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pros = int((cur/end)*100.0)
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self._MyList[posid]._PlayingProcess = pros
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def InPlayList(self,path):
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for i,v in enumerate(self._MyList):
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@ -271,6 +274,7 @@ class PlayListPage(Page):
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self.Click()
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if event.key == CurKeys["Start"]: # start spectrum
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myvars.SpectrumPage._Neighbor = self
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self._Screen.PushPage(myvars.SpectrumPage)
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self._Screen.Draw()
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self._Screen.SwapAndShow()
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BIN
skin/default/sys.py/gameshell/icons/sheep_bg.png
Normal file
BIN
skin/default/sys.py/gameshell/icons/sheep_bg.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 19 KiB |
BIN
skin/default/sys.py/gameshell/icons/sheep_body.png
Normal file
BIN
skin/default/sys.py/gameshell/icons/sheep_body.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
BIN
skin/default/sys.py/gameshell/icons/sheep_head.png
Normal file
BIN
skin/default/sys.py/gameshell/icons/sheep_head.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.0 KiB |
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